#Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
[card]
name=AErathi Berserker
auto=rampage(3/3,1)
text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
mana={2}{R}{R}{R}
type=Creature
subtype=Human Berserker
power=2
toughness=4
[/card]
[card]
name=AEther Charge
auto=@movedTo(beast|myBattlefield):may damage:4 opponent
text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
mana={4}{R}
type=Enchantment
[/card]
[card]
name=AEther Figment
abilities=unblockable
kicker={3}
auto=kicker counter(1/1,2)
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
mana={1}{U}
type=Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=AEther Flash
auto=@movedto(creature|battlefield):all(trigger) damage:2
text=Whenever a creature enters the battlefield, Ęther Flash deals 2 damage to it.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=AEther Mutation
target=creature
auto=moveTo(ownerhand)
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
mana={3}{G}{U}
type=Sorcery
[/card]
[card]
name=AEther Shockwave
auto=may tap all(spirit)
auto=may tap all(creature[-spirit])
text=Choose one - Tap all Spirits; or tap all non-Spirit creatures.
mana={3}{W}
type=Instant
[/card]
[card]
name=AEther Spellbomb
auto={U}{S}:moveTo(ownerhand) target(creature)
auto={1}{S}:draw:1
text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=AEther Sting
auto=@movedTo(creature|opponentstack):life:-1 opponent
text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=AEther Web
abilities=flash
target=creature
auto=1/1
auto=reach
auto=reachshadow
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=AEtherflame Wall
abilities=defender,reachshadow
auto={R}:1/0
text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Abandoned Outpost
auto=tap
auto={T}:Add {W}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Abbey Gargoyles
abilities=Flying,protection from red
text=Flying, protection from red
mana={2}{W}{W}{W}
type=Creature
subtype=Gargoyle
power=3
toughness=4
[/card]
[card]
name=Abbey Matron
auto={W}{T}:0/3
text={W}, {T}: Abbey Matron gets +0/+3 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Aboshan's Desire
target=creature
auto=flying
auto=aslongas(*|mygraveyard) shroud >6
text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Absolute Grace
auto=lord(creature) protection from black
text=All creatures have protection from black.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Absolute Law
auto=lord(creature) protection from red
text=All creatures have protection from red.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Absorb
target=*|stack
auto=fizzle
auto=life:3 controller
text=Counter target spell. You gain 3 life.
mana={W}{U}{U}
type=Instant
[/card]
[card]
name=Absorb Vis
target=player
auto=life:-4
auto=life:4 controller
autohand={1}{B}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={6}{B}
type=Sorcery
[/card]
[card]
name=Abyssal Nocturnus
auto=@movedTo(*|opponentgraveyard) from(opponenthand):2/2 ueot
auto=@movedTo(*|opponentgraveyard) from(opponenthand):fear ueot
text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Academy Ruins
auto={T}:Add {1}
auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard)
text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
type=Legendary Land
[/card]
[card]
name=Accelerate
target=creature
auto=haste
auto=draw:1 controller
text=Target creature gains haste until end of turn. -- Draw a card.
mana={1}{R}
type=Instant
[/card]
[card]
name=Accumulated Knowledge
auto=draw:1
auto=foreach(Accumulated Knowledge|graveyard) draw:1
text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
mana={1}{U}
type=Instant
[/card]
[card]
name=Accursed Centaur
auto=bury notatarget(creature|myBattlefield)
text=When Accursed Centaur enters the battlefield, sacrifice a creature.
mana={B}
type=Creature
subtype=Zombie Centaur
power=2
toughness=2
[/card]
[card]
name=Acid Rain
auto=destroy all(forest)
text=Destroy all Forests.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Acidic Slime
abilities=deathtouch
auto=destroy target(artifact,enchantment,land)
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=2
toughness=2
[/card]
[card]
name=Acidic Sliver
auto=lord(sliver) {2}{S}:damage:2 target(creature,player)
text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
mana={B}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Acidic Soil
auto=foreach(land|myBattlefield) damage:1 controller
auto=foreach(land|opponentBattlefield) damage:1 opponent
text=Acidic Soil deals damage to each player equal to the number of lands he or she controls.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Acolyte of Xathrid
auto={1}{B}{T}:life:-1 target(player)
text={1}{B}, {T}: Target player loses 1 life.
mana={B}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]
[card]
name=Acorn Harvest
auto=token(Squirrel,creature squirrel, 1/1,green)*2
autograveyard={1}{G}:copy(this) && moveTo(mystack) && life:-3 controller asSorcery
text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Acquire
target=artifact|opponentLibrary
auto=moveTo(myBattlefield)
text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Acridian
auto=upcost[{1}{G},next upkeep] moveTo(graveyard)
text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{G}
type=Creature
subtype=Insect
power=2
toughness=4
[/card]
[card]
name=Act of Treason
target=creature
auto=haste
auto=untap
alias=129767
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Active Volcano
auto=may destroy target(*[blue])
auto=may moveTo(ownerhand) target(island)
text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand.
mana={R}
type=Instant
[/card]
[card]
name=Adamaro, First to Desire
auto=foreach(*|opponenthand) 1/1
text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
mana={1}{R}{R}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Adarkar Sentinel
auto={1}:0/1
text={1}: Adarkar Sentinel gets +0/+1 until end of turn.
mana={5}
type=Artifact Creature
subtype=Soldier
power=3
toughness=3
[/card]
[card]
name=Adarkar Wastes
auto={T}:Add {1}
auto={T}:Add {W} && Damage:1 controller
auto={T}:Add {U} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
type=Land
[/card]
[card]
name=Adun Oakenshield
auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard)
text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
mana={B}{R}{G}
type=Legendary Creature
subtype=Human Knight
power=1
toughness=2
[/card]
[card]
name=Advance Scout
abilities=first strike
auto={W}:first strike target(creature)
text=First strike -- {W}: Target creature gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Advanced Hoverguard
abilities=flying
auto={U}:shroud
text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={3}{U}
type=Creature
subtype=Drone
power=2
toughness=2
[/card]
[card]
name=Adventuring Gear
auto={1}:equip
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Aegis of the Meek
auto={1}{T}: 1/2 target(creature[power=1;toughness=1])
text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Aeolipile
auto={1}{T}{S}:damage:2 target(creature,player)
text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
mana={2}
type=Artifact
[/card]
[card]
name=Aerie Mystics
abilities=flying
auto={1}{G}{U}:lord(creature|myBattlefield) shroud
text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn.
mana={4}{W}
type=Creature
subtype=Bird Wizard
power=3
toughness=3
[/card]
[card]
name=Aesthir Glider
abilities=flying,cantblock
text=Flying -- Aesthir Glider can't block.
mana={3}
type=Artifact Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Affa Guard Hound
abilities=flash
auto=0/3 target(creature)
text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
mana={2}{W}
type=Creature
subtype=Hound
power=2
toughness=2
[/card
[card]
name=Afflict
target=creature
auto=-1/-1
auto=draw:1 controller
text=Target creature gets -1/-1 until end of turn. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Aftershock
target=artifact,creature,land
auto=destroy
auto=damage:3 controller
text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Agent of Masks
auto=@each my upkeep:life:-1 opponent
auto=@each my upkeep:life:1 controller
text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
mana={3}{W}{B}
type=Creature
subtype=Human Advisor
power=2
toughness=3
[/card]
[card]
name=Agent of Shauku
auto={S(land|myBattlefield)}:2/0 target(creature)
text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Agent of Stromgald
auto={R}:Add {B}
text={R}: Add {B} to your mana pool.
mana={R}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Aggressive Urge
target=creature
auto=1/1
auto=draw:1 controller
text=Target creature gets +1/+1 until end of turn. -- Draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Agonizing Demise
target=creature
kicker={1}{R}
auto=bury
auto=kicker damage:p targetcontroller
text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
mana={3}{B}
type=Instant
[/card]
[card]
name=Agrus Kos Wojek Veteran
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to RAV/_cards.dat as well.
auto=aslongas(agrus kos wojek veteran[attacking]|myBattlefield) lord(creature[red;attacking]) 2/0
auto=aslongas(agrus kos wojek veteran[attacking]|myBattlefield) lord(creature[white;attacking]) 0/2
text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
mana={3}{R}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Air Bladder
target=creature
auto=flying
auto=cloud
text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Air Elemental
abilities=flying
text=Flying
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Airborne Aid
auto=foreach(bird|battlefield) draw:1
text=Draw a card for each Bird on the battlefield.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Akki Avalanchers
auto={S(land|myBattlefield)}:2/0 limit:1
text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Akki Coalflinger
abilities=first strike
auto={R}{T}:lord(creature[attacking]) first strike
text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Akki Drillmaster
auto={T}:haste target(creature)
text={T}: Target creature gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Akki Raider
auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot
auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot
text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Akki Rockspeaker
auto=Add{R}
text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Akki Underling
auto=aslongas(*|myHand) 2/1 >6
auto=aslongas(*|myHand) first strike >6
text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Akoum Battlesinger
abilities=haste
auto=may lord(ally) 1/0 ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally) 1/0 ueot
text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Human Berserker Ally
power=1
toughness=1
[/card]
[card]
name=Akoum Boulderfoot
auto=damage:1 target(creature,player)
text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
mana={4}{R}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=5
[/card]
[card]
name=Akoum Refuge
auto=tap
auto=life:1
auto={T}:Add {B}
auto={T}:Add {R}
text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Akrasan Squire
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Akroma's Blessing
auto=may lord(creature|myBattlefield) protection from white
auto=may lord(creature|myBattlefield) protection from blue
auto=may lord(creature|myBattlefield) protection from black
auto=may lord(creature|myBattlefield) protection from red
auto=may lord(creature|myBattlefield) protection from green
autohand={W}:cycling
text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Akroma's Devoted
auto=lord(cleric) vigilance
text=Cleric creatures have vigilance.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Akroma's Memorial
auto=lord(creature|myBattlefield) flying
auto=lord(creature|myBattlefield) first strike
auto=lord(creature|myBattlefield) vigilance
auto=lord(creature|myBattlefield) trample
auto=lord(creature|myBattlefield) haste
auto=lord(creature|myBattlefield) protection from red
auto=lord(creature|myBattlefield) protection from black
text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
mana={7}
type=Legendary Artifact
[/card]
[card]
name=Akroma's Vengeance
auto=destroy all(artifact,creature,enchantment)
autohand={3}:cycling
text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Akroma, Angel of Wrath
abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance
text=Flying, first strike, vigilance, trample, haste, protection from black and from red
mana={5}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Akron Legionnaire
auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack
text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
mana={6}{W}{W}
type=Creature
subtype=Giant Soldier
power=8
toughness=4
[/card]
[card]
name=Aku Djinn
abilities=trample
auto=@each my upkeep:lord(creature|opponentBattlefield) counter(1/1)
text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
mana={3}{B}{B}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Alabaster Dragon
auto=flying
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) && shuffle
text=Flying -- When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Alaborn Grenadier
abilities=vigilance
text=Vigilance
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Alaborn Musketeer
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Alaborn Trooper
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Alaborn Veteran
auto={T}:2/2 target(creature) myTurnOnly
text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Aladdin's Lamp
alias=1092
text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
mana={10}
type=Artifact
[/card]
[card]
name=Aladdin's Ring
auto={8}{T}:damage:4 target(creature,player)
text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
mana={8}
type=Artifact
[/card]
[card]
name=Alarum
target=creature[-attacking]
auto=untap
auto=1/3
text=Untap target nonattacking creature. It gets +1/+3 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Albino Troll
auto=upcost[{1}{G},next upkeep] moveTo(graveyard)
auto={1}{G}:regenerate
text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll.
mana={1}{G}
type=Creature
subtype=Troll
power=3
toughness=3
[/card]
[card]
name=Alert Shu Infantry
abilities=vigilance
text=Vigilance
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Alexi's Cloak
abilities=flash
target=creature
auto=shroud
text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Algae Gharial
abilities=shroud
auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1)
text=Shroud -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
mana={3}{G}
type=Creature
subtype=Crocodile
power=1
toughness=1
[/card]
[card]
name=Ali Baba
auto={R}:tap target(wall)
text={R}: Tap target Wall.
mana={R}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Aliban's Tower
target=creature[blocking]
auto=3/1
text=Target blocking creature gets +3/+1 until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Allied Strategies
auto=aslongas(plains|myBattlefield) draw:1
auto=aslongas(island|myBattlefield) draw:1
auto=aslongas(swamp|myBattlefield) draw:1
auto=aslongas(mountain|myBattlefield) draw:1
auto=aslongas(forest|myBattlefield) draw:1
text=Domain - Target player draws a card for each basic land type among lands he or she controls.
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Alluring Siren
auto={T}:mustattack target(creature|opponentinplay)
text={T}: Target creature an opponent controls attacks you this turn if able.
mana={1}{U}
type=Creature
subtype=Siren
power=1
toughness=1
[/card]
[card]
name=All is Dust
auto=moveTo(ownergraveyard) all(*[white;blue;black;red;green]|battlefield)
text=Each player sacrifices all colored permanents he or she controls. 
mana={7}
type=Tribal Sorcery
subtype=Eldrazi
[/card]
[card]
name=Alpha Kavu
auto={1}{G}:-1/1 target(kavu)
text={1}{G}: Target Kavu creature gets -1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Alpha Myr
mana={2}
type=Artifact Creature
subtype=Myr
power=2
toughness=1
[/card]
[card]
name=Altar of Shadows
auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B}
auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this)
text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
mana={7}
type=Artifact
[/card]
[card]
name=Altar's Light
target=artifact,enchantment
auto=moveTo(exile)
text=Exile target artifact or enchantment.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Ambassador Laquatus
auto={3}:deplete:3 target(player)
text={3}: Target player puts the top three cards of his or her library into his or her graveyard.
mana={1}{U}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=1
toughness=3
[/card]
[card]
name=Ambassador Oak
auto=token(Elf Warrior,creature elf,1/1,green)
text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={3}{G}
type=Creature
subtype=Treefolk Warrior
power=3
toughness=3
[/card]
[card]
name=Ambition's Cost
auto=draw:3
auto=life:-3
text=You draw three cards and you lose 3 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Ambush
auto=lord(creature[blocking]) first strike
text=Blocking creatures gain first strike until end of turn.
mana={3}{R}
type=Instant
[/card]
[card]
name=Ambush Commander
auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green)
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Ambush Party
abilities=first strike,haste
text=First strike, haste
mana={4}{R}
type=Creature
subtype=Human Rogue
power=3
toughness=1
[/card]
[card]
name=Amrou Kithkin
auto=cantbeblockedby(creature[power>=3])
text=Amrou Kithkin can't be blocked by creatures with power 3 or greater.
mana={W}{W}
type=Creature
subtype=Kithkin
power=1
toughness=1
[/card]
[card]
name=Amrou Scout
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
mana={1}{W}
type=Creature
subtype=Kithkin Rebel Scout
power=2
toughness=1
[/card]
[card]
name=Amrou Seekers
abilities=intimidate
text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
mana={2}{W}
type=Creature
subtype=Kithkin Rebel
power=2
toughness=2
[/card]
[card]
name=Amugaba
abilities=flying
auto={2}{U}{S(*|myhand)}:moveTo(ownerhand)
text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand.
mana={5}{U}{U}
type=Creature
subtype=Illusion
power=6
toughness=6
[/card]
[card]
name=Amulet of Unmaking
auto={5}{T}:moveTo(exile) all(this) && moveTo(exile) target(artifact,creature,land) asSorcery
text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
mana={5}
type=Artifact
[/card]
[card]
name=An-Havva Constable
auto=foreach(creature[green]|battlefield) 0/1
text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
mana={1}{G}{G}
type=Creature
subtype=Human
power=2
toughness=1+*
[/card]
[card]
name=An-Havva Inn
auto=foreach(creature[green]|battlefield)life:1 controller
auto=life:1 controller
text=You gain X plus 1 life, where X is the number of green creatures on the battlefield.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=An-Havva Township
auto={T}:Add{1}
auto={1}{T}:Add{G}
auto={2}{T}:Add{R}
auto={2}{T}:Add{W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Ana Disciple
auto={U}{T}:flying target(creature)
auto={B}{T}:-2/-0 target(creature)
text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Anaba Ancestor
auto={T}:1/1 target(other minotaur)
text={T}: Another target Minotaur creature gets +1/+1 until end of turn.
mana={1}{R}
type=Creature
subtype=Minotaur Spirit
power=1
toughness=1
[/card]
[card]
name=Anaba Bodyguard
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={3}{R}
type=Creature
subtype=Minotaur
power=2
toughness=3
[/card]
[card]
name=Anaba Shaman
auto={R}{T}:damage:1 target(creature,player)
text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Minotaur Shaman
power=2
toughness=2
[/card]
[card]
name=Anaba Spirit Crafter
auto=lord(minotaur) 1/0
text=Minotaur creatures get +1/+0.
mana={2}{R}{R}
type=Creature
subtype=Minotaur Shaman
power=1
toughness=3
[/card]
[card]
name=Anaconda
abilities=swampwalk
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
mana={3}{G}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]
[card]
name=Anarchist
auto=may moveTo(myhand) target(sorcery|mygraveyard)
text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
mana={4}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Anarchy
auto=destroy all(*[white])
text=Destroy all white permanents.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Ancestor's Chosen
abilities=first strike
auto=foreach(*|mygraveyard) life:1
text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
mana={5}{W}{W}
type=Creature
subtype=Human Cleric
power=4
toughness=4
[/card]
[card]
name=Ancestral Mask
target=creature
auto=foreach(other enchantment|battlefield) 2/2
text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ancestral Recall
target=player
auto=draw:3
text=Target player draws three cards.
mana={U}
type=Instant
[/card]
[card]
name=Ancestral Tribute
auto=foreach(*|mygraveyard) life:2
autograveyard={9}{W}{W}{W}:copy(this) && moveTo(mystack) asSorcery
text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Ancient Amphitheater
auto=tap
auto=aslongas(giant|myHand) untap
auto={T}:Add {R}
auto={T}:Add {W}
text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Ancient Craving
auto=draw:3
auto=life:-3
text=You draw three cards and you lose 3 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Ancient Den
auto={T}:Add {W}
text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Ancient Grudge
auto=destroy target(artifact)
autograveyard={G}:copy(this) && moveTo(mystack)
text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{R}
type=Instant
[/card]
[card]
name=Ancient Hydra
auto=counter(0/0,5,Fade)
auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
mana={4}{R}
type=Creature
subtype=Hydra
power=5
toughness=1
[/card]
[card]
name=Ancient Runes
auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller
auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Ancient Silverback
auto={G}:regenerate
text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={4}{G}{G}
type=Creature
subtype=Ape
power=6
toughness=5
[/card]
[card]
name=Ancient Spider
abilities=first strike,reach
text=First strike; reach (This creature can block creatures with flying.)
mana={2}{G}{W}
type=Creature
subtype=Spider
power=2
toughness=5
[/card]
[card]
name=Ancient Spring
auto=tap
auto={T}:Add{U}
auto={T}{S}:Add{W}{B}
text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
type=Land
[/card]
[card]
name=Ancient Tomb
auto={T}:Add {2} && Damage:2 controller
text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
type=Land
[/card]
[card]
name=Angel of Despair
abilities=flying
auto=destroy target(*)
text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent.
mana={3}{W}{W}{B}{B}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Angel of Fury
abilities=flying
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) && shuffle
text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=5
[/card]
[card]
name=Angel of Light
abilities=flying,vigilance
text=Flying, vigilance
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Angel of Mercy
abilities=flying
auto=life:3
text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life.
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Angel of Retribution
abilities=flying,first strike
text=Flying, first strike
mana={6}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Angel's Feather
auto=@movedTo(*[white]|stack):may life:1 controller
text=Whenever a player casts a white spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Angel's Mercy
auto=life:7
text=You gain 7 life.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Angelfire Crusader
auto={R}:1/0
text={R}: Angelfire Crusader gets +1/+0 until end of turn.
mana={3}{W}
type=Creature
subtype=Human Soldier Knight
power=2
toughness=3
[/card]
[card]
name=Angelic Blessing
target=creature
auto=3/3
auto=flying
text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Angelic Chorus
alias=129710
text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Angelic Curator
abilities=flying
auto=protection from(artifact)
text=Flying, protection from artifacts
mana={1}{W}
type=Creature
subtype=Angel Spirit
power=1
toughness=1
[/card]
[card]
name=Angelic Page
abilities=flying
auto={T}:1/1 target(creature[attacking;blocking])
text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Angel Spirit
power=1
toughness=1
[/card]
[card]
name=Angelic Renewal
auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger) moveTo(myBattlefield) && moveTo(mygraveyard) all(this)
text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Angelic Shield
auto=lord(creature|myBattlefield) 0/1
auto={S}:moveTo(ownerhand) target(creature)
text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand.
mana={W}{U}
type=Enchantment
[/card]
[card]
name=Angelic Voices
auto=lord(creature|myBattlefield) 1/1
auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1
text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Angelic Wall
abilities=defender,flying
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Angelsong
auto=preventAllcombatDamage ueot
autohand={2}:cycling
text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Angry Mob
abilities=trample
auto=foreach(swamp|opponentBattlefield) 1/1 ueot
auto=@movedto(swamp|opponentBattlefield):-1/-1 ueot
auto=@each my beginofturn:foreach(swamp|opponentBattlefield) 1/1 ueot
text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
mana={2}{W}{W}
type=Creature
subtype=Human
power=2+*
toughness=2+*
[/card]
[card]
name=Animate Artifact
target=artifact
auto=becomes(Creature,manacost/manacost)
text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Animate Dead
target=creature|graveyard
alias=1143
text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Animate Land
target=land
auto=becomes(Creature,3/3) ueot
text=Until end of turn, target land becomes a 3/3 creature that's still a land.
mana={G}
type=Instant
[/card]
[card]
name=Animate Wall
target=wall
auto=-defender
text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ankh of Mishra
auto=@movedTo(land|opponentBattlefield):damage:2 opponent
auto=@movedTo(land|myBattlefield):damage:2 controller
text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
mana={2}
type=Artifact
[/card]
[card]
name=Annex
target=Land
alias=1194
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Annihilate
target=creature[-black]
auto=bury
auto=draw:1 controller
text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card.
mana={3}{B}{B}
type=Instant
[/card]
[card]
name=Annul
target=artifact,enchantment|stack
auto=fizzle
text=Counter target artifact or enchantment spell.
mana={U}
type=Instant
[/card]
[card]
name=Anodet Lurker
auto=@movedTo(this|graveyard) from(battlefield):life:3 controller
text=When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life.
mana={5}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Ant Queen
auto={1}{G}:token(Insect,Creature Insect, 1/1,green)
text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=5
[/card]
[card]
name=Anthroplasm
auto=counter(1/1,2)
auto={X}{T}:thisforeach(counter{1/1.1}) counter(1/1,-1) && thisforeach(X) all(this) counter(1/1,1)
text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
mana={2}{U}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Antler Skulkin
auto={2}:persist target(creature)
text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={5}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=3
[/card]
[card]
name=Anurid Barkripper
auto=aslongas(*|mygraveyard) 2/2 >6
text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
mana={1}{G}{G}
type=Creature
subtype=Frog Beast
power=2
toughness=2
[/card]
[card]
name=Anurid Murkdiver
abilities=swampwalk
text=Swampwalk
mana={4}{B}{B}
type=Creature
subtype=Zombie Frog Beast
power=4
toughness=3
[/card]
[card]
name=Aphetto Vulture
abilities=flying
autograveyard=@movedTo(this|graveyard) from(battlefield):may moveto(mylibrary) target(zombie other|mygraveyard)
text=Flying -- When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library.
mana={4}{B}{B}
type=Creature
subtype=Zombie Bird
power=3
toughness=2
[/card]
[card]
name=Apocalypse
auto=moveTo(exile) all(*|battlefield)
auto=moveTo(mygraveyard) all(*|myhand)
text=Exile all permanents. You discard your hand.
mana={2}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Apocalypse Hydra
auto=counter(1/1,X)
auto=this(counter{1/1}>=5) counter(1/1,X)
auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player)
text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
mana={X}{G}{R}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Apothecary Initiate
alias=1114
text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
mana={W}
type=Creature
subtype=Kithkin Cleric
power=1
toughness=1
[/card]
[card]
name=Apprentice Sorcerer
auto={T}:damage:1 target(creature,player) myTurnOnly
text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Apprentice Wizard
auto={U}{T}:Add {3}
text={U}, {T}: Add {3} to your mana pool.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=1
[/card]
[card]
name=Aquamoeba
auto={S(*|myhand)}:thisforeach(power>=1) -1/1 && thisforeach(toughness>=1) 1/-1
text=Discard a card: Switch Aquamoeba's power and toughness until end of turn.
mana={1}{U}
type=Creature
subtype=Elemental Beast
power=1
toughness=3
[/card]
[card]
name=Aquastrand Spider
auto=counter(1/1,2)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
auto={G}:reach target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Spider Mutant
power=0
toughness=0
[/card]
[card]
name=Araba Mothrider
abilities=flying
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(araba mothrider[blocking]|mybattlefield) 1/1
auto=lord(other araba mothrider[blocking]|mybattlefield) -1/-1
text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Arachnoid
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={6}
type=Artifact Creature
subtype=Spider
power=2
toughness=6
[/card]
[card]
name=Arashi, the Sky Asunder
auto={X}{G}{T}:thisforeach(X) damage:1 target(creature[flying])
autohand={X}{G}{G}{S}:thisforeach(X) damage:1 all(creature[flying])
text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
mana={3}{G}{G}
type=Legendary Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Arbor Elf
auto={T}:untap target(forest)
text={T}: Untap target Forest.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Arcades Sabboth
abilities=flying
auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2
auto=upcost[{G}{W}{U}] moveTo(graveyard)
auto={W}:0/1
text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn.
mana={2}{G}{G}{W}{W}{U}{U}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Arcane Sanctum
auto=tap
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool.
type=Land
[/card]
[card]
name=Arcane Spyglass
auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller
auto={C(0/0,-3,Charge)}:draw:1
text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Arcanis the Omnipotent
auto={T}:draw:3
auto={2}{U}{U}:moveTo(ownerhand)
text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
mana={3}{U}{U}{U}
type=Legendary Creature
subtype=Wizard
power=3
toughness=4
[/card]
[card]
name=Arcbound Bruiser
auto=counter(1/1,3)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={5}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Arcbound Crusher
abilities=trample
auto=@movedTo(other artifact|myBattlefield):counter(1/1,1)
auto=counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=0
toughness=0
[/card]
[card]
name=Arcbound Fiend
abilities=fear
auto=@each my upkeep:counter(1/1,-1) target(creature) && counter(1/1,1) all(this)
auto=counter(1/1,3)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={6}
type=Artifact Creature
subtype=Horror
power=0
toughness=0
[/card]
[card]
name=Arcbound Hybrid
abilities=haste
auto=counter(1/1,2)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Arcbound Lancer
abilities=first strike
auto=counter(1/1,4)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={7}
type=Artifact Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Arcbound Ravager
auto=counter(1/1,1)
auto={S(artifact|myBattlefield)}:counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Arcbound Reclaimer
auto=counter(1/1,2)
auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Arcbound Slith
auto=counter(1/1,1)
auto=@damaged(player) from(this):counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
subtype=Slith
power=0
toughness=0
[/card]
[card]
name=Arcbound Stinger
abilities=flying
auto=counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
name=Arcbound Worker
auto=counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={1}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Archaeological Dig
auto={T}:Add{1}
auto={T}{S}:Add{W}
auto={T}{S}:Add{U}
auto={T}{S}:Add{B}
auto={T}{S}:Add{R}
auto={T}{S}:Add{G}
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Archangel
abilities=flying,vigilance
text=Flying, vigilance
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Archdemon of Unx
abilities=flying,trample
auto=@each my upkeep:bury notatarget(creature[-zombie]|myBattlefield) && token(Zombie,creature zombie, 2/2,black)
text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Archivist
auto={T}:draw:1
text={T}: Draw a card.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Archon of Justice
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield)
text=Flying -- When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.
mana={3}{W}{W}
type=Creature
subtype=Archon
power=4
toughness=4
[/card]
[card]
name=Arctic Flats
auto=tap
auto={T}:Add {G}
auto={T}:Add {W}
text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Snow Land
[/card]
[card]
name=Arctic Foxes
auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2])
text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
mana={1}{W}
type=Creature
subtype=Fox
power=1
toughness=1
[/card]
[card]
name=Ardent Militia
abilities=vigilance
text=Vigilance
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=5
[/card]
[card]
name=Ardent Soldier
kicker={2}
auto=vigilance
auto=kicker counter(1/1,1)
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Arena of the Ancients
auto=lord(creature[legendary]) doesnotuntap
auto=tap all(creature[legendary])
text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures.
mana={3}
type=Artifact
[/card]
[card]
name=Arenson's Aura
auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment)
auto={3}{U}{U}:fizzle target(enchantment|stack)
text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Argivian Archaeologist
auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard)
text={W}{W}, {T}: Return target artifact card from your graveyard to your hand.
mana={1}{W}{W}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Argivian Find
target=artifact,enchantment|mygraveyard
auto=moveTo(myhand)
text=Return target artifact or enchantment card from your graveyard to your hand.
mana={W}
type=Instant
[/card]
[card]
name=Argivian Restoration
target=artifact|mygraveyard
auto=moveTo(myBattlefield)
text=Return target artifact card from your graveyard to the battlefield.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Argothian Enchantress
abilities=shroud
auto=@movedTo(enchantment|mystack):draw:1
text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card.
mana={1}{G}
type=Creature
subtype=Human Druid
power=0
toughness=1
[/card]
[card]
name=Argothian Swine
abilities=trample
text=Trample
mana={3}{G}
type=Creature
subtype=Boar
power=3
toughness=3
[/card]
[card]
name=Arid Mesa
auto={T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Ark of Blight
auto={3}{T}{S}:destroy target(land)
text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
mana={2}
type=Artifact
[/card]
[card]
name=Armadillo Cloak
target=creature
auto=2/2
auto=trample
auto=lifelink
text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life.
mana={1}{G}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Armageddon
auto=destroy all(land)
text=Destroy all lands.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Armageddon Clock
alias=1095
text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
mana={6}
type=Artifact
[/card]
[card]
name=Armed Response
target=creature[attacking]
auto=foreach(equipment|mybattlefield) damage:1
text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
mana={2}{W}
type=Instant
[/card]
[card]
name=Armistice
auto={3}{W}{W}:draw:1 controller && life:3 opponent
text={3}{W}{W}: You draw a card and target opponent gains 3 life.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Armor Sliver
auto=lord(sliver) {2}:0/1
text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
mana={2}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Armor Thrull
auto={T}{S}:counter(1/2) target(creature)
text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
mana={2}{B}
type=Creature
subtype=Thrull
power=1
toughness=3
[/card]
[card]
name=Armor of Faith
target=creature
auto=1/1
auto={W}:0/1
text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Armored Ascension
target=creature
auto=flying
auto=foreach(plains|mybattlefield) 1/1
text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Armored Galleon
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Armored Galleon can't attack unless defending player controls an Island.
mana={4}{U}
type=Creature
subtype=Human Pirate
power=5
toughness=4
[/card]
[card]
name=Armored Griffin
auto=flying,vigilance
text=Flying, vigilance
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Armored Guardian
auto={1}{W}{W}:protection from white target(creature|myBattlefield)
auto={1}{W}{W}:protection from blue target(creature|myBattlefield)
auto={1}{W}{W}:protection from black target(creature|myBattlefield)
auto={1}{W}{W}:protection from red target(creature|myBattlefield)
auto={1}{W}{W}:protection from green target(creature|myBattlefield)
auto={1}{U}{U}:shroud
text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={3}{W}{U}
type=Creature
subtype=Cat Soldier
power=2
toughness=5
[/card]
[card]
name=Armored Pegasus
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=1
toughness=2
[/card]
[card]
name=Armorer Guildmage
auto={B}{T}:1/0 target(creature)
auto={G}{T}:0/1 target(creature)
text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn.
mana={R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Arms Dealer
auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature)
text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Army Ants
auto={T}{S(land|myBattlefield)}:destroy target(land)
text={T}, Sacrifice a land: Destroy target land.
mana={1}{B}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Army of Allah
auto=lord(creature[attacking]) 2/0
text=Attacking creatures get +2/+0 until end of turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Arrogant Vampire
abilities=flying
text=Flying
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=3
[/card]
[card]
name=Artifact Blast
target=artifact|stack
auto=fizzle
text=Counter target artifact spell.
mana={R}
type=Instant
[/card]
[card]
name=Artifact Mutation
target=artifact
auto=bury
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
mana={R}{G}
type=Instant
[/card]
[card]
name=Artifact Ward
target=creature
auto=protection from(artifact)
text=Enchant creature -- Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Artificer's Intuition
auto={U}{S(artifact|myhand)}:moveTo(myhand) target(artifact[manacost<=1]|mylibrary)
text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Ascendant Evincar
abilities=flying
auto=lord(creature[black]) 1/1 other
auto=lord(creature[-black]) -1/-1
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1.
mana={4}{B}{B}
type=Legendary Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Asha's Favor
target=creature
auto=flying
auto=first strike
auto=vigilance
text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ashcoat Bear
abilities=flash
text=Flash (You may cast this spell any time you could cast an instant.)
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Ashen Firebeast
auto={1}{R}:damage:1 all(creature[-flying])
text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
mana={6}{R}{R}
type=Creature
subtype=Elemental Beast
power=6
toughness=6
[/card]
[card]
name=Ashen Monstrosity
abilities=haste,mustattack
text=Haste -- Ashen Monstrosity attacks each turn if able.
mana={5}{R}{R}
type=Creature
subtype=Spirit
power=7
toughness=4
[/card]
[card]
name=Ashen Powder
target=creature|opponentgraveyard
auto=moveTo(myBattlefield)
text=Put target creature card from an opponent's graveyard onto the battlefield under your control.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Ashenmoor Cohort
auto=aslongas(other creature[black]|myBattlefield) 1/1
text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
mana={5}{B}
type=Creature
subtype=Elemental Warrior
power=4
toughness=3
[/card]
[card]
name=Ashenmoor Gouger
abilities=cantblock
text=Ashenmoor Gouger can't block.
mana={BR}{BR}{BR}
type=Creature
subtype=Elemental Warrior
power=4
toughness=4
[/card]
[card]
name=Ashnod's Altar
auto={S(creature|myBattlefield)}:Add {2}
text=Sacrifice a creature: Add {2} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Aspect of Mongoose
target=creature
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=shroud
text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Aspect of Wolf
target=creature
alias=1235
text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Assassin's Blade
target=creature[-black;attacking]
auto=destroy
text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Assassinate
target=creature[tapped]
auto=destroy
text=Destroy target tapped creature.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Assault Zeppelid
abilities=flying,trample
text=Flying, trample
mana={2}{G}{U}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Assembly-Worker
auto={T}:1/1 target(assembly-worker)
text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
mana={3}
type=Artifact Creature
subtype=Assembly-Worker
power=2
toughness=2
[/card]
[card]
name=Atog
auto={S(artifact|myBattlefield)}:2/2
text=Sacrifice an artifact: Atog gets +2/+2 until end of turn.
mana={1}{R}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Attrition
auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black])
text={B}, Sacrifice a creature: Destroy target nonblack creature.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Augur il-Vec
abilities=shadow
auto={S}:life:4 controller myUpkeepOnly
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Auntie's Hovel
auto=tap
auto=aslongas(goblin|myHand) untap
auto={T}:Add {B}
auto={T}:Add {R}
text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Aura Blast
target=enchantment
auto=destroy
auto=draw:1 controller
text=Destroy target enchantment. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Aura Extraction
target=enchantment
auto=moveTo(ownerhand)
autohand={2}:cycling
text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Aura Fracture
auto={S(land|myBattlefield)}:destroy target(enchantment)
text=Sacrifice a land: Destroy target enchantment.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Aura Gnarlid
auto=cantbeblockedby(creature[power<p])
auto=foreach(aura|battlefield) 1/1
text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield.
mana={2}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Aura Mutation
target=enchantment
auto=destroy
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.
mana={G}{W}
type=Instant
[/card]
[card]
name=Aura Shards
auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment)
text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
mana={1}{G}{W}
type=Enchantment
[/card]
[card]
name=Aura Thief
abilities=flying
auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura])
text=Flying -- When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.)
mana={3}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Auramancer
auto=may moveTo(myhand) target(enchantment|mygraveyard)
text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Auratog
auto={S(enchantment|myBattlefield)}:2/2
text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
mana={1}{W}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Auriok Bladewarden
auto={T}:thisforeach(power>=1) 1/1 target(creature)
text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Auriok Champion
abilities=protection from black,protection from red
auto=@movedTo(creature|battlefield):may life:1 controller
text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life.
mana={W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Auriok Salvagers
auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard)
text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Auriok Transfixer
auto={W}{T}:tap target(artifact)
text={W}, {T}: Tap target artifact.
mana={W}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Aurochs
abilities=trample
auto=lord(aurochs[attacking]) foreach(other aurochs[attacking]) 1/0
auto=lord(aurochs[attacking]) foreach(other aurochs[attacking]) -1/0 other
text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
mana={3}{G}
type=Creature
subtype=Aurochs
power=2
toughness=3
[/card]
[card]
name=Aurochs Herd
abilities=trample
auto=may moveto(myHand) target(aurochs|myLibrary)
auto=lord(aurochs herd[attacking]) foreach(other aurochs herd[attacking]) 1/0
auto=lord(aurochs herd[attacking]) foreach(other aurochs herd[attacking]) -1/0 other
text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
mana={5}{G}
type=Creature
subtype=Aurochs
power=4
toughness=4
[/card]
[card]
name=Auspicious Ancestor
alias=1114
auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller
text=When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Autumn Willow
abilities=opponentshroud,shroud
auto={G}:-shroud
#Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow
text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
mana={4}{G}{G}
type=Legendary Creature
subtype=Avatar
power=4
toughness=4
[/card]
[card]
name=Avalanche Riders
abilities=haste
auto=destroy target(land)
auto=upcost[{3}{R},next upkeep] moveTo(graveyard)
text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land.
mana={3}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Avarax
abilities=haste
auto=may moveTo(myhand) target(Avarax|mylibrary)
auto={1}{R}:1/0
text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Avarice Totem
auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this)
# Note: The term all(this) is a workaround for a current parser
# limitation. We cannot chain effects on a target card to effects
# on "this" - if we do it, the the parser confuses and ignores
# targets. But we CAN chain "target"ed effects to "all()" effects.
text={5}: Exchange control of Avarice Totem and target nonland permanent.
mana={1}
type=Artifact
[/card]
[card]
name=Avenging Angel
auto=flying
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(mylibrary)
text=Flying -- When Avenging Angel is put into a graveyard from the battlefield, shuffle Avenging Angel into its owner's library.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Aven Archer
abilities=flying
auto={2}{W}{T}:damage:2 target(creature[attacking;blocking])
text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
mana={3}{W}{W}
type=Creature
subtype=Bird Soldier Archer
power=2
toughness=2
[/card]
[card]
name=Aven Brigadier
abilities=flying
auto=lord(soldier) 1/1 other
auto=lord(bird) 1/1 other
text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1.
mana={3}{W}{W}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=5
[/card]
[card]
name=Aven Cloudchaser
abilities=flying
auto=destroy target(enchantment)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Aven Envoy
abilities=flying
text=Flying
mana={U}
type=Creature
subtype=Bird Soldier
power=0
toughness=2
[/card]
[card]
name=Aven Fisher
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):may draw:1
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher is put into a graveyard from the battlefield, you may draw a card.
mana={3}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Aven Flock
abilities=flying
auto={W}:0/1
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn.
mana={4}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Aven Fogbringer
abilities=flying
auto=moveTo(ownerhand) target(land|battlefield)
text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
mana={3}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=1
[/card]
[card]
name=Aven Riftwatcher
abilities=flying
auto=counter(0/0,3,Time)
auto=life:2
auto=@movedTo(this|exile,graveyard,hand,library) from(myBattlefield):life:2
auto=@each my upkeep:counter(0/0,-1,Time)
auto=lord(aven riftwatcher[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
mana={2}{W}
type=Creature
subtype=Bird rebel Soldier
power=2
toughness=3
[/card]
[card]
name=Aven Smokeweaver
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{U}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Aven Squire
abilities=flying,exalted
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Aven Trailblazer
abilities=flying
auto=aslongas(forest|myBattlefield) 0/1
auto=aslongas(island|myBattlefield) 0/1
auto=aslongas(plains|myBattlefield) 0/1
auto=aslongas(mountain|myBattlefield) 0/1
auto=aslongas(swamp|myBattlefield) 0/1
text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
mana={2}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=*
[/card]
[card]
name=Aven Trooper
abilities=flying
auto={2}{W}{S(*|myHand)}:1/2
text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Avenger of Zendikar
auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green)
auto=@movedTo(land|myBattlefield):may counter(1/1) all(plant)
text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
mana={5}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Awakening
auto=@each upkeep:untap all(creature,land)
text=At the beginning of each upkeep, untap all creatures and lands.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Awakening Zone
auto=@each my upkeep:Token(-193507)
text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Axegrinder Giant
mana={4}{R}{R}
type=Creature
subtype=Giant Warrior
power=6
toughness=4
[/card]
[card]
name=Aysen Abbey
auto={T}:Add{1}
auto={1}{T}:Add{W}
auto={2}{T}:Add{G}
auto={2}{T}:Add{U}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Aysen Bureaucrats
auto={T}:tap target(creature[power<=2])
text={T}: Tap target creature with power 2 or less.
mana={1}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Aysen Crusader
auto=foreach(soldier|myBattlefield)1/1
auto=foreach(warrior|myBattlefield)1/1
text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2+*
toughness=2+*
[/card]
[card]
name=Aysen Highway
auto=lord(creature[white])plainswalk
text=White creatures have plainswalk.
mana={3}{W}{W}{W}
type=Enchantment
[/card]
[card]
name=Ayumi, the Last Visitor
auto=aslongas(land[legendary]|opponentbattlefield) unblockable
text=Legendary landwalk
mana={3}{G}{G}
type=Legendary Creature
subtype=Spirit
power=7
toughness=3
[/card]
[card]
name=Azimaet Drake
abilities=flying
auto={U}:1/0 limit:1
text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={2}{U}
type=Creature
subtype=Drake
power=1
toughness=3
[/card]
[card]
name=Azorius Chancery
auto=tap
auto=moveTo(ownerhand) notatarget(land|mybattlefield)
auto={T}:Add{W}{U}
text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool.
type=Land
[/card]
[card]
name=Azorius First-Wing
abilities=flying
auto=protection from(enchantment)
text=Flying, protection from enchantments
mana={W}{U}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Azorius Signet
auto={1}{T}:Add {W}{U}
text={1}, {T}: Add {W}{U} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Azure Drake
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=4
[/card]
[card]
name=Back to Basics
auto=lord(land[-basic]) doesnotuntap
text=Nonbasic lands don't untap during their controllers' untap steps.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Backlash
target=creature[-tapped]
auto=tap
auto=damage:p targetcontroller
text=Tap target untapped creature. That creature deals damage equal to its power to its controller.
mana={1}{B}{R}
type=Instant
[/card]
[card]
name=Bad Moon
auto=lord(creature[black]) 1/1
text=Black creatures get +1/+1.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Bad River
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(island,swamp|myLibrary)
text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Badlands
auto={T}:Add {B}
auto={T}:Add {R}
type=Land
subtype=Swamp Mountain
[/card]
[card]
name=Baku Altar
auto={2}{T}{C(0/0,-2,Ki)}:token(Spirit,Creature Spirit,1/1)
auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.
mana={2}
type=Artifact
[/card]
[card]
name=Bala Ged Scorpion
auto=may destroy target(creature[power<=1])
text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
mana={3}{B}
type=Creature
subtype=Scorpion
power=2
toughness=3
[/card]
[card]
name=Balduvian Barbarians
mana={1}{R}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=2
[/card]
[card]
name=Balduvian Bears
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Balduvian Conjurer
auto={T}:target(snow) becomes(Creature,2/2) ueot
text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Balduvian Dead
auto={2}{R}:moveto(exile) target(creature|mygraveyard) && token(Graveborn,Creature Graveborn grezurtzug,3/1,haste black red)
text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Balduvian Frostwaker
auto={U}{T}:target(land[snow]) becomes(Creature Elemental,2/2,flying,blue)
text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Balduvian Rage
target=creature[attacking]
auto=X/0
auto=@next upkeep:draw:1 controller
text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={X}{R}
type=Instant
[/card]
[card]
name=Balduvian Trading Post
auto=moveTo(graveyard) notatarget(mountain[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|mybattlefield)
auto=@movedTo(mountain[-tapped]|mygraveyard) from(myBattlefield):lord(this) {T}:Add{1}{R} && lord(this) {1}{T}:damage:1 target(creature[attacking])
text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
type=Land
[/card]
[card]
name=Balduvian War-Makers
abilities=haste
auto=rampage(1/1,1)
text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={4}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=3
[/card]
[card]
name=Balefire Liege
auto=lord(other creature[red]|myBattlefield) 1/1
auto=lord(other creature[white]|myBattlefield) 1/1
auto=@movedto(*[red]|mystack):damage:3 opponent
auto=@movedto(*[white]|mystack):life:3 controller
text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life.
mana={2}{RW}{RW}{RW}
type=Creature
subtype=Spirit Horror
power=2
toughness=4
[/card]
[card]
name=Baleful Stare
auto=foreach(mountain|opponenthand) draw:1
auto=foreach(*[red]|opponenthand) draw:1
text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Ball Lightning
abilities=trample,haste
auto=@next end:bury
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning.
mana={R}{R}{R}
type=Creature
subtype=Elemental
power=6
toughness=1
[/card]
[card]
name=Ballista Squad
auto={X}{W}{T}:thisforeach(X) damage:1 target(creature[attacking;blocking])
text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
mana={3}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Balloon Peddler
auto={U}{T}{S(*|myhand)}:flying target(creature)
text={U}, {T}, Discard a card: Target creature gains flying until end of turn.
mana={2}{U}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Ballynock Cohort
abilities=first strike
auto=aslongas(other creature[white]|myBattlefield) 1/1
text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature.
mana={2}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Ballynock Trapper
auto={T}:tap target(creature)
auto=@movedTo(*[white]|mystack):may untap
text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper.
mana={3}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Baloth Woodcrasher
auto=@movedTo(land|myBattlefield):4/4 ueot
auto=@movedTo(land|myBattlefield):trample ueot
text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Balshan Collaborator
abilities=flying
auto={B}:1/1
text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn.
mana={3}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Balshan Griffin
abilities=flying
auto={1}{U}{S(*|myhand)}:moveTo(hand)
text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
mana={3}{U}{U}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Balthor the Defiled
auto=lord(minion) 1/1
auto={B}{B}{B}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) && moveTo(exile) all(this) limit:1
text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
mana={2}{B}{B}
type=Legendary Creature
subtype=Zombie Dwarf
power=2
toughness=2
[/card]
[card]
name=Balthor the Stout
auto=lord(barbarian)1/1 other
auto={R}:1/0 target(other barbarian)
text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn.
mana={1}{R}{R}
type=Legendary Creature
subtype=Dwarf Barbarian
power=2
toughness=2
[/card]
[card]
name=Baneslayer Angel
abilities=flying,first strike,lifelink
auto=protection from(demon,dragon)
text=Flying, first strike, lifelink, protection from Demons and from Dragons
mana={3}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Banewasp Affliction
target=creature
alias=1197
text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bant Battlemage
auto={G}{T}:trample target(creature)
auto={U}{T}:flying target(creature)
text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Bant Panorama
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) target(forest,plains,island|mylibrary) && tap
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Bant Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may token(Soldier,Creature Soldier,1/1,white)
autohand={2}{W}:cycling
autohand={2}{W}:token(Soldier,Creature Soldier,1/1,white) && cycling
text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
mana={1}{G}{W}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Barbarian General
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{R}
type=Creature
subtype=Human Barbarian Soldier
power=3
toughness=2
[/card]
[card]
name=Barbarian Horde
mana={3}{R}
type=Creature
subtype=Human Barbarian Soldier
power=3
toughness=3
[/card]
[card]
name=Barbarian Lunatic
auto={2}{R}{S}:damage:2 target(creature)
text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
mana={2}{R}
type=Creature
subtype=Human Barbarian
power=2
toughness=1
[/card]
[card]
name=Barbarian Riftcutter
auto={R}{S}:Destroy target(land)
text={R}, Sacrifice Barbarian Riftcutter: Destroy target land.
mana={4}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=3
[/card]
[card]
name=Barbarian Ring
auto={T}:Add {R} && damage:1 controller
auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(creature,player) >6
text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Barbary Apes
mana={1}{G}
type=Creature
subtype=Ape
power=2
toughness=2
[/card]
[card]
name=Barbed Sliver
auto=lord(sliver) {2}:1/0
text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Barbtooth Wurm
mana={5}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Bargain
auto=draw:1 opponent
auto=life:7 controller
text=Target opponent draws a card. -- You gain 7 life.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Barishi
auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle
autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile)
text=When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library.
mana={2}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Barkhide Mauler
autohand={2}:cycling
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Barktooth Warbeard
mana={4}{B}{R}{R}
type=Legendary Creature
subtype=Human Warrior
power=6
toughness=5
[/card]
[card]
name=Barreling Attack
target=creature
auto=trample
auto=rampage(1/1,0)
text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
mana={2}{R}{R}
type=Instant
[/card]
[card]
name=Barren Moor
auto=tap
auto={T}:Add {B}
autohand={B}:cycling
text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Barrenton Cragtreads
auto=cantbeblockedby(creature[red])
text=Barrenton Cragtreads can't be blocked by red creatures.
mana={2}{WU}{WU}
type=Creature
subtype=Kithkin Scout
power=3
toughness=3
[/card]
[card]
name=Barrin, Master Wizard
auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature)
text={2}, Sacrifice a permanent: Return target creature to its owner's hand.
mana={1}{U}{U}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Barrin's Codex
auto=@each my upkeep:may counter(0/0,1,Page)
auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller
text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
mana={4}
type=Artifact
[/card]
[card]
name=Basal Sliver
auto=lord(sliver) {S}:Add {B}{B}
text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
mana={2}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Basal Thrull
auto={S}:Add {B}{B}
text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
mana={B}{B}
type=Creature
subtype=Thrull
power=1
toughness=2
[/card]
[card]
name=Basalt Gargoyle
abilities=flying
auto={R}:0/1
auto=upcost[{2}{R},next upkeep] moveTo(graveyard)
text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn.
mana={2}{R}
type=Creature
subtype=Gargoyle
power=3
toughness=2
[/card]
[card]
name=Basalt Monolith
abilities=doesnotuntap
auto={3}:untap
auto={T}:add:{3}
text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Bash to Bits
auto=destroy target(artifact)
autograveyard={4}{R}{R}:copy(this) && moveTo(mystack)
text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}
type=Instant
[/card]
[card]
name=Basilisk Collar
auto={2}:equip
auto=deathtouch
auto=lifelink
text=Equipped creature has deathtouch and lifelink. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Battered Golem
abilities=doesnotuntap
auto=@movedTo(artifact|battlefield):may untap
text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem.
mana={3}
type=Artifact Creature
subtype=Golem
power=3
toughness=2
[/card]
[card]
name=Battering Sliver
auto=lord(sliver) trample
text=All Sliver creatures have trample.
mana={5}{R}
type=Creature
subtype=Sliver
power=4
toughness=4
[/card]
[card]
name=Battle Frenzy
auto=lord(creature[green]|myBattlefield) 1/1
auto=lord(creature[-green]|myBattlefield) 1/0
text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Battle Hurda
abilities=first strike
text=First strike
mana={4}{W}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Battle Mastery
target=creature
auto=double strike
text=Enchant creature -- Enchanted creature has double strike.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Battle Rampart
abilities=defender
auto={T}:haste target(creature)
text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]
[card]
name=Battle Squadron
abilities=flying
auto=foreach(creature|myBattlefield) 1/1
text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control.
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=*
toughness=*
[/card]
[card]
name=Battle Strain
auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent
auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller
text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Battle-Mad Ronin
abilities=mustattack
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
auto=lord(battle-mad ronin[blocking]|mybattlefield) 2/2
auto=lord(other battle-mad ronin[blocking]|mybattlefield) -2/-2
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Battle-Rattle Shaman
auto=@each my combatbegins:may 2/0 target(creature)
text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Battlefield Forge
auto={T}:Add {1}
auto={T}:Add {R} && Damage:1 controller
auto={T}:Add {W} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
type=Land
[/card]
[card]
name=Battlefield Percher
abilities=flying,cloud
auto={1}{B}:1/1
text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Rafiq of the Many
abilities=exalted
auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) double strike <2
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn.
mana={1}{G}{W}{U}
type=Legendary Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn.
abilities=exalted,flying
auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) lifelink <2
name=Battlegrace Angel
rarity=R
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Battlegrowth
target=creature
auto=counter(1/1,1)
text=Put a +1/+1 counter on target creature.
mana={G}
type=Instant
[/card]
[card]
name=Battlewand Oak
auto=@movedTo(forest|myBattlefield):2/2 ueot
auto=@movedTo(treefolk|mystack):2/2 ueot
text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Treefolk Warrior
power=1
toughness=3
[/card]
[card]
name=Battlewise Aven
abilities=flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) first strike >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Bay Falcon
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Bayou
auto={T}:Add {B}
auto={T}:Add {G}
type=Land
subtype=Swamp Forest
[/card]
[card]
name=Bayou Dragonfly
abilities=flying,swampwalk
text=Flying, swampwalk
mana={1}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Bazaar Trader
auto={T}:moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield)
text={T}: Target player gains control of target artifact, creature, or land you control.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Beacon Behemoth
auto={1}:vigilance target(creature[power>=5])
text={1}: Target creature with power 5 or greater gains vigilance until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Beacon Hawk
abilities=flying
auto=@damaged(player) from(this):may untap target(creature)
auto={W}:0/1
text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Beacon of Creation
auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green)
auto=moveto(mylibrary) && shuffle
text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Beacon of Destruction
target=creature,player
auto=damage:5
alias=135262
text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Beacon of Immortality
target=player
alias=130553
text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
mana={5}{W}
type=Instant
[/card]
[card]
name=Beacon of Unrest
target=creature,artifact|graveyard
auto=moveto(myBattlefield)
alias=135262
text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Bear Cub
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Beast of Burden
auto=foreach(creature|Battlefield) 1/1
text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
mana={6}
type=Artifact Creature
subtype=Golem
power=*
toughness=*
[/card]
[card]
name=Beastbreaker of Bala Ged
auto={2}{G}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) 2/2
auto=this(counter{0/0.4.Level Up}) trample
auto=this(counter{0/0.4.Level Up}) 2/2
auto=lord(other beastbreaker of bala ged[counter{0/0.4.Level Up}]) -2/-2
text=Level up {2}{G}  ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6)
mana={1}{G}
type=Creature
subtype=LevelUp Human Warrior
power=2
toughness=2
[/card]
[card]
name=Beastmaster Ascension
auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest)
auto=(counter{0/0.7.Level Up}) lord(creature|myBattlefield) 5/5
text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Beast Attack
auto=token(Beast,creature beast, 4/4,green)
autograveyard={2}{G}{G}{G}:copy(this) && moveTo(mystack)
text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}{G}{G}
type=Instant
[/card]
[card]
name=Beasts of Bogardan
abilities=protection from red
auto=aslongas(*[white]|opponentBattlefield) 1/1
text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.
mana={4}{R}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Beckon Apparition
target=*|graveyard
auto=moveTo(exile)
auto=token(Spirit,Token Spirit Creature, 1/1,white black flying)
text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
mana={WB}
type=Instant
[/card]
[card]
name=Bedlam
auto=lord(creature) cantblock
text=Creatures can't block.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Bee Sting
target=creature,player
auto=damage:2
text=Bee Sting deals 2 damage to target creature or player.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Behemoth Sledge
auto={3}:equip
auto=2/2
auto=lifelink
auto=trample
text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3}
mana={1}{G}{W}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Belbe's Armor
auto={X}{T}:thisforeach(X) -1/1 target(creature)
text={X}, {T}: Target creature gets -X/+X until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Belbe's Percher
abilities=flying,cloud
text=Flying -- Belbe's Percher can block only creatures with flying.
mana={2}{B}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Belligerent Hatchling
abilities=first strike
auto=@movedTo(*[red]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
mana={3}{RW}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Beloved Chaplain
auto=protection from(creature)
text=Protection from creatures
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Ben-Ben, Akki Hermit
auto={T}:foreach(mountain[-tapped]|myBattlefield) damage:1 target(creature[attacking])
text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
mana={2}{R}{R}
type=Legendary Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Benalish Emissary
kicker={1}{G}
auto=kicker destroy target(land)
text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=4
[/card]
[card]
name=Benalish Heralds
auto={3}{U}{T}:Draw:1
text={3}{U}, {T}: Draw a card.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Benalish Knight
abilities=flash,first strike
text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.)
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Benalish Lancer
kicker={2}{W}
auto=kicker counter(1/1,2)
auto=kicker first strike
text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Benalish Trapper
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Benevolent Bodyguard
auto={S}:protection from green target(creature|mybattlefield)
auto={S}:protection from black target(creature|mybattlefield)
auto={S}:protection from white target(creature|mybattlefield)
auto={S}:protection from red target(creature|mybattlefield)
auto={S}:protection from blue target(creature|mybattlefield)
text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Benthic Behemoth
abilities=islandwalk
text=Islandwalk
mana={5}{U}{U}{U}
type=Creature
subtype=Serpent
power=7
toughness=6
[/card]
[card]
name=Benthic Djinn
abilities=islandwalk
auto=@each my upkeep:life:-2
text=Islandwalk -- At the beginning of your upkeep, you lose 2 life.
mana={2}{U}{B}
type=Creature
subtype=Djinn
power=5
toughness=3
[/card]
[card]
name=Bequeathal
target=creature
auto=@movedTo(mytgt|mygraveyard):draw:2 controller
text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Berserk Murlodont
auto=lord(beast) rampage(1/1,0)
auto=rampage(1/1,0)
text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Berserkers of Blood Ridge
auto=mustattack
text=Berserkers of Blood Ridge attacks each turn if able.
mana={4}{R}
type=Creature
subtype=Human Berserker
power=4
toughness=4
[/card]
[card]
name=Bestial Menace
auto=token(Snake,creature snake, 1/1,green)
auto=token(Wolf,creature wolf, 2/2,green)
auto=token(Elephant,creature elephant, 3/3,green)
text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Betrayal
target=creature|opponentBattlefield
auto=@tapped(mytgt):draw:1 controller
text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Betrothed of Fire
target=creature
auto={S(creature[-tapped]|myBattlefield)}:2/0
auto={S(mytgt)}:lord(creature|myBattlefield) 2/0 ueot
text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bewilder
target=creature
auto=-3/-0
auto=draw:1 controller
text=Target creature gets -3/-0 until end of turn. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Bile Urchin
auto={S}:life:-1 target(player)
text=Sacrifice Bile Urchin: Target player loses 1 life.
mana={B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Biomantic Mastery
auto=foreach(creature|battlefield) draw:1
text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
mana={4}{GU}{GU}{GU}
type=Sorcery
[/card]
[card]
name=Bird Maiden
abilities=flying
text=Flying
mana={2}{R}
type=Creature
subtype=Human Bird
power=1
toughness=2
[/card]
[card]
name=Birds of Paradise
abilities=flying
auto={T}:Add{G}
# put {G} first so that the AI can produce it.
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
text=Flying -- {T}: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Bird
power=0
toughness=1
[/card]
[card]
name=Biting Tether
target=creature
auto=@each my upkeep:counter(-1/-1,1)
alias=1194
text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bitterblossom
auto=@each my upkeep:life:-1 controller
auto=@each my upkeep:token(Faerie,creature faerie,1/1,flying black)
text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
mana={1}{B}
type=Tribal Enchantment
subtype=Faerie
[/card]
[card]
name=Black Carriage
abilities=trample,doesnotuntap
auto={S(creature|myBattlefield)}:untap myUpkeepOnly
text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
mana={3}{B}{B}
type=Creature
subtype=Horse
power=4
toughness=4
[/card]
[card]
name=Black Knight
abilities=first strike,protection from white
text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
mana={B}{B}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Black Lotus
auto={T}{S}:add {W}{W}{W}
auto={T}{S}:add {U}{U}{U}
auto={T}{S}:add {B}{B}{B}
auto={T}{S}:add {R}{R}{R}
auto={T}{S}:add {G}{G}{G}
text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Black Market
auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge)
auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller
text=Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Black Poplar Shaman
auto={2}{B}:regenerate target(treefolk)
text={2}{B}: Regenerate target Treefolk.
mana={2}{B}
type=Creature
subtype=Treefolk Shaman
power=1
toughness=3
[/card]
[card]
name=Black Scarab
target=creature
auto=cantbeblockedby(creature[black])
auto=aslongas(*[black]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Black Vise
auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4
text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={1}
type=Artifact
[/card]
[card]
name=Black Ward
target=creature
auto=protection from black
text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blade Sliver
auto=lord(sliver) 1/0
text=All Sliver creatures get +1/+0.
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Blade of the Sixth Pride
mana={1}{W}
type=Creature
subtype=Cat Rebel
power=3
toughness=1
[/card]
[card]
name=Bladetusk Boar
abilities=intimidate
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
mana={3}{R}
type=Creature
subtype=Boar
power=3
toughness=2
[/card]
[card]
name=Bladewing the Risen
abilities=flying
auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard)
auto={B}{R}:lord(dragon) 1/1
text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn.
mana={3}{B}{B}{R}{R}
type=Legendary Creature
subtype=Zombie Dragon
power=4
toughness=4
[/card]
[card]
name=Blanchwood Armor
target=creature
auto=foreach(forest|myBattlefield) 1/1
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blanchwood Treefolk
mana={4}{G}
type=Creature
subtype=Treefolk
power=4
toughness=5
[/card]
[card]
name=Blasted Landscape
auto={T}:Add {1}
autohand={2}:cycling
text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Blaster Mage
auto={R}{T}{S(*|myhand)}:destroy target(wall)
text={R}, {T}, Discard a card: Destroy target Wall.
mana={2}{R}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Blasting Station
auto=@movedTo(creature|battlefield):may untap
auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player)
text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station.
mana={3}
type=Artifact
[/card]
[card]
name=Blastoderm
abilities=shroud
auto=counter(0/0,3,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(blastoderm[counter{0/0.0.Fade}]|myBattlefield)
text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={2}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Blatant Thievery
target=*|opponentBattlefield
auto=moveTo(myBattlefield)
text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)
mana={4}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Blaze
target=creature,player
auto=damage:X
text=Blaze deals X damage to target creature or player.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Blazethorn Scarecrow
auto=aslongas(creature[red]|myBattlefield) haste
auto=aslongas(creature[green]|myBattlefield) wither
text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
mana={5}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=3
[/card]
[card]
name=Blazing Archon
abilities=flying
auto=lord(creature|opponentBattlefield) defender
text=Flying -- Creatures can't attack you.
mana={6}{W}{W}{W}
type=Creature
subtype=Archon
power=5
toughness=6
[/card]
[card]
name=Blessed Orator
auto=lord(creature|myBattlefield) 0/1 other
text=Other creatures you control get +0/+1.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=4
[/card]
[card]
name=Blessed Reversal
auto=foreach(creature[attacking]|opponentBattlefield) life:3
text=You gain 3 life for each creature attacking you.
mana={1}{W}
type=Instant
[/card]
[card]
name=Blessed Wine
auto=@next upkeep:draw:1
auto=life:1
text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{W}
type=Instant
[/card]
[card]
name=Blessing
target=creature
auto={W}:1/1
text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn.
mana={W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blessing of Leeches
abilities=flash
target=creature
auto=@each my upkeep:life:-1 controller
auto={0}:regenerate
text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blight
target=land
auto=@tapped(mytgt):destroy
text=Enchant land -- When enchanted land becomes tapped, destroy it.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blight Sickle
auto={2}:equip
auto=wither
auto=1/0
text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Blighted Shaman
auto={T}{S(creature|myBattlefield)}:2/2 target(creature)
auto={T}{S(swamp|myBattlefield)}:1/1 target(creature)
text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Cleric Shaman
power=1
toughness=1
[/card]
[card]
name=Blightsoil Druid
auto={T}:Add {G} && life:-1 controller
text={T}, Pay 1 life: Add {G} to your mana pool.
mana={1}{B}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Blightspeaker
auto={T}:life:-1 target(player)
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
mana={1}{B}
type=Creature
subtype=Human Rebel Cleric
power=1
toughness=1
[/card]
[card]
name=Blind Creeper
auto=@movedTo(*|stack):-1/-1 ueot
text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie Beast
power=3
toughness=3
[/card]
[card]
name=Blind Phantasm
mana={2}{U}
type=Creature
subtype=Illusion
power=2
toughness=3
[/card]
[card]
name=Blind with Anger
target=creature[-legendary]
auto=haste
auto=untap
alias=129767
text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
mana={3}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Blind-Spot Giant
abilities=cantattack,cantblock
auto=aslongas(other giant|myBattlefield) -cantattack
auto=aslongas(other giant|myBattlefield) -cantblock
text=Blind-Spot Giant can't attack or block unless you control another Giant.
mana={2}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=3
[/card]
[card]
name=Blinding Light
auto=tap all(creature[-white])
text=Tap all nonwhite creatures.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Blinding Mage
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Blinking Spirit
auto={0}:moveto(ownerhand)
text={0}: Return Blinking Spirit to its owner's hand.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Blinkmoth Nexus
auto={T}:Add{1}
auto={1}:becomes(Blinkmoth Artifact Creature,1/1,flying) ueot
auto={1}{T}:1/1 target(blinkmoth)
text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Blinkmoth Well
auto={T}: Add {1}
auto={2}{T}:Tap target(artifact[-creature])
text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact.
type=Land
[/card]
[card]
name=Blister Beetle
auto=-1/-1 target(creature) ueot
text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Blistering Barrier
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{R}
type=Creature
subtype=Wall
power=5
toughness=2
[/card]
[card]
name=Blistering Dieflyn
abilities=flying
auto={BR}:1/0
text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Imp
power=0
toughness=1
[/card]
[card]
name=Blitz Hellion
auto=trample,haste
auto=@each my endofturn:moveto(myLibrary) && shuffle
text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
mana={3}{R}{G}
type=Creature
subtype=Hellion
power=7
toughness=7
[/card]
[card]
name=Blizzard Elemental
abilities=flying
auto={3}{U}:untap
text=Flying -- {3}{U}: Untap Blizzard Elemental.
mana={5}{U}{U}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Bloated Toad
abilities=protection from blue
autohand={2}:cycling
text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}
type=Creature
subtype=Frog
power=2
toughness=2
[/card]
[card]
name=Blockade Runner
auto={U}:unblockable
text={U}: Blockade Runner is unblockable this turn.
mana={3}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Blockbuster
auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player)
text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Blood Celebrant
auto={B}:Add {W} && life:-1 controller
auto={B}:Add {U} && life:-1 controller
auto={B}:Add {B} && life:-1 controller
auto={B}:Add {R} && life:-1 controller
auto={B}:Add {G} && life:-1 controller
text={B}, Pay 1 life: Add one mana of any color to your mana pool.
mana={B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Blood Crypt
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {B}
auto={T}:Add {R}
text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
type=Land
subtype=Swamp Mountain
[/card]
[card]
name=Blood Knight
abilities=first strike,protection from white
text=First strike, protection from white
mana={R}{R}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Blood Pet
auto={S}:Add{B}
text=Sacrifice Blood Pet: Add {B} to your mana pool.
mana={B}
type=Creature
subtype=Thrull
power=1
toughness=1
[/card]
[card]
name=Blood Rites
auto={1}{R}{S(creature|myBattlefield}:damage:2 target(creature,player)
text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Blood Seeker
auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent
text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Shaman
power=1
toughness=1
[/card]
[card]
name=Blood Throne Vampire
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Blood Throne Vampire gets +2/+2 until end of turn.
mana={1}{B}
type=Creature
subtype=Vampire
power=1
toughness=1
[/card]
[card]
name=Blood Tyrant
abilities=flying,trample
auto=@each my upkeep:life:-1 opponent && life:-1 controller
auto=@each my upkeep:counter(1/1,2)
text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
mana={4}{U}{B}{R}
type=Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Blood Vassal
auto={S}:Add {B}{B}
text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=Bloodcurdling Scream
target=creature
auto=X/0
text=Target creature gets +X/+0 until end of turn.
mana={X}{B}
type=Sorcery
[/card]
[card]
name=Bloodfire Colossus
auto={R}{S}:damage:6 all(creature,player)
text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
mana={6}{R}{R}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]
[card]
name=Bloodfire Dwarf
auto={R}{S}:damage:1 all(creature[-flying])
text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Bloodfire Kavu
auto={R}{S}:damage:2 all(creature)
text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
mana={2}{R}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Bloodhall Ooze
auto=@each my upkeep:aslongas(*[black]|myBattlefield) may counter(1/1)
auto=@each my upkeep:aslongas(*[green]|myBattlefield) may counter(1/1)
text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
mana={R}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]
[card]
name=Bloodied Ghost
abilities=flying
auto=counter(-1/-1,1)
text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
mana={1}{WB}{WB}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Bloodletter Quill
auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1
auto={U}{B}:counter(0/0,-1,Blood)
text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill.
mana={3}
type=Artifact
[/card]
[card]
name=Bloodmark Mentor
auto=lord(creature[red]|myBattlefield) first strike
text=Red creatures you control have first strike.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Bloodpyre Elemental
auto={S}:damage:4 target(creature) asSorcery
text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
mana={4}{R}
type=Creature
subtype=Elemental
power=4
toughness=1
[/card]
[card]
name=Bloodrite Invoker
auto={8}:life:-3 target(player) && life:3 controller
text={8}: Target player loses 3 life and you gain 3 life.
mana={2}{B}
type=Creature
subtype=Vampire Shaman
power=3
toughness=1
[/card]
[card]
name=Bloodrock Cyclops
abilities=mustattack
text=Bloodrock Cyclops attacks each turn if able.
mana={2}{R}
type=Creature
subtype=Cyclops
power=3
toughness=3
[/card]
[card]
name=Bloodshed Fever
target=creature
auto=mustattack
text=Enchant creature -- Enchanted creature attacks each turn if able.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bloodshot Trainee
auto=this(power>=4) {T}:damage:4 target(creature)
text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
mana={3}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=3
[/card]
[card]
name=Bloodstained Mire
auto={T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Bloodstone Cameo
auto={T}:Add {B}
auto={T}:Add {R}
text={T}: Add {B} or {R} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Bloodthirsty Ogre
auto={T}:counter(0/0,1,Devotion)
auto=aslongas(demon|myBattlefield) {T}:thisforeach(counter{0/0.1.Devotion}) -1/-1 target(creature)
text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: arget creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
mana={2}{B}
type=Creature
subtype=Ogre Warrior Shaman
power=3
toughness=1
[/card]
[card]
name=Bloodthorn Taunter
abilities=haste
auto={T}:haste target(creature[power>=5])
text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Bloom Tender
auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G}
text={T}: For each color among permanents you control, add one mana of that color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Blossoming Wreath
auto=foreach(creature|mygraveyard) life:1 controller
text=You gain life equal to the number of creature cards in your graveyard.
mana={G}
type=Instant
[/card]
[card]
name=Blue Elemental Blast
alias=1191
text=Choose one - Counter target red spell; or destroy target red permanent.
mana={U}
type=Instant
[/card]
[card]
name=Blue Scarab
target=creature
auto=cantbeblockedby(creature[blue])
auto=aslongas(*[blue]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blue Ward
target=creature
auto=protection from blue
text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blurred Mongoose
abilities=shroud,nofizzle
text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.)
mana={1}{G}
type=Creature
subtype=Mongoose
power=2
toughness=1
[/card]
[card]
name=Boa Constrictor
auto={T}:3/3
text={T}: Boa Constrictor gets +3/+3 until end of turn.
mana={4}{G}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]
[card]
name=Boartusk Liege
abilities=trample
auto=lord(creature[red]|myBattlefield) 1/1 other
auto=lord(creature[green]|myBattlefield) 1/1 other
text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1.
mana={1}{RG}{RG}{RG}
type=Creature
subtype=Goblin Knight
power=3
toughness=4
[/card]
[card]
name=Body Double
auto=may copy notatarget(creature|graveyard)
text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
mana={4}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Body of Jukai
abilities=trample
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=8]|mygraveyard)
text=Trample -- Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
mana={7}{G}{G}
type=Creature
subtype=Spirit
power=8
toughness=5
[/card]
[card]
name=Bog Elemental
abilities=protection from white
auto=@each my upkeep:moveTo(mygraveyard) notatarget(bog elemental,land|myBattlefield)
text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
mana={3}{B}{B}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Bog Glider
abilities=flying
auto={T}{S(land|myBattlefield)}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Bog Gnarr
auto=@movedTo(*[black]|stack):2/2 ueot
text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
mana={4}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Bog Imp
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={1}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Bog Initiate
auto={1}:Add {B}
text={1}: Add {B} to your mana pool.
mana={1}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Bog Raiders
abilities=swampwalk
text=Swampwalk
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Bog Rats
auto=cantbeblockedby(wall)
text=Bog Rats can't be blocked by Walls.
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Bog Serpent
abilities=swamphome
text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent.
mana={5}{B}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Bog Smugglers
abilities=swampwalk
text=Swampwalk
mana={1}{B}{B}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Bog Tatters
abilities=swampwalk
text=Swampwalk
mana={4}{B}
type=Creature
subtype=Wraith
power=4
toughness=2
[/card]
[card]
name=Bog Witch
auto={B}{T}{S(*|myhand)}:Add {B}{B}{B}
text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Bog Wraith
abilities=swampwalk
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
mana={3}{B}
type=Creature
subtype=Wraith
power=3
toughness=3
[/card]
[card]
name=Bog Wreckage
auto=tap
auto={T}:Add {B}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Bogardan Firefiend
auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature)
text=When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature.
mana={2}{R}
type=Creature
subtype=Elemental Spirit
power=2
toughness=1
[/card]
[card]
name=Bogardan Rager
abilities=flash
auto=4/0 target(creature) ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
mana={5}{R}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]
[card]
name=Boggart Arsonists
abilities=plainswalk
auto={2}{R}{S}:destroy target(scarecrow,plains)
text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Boggart Birth Rite
target=goblin(mygraveyard)
auto=moveTo(myHand)
text=Return target Goblin card from your graveyard to your hand.
mana={B}
type=Tribal Sorcery
subtype=Goblin
[/card]
[card]
name=Boggart Forager
auto={R}{S}:shuffle target(player)
text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
mana={R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Boggart Loggers
abilities=forestwalk
auto={2}{B}{S}:destroy target(treefolk,forest)
text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
mana={2}{B}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Boggart Ram-Gang
abilities=haste,wither
text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={RG}{RG}{RG}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Boggart Shenanigans
auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player)
text=Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
mana={2}{R}
type=Tribal Enchantment
subtype=Goblin
[/card]
[card]
name=Boggart Sprite-Chaser
auto=aslongas(faerie|myBattlefield) 1/1
auto=aslongas(faerie|myBattlefield) flying
text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Boil
auto=destroy all(island)
text=Destroy all Islands.
mana={3}{R}
type=Instant
[/card]
[card]
name=Boiling Blood
target=creature
auto=mustattack
auto=draw:1 controller
text=Target creature attacks this turn if able. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Boiling Seas
auto=destroy all(island)
text=Destroy all Islands.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Bojuka Brigand
abilities=cantblock
auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1)
text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
mana={1}{B}
type=Creature
subtype=Human Warrior Ally
power=1
toughness=1
[/card]
[card]
name=Bola Warrior
auto={R}{T}{S(*|myhand)}:cantblock target(creature)
text={R}, {T}, Discard a card: Target creature can't block this turn.
mana={1}{R}
type=Creature
subtype=Human Spellshaper Warrior
power=1
toughness=1
[/card]
[card]
name=Bold Defense
kicker={3}{W}
auto=lord(creature|myBattlefield) 1/1
auto=kicker lord(creature|myBattlefield) 1/1
auto=kicker lord(creature|myBattlefield) first strike
text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Bone Flute
auto={2}{T}:lord(creature) -1/0 ueot
text={2}, {T}: All creatures get -1/-0 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Bone Saw
auto={1}:equip
auto=1/0
text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Bone Shredder
abilities=flying
auto=destroy target(creature[-black;-artifact])
auto=upcost[{2}{B},next upkeep] moveTo(graveyard)
text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
mana={2}{B}
type=Creature
subtype=Minion
power=1
toughness=1
[/card]
[card]
name=Bonesplitter
auto={1}:equip
auto=2/0
text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Bonesplitter Sliver
auto=lord(sliver) 2/0
text=All Sliver creatures get +2/+0.
mana={3}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Book of Rass
auto={2}:draw:1 && life:-2
text={2}, Pay 2 life: Draw a card.
mana={6}
type=Artifact
[/card]
[card]
name=Boomerang
target=*
auto=moveTo(ownerHand)
text=Return target permanent to its owner's hand.
mana={U}{U}
type=Instant
[/card]
[card]
name=Borborygmos
abilities=trample
auto=@damaged(player) from(this):lord(creature|mybattlefield) counter(1/1,1)
text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
mana={3}{R}{R}{G}{G}
type=Legendary Creature
subtype=Cyclops
power=6
toughness=7
[/card]
[card]
name=Border Guard
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=4
[/card]
[card]
name=Border Patrol
abilities=vigilance
text=Vigilance
mana={4}{W}
type=Creature
subtype=Human Nomad
power=1
toughness=6
[/card]
[card]
name=Borderland Behemoth
abilities=trample
auto=foreach(giant|myBattlefield) 4/4 other
text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control.
mana={5}{R}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=4
[/card]
[card]
name=Borderland Ranger
auto=may moveTo(myHand) target(basic|myLibrary)
text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Boreal Druid
auto={T}:Add {1}
text={T}: Add {1} to your mana pool.
mana={G}
type=Snow Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Boreal Shelf
auto=tap
auto={T}:Add {U}
auto={T}:Add {W}
text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Snow Land
[/card]
[card]
name=Boris Devilboon
auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red)
text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.
mana={3}{B}{R}
type=Legendary Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Boros Garrison
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {R}{W}
text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool.
type=Land
[/card]
[card]
name=Boros Guildmage
auto={1}{R}:haste target(creature)
auto={1}{W}:first strike target(creature)
text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn.
mana={RW}{RW}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Boros Recruit
abilities=first strike
text=({(r/w)} can be paid with either {R} or {W}.) -- First strike
mana={RW}
type=Creature
subtype=Goblin Soldier
power=1
toughness=1
[/card]
[card]
name=Boros Signet
auto={1}{T}:Add {R}{W}
text={1}, {T}: Add {R}{W} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Boros Swiftblade
abilities=double strike
text=Double strike
mana={R}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Borrowing 100,000 Arrows
auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller
text=Draw a card for each tapped creature target opponent controls.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Borrowing the East Wind
auto=damage:X all(player)
auto=damage:X all(creature[horsemanship])
text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
mana={X}{G}{G}
type=Sorcery
[/card]
[card]
name=Bottle Gnomes
auto={S}:life:3
text=Sacrifice Bottle Gnomes: You gain 3 life.
mana={3}
type=Artifact Creature
subtype=Gnome
power=1
toughness=3
[/card]
[card]
name=Bottomless Pit
auto=@each my upkeep:discard:1 controller
auto=@each opponent upkeep:discard:1 opponent
text=At the beginning of each player's upkeep, that player discards a card at random.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Bouncing Beebles
auto=aslongas(artifact|opponentBattlefield) unblockable
text=Bouncing Beebles is unblockable as long as defending player controls an artifact.
mana={2}{U}
type=Creature
subtype=Beeble
power=2
toughness=2
[/card]
[card]
name=Bound in Silence
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={2}{W}
type=Tribal Enchantment
subtype=Rebel Aura
[/card]
[card]
name=Bountiful Harvest
auto=foreach(land|mybattlefield) life:1
text=You gain 1 life for each land you control.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Bounty Hunter
auto={T}:counter(0/0,1,Bounty) target(creature[-black])
auto={T}:destroy target(creature[counter{0/0.1.Bounty}])
text={T}: Put a bounty counter on target nonblack creature.
mana={2}{B}{B}
type=Creature
subtype=Human Archer Minion
power=2
toughness=2
[/card]
[card]
name=Braidwood Cup
auto={T}:life:1
text={T}: You gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Braidwood Sextant
auto={2}{T}{S}:moveTo(myHand) target(land[basic]|myLibrary)
text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Braingeyser
target=player
auto=draw:X
text=Target player draws X cards.
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Bramble Creeper
auto=lord(bramble creeper[attacking]|mybattlefield) 5/0
auto=lord(other bramble creeper[attacking]|mybattlefield) -5/0
text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
mana={4}{G}
type=Creature
subtype=Elemental
power=0
toughness=3
[/card]
[card]
name=Bramblewood Paragon
auto=@movedto(other warrior|myBattlefield):all(trigger) counter(1/1,1)
auto=lord(creature[counter{1/1.1}]|myBattlefield) trample
text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Branded Brawlers
auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
auto=aslongas(land[-tapped]|myBattlefield) cantblock
text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land.
mana={R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Brass Gnat
abilities=flying,doesnotuntap
auto={1}:untap myUpkeepOnly
text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
mana={1}
type=Artifact Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Brass Man
abilities=doesnotuntap
auto={1}:untap myUpkeepOnly
text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
mana={1}
type=Artifact Creature
subtype=Construct
power=1
toughness=3
[/card]
[card]
name=Brass Secretary
auto={2}{S}:draw:1
text={2}, Sacrifice Brass Secretary: Draw a card.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]
[card]
name=Brassclaw Orcs
auto=lord(creature[power>=2]) cantbeblockedby(brassclaw orcs)
text=Brassclaw Orcs can't block creatures with power 2 or greater.
mana={2}{R}
type=Creature
subtype=Orc
power=3
toughness=2
[/card]
[card]
name=Bravado
target=creature
auto=foreach(creature|myBattlefield) 1/1
auto=-1/-1
text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Breach
target=creature
auto=2/0
auto=fear
text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Instant
[/card]
[card]
name=Break Asunder
target=artifact,enchantment
auto=destroy
autohand={2}:cycling
text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Breath of Darigaaz
kicker={2}
auto=damage:1 all(creature[-flying])
auto=damage:1 opponent
auto=damage:1 controller
auto=kicker damage:3 all(creature[-flying])
auto=kicker damage:3 opponent
auto=kicker damage:3 controller
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Breath of Life
target=creature|mygraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Breath of Malfegor
auto=damage:5 opponent
text=Breath of Malfegor deals 5 damage to each opponent.
mana={3}{B}{R}
type=Instant
[/card]
[card]
name=Breathstealer
auto={B}:1/-1
text={B}: Breathstealer gets +1/-1 until end of turn.
mana={2}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=2
[/card]
[card]
name=Breeding Pit
auto=upcost[{B}{B}] moveTo(graveyard)
auto=@each my endofturn:token(Thrull,creature token thrull,0/1,black)
text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Breeding Pool
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {G}
auto={T}:Add {U}
text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
type=Land
subtype=Forest Island
[/card]
[card]
name=Briar Patch
auto=lord(creature[attacking]|opponentBattlefield) -1/0
text=Whenever a creature attacks you, it gets -1/-0 until end of turn.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Briar Shield
target=creature
auto=1/1
auto={S}:3/3
text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Briarberry Cohort
abilities=flying
auto=aslongas(other creature[blue]|myBattlefield) 1/1
text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature.
mana={1}{U}
type=Creature
subtype=Faerie Soldier
power=1
toughness=1
[/card]
[card]
name=Briarknit Kami
auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature)
text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
mana={3}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Bribery
target=creature|opponentLibrary
auto=moveTo(myBattlefield)
text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Brightstone Ritual
auto=foreach(goblin|battlefield) Add:{R}
text=Add {R} to your mana pool for each Goblin on the battlefield.
mana={R}
type=Instant
[/card]
[card]
name=Brigid, Hero of Kinsbaile
abilities=first strike
auto={T}:damage:2 all(creature[attacking;blocking]|opponentBattlefield)
auto={T}:damage:2 all(creature[attacking;blocking]|myBattlefield)
text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
mana={2}{W}{W}
type=Legendary Creature
subtype=Kithkin Archer
power=2
toughness=3
[/card]
[card]
name=Brilliant Halo
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=1/2
text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Brilliant Plan
auto=draw:3
text=Draw three cards.
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Brimstone Dragon
abilities=flying,haste
text=Flying, haste
mana={6}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Brimstone Mage
auto={3}{R}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) 0/1
auto=this(counter{0/0.1.Level Up}) {T}:damage:1 target(creature,player)
auto=this(counter{0/0.3.Level Up}) 0/1
auto=this(counter{0/0.3.Level Up}) {T}:damage:3 target(creature,player)
text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4
mana={2}{R}
type=Creature
subtype=LevelUp Human Shaman
power=2
toughness=2
[/card]
[card]
name=Brine Shaman
auto={T}{S(creature|myBattlefield)}:2/2 target(creature)
auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack)
text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell.
mana={1}{B}
type=Creature
subtype=Human Cleric Shaman
power=1
toughness=1
[/card]
[card]
name=Brink of Disaster
target=creature,land
auto=@tapped(mytgt):destroy
text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Broken Fall
auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1
text=Return Broken Fall to its owner's hand: Regenerate target creature.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Brood Birthing
auto=aslongas(eldrazi spawn|myBattlefield) Token(-193507)*3
text=If you control at least one 0/1 Eldrazi Spawn creature token, put 3 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Brooding Saurian
auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield)
auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield)
text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=4
toughness=4
[/card]
[card]
name=Broodmate Dragon
abilities=flying
auto=token(Dragon,creature dragon, 4/4,flying red)
text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
mana={3}{B}{R}{G}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Broodwarden
auto=lord(eldrazi spawn|myBattlefield) 2/1
text=Eldrazi Spawn creatures you control get +2/+1.
mana={3}{G}{G}
type=Creature
subtype=Eldrazi Drone
power=4
toughness=4
[/card]
[card]
name=Brothers of Fire
auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller
text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Brush with Death
target=player
auto=damage:2 && life:2 controller
auto=kicker moveto(myhand)
text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life.
mana={2}{B}
kicker={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Brushland
auto={T}:Add {1}
auto={T}:Add {G} && Damage:1 controller
auto={T}:Add {W} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
type=Land
[/card]
[card]
name=Brushwagg
auto=rampage(-2/2,0)
auto=rampage(2/-2,1)
auto=lord(brushwagg[blocking]|mybattlefield) -2/2
auto=lord(other brushwagg[blocking]|mybattlefield) 2/-2
text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Brushwagg
power=3
toughness=2
[/card]
[card]
name=Brutal Nightstalker
auto=may discard:1 opponent
text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
mana={3}{B}{B}
type=Creature
subtype=Nightstalker
power=3
toughness=2
[/card]
[card]
name=Brute Force
target=creature
auto=3/3
text=Target creature gets +3/+3 until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Bubbling Beebles
auto=aslongas(enchantment|opponentBattlefield) unblockable
text=Bubbling Beebles is unblockable as long as defending player controls an enchantment.
mana={4}{U}
type=Creature
subtype=Beeble
power=3
toughness=3
[/card]
[card]
name=Bull Aurochs
abilities=trample
auto=lord(bull aurochs[attacking]) foreach(other aurochs[attacking]) 1/0
auto=lord(bull aurochs[attacking]) foreach(other aurochs[attacking]) -1/0 other
text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
mana={1}{G}
type=Creature
subtype=Aurochs
power=2
toughness=1
[/card]
[card]
name=Bull Cerodon
abilities=vigilance,haste
text=Vigilance, haste
mana={4}{R}{W}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Bull Hippo
abilities=Islandwalk
text=Islandwalk
mana={3}{G}
type=Creature
subtype=Hippo
power=3
toughness=3
[/card]
[card]
name=Bull Rush
target=creature
auto=2/0
text=Target creature gets +2/+0 until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Bullwhip
auto={2}{T}:damage:1 target(creature) && mustattack ueot
text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
mana={4}
type=Artifact
[/card]
[card]
name=Buoyancy
abilities=flash
target=creature
auto=flying
text=Flash -- Enchant creature -- Enchanted creature has flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Burden of Greed
target=opponent
auto=foreach(artifact[tapped]|opponentBattlefield)damage:1
text=Target player loses 1 life for each tapped artifact he or she controls.
mana={3}{B}
type=Instant
[/card]
[card]
name=Burning Cloak
target=creature
auto=2/0
auto=damage:2
text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
mana={R}
type=Sorcery
[/card]
[card]
name=Burning Fields
auto=Damage:5 opponent
text=Burning Fields deals 5 damage to target opponent.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Burning Inquiry
auto=draw:3 opponent
auto=draw:3 controller
auto=discard:3 opponent
auto=discard:3 controller
text=Each player draws three cards, then discards three cards at random.
mana={R}
type=Sorcery
[/card]
[card]
name=Burning Palm Efreet
auto={1}{R}{R}:damage:2 && -flying target(creature[flying])
text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Efreet
power=2
toughness=2
[/card]
[card]
name=Burr Grafter
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
auto={S}:2/2 target(creature)
text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Burrenton Bombardier
abilities=flying
autohand={2}{W}{S}:counter(1/1,2) target(creature)
text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
mana={2}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Burrowing
target=creature
auto=mountainwalk
text=Enchant creature -- Enchanted creature has mountainwalk.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Burst Lightning
target=creature,player
kicker={4}
auto=damage:2
auto=kicker damage:2
text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
mana={R}
type=Instant
[/card]
[card]
name=Burst of Energy
target=*
auto=untap
text=Untap target permanent.
mana={W}
type=Instant
[/card]
[card]
name=Burst of Speed
auto=lord(creature|myBattlefield) haste
text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
mana={R}
type=Sorcery
[/card]
[card]
name=Cabal Archon
auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller
text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
mana={2}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Cabal Coffers
auto={2}{T}:foreach(swamp|myBattlefield) add:{B}
text={2}, {T}: Add {B} to your mana pool for each Swamp you control.
type=Land
[/card]
[card]
name=Cabal Pit
auto={T}:Add {B} && damage:1 controller
auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(creature) >6
text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Cabal Ritual
auto=Add{B}{B}{B}
auto=aslongas(*|mygraveyard) add{B}{B} >6
text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
mana={1}{B}
type=Instant
[/card]
[card]
name=Cabal Torturer
auto={B}{T}:-1/-1 target(creature)
auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6
text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
mana={1}{B}{B}
type=Creature
subtype=Human Minion
power=1
toughness=1
[/card]
[card]
name=Cabal Trainee
auto={S}:-2/0 target(creature)
text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
mana={B}
type=Creature
subtype=Human Minion
power=1
toughness=1
[/card]
[card]
name=Cache Raiders
auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield)
text=At the beginning of your upkeep, return a permanent you control to its owner's hand.
mana={3}{U}{U}
type=Creature
subtype=Merfolk Rogue
power=4
toughness=4
[/card]
[card]
name=Cackling Witch
auto={X}{B}{T}{S(*|myhand)}:thisforeach(X) 1/0 target(creature)
text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Cackling Imp
abilities=flying
auto={T}:life:-1 target(player)
text=Flying -- {T}: Target player loses 1 life.
mana={2}{B}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Cadaver Imp
abilities=flying
auto=moveTo(myhand) target(creature|myBattlefield)
text=Flying -- When Kadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
mana={1}{B}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Cadaverous Bloom
auto={0}:moveTo(exile) target(*|myhand) && add{B}{B} controller
auto={0}:moveTo(exile) target(*|myhand) && add{G}{G} controller
text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
mana={3}{B}{G}
type=Enchantment
[/card]
[card]
name=Cage of Hands
target=creature
auto=cantattack
auto=cantblock
auto={1}{W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cagemail
target=creature
auto=2/2
auto=cantattack
text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Calciderm
abilities=shroud
auto=counter(0/0,4,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=lord(calciderm[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
mana={2}{W}{W}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Calcite Snapper
abilities=shroud
auto=@movedTo(land|myBattlefield):
text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Turtle
power=1
toughness=4
[/card]
[card]
name=Caldera Lake
auto=tap
auto={T}:Add{1}
auto={T}:Add{U} && damage:1 controller
auto={T}:Add{R} && damage:1 controller
text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
type=Land
[/card]
[card]
name=Call of the Herd
auto=token(Elephant,creature elephant, 3/3,green)
autograveyard={3}{G}:copy(this) && moveTo(mystack) asSorcery
text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Call the Skybreaker
auto=token(Elemental,creature elemental, 5/5,flying red,blue)
autograveyard={5}{UR}{UR}{S(land|myhand)}:token(Elemental,creature elemental, 5/5,flying red,blue) asSorcery
text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={5}{UR}{UR}
type=Sorcery
[/card]
[card]
name=Call to Glory
auto=untap all(creature|myBattlefield)
auto=lord(samurai|myBattlefield) 1/1
text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Call to Heel
target=creature
auto=moveto(ownerhand)
auto=draw:1 targetController
text=Return target creature to its owner's hand. Its controller draws a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Caller of Gales
auto={1}{U}{T}:flying target(creature)
text={1}{U}, {T}: Target creature gains flying until end of turn.
mana={U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Calming Verse
auto=destroy all(enchantment|opponentBattlefield)
auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield)
text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Cancel
target=*|stack
auto=fizzle
text=Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Canopy Claws
auto=-flying target(creature)
autograveyard={G}:copy(this) && moveTo(mystack)
text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G}
type=Instant
[/card]
[card]
name=Canopy Cover
target=creature
auto=opponentshroud
auto=cantbeblockedby(creature[-flying;-reach])
text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Canopy Dragon
abilities=trample
auto={1}{G}:flying && -trample
text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Canopy Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Canopy Surge
kicker={2}
auto=damage:1 all(creature[flying])
auto=damage:1 all(player)
auto=kicker damage:3 all(creature[flying])
auto=kicker damage:3 all(player)
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Cantivore
abilities=vigilance
auto=foreach(enchantment|graveyard) 1/1
text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
mana={1}{W}{W}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Canyon Drake
abilities=flying
auto={1}:2/0 && discard:1
text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Drake
power=1
toughness=2
[/card]
[card]
name=Canyon Minotaur
mana={3}{R}
type=Creature
subtype=Minotaur Warrior
power=3
toughness=3
[/card]
[card]
name=Canyon Wildcat
abilities=mountainwalk
text=Mountainwalk
mana={1}{R}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Cao Ren, Wei Commander
abilities=horsemanship
auto=life:-3
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
mana={2}{B}{B}
type=Legendary Creature
subtype=Human Soldier Warrior
power=3
toughness=3
[/card]
[card]
name=Capashen Knight
abilities=first strike
auto={1}{W}:1/0
text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Capashen Standard
target=creature
auto=1/2
auto={2}{S}:draw:1 controller
text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Capashen Templar
auto={W}:0/1
text={W}: Capashen Templar gets +0/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Capashen Unicorn
auto={1}{W}{T}{S}:Destroy target(enchantment,artifact)
text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
mana={1}{W}
type=Creature
subtype=Unicorn
power=1
toughness=2
[/card]
[card]
name=Capricious Sorcerer
auto={T}:Damage:1 target(creature,player) myTurnOnly
text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Captain Sisay
auto={T}:moveTo(myHand) target(*[legendary]|myLibrary)
text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
mana={2}{G}{W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Captain of the Watch
abilities=vigilance
auto=lord(soldier|myBattlefield) 1/1 other
auto=lord(soldier|myBattlefield) vigilance other
auto=token(Soldier,Creature Soldier,1/1,white)*3
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
mana={4}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Captive Flame
auto={R}:1/0 target(creature)
text={R}: Target creature gets +1/+0 until end of turn.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Carapace
target=creature
auto=0/2
auto={S}:regenerate
text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Caravan Escort
auto={2}:counter(0/0,1,Level Up) asSorcery 
auto=this(counter{0/0,1,Level Up}) 1/1
auto=this(counter{0/0,5,Level Up}) first strike
auto=this(counter{0/0,5,Level Up}) 3/3
text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5)
mana={W}
type=Creature
subtype=LevelUp Human Knight
power=1
toughness=1
[/card]
[card]
name=Caravan Hurda
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={4}{W}
type=Creature
subtype=Giant
power=1
toughness=5
[/card]
[card]
name=Carnage Altar
auto={S(creature|myBattlefield)}:Draw:1
text={3}, Sacrifice a creature: Draw a card.
mana={2}
type=Artifact
[/card]
[card]
name=Carnassid
abilities=trample
auto={1}{G}:regenerate
text=Trample -- {1}{G}: Regenerate Carnassid.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Carnival of Souls
auto=@movedTo(creature|battlefield):life:-1 controller
auto=@movedTo(creature|battlefield):add{B} controller
text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Carnivorous Plant
abilities=defender
text=Defender
mana={3}{G}
type=Creature
subtype=Plant Wall
power=4
toughness=5
[/card]
[card]
name=Carrier Pigeons
abilities=flying
auto=@next upkeep:draw:1
text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
mana={3}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Carrion Ants
auto={1}:1/1
text={1}: Carrion Ants gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Carrion Feeder
abilities=cantblock
auto={S(creature|myBattlefield)}:counter(1/1,1)
text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Carrion Howler
auto={0}:2/1 && life:-1 controller
text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie Wolf
power=2
toughness=2
[/card]
[card]
name=Carrion Wall
abilities=defender
auto={1}{B}:regenerate
text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall.
mana={1}{B}{B}
type=Creature
subtype=Wall
power=3
toughness=2
[/card]
[card]
name=Cartographer
auto=may moveTo(myhand) target(land|mygraveyard)
text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
mana={2}{G}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Carven Caryatid
abilities=defender
auto=draw:1
text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card.
mana={1}{G}{G}
type=Creature
subtype=Spirit
power=2
toughness=5
[/card]
[card]
name=Cascade Bluffs
auto={T}:Add {1}
auto={UR}{T}:Add {U}{U}
auto={UR}{T}:Add {U}{R}
auto={UR}{T}:Add {R}{R}
text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
type=Land
[/card]
[card]
name=Castle
auto=lord(creature[-tapped]|myBattlefield) 0/2
text=Untapped creatures you control get +0/+2.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Castle Raptors
abilities=flying
auto=lord(castle raptors[-tapped]) 0/2
auto=lord(other castle raptors[-tapped]) 0/-2
text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2.
mana={4}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=3
[/card]
[card]
name=Castle Sengir
auto={T}:Add{1}
auto={1}{T}:Add{B}
auto={2}{T}:Add{U}
auto={2}{T}:Add{R}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Cat Warriors
abilities=forestwalk
text=Forestwalk
mana={1}{G}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=2
[/card]
[card]
name=Catastrophe
auto=may destroy all(land)
auto=may bury all(creature)
text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Cateran Brute
auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}
type=Creature
subtype=Horror Mercenary
power=2
toughness=2
[/card]
[card]
name=Cateran Enforcer
abilities=fear
auto={4}{T}:moveTo(myBattlefield) target(mercenary[manacost<=4]|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.
mana={3}{B}{B}
type=Creature
subtype=Horror Mercenary
power=4
toughness=3
[/card]
[card]
name=Cateran Kidnappers
auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary)
text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}{B}
type=Creature
subtype=Human Mercenary
power=4
toughness=2
[/card]
[card]
name=Cateran Overlord
auto={S(creature|myBattlefield)}:regenerate
auto={6}{T}:moveTo(myBattlefield) target(mercenary[manacost<=6]|mylibrary)
text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.
mana={4}{B}{B}{B}
type=Creature
subtype=Horror Mercenary
power=7
toughness=5
[/card]
[card]
name=Cateran Persuader
auto={1}{T}:moveTo(myBattlefield) target(mercenary[manacost<=1]|mylibrary)
text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library.
mana={B}{B}
type=Creature
subtype=Human Mercenary
power=2
toughness=1
[/card]
[card]
name=Cateran Slaver
abilities=swampwalk
auto={5}{T}:moveTo(myBattlefield) target(mercenary[manacost<=5]|mylibrary)
text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.
mana={4}{B}{B}
type=Creature
subtype=Horror Mercenary
power=5
toughness=5
[/card]
[card]
name=Cateran Summons
target=mercenary|myLibrary
auto=moveTo(myHand)
text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
mana={B}
type=Sorcery
[/card]
[card]
name=Cathartic Adept
auto={T}:deplete:1 target(player)
text={T}: Target player puts the top card of his or her library into his or her graveyard.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Cathodion
auto=@movedTo(this|graveyard) from(battlefield):Add{3}
text=When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Cauldron Haze
target=creatures
auto=persist
text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{WB}
type=Instant
[/card]
[card]
name=Caustic Crawler
auto=@movedTo(land|myBattlefield):may -1/-1 target(creature) ueot
text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Insect
power=4
toughness=3
[/card]
[card]
name=Caustic Rain
target=land
auto=moveTo(exile)
text=Exile target land.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Caustic Wasps
abilities=flying
auto=@damaged(player) from(this):may destroy target(artifact|opponentbattlefield)
text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
mana={2}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Cave People
auto=lord(cave people[attacking]|mybattlefield) 1/-2
auto=lord(other people[attacking]|mybattlefield) -1/2
auto={1}{R}{R}{T}:mountainwalk target(creature)
text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Human
power=1
toughness=4
[/card]
[card]
name=Cave Sense
target=creature
auto=1/1
auto=mountainwalk
text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cave Tiger
auto=rampage(1/1,0)
text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Cavern Crawler
abilities=mountainwalk
auto={R}:1/-1
text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn.
mana={2}{R}
type=Creature
subtype=Insect
power=0
toughness=3
[/card]
[card]
name=Cavern Harpy
abilities=flying
auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield)
auto={0}:moveTo(ownerhand) && life:-1 controller
text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand.
mana={U}{B}
type=Creature
subtype=Harpy Beast
power=2
toughness=1
[/card]
[card]
name=Cavern Thoctar
auto={1}{R}:1/0
text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
mana={5}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Caves of Koilos
auto={T}:Add {1}
auto={T}:Add {W} && Damage:1 controller
auto={T}:Add {B} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
type=Land
[/card]
[card]
name=Celestial Ancient
abilities=flying
auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1)
text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
mana={3}{W}{W}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Celestial Colonnade
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
auto={3}{W}{U}:becomes(Elemental Creature,4/4,flying,vigilance,white,blue) ueot
text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
type=Land
[/card]
[card]
name=Celestial Prism
auto={2}{T}:Add {B}
auto={2}{T}:Add {U}
auto={2}{T}:Add {G}
auto={2}{T}:Add {R}
auto={2}{T}:Add {W}
text={2}, {T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Celestial Purge
target=*[black;red]
auto=moveTo(exile)
text=Exile target black or red permanent.
mana={1}{W}
type=Instant
[/card]
[card]
name=Cemetery Gate
abilities=defender,protection from black
text=Defender (This creature can't attack.) -- Protection from black
mana={2}{B}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Cemetery Reaper
auto=lord(zombie|myBattlefield) 1/1 other
auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black)
text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Cenn's Enlistment
auto=token(Kithkin Soldier,creature kithkin soldier, 1/1, white)*2
autograveyard={3}{W}{S(land|myhand)}:token(Kithkin Soldier,creature kithkin soldier, 1/1, white)*2 asSorcery
text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Cenn's Heir
auto=lord(cenn's heir[attacking]|myBattlefield) foreach(other kithkin[attacking]|myBattledfield) 1/1
auto=lord(cenn's heir[attacking]|myBattlefield) foreach(other kithkin[attacking]|myBattledfield) -1/-1 other
text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Centaur Archer
auto={T}:damage:1 target(creature[flying])
text={T}: Centaur Archer deals 1 damage to target creature with flying.
mana={1}{R}{G}
type=Creature
subtype=Centaur Archer
power=3
toughness=2
[/card]
[card]
name=Centaur Courser
mana={2}{G}
type=Creature
subtype=Centaur Warrior
power=3
toughness=3
[/card]
[card]
name=Centaur Garden
auto={T}:Add {G} && damage:1 controller
auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(creature) >6
text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Centaur Glade
auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green)
text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Centaur Rootcaster
auto=@damaged(player) from(this):may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap
text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={3}{G}
type=Creature
subtype=Centaur Druid
power=2
toughness=2
[/card]
[card]
name=Centaur Safeguard
auto=@movedto(this|graveyard):may life:3
text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life.
mana={2}{GW}
type=Creature
subtype=Centaur Warrior
power=3
toughness=1
[/card]
[card]
name=Centaur Veteran
abilities=trample
auto={G}{S(*|myhand)}:regenerate
text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran.
mana={5}{G}
type=Creature
subtype=Centaur
power=3
toughness=3
[/card]
[card]
name=Cephalid Inkshrouder
auto={S(*|myHand)}:shroud && unblockable
text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)
mana={2}{U}
type=Creature
subtype=Cephalid
power=2
toughness=1
[/card]
[card]
name=Cephalid Pathmage
abilities=unblockable
auto={T}{S}:unblockable target(creature)
text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
mana={2}{U}
type=Creature
subtype=Cephalid Wizard
power=1
toughness=2
[/card]
[card]
name=Cephalid Retainer
auto={U}{U}:tap target(creature[-flying])
text={U}{U}: Tap target creature without flying.
mana={2}{U}{U}
type=Creature
subtype=Cephalid
power=2
toughness=3
[/card]
[card]
name=Cephalid Scout
abilities=flying
auto={2}{U}{S(land|myBattlefield)}:draw:1
text=Flying -- {2}{U}, Sacrifice a land: Draw a card.
mana={1}{U}
type=Creature
subtype=Cephalid Wizard Scout
power=1
toughness=1
[/card]
[card]
name=Cephalid Snitch
auto={S}:-protection from black target(creature)
text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
mana={1}{U}
type=Creature
subtype=Cephalid Wizard
power=1
toughness=1
[/card]
[card]
name=Cephalid Vandal
auto=@each my upkeep:thisforeach(counter{0/0,1,Shred}) deplete:1 controller
auto=@each my upkeep:counter(0/0,1,Shred)
text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
mana={1}{U}
type=Creature
subtype=Cephalid Rogue
power=1
toughness=1
[/card]
[card]
name=Ceremonial Guard
auto=@each combatends:destroy all(ceremonial guard[attacking;blocking]|myBattlefield)
text=When Ceremonial Guard attacks or blocks, destroy it at end of combat.
mana={2}{R}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Cerodon Yearling
abilities=vigilance,haste
text=Vigilance, haste
mana={R}{W}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Cerulean Sphinx
abilities=flying
auto={U}:moveto(mylibrary) && shuffle
text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library.
mana={4}{U}{U}
type=Creature
subtype=Sphinx
power=5
toughness=5
[/card]
[card]
name=Cerulean Wyvern
abilities=flying,protection from green
text=Flying, protection from green
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Cessation
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=cantattack
text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ceta Disciple
auto={R}{T}:2/0 target(creature)
auto={G}{T}:Add {W}
auto={G}{T}:Add {U}
auto={G}{T}:Add {B}
auto={G}{T}:Add {R}
auto={G}{T}:Add {G}
text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool.
mana={U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Chain Reaction
auto=foreach(creature|battlefield) damage:1 all(creature)
text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Chainbreaker
auto=counter(-1/-1,2)
auto={3}{T}:counter(-1/-1,-1) target(creature)
text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature.
mana={2}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=3
[/card]
[card]
name=Chainflinger
auto={1}{R}{T}:damage:1 target(creature,player)
auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6
text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
mana={3}{R}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Champion Lancer
auto=preventAllCombatDamage from(creature) to(this)
text=Prevent all damage that would be dealt to Champion Lancer by creatures.
mana={4}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Champion'S Drake
abilities=flying
auto=aslongas(creature[counter{0/0.3.Level Up}]|myBattlefield) 3/3
text=Flying -- Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
mana={1}{U}
type=Creature
subtype=Drake
power=1
toughness=1
[/card]
[card]
name=Champion's Victory
target=creature[attacking]|opponentBattlefield
auto=moveTo(ownerhand)
text=Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Chandler
auto={R}{R}{R}{T}:destroy target(creature[artifact])
text={R}{R}{R}, {T}: Destroy target artifact creature.
mana={4}{R}
type=Legendary Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Channel the Suns
auto=Add{W}{U}{B}{R}{G}
text=Add {W}{U}{B}{R}{G} to your mana pool.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Chaos Charm
auto=may destroy target(wall)
auto=may damage:1 target(creature)
auto=may haste target(creature)
text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Chaoslace
alias=1282
text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
mana={R}
type=Instant
[/card]
[card]
name=Chaosphere
auto=lord(creature[flying]) cloud
auto=lord(creature[-flying] reach
auto=@movedTo(enchantment[world]|battlefield):bury
text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.)
mana={2}{R}
type=World Enchantment
[/card]
[card]
name=Chaotic Backlash
target=player
auto=foreach(*[white;blue]|opponentBattlefield) damage:2
text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
mana={4}{R}
type=Instant
[/card]
[card]
name=Char
target=creature,player
auto=Damage:4
auto=Damage:2 controller
text=Char deals 4 damage to target creature or player and 2 damage to you.
mana={2}{R}
type=Instant
[/card]
[card]
name=Char-Rumbler
abilities=double strike
auto={R}:1/0
text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Elemental
power=-1
toughness=3
[/card]
[card]
name=Charcoal Diamond
auto=tap
auto={T}:Add {B}
text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Charging Bandits
auto=lord(charging paladin[attacking]|myBattlefield) 2/0
auto=lord(other charging paladin[attacking]|myBattlefield) -2/0
text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
mana={4}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Charging Rhino
abilities=oneblocker
text=Charging Rhino can't be blocked by more than one creature.
mana={3}{G}{G}
type=Creature
subtype=Rhino
power=4
toughness=4
[/card]
[card]
name=Charging Paladin
auto=lord(charging paladin[attacking]|myBattlefield) 0/3
auto=lord(other charging paladin[attacking]|myBattlefield) 0/-3
text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Charging Troll
abilities=vigilance
auto={G}:regenerate
text=Vigilance -- {G}: Regenerate Charging Troll.
mana={2}{G}{W}
type=Creature
subtype=Troll
power=3
toughness=3
[/card]
[card]
name=Charnelhoard Wurm
abilities=trample
auto=@damaged(player) from(this):may moveTo(myhand) target(*|mygraveyard)
text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
mana={4}{B}{R}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Chartooth Cougar
auto={R}:1/0
autohand={2}{S}:moveTo(myhand) target(mountain|mylibrary)
text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{R}
type=Creature
subtype=Cat Beast
power=4
toughness=4
[/card]
[card]
name=Chastise
target=creature[attacking]
auto=destroy
auto=life:p controller
text=Destroy target attacking creature. You gain life equal to its power.
mana={3}{W}
type=Instant
[/card]
[card]
name=Chatter of the Squirrel
auto=token(Squirrel,creature squirrel, 1/1,green)
autograveyard={1}{G}:copy(this) && moveTo(mystack) asSorcery
text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G}
type=Sorcery
[/card]
[card]
name=Chieftain en-Dal
auto=aslongas(chieftain en-dal[attacking]|mybattlefield) lord(creature[attacking]) first strike
text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Child of Alara
abilities=trample
auto=@movedTo(this|graveyard) from(Battlefield):bury all(*[-land]|battlefield)
text=Trample -- When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Child of Gaea
abilities=trample
auto=upcost[{G}{G}] moveTo(graveyard)
text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea.
mana={3}{G}{G}{G}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Child of Night
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=Child of Thorns
auto={S}:1/1 target(creature)
text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
mana={G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Childhood Horror
abilities=flying
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) cantblock >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
mana={3}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Chill to the Bone
target=creature[-snow]
auto=destroy
text=Destroy target nonsnow creature.
mana={3}{B}
type=Instant
[/card]
[card]
name=Chime of Night
target=creature
auto=@movedTo(this|graveyard) from(battlefield):destroy target(creature[-black])
text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Chimeric Coils
auto={X}{1}:becomes(artifact creature construct,*/*) ueot && thisforeach(X) all(this) 1/1
auto=@each endofturn:bury all(creature[chimeric coils])
text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
mana={1}
type=Artifact
[/card]
[card]
name=Chimeric Egg
auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge)
auto={C(0/0,-3,Charge)}:becomes(Construct Artifact Creature,6/6,trample) ueot
text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Chimeric Idol
auto={0}:tap all(land|myBattlefield) && becomes(Turtle Artifact Creature,3/3) ueot
text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Chimeric Sphere
auto={2}:becomes(Construct Artifact Creature,2/1,flying) ueot
auto={2}:becomes(Construct Artifact Creature,3/2) ueot
text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
mana={3}
type=Artifact
[/card]
[card]
name=Chimeric Staff
auto={X}:becomes(Artifact Creature Construct,*/*) ueot && thisforeach(X) all(this) 1/1
text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Cho-Manno, Revolutionary
auto=preventAllCombatDamage to(this)
text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
mana={2}{W}{W}
type=Legendary Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Choke
auto=lord(island) doesnotuntap
text=Islands don't untap during their controllers' untap steps.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Chorus of Woe
auto=lord(creature|myBattlefield) 1/0
text=Creatures you control get +1/+0 until end of turn.
mana={B}
type=Sorcery
[/card]
[card]
name=Chromatic Sphere
auto={1}{T}{S}:Add{G} && Draw:1 controller
auto={1}{T}{S}:Add{R} && Draw:1 controller
auto={1}{T}{S}:Add{U} && Draw:1 controller
auto={1}{T}{S}:Add{B} && Draw:1 controller
auto={1}{T}{S}:Add{W} && Draw:1 controller
text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Chromatic Star
auto={1}{T}{S}:Add{W} && draw:1 controller
auto={1}{T}{S}:Add{U} && draw:1 controller
auto={1}{T}{S}:Add{B} && draw:1 controller
auto={1}{T}{S}:Add{R} && draw:1 controller
auto={1}{T}{S}:Add{G} && draw:1 controller
text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Chromium
abilities=flying
auto=rampage(2/2,1)
auto=upcost[{W}{U}{B}] moveTo(graveyard)
text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
mana={2}{W}{W}{U}{U}{B}{B}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Chronozoa
abilities=flying
auto=counter(0/0,3,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=this(counter{0/0.1.Time}=0) -99/-99
auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(-111066)*2
text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
mana={3}{U}
type=Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Chronozoa (Chronozoa)
type=Creature
subtype=Illusion
abilities=flying
auto=counter(0/0,3,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=this(counter{0/0.1.Time}=0) -99/-99
auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(-111066)*2
power=3
toughness=3
manacost={3}{U}
[/card]
[card]
name=Chub Toad
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
auto=lord(chub toad[blocking]|mybattlefield) 2/2
auto=lord(other chub toad[blocking]|mybattlefield) -2/-2
text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Frog
power=1
toughness=1
[/card]
[card]
name=Goblin Dynamo
auto={T}:damage:1 target(creature,player)
auto={X}{R}{T}{S}:thisforeach(X) damage:1 target(creature,player)
text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
mana={5}{R}{R}
type=Creature
subtype=Goblin Mutant
power=4
toughness=4
[/card]
[card]
name=Cinder Elemental
auto={X}{R}{T}{S}:thisforeach(X) damage:1 target(creature,player)
text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Cinder Giant
auto=@each my upkeep:damage:2 all(other creature|myBattlefield)
text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
mana={3}{R}
type=Creature
subtype=Giant
power=5
toughness=3
[/card]
[card]
name=Cinder Pyromancer
auto={T}:damage:1 target(player)
auto=@movedTo(*[red]|mystack):may untap
text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer.
mana={2}{R}
type=Creature
subtype=Elemental Shaman
power=0
toughness=1
[/card]
[card]
name=Cinder Shade
auto={B}:1/1
auto={R}{S}:thisforeach(power>=1) damage:1 target(creature)
text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
mana={1}{B}{R}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Cinder Storm
target=creature,player
auto=damage:7
text=Cinder Storm deals 7 damage to target creature or player.
mana={6}{R}
type=Sorcery
[/card]
[card]
name=Cinder Wall
abilities=defender
auto=@each combatends:destroy all(cinder wall[attacking;blocking]|myBattlefield)
text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat.
mana={R}
type=Creature
subtype=Wall
power=3
toughness=3
[/card]
[card]
name=Cinderbones
abilities=wither
auto={1}{B}:regenerate
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones.
mana={2}{B}
type=Creature
subtype=Elemental Skeleton
power=1
toughness=1
[/card]
[card]
name=Circle of Protection: Black
alias=1335
text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: Blue
alias=1336
text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: Green
alias=1337
text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: Red
alias=1338
text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: White
alias=1339
text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Citadel of Pain
auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller
auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Citanul Centaurs
abilities=shroud
auto=upcost[{3}{G},next upkeep] moveTo(graveyard)
text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={3}{G}
type=Creature
subtype=Centaur
power=6
toughness=3
[/card]
[card]
name=Citanul Druid
auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1)
text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
mana={1}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Citanul Hierophants
auto=lord(creature|myBattlefield) {T}:Add{G}
text=Creatures you control have "{T}: Add {G} to your mana pool."
mana={3}{G}
type=Creature
subtype=Human Druid
power=3
toughness=2
[/card]
[card]
name=Citanul Woodreaders
kicker={2}{G}
auto=kicker draw:2
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=4
[/card]
[card]
name=City of Brass
auto=@tapped(this):damage:1 controller
auto={T}:Add {U}
auto={T}:Add {R}
auto={T}:Add {W}
auto={T}:Add {B}
auto={T}:Add {G}
text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=City of Shadows
text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.
auto={T}:moveTo(exile) target(creature|myBattlefield) && counter(0/0,1,Storage) all(this)
auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1}
type=Land
[/card]
[card]
name=City of Traitors
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add {2}
text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool.
type=Land
[/card]
[card]
name=Civic Guildmage
auto={G}{T}:0/1 target(creature)
auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield)
text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library.
mana={W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Civic Wayfinder
auto=may moveTo(myHand) target(land[basic]|myLibrary)
text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf Warrior Druid
power=2
toughness=2
[/card]
[card]
name=Claws of Gix
auto={1}{S(*|myBattlefield)}:life:1
text={1}, Sacrifice a permanent: You gain 1 life.
mana={0}
type=Artifact
[/card]
[card]
name=Claws of Valakut
target=creature
auto=foreach(mountain|myBattlefield) 1/0
auto=first strike
text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
mana={1}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Claws of Wirewood
auto=damage:3 all(creature[flying])
auto=damage:3 all(player)
autohand={2}:cycling
text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Clay Statue
auto={2}:regenerate
text={2}: Regenerate Clay Statue.
mana={4}
type=Artifact Creature
subtype=Golem
power=3
toughness=1
[/card]
[card]
name=Cleanfall
auto=destroy all(enchantment)
text=Destroy all enchantments.
mana={2}{W}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Cleanse
auto=destroy all(creature[black])
text=Destroy all black creatures.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Clear
target=enchantment
auto=destroy
autohand={2}:cycling
text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Clickslither
abilities=haste
auto={S(goblin|myBattlefield)}:2/2 && trample
text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
mana={1}{R}{R}{R}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Cliff Threader
abilities=mountainwalk
text=Mountainwalk
mana={1}{W}
type=Creature
subtype=Kor Scout
power=2
toughness=1
[/card]
[card]
name=Cliffrunner Behemoth
auto=aslongas(*[red]|myBattlefield) haste
auto=aslongas(*[white]|myBattlefield) lifelink
text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent.
mana={3}{G}
type=Creature
subtype=Rhino Beast
power=5
toughness=3
[/card]
[card]
name=Clinging Darkness
target=creature
auto=-4/-1
text=Enchant creature -- Enchanted creature gets -4/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cloak of Feathers
target=creature
auto=flying
auto=draw:1 controller
text=Target creature gains flying until end of turn. -- Draw a card.
mana={U}
type=Sorcery
[/card]
[card]
name=Cloak of Mists
target=creature
auto=unblockable
text=Enchant creature -- Enchanted creature is unblockable.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Clockwork Avian
abilities=flying
auto=counter(1/0,4)
auto=@each combatends:counter(1/0,-1) all(clockwork avian[attacking;blocking]) && counter(1/0,1) all(other clockwork avian[attacking;blocking])
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly
text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
mana={5}
type=Artifact Creature
subtype=Bird
power=0
toughness=4
[/card]
[card]
name=Clockwork Beast
alias=1101
text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
mana={6}
type=Artifact Creature
subtype=Beast
power=0
toughness=4
[/card]
[card]
name=Clockwork Beetle
auto=counter(1/1,2)
auto=@each combatends:counter(1/1,-1) all(clockwork beetle[attacking;blocking]) && counter(1/1,1) all(other clockwork beetle[attacking;blocking])
text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
mana={1}
type=Artifact Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
name=Clockwork Condor
abilities=flying
auto=counter(1/1,3)
auto=@each combatends:counter(1/1,-1) all(clockwork condor[attacking;blocking]) && counter(1/1,1) all(other clockwork condor[attacking;blocking])
text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
mana={4}
type=Artifact Creature
subtype=Bird
power=0
toughness=0
[/card]
[card]
name=Clockwork Dragon
abilities=flying
auto=counter(1/1,6)
auto={3}:counter(1/1)
auto=@each combatends:counter(1/1,-1) all(clockwork dragon[attacking;blocking]) && counter(1/1,1) all(other clockwork dragon[attacking;blocking])
text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon.
mana={7}
type=Artifact Creature
subtype=Dragon
power=0
toughness=0
[/card]
[card]
name=Clockwork Gnomes
auto={3}{T}:regenerate target(creature[artifact])
text={3}, {T}: Regenerate target artifact creature.
mana={4}
type=Artifact Creature
subtype=Gnome
power=2
toughness=2
[/card]
[card]
name=Clockwork Steed
auto=counter(1/0,4)
auto=cantbeblockedby(creature[artifact])
auto=@each combatends:counter(1/0,-1) all(clockwork steed[attacking;blocking]) && counter(1/0,1) all(other clockwork steed[attacking;blocking])
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly
text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
mana={4}
type=Artifact Creature
subtype=Horse
power=0
toughness=3
[/card]
[card]
name=Clockwork Swarm
auto=counter(1/0,4)
auto=cantbeblockedby(wall)
auto=@each combatends:counter(1/0,-1) all(clockwork swarm[attacking;blocking]) && counter(1/0,1) all(other clockwork warm[attacking;blocking])
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly
text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
mana={4}
type=Artifact Creature
subtype=Insect
power=0
toughness=3
[/card]
[card]
name=Clockwork Vorrac
abilities=trample
auto=counter(1/1,4)
auto={T}:counter(1/1,1)
auto=@each combatends:counter(1/1,-1) all(clockwork vorrac[attacking;blocking]) && counter(1/1,1) all(other clockwork vorrac[attacking;blocking])
text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac.
mana={5}
type=Artifact Creature
subtype=Boar Beast
power=0
toughness=0
[/card]
[card]
name=Clone
auto=may copy NotATarget(creature)
text=You may have Clone enter the battlefield as a copy of any creature on the battlefield.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Clot Sliver
auto=lord(sliver) {2}:regenerate
text=All Slivers have "{2}: Regenerate this permanent."
mana={1}{B}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Cloud Djinn
abilities=flying,cloud
text=Flying -- Cloud Djinn can block only creatures with flying.
mana={5}{U}
type=Creature
subtype=Djinn
power=5
toughness=4
[/card]
[card]
name=Cloud Dragon
abilities=cloud,flying
text=Flying -- Cloud Dragon can block only creatures with flying.
mana={5}{U}
type=Creature
subtype=Illusion Dragon
power=5
toughness=4
[/card]
[card]
name=Cloud Elemental
abilities=cloud,flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Cloud Pirates
abilities=cloud,flying
text=Flying -- Cloud Pirates can block only creatures with flying.
mana={U}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]
[card]
name=Cloud Spirit
abilities=cloud,flying
text=Flying -- Cloud Spirit can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Cloud Sprite
abilities=cloud,flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying.
mana={U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Cloudchaser Eagle
abilities=flying
auto=destroy target(enchantment)
text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
mana={3}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Cloudcrown Oak
abilities=reach
text=Reach (This can block creatures with flying.)
mana={2}{G}{G}
type=Creature
subtype=Treefolk Warrior
power=3
toughness=4
[/card]
[card]
name=Cloudheath Drake
abilities=flying
auto={1}{W}:vigilance
text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn.
mana={4}{U}
type=Artifact Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Cloudpost
auto=tap
auto={T}:foreach(locus)add:{1}
text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield.
type=Land
subtype=Locus
[/card]
[card]
name=Cloudreach Cavalry
auto=aslongas(bird|myBattlefield) 2/2
auto=aslongas(bird|myBattlefield) flying
text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Cloudseeder
abilities=flying
auto={U}{T}{S(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue)
text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."
mana={1}{U}
type=Creature
subtype=Faerie Spellshaper
power=1
toughness=1
[/card]
[card]
name=Cloudskate
abilities=flying
auto=counter(0/0,3,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(cloudskate[counter{0/0.0.Fade}]|myBattlefield)
text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={1}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Clutch of the Undercity
target=*
auto=moveto(ownerhand)
auto=life:-3 targetController
autohand={1}{U}{B}{S}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery
text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={1}{U}{U}{B}
type=Instant
[/card]
[card]
name=Coal Golem
auto={3}{S}:Add {R}{R}{R}
text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Coast Watcher
abilities=Flying,protection from green
text=Flying, protection from green
mana={1}{U}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Coastal Drake
abilities=flying
auto={1}{U}{T}:moveTo(ownerhand) target(kavu)
text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand.
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Coastal Hornclaw
auto={S(land|myBattlefield)}:flying
text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Coastal Piracy
auto=@damaged(player) from(creature|myBattlefield):may draw:1 controller
text=Whenever a creature you control deals combat damage to an opponent, you may draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Coastal Tower
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Coastal Wizard
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly
text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Cobalt Golem
auto={1}{U}:flying
text={1}{U}: Cobalt Golem gains flying until end of turn.
mana={4}
type=Artifact Creature
subtype=Golem
power=2
toughness=3
[/card]
[card]
name=Cockatrice
abilities=flying
alias=1238
text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={3}{G}{G}
type=Creature
subtype=Cockatrice
power=2
toughness=4
[/card]
[card]
name=Coffin Purge
auto=exile target(*|graveyard)
autograveyard={B}:copy(this) && moveTo(mystack)
text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={B}
type=Instant
[/card]
[card]
name=Cognivore
abilities=flying
auto=foreach(instant|graveyard) 1/1
text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
mana={6}{U}{U}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Coiled Tinviper
abilities=first strike
text=First strike
mana={3}
type=Artifact Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Coiling Woodworm
auto=foreach(forest|battlefield) 1/0
text=Coiling Woodworm's power is equal to the number of Forests on the battlefield.
mana={2}{G}
type=Creature
subtype=Insect Worm
power=*
toughness=1
[/card]
[card]
name=Cold-Eyed Selkie
abilities=islandwalk
auto=@damaged(player) from(this):thisforeach(power>=1) draw:1 controller
text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
mana={1}{GU}{GU}
type=Creature
subtype=Merfolk Rogue
power=1
toughness=1
[/card]
[card]
name=Collapsing Borders
auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(island|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(swamp|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(mountain|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(forest|myBattlefield) life:1 controller
auto=@each my upkeep:life:-3 controller
auto=@each opponent upkeep:aslongas(plains|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(island|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(swamp|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(mountain|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:aslongas(forest|opponentBattlefield) life:1 opponent
auto=@each opponent upkeep:life:-3 opponent
text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Collective Unconscious
auto=foreach(creature|myBattlefield)draw:1
text=Draw a card for each creature you control.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Colos Yearling
abilities=mountainwalk
auto={G}:1/0
text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Goat Beast
power=1
toughness=1
[/card]
[card]
name=Colossal Might
target=creature
auto=4/2
auto=trample
text=Target creature gets +4/+2 and gains trample until end of turn.
mana={R}{G}
type=Instant
[/card]
[card]
name=Colossus of Sardia
abilities=doesnotuntap,trample
auto={9}:untap myUpkeepOnly
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
mana={9}
type=Artifact Creature
subtype=Golem
power=9
toughness=9
[/card]
[card]
name=Coma Veil
target=creature,artifact
auto=doesnotuntap
text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step.
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Commander Eesha
abilities=flying
auto=protection from(creature)
text=Flying, protection from creatures
mana={2}{W}{W}
type=Legendary Creature
subtype=Bird Soldier
power=2
toughness=4
[/card]
[card]
name=Commander Greven il-Vec
abilities=fear
auto=bury notatarget(creature|myBattlefield)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Human Warrior
power=7
toughness=5
[/card]
[card]
name=Complex Automaton
auto=@each my upkeep:aslongas(*|myBattlefield) moveTo(myhand) >6
text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
mana={4}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Composite Golem
auto={S}:Add{W}{U}{B}{R}{G}
text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Compost
auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller
text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Compulsion
auto={1}{U}{S(*|myhand)}:draw:1 controller
auto={1}{U}{S}:draw:1 controller
text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Concentrate
auto=draw:3
text=Draw three cards.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Concordant Crossroads
auto=lord(creature) haste
auto=@movedTo(enchantment[world]|battlefield):bury
text=All creatures have haste.
mana={G}
type=World Enchantment
[/card]
[card]
name=Confessor
auto=@movedTo(*|mygraveyard) from(myhand):may life:1 controller
auto=@movedTo(*|opponentgraveyard) from(opponenthand):may life:1 controller
text=Whenever a player discards a card, you may gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Confiscate
target=*
alias=1194
text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent.
mana={4}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Congregate
target=player
auto=foreach(creature) life:2
text=Target player gains 2 life for each creature on the battlefield.
mana={3}{W}
type=Instant
[/card]
[card]
name=Conquer
target=land
alias=1194
text=Enchant land -- You control enchanted land.
mana={3}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Conqueror's Pledge
kicker={6}
auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6
auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6
text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
mana={2}{W}{W}{W}
type=Sorcery
[/card]
[card]
name=Conservator
alias=1102
text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
mana={4}
type=Artifact
[/card]
[card]
name=Constricting Tendrils
target=creature
auto=-3/-0
autohand={2}:cycling
text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={U}
type=Instant
[/card]
[card]
name=Consume Spirit
target=creature,player
alias=1156
text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life.
mana={X}{1}{B}
type=Sorcery
[/card]
[card]
name=Consume the Meek
auto=bury all(creature[manacost<=3])
text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated.
mana={3}{B}{B}
type=Instant
[/card]
[card]
name=Consuming Bonfire
auto=may damage:4 target(creature[-elemental])
auto=may damage:7 target(treefolk)
text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
mana={3}{R}{R}
type=Tribal Sorcery
subtype=Elemental
[/card]
[card]
name=Consumptive Goo
auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature)
text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
mana={B}{B}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]
[card]
name=Contemplation
auto=@movedTo(*|mystack):life:1
text=Whenever you cast a spell, you gain 1 life.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Control Magic
target=creature
alias=1194
text=Enchant creature -- You control enchanted creature.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Controlled Instincts
target=creature[green;red]
auto=doesnotuntap
text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Conviction
target=creature
auto=1/3
auto={W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Copper Gnomes
auto={4}{S}:moveTo(myBattlefield) target(artifact|myhand)
text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
mana={2}
type=Artifact Creature
subtype=Gnome
power=1
toughness=1
[/card]
[card]
name=Copper Myr
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Copper Tablet
auto=@each opponent upkeep:damage:1 opponent
auto=@each my upkeep:damage:1 controller
text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
mana={2}
type=Artifact
[/card]
[card]
name=Copperhoof Vorrac
auto=foreach(*[-tapped]|opponentBattlefield) 1/1
text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
mana={3}{G}{G}
type=Creature
subtype=Boar Beast
power=2
toughness=2
[/card]
[card]
name=Coralhelm Commander
auto={1}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.2.Level Up}) flying
auto=this(counter{0/0.2.Level Up}) 1/1
auto=this(counter{0/0.4.Level Up}) lord(other merfolk|myBattlefield) 1/1
auto=this(counter{0/0.4.Level Up}) 1/1
text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4)
mana={U}{U}
type=Creature
subtype=LevelUp Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Coral Atoll
auto=tap
auto=aslongas(island[-tapped]|myBattlefield) moveTo(ownerhand) notatarget(island[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(island[-tapped]|myhand) from(myBattlefield):lord(coral atoll) {T}:Add{1}{U}
text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool.
type=Land
[/card]
[card]
name=Coral Eel
mana={1}{U}
type=Creature
subtype=Fish
power=2
toughness=1
[/card]
[card]
name=Coral Merfolk
mana={1}{U}
type=Creature
subtype=Merfolk
power=2
toughness=1
[/card]
[card]
name=Coretapper
auto={T}:counter(0/0,1,Charge) target(artifact)
auto={S}:counter(0/0,2,Charge) target(artifact)
text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Corpse Hatch
target=creature[-black]
auto=destroy
auto=Token(-193507)*2
text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have Sacrifice this creature: Add {1} to your mana pool.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Corrosive Mentor
auto=lord(creature[black]|myBattlefield) wither
text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
mana={2}{B}
type=Creature
subtype=Elemental Rogue
power=1
toughness=3
[/card]
[card]
name=Corrupt
target=creature,player
auto=foreach(swamp|myBattlefield) damage:1
auto=foreach(swamp|myBattlefield) life:1 controller
text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Corrupt Eunuchs
auto=damage:2 target(creature)
text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
mana={3}{R}
type=Creature
subtype=Human Advisor
power=2
toughness=2
[/card]
[card]
name=Corrupted Roots
target=forest,plains
auto=@tapped(mytgt):life:-2 targetController
text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cosi's Ravager
auto=@movedTo(land|myBattlefield):may damage:1 target(player)
text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Council of Advisors
auto=draw:1
text=When Council of Advisors enters the battlefield, draw a card.
mana={2}{U}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Counsel of the Soratami
auto=draw:2
text=Draw two cards.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Counterspell
target=*|stack
auto=fizzle
text=Counter target spell.
mana={U}{U}
type=Instant
[/card]
[card]
name=Countersquall
target=*[-creature]|stack
auto=fizzle
auto=life:-2 targetController
text=Counter target noncreature spell. Its controller loses 2 life.
mana={U}{B}
type=Instant
[/card]
[card]
name=Courier Hawk
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Courier's Capsule
auto={1}{U}{T}{S}:Draw:2
text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
mana={1}{U}
type=Artifact
[/card]
[card]
name=Court Archers
abilities=reach,exalted
text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{G}
type=Creature
subtype=Human Archer
power=1
toughness=3
[/card]
[card]
name=Court Homunculus
auto=aslongas(other artifact|myBattlefield) 1/1
text=Court Homunculus gets +1/+1 as long as you control another artifact.
mana={W}
type=Artifact Creature
subtype=Homunculus
power=1
toughness=1
[/card]
[card]
name=Covert Operative
abilities=unblockable
text=Covert Operative is unblockable.
mana={4}{U}
type=Creature
subtype=Human Wizard
power=3
toughness=2
[/card]
[card]
name=Covetous Dragon
abilities=flying
auto=aslongas(artifact|myBattlefield) 96/95
text=Flying -- When you control no artifacts, sacrifice Covetous Dragon.
mana={4}{R}
type=Creature
subtype=Dragon
power=-90
toughness=-90
# P/T modified to make auto rule possible
[/card]
[card]
name=Crabapple Cohort
auto=aslongas(other creature[green]|myBattlefield) 1/1
text=Crabapple Cohort gets +1/+1 as long as you control another green creature.
mana={4}{G}
type=Creature
subtype=Treefolk Warrior
power=4
toughness=4
[/card]
[card]
name=Crackdown
auto=lord(creature[power>=3;-white]) doesnotuntap
text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Crackling Club
target=creature
auto=1/0
auto={S}:damage:1 target(creature)
text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cradle Guard
abilities=trample
auto=upcost[{1}{G}{G},next upkeep] moveTo(graveyard)
text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{G}{G}
type=Creature
subtype=Treefolk
power=4
toughness=4
[/card]
[card]
name=Crafty Pathmage
auto={T}:unblockable target(creature[power<=2])
text={T}: Target creature with power 2 or less is unblockable this turn.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Crag Puca
auto={UR}:thisforeach(power>=1) -1/1 && thisforeach(toughness>=1) 1/-1
text={(u/r)}: Switch Crag Puca's power and toughness until end of turn.
mana={UR}{UR}{UR}
type=Creature
subtype=Shapeshifter
power=2
toughness=4
[/card]
[card]
name=Cranial Plating
auto=foreach(artifact|mybattlefield) 1/0
auto={B}{B}:attach
auto={1}:equip
text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Crash Landing
target=creature[flying]
auto=-flying
auto=foreach(forest|myBattlefield) damage:1
text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
mana={2}{G}
type=Instant
[/card]
[card]
name=Crash of Rhinos
abilities=trample
text=Trample
mana={6}{G}{G}
type=Creature
subtype=Rhino
power=8
toughness=4
[/card]
[card]
name=Crashing Centaur
auto={G}{S(*|myhand)}:trample
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) shroud >6
text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
mana={4}{G}{G}
type=Creature
subtype=Centaur
power=3
toughness=4
[/card]
[card]
name=Crater Hellion
auto=damage:4 all(other creature)
auto=upcost[{4}{R}{R},next upkeep] moveTo(graveyard)
text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
mana={4}{R}{R}
type=Creature
subtype=Hellion Beast
power=6
toughness=6
[/card]
[card]
name=Craven Giant
abilities=cantblock
text=Craven Giant can't block.
mana={2}{R}
type=Creature
subtype=Giant
power=4
toughness=1
[/card]
[card]
name=Craven Knight
abilities=cantblock
text=Craven Knight can't block.
mana={1}{B}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Craw Giant
abilities=trample
auto=rampage(2/2,1)
text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
mana={3}{G}{G}{G}{G}
type=Creature
subtype=Giant
power=6
toughness=4
[/card]
[card]
name=Craw Wurm
mana={4}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Crawling Filth
abilities=fear
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={5}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Crazed Goblin
abilities=mustattack
text=Crazed Goblin attacks each turn if able.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Crazed Skirge
abilities=flying,haste
text=Flying, haste
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Creakwood Ghoul
auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller
text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life.
mana={4}{B}
type=Creature
subtype=Plant Zombie
power=3
toughness=3
[/card]
[card]
name=Creakwood Liege
auto=lord(creature[black]|myBattlefield) 1/1 other
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black)
text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
mana={1}{BG}{BG}{BG}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Creature Bond
target=creature
auto=@movedto(mytgt|graveyard) from(Battlefield):damage:t targetController
text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Creeping Mold
target=artifact,enchantment,land
auto=destroy
text=Destroy target artifact, enchantment, or land.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Creeping Tar Pit
auto=tap
auto={T}:Add{U}
auto={T}:Add{B}
auto={1}{U}{B}:becomes(Elemental Creature,3/2,unblockable,blue,black) ueot
text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
type=Land
[/card]
[card]
name=Cremate
target=*|graveyard
auto=moveto(exile)
auto=draw:1 controller
text=Exile target card from a graveyard. -- Draw a card.
mana={B}
type=Instant
[/card]
[card]
name=Crenellated Wall
abilities=defender
auto={T}:0/4 target(creature)
text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Crevasse
auto=lord(creature) -mountainwalk
text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Crimson Acolyte
abilities=protection from red
auto={W}:protection from red target(creature)
text=Protection from red -- {W}: Target creature gains protection from red until end of turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Crimson Kobolds
text=Crimson Kobolds is red.
mana={0}
color=red
type=Creature
subtype=Kobold
power=0
toughness=1
[/card]
[card]
name=Crimson Manticore
abilities=flying
auto={R}{T}:damage:1 target(creature[attacking;blocking])
text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
mana={2}{R}{R}
type=Creature
subtype=Manticore
power=2
toughness=2
[/card]
[card]
name=Crippling Fatigue
auto=-2/-2 target(creature)
autograveyard={1}{B}:copy(this) && moveTo(mystack) && life:-3 controller asSorcery
text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Crookshank Kobolds
text=Crookshank Kobolds is red.
mana={0}
color=red
type=Creature
subtype=Kobold
power=0
toughness=1
[/card]
[card]
name=Crosis's Attendant
auto={1}{S}:Add {U}{B}{R}
text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Crosis's Catacombs
auto=aslongas(land[-lair]|myBattlefield) moveTo(ownerhand) notatarget(land[-lair]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(land[-lair]|myhand) from(myBattlefield):lord(crosis's catacombs) {T}:Add{U} && lord(crosis's catacombs) {T}:Add{B} && lord(crosis's catacombs) {T}:Add{R}
text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Crosis's Charm
auto=may moveTo(ownerhand) target(*)
auto=may bury target(creature[-black])
auto=may destroy target(artifact)
text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
mana={U}{B}{R}
type=Instant
[/card]
[card]
name=Crossbow Ambush
auto=lord(creature|myBattlefield) reach
text=Creatures you control gain reach until end of turn. (They can block creatures with flying.)
mana={G}
type=Instant
[/card]
[card]
name=Crossbow Infantry
auto={T}:damage:1 target(creature[attacking;blocking])
text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
mana={1}{W}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=1
[/card]
[card]
name=Crosswinds
auto=lord(creature[flying]) -2/0
text=Creatures with flying get -2/-0.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Crovax, Ascendant Hero
auto=lord(creature[white]) 1/1 other
auto=lord(creature[-white]) -1/-1
auto={0}:moveTo(ownerhand) && life:-2 controller
text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
mana={4}{W}{W}
type=Legendary Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Crowd Favorites
auto={3}{W}:tap target(creature)
auto={3}{W}:0/5
text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn.
mana={6}{W}
type=Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Crowd of Cinders
abilities=fear
auto=foreach(*[black]|myBattlefield) 1/1
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
mana={3}{B}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Crown of Flames
target=creature
auto={R}:1/0
auto={R}:moveTo(ownerhand)
text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crucible of Fire
auto=lord(dragon|myBattlefield) 3/3
text=Dragon creatures you control get +3/+3.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Crumble
target=artifact
auto=bury
auto=life:manacost targetcontroller
text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
mana={G}
type=Instant
[/card]
[card]
name=Crumbling Ashes
auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}])
text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Crumbling Necropolis
auto=tap
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool.
type=Land
[/card]
[card]
name=Crusade
auto=lord(creature[white]) 1/1
text=White creatures get +1/+1.
mana={W}{W}
type=Enchantment
[/card]
[card]
name=Crusading Knight
abilities=protection from black
auto=foreach(swamp|opponentBattlefield) 1/1
text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Crush of Wurms
auto=token(Wurm,creature wurm, 6/6,green)*3
autograveyard={9}{G}{G}{G}:copy(this) && moveTo(mystack) asSorcery
text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={6}{G}{G}{G}
type=Sorcery
[/card]
[card]
name=Cryoclasm
target=plains,island
auto=destroy
auto=Damage:3 targetController
text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Crypt Angel
abilities=flying,protection from white
auto=moveTo(myhand) target(creature[blue;red]|mygraveyard)
text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
mana={4}{B}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Crypt Creeper
auto={S}:moveTo(exile) target(*|graveyard)
text=Sacrifice Crypt Creeper: Exile target card from a graveyard.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Crypt Ripper
abilities=haste
auto={B}:1/1
text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Shade
power=2
toughness=2
[/card]
[card]
name=Crypt Sliver
auto=lord(sliver) {T}:regenerate target(sliver)
text=All Slivers have "{T}: Regenerate target Sliver."
mana={1}{B}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Crypt of Agadeem
auto=tap
auto={T}:Add {B}
auto={2}{T}:foreach(creature[black]|mygraveyard) Add {B}
text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
type=Land
[/card]
[card]
name=Crystal Chimes
auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard)
text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
mana={3}
type=Artifact
[/card]
[card]
name=Crystal Quarry
auto={T}:Add {1}
auto={5}{T}:Add {W}{U}{B}{R}{G}
text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
type=Land
[/card]
[card]
name=Crystal Rod
alias=1103
text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Crystal Vein
auto={T}:Add {1}
auto={T}{S}:Add {2}
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
type=Land
[/card]
[card]
name=Crystalline Sliver
auto=lord(sliver) shroud
text=All Slivers have shroud. (They can't be the targets of spells or abilities.)
mana={W}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Cudgel Troll
auto={G}:regenerate
text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={2}{G}{G}
type=Creature
subtype=Troll
power=4
toughness=3
[/card]
[card]
name=Culling Sun
auto=destroy all(creature[manacost<=3])
text=Destroy each creature with converted mana cost 3 or less.
mana={2}{W}{W}{B}
type=Sorcery
[/card]
[card]
name=Culling the Weak
target=creature|myBattlefield
auto=bury
auto=Add {B}{B}{B}{B}
text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool.
mana={B}
type=Instant
[/card]
[card]
name=Cultbrand Cinder
auto=counter(-1/-1,1) target(creature)
text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
mana={4}{BR}
type=Creature
subtype=Elemental Shaman
power=3
toughness=3
[/card]
[card]
name=Cumber Stone
auto=lord(creature|opponentBattlefield) -1/0
text=Creatures your opponents control get -1/-0.
mana={3}{U}
type=Artifact
[/card]
[card]
name=Cunning Sparkmage
abilities=haste
auto={T}:damage:1 target(creature,player)
text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=0
toughness=1
[/card]
[card]
name=Curiosity
target=creature
auto=@damaged(player) from(mytgt):may draw:1 controller
text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Curse of Chains
target=creature
auto=@each upkeep:tap
text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature.
mana={1}{WU}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Curse of Marit Lage
auto=tap all(island)
auto=lord(island) doesntuntap
text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Cursed Flesh
target=creature
auto=-1/-1
auto=fear
text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cursed Land
target=land
auto=@each targetController upkeep:damage:1 targetController
text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cursed Ronin
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(cursed ronin[blocking]|mybattlefield) 1/1
auto=lord(other cursed ronin[blocking]|mybattlefield) -1/-1
auto={B}:1/1
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Cyclopean Mummy
auto=@movedTo(this|graveyard) from(battlefield):moveto(exile)
text=When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Cylian Elf
mana={1}{G}
type=Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Cylian Sunsinger
auto={R}{G}{W}:lord(cylian sunsinger) 3/3 ueot
text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Cytoplast Root-Kin
auto=counter(1/1,4)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
auto=counter(1/1,1) all(creature[counter{1/1.1}]|myBattlefield)
auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this)
text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
mana={2}{G}{G}
type=Creature
subtype=Elemental Mutant
power=0
toughness=0
[/card]
[card]
name=Cytoplast Shambler
auto=counter(1/1,6)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
auto={G}:trample target(creature[counter{1/1.1}])
text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
mana={6}{G}
type=Creature
subtype=Elemental Mutant
power=0
toughness=0
[/card]
[card]
name=D'Avenant Archer
auto={T}:damage:1 target(creature[attacking;blocking])
text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
mana={2}{W}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=2
[/card]
[card]
name=Daggerback Basilisk
abilities=deathtouch
text=Deathtouch
mana={2}{G}
type=Creature
subtype=Basilisk
power=2
toughness=2
[/card]
[card]
name=Daggerclaw Imp
abilities=flying,cantblock
text=Flying -- Daggerclaw Imp can't block.
mana={2}{B}
type=Creature
subtype=Imp
power=3
toughness=1
[/card]
[card]
name=Daily Regimen
target=creature
auto={1}{W}:counter(1/1,1)
text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dakkon Blackblade
auto=foreach(land|myBattlefield) 1/1
text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
mana={2}{W}{U}{U}{B}
type=Legendary Creature
subtype=Human Warrior
power=*
toughness=*
[/card]
[card]
name=Dakmor Bat
abilities=flying
text=Flying
mana={1}{B}
type=Creature
subtype=Bat
power=1
toughness=1
[/card]
[card]
name=Dakmor Ghoul
auto=life:-2 opponent
auto=life:2 controller
text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Dakmor Lancer
auto=destroy target(creature[-black])
text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
mana={4}{B}{B}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Dakmor Plague
auto=damage:3 all(player,creature)
text=Dakmor Plague deals 3 damage to each creature and each player.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Dakmor Scorpion
mana={1}{B}
type=Creature
subtype=Scorpion
power=2
toughness=1
[/card]
[card]
name=Dakmor Sorceress
auto=foreach(swamp|myBattlefield) 1/0
text=Dakmor Sorceress's power is equal to the number of Swamps you control.
mana={5}{B}
type=Creature
subtype=Human Wizard
power=*
toughness=4
[/card]
[card]
name=Damnation
auto=bury all(creature)
text=Destroy all creatures. They can't be regenerated.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Dance of Shadows
auto=lord(creature|myBattlefield) 1/0
auto=lord(creature|myBattlefield) fear
text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{B}{B}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Dance of the Dead
target=creature|graveyard
auto=moveTo(myBattlefield)
auto=1/1
auto=tap
auto=doesnotuntap
auto={1}{B}:untap limit:1 myUpkeepOnly
text=Enchant creature card in a graveyard -- When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dancing Scimitar
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={4}
type=Artifact Creature
subtype=Spirit
power=1
toughness=5
[/card]
[card]
name=Dandan
abilities=islandhome
text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan.
mana={U}{U}
type=Creature
subtype=Fish
power=4
toughness=1
[/card]
[card]
name=Daraja Griffin
abilities=flying
auto={S}:destroy target(creature[black])
text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Darba
auto=upcost[{G}{G}] moveTo(graveyard)
text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
mana={3}{G}
type=Creature
subtype=Bird Beast
power=5
toughness=4
[/card]
[card]
name=Darigaaz's Attendant
auto={1}{S}:Add {B}{R}{G}
text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Darigaaz's Caldera
auto=aslongas(land[-lair]|myBattlefield) moveTo(ownerhand) notatarget(land[-lair]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(land[-lair]|myhand) from(myBattlefield):lord(darigaaz's caldera) {T}:Add{B} && lord(darigaaz's caldera) {T}:Add{R} && lord(darigaaz's caldera) {T}:Add{G}
text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Darigaaz's Charm
auto=may moveTo(myhand) target(creature|mygraveyard)
auto=may damage:3 target(creature,player)
auto=may 3/3 target(creature)
text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
mana={B}{R}{G}
type=Instant
[/card]
[card]
name=Daring Apprentice
auto={T}{S}:fizzle target(*|stack)
text={T}, Sacrifice Daring Apprentice: Counter target spell.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Daring Leap
target=creature
auto=1/1
auto=first strike
auto=flying
text=Target creature gets +1/+1 and gains flying and first strike until end of turn.
mana={1}{W}{U}
type=Instant
[/card]
[card]
name=Dark Banishing
target=creature[-black]
auto=bury
text=Destroy target nonblack creature. It can't be regenerated.
mana={2}{B}
type=Instant
[/card]
[card]
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:(counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}])
auto=@movedTo(dark depths[-counter{0/0.1.Ice}]|mygraveyard) from(myBattlefield):token(Marit Lage,creature avatar, 20/20,flying,indestructible,black)
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]
[card]
name=Dark Hatchling
abilities=flying
auto=bury target(creature[-black])
text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
mana={4}{B}{B}
type=Creature
subtype=Horror
power=3
toughness=3
[/card]
[card]
name=Dark Heart of the Wood
auto={S(forest|myBattlefield)}:life:3
text=Sacrifice a Forest: You gain 3 life.
mana={B}{G}
type=Enchantment
[/card]
[card]
name=Dark Offering
target=creature[-black]
auto=destroy
auto=life:3 controller
text=Destroy target nonblack creature. You gain 3 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Dark Privilege
target=creature
auto=1/1
auto={S(creature|myBattlefield)}:regenerate
text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dark Ritual
auto=Add{B}{B}{B}
text=Add {B}{B}{B} to your mana pool.
mana={B}
type=Instant
[/card]
[card]
name=Dark Temper
target=creature
auto=aslongas(*[black]|myBattlefield) destroy
auto=damage:2
text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
mana={2}{R}
type=Instant
[/card]
[card]
name=Darkheart Sliver
auto=lord(sliver) {S}:life:3
text=All Slivers have "Sacrifice this permanent: You gain 3 life."
mana={B}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Darkling Stalker
auto={B}:regenerate
auto={B}:1/1
text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade Spirit
power=1
toughness=1
[/card]
[card]
name=Darklit Gargoyle
abilities=flying
auto={B}:2/-1
text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn.
mana={1}{W}
type=Artifact Creature
subtype=Gargoyle
power=1
toughness=2
[/card]
[card]
name=Darkness
auto=preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn.
mana={B}
type=Instant
[/card]
[card]
name=Darksteel Brute
abilities=indestructible
auto={3}:becomes(Beast Artifact Creature,2/2) ueot
text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Darksteel Citadel
abilities=indestructible
auto={T}:add{1}
text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Darksteel Colossus
abilities=trample,indestructible
autograveyard=@movedTo(this|mygraveyard) from(exile,graveyard,hand,library):moveTo(ownerlibrary) && shuffle
text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
mana={11}
type=Artifact Creature
subtype=Golem
power=11
toughness=11
[/card]
[card]
name=Darksteel Forge
auto=lord(artifact|myBattlefield)indestructible
text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
mana={9}
type=Artifact
[/card]
[card]
name=Darksteel Gargoyle
abilities=flying,indestructible
text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
mana={7}
type=Artifact Creature
subtype=Gargoyle
power=3
toughness=3
[/card]
[card]
name=Darksteel Ingot
abilities=indestructible
auto={T}:add{G}
auto={T}:add{W}
auto={T}:add{U}
auto={T}:add{R}
auto={T}:add{B}
text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Darkwatch Elves
abilities=protection from black
autohand={2}:cycling
text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Darkwater Catacombs
auto={1}{T}:Add {U}{B}
text={1}, {T}: Add {U}{B} to your mana pool.
type=Land
[/card]
[card]
name=Darkwater Egg
auto={2}{T}{S}:Add {U}{B} && Draw:1
text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Darting Merfolk
auto={U}:moveto(hand)
text={U}: Return Darting Merfolk to its owner's hand.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Daru Cavalier
abilities=first strike
auto=may moveTo(myhand) target(daru cavalier|mylibrary)
text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Daru Encampment
auto={T}:Add {1}
auto={W}{T}:1/1 target(Soldier)
text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Dauntless Dourbark
auto=foreach(forest|myBattlefield) 1/1
auto=foreach(treefolk|myBattlefield) 1/1
auto=aslongas(treefolk|myBattlefield) trample other
text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk.
mana={3}{G}
type=Creature
subtype=Treefolk Warrior
power=*
toughness=*
[/card]
[card]
name=Dauntless Escort
auto={S}:all(creature|myBattlefield) indestructible
text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
mana={1}{G}{W}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Dauthi Cutthroat
abilities=shadow
auto={1}{B}{T}:destroy target(creature[shadow])
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow.
mana={1}{B}
type=Creature
subtype=Dauthi Minion
power=1
toughness=1
[/card]
[card]
name=Dauthi Embrace
auto={B}{B}:shadow target(creature)
text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Dauthi Ghoul
abilities=shadow
auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul.
mana={1}{B}
type=Creature
subtype=Dauthi Zombie
power=1
toughness=1
[/card]
[card]
name=Dauthi Horror
abilities=shadow
auto=cantbeblockedby(creature[white])
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures.
mana={1}{B}
type=Creature
subtype=Dauthi Horror
power=2
toughness=1
[/card]
[card]
name=Dauthi Jackal
abilities=shadow
auto={B}{B}{S}:destroy target(creature[blocking])
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
mana={2}{B}
type=Creature
subtype=Dauthi Hound
power=2
toughness=1
[/card]
[card]
name=Dauthi Marauder
abilities=shadow
text=Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Creature
subtype=Dauthi Minion
power=3
toughness=1
[/card]
[card]
name=Dauthi Mercenary
abilities=shadow
auto={1}{B}:1/0
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
mana={2}{B}
type=Creature
subtype=Dauthi Knight Mercenary
power=2
toughness=1
[/card]
[card]
name=Dauthi Slayer
abilities=shadow,mustattack
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able.
mana={B}{B}
type=Creature
subtype=Dauthi Soldier
power=2
toughness=2
[/card]
[card]
name=Dauthi Trapper
auto={T}:shadow target(creature)
text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Creature
subtype=Dauthi Minion
power=1
toughness=1
[/card]
[card]
name=Dauthi Warlord
abilities=shadow
auto=foreach(creature[shadow]|battlefield) 1/0
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
mana={1}{B}
type=Creature
subtype=Dauthi Soldier
power=*
toughness=1
[/card]
[card]
name=Dawnglow Invoker
abilities=flying
auto={8}:tap all(creature|opponentBattlefield)
text=Flying -- {8}: Tap all creatures target player controls.
mana={2}{W}
type=Creature
subtype=Kor Wizard
power=2
toughness=1
[/card]
[card]
name=Dawnray Archer
abilities=exalted
auto={W}{T}:damage:1 target(creature[attacking;blocking])
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
mana={2}{U}
type=Creature
subtype=Human Archer
power=1
toughness=1
[/card]
[card]
name=Dawnstrider
auto={G}{T}{S(*|myhand)}:preventAllCombatDamage ueot
text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
mana={1}{G}
type=Creature
subtype=Dryad Spellshaper
power=1
toughness=1
[/card]
[card]
name=Day of Destiny
auto=lord(creature[legendary]|myBattlefield) 2/2
text=Legendary creatures you control get +2/+2.
mana={3}{W}
type=Legendary Enchantment
[/card]
[card]
name=Day of Judgment
auto=destroy all(creature)
text=Destroy all creatures.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Deadapult
auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player)
text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Deadfall
auto=lord(creature) -forestwalk
text=Creatures with forestwalk can be blocked as though they didn't have forestwalk.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Deadly Grub
auto=counter(0/0,3,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=lord(deadly grub[-counter{0/0.1.Time}]|myBattlefield) -99/-99 
auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}<1) all(trigger) token(Insect,creature token insect,6/1,shroud green)
text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
mana={2}{B}
type=Creature
subtype=Insect
power=3
toughness=1
[/card]
[card]
name=Deadly Insect
abilities=shroud
text=Shroud (This permanent can't be the target of spells or abilities.)
mana={4}{G}
type=Creature
subtype=Insect
power=6
toughness=1
[/card]
[card]
name=Deadly Recluse
abilities=deathtouch,reach
text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={1}{G}
type=Creature
subtype=Spider
power=1
toughness=2
[/card]
[card]
name=Deadshot Minotaur
auto=damage:3 target(creature[flying])
autohand={RG}:cycling
text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
mana={3}{R}{G}
type=Creature
subtype=Minotaur
power=3
toughness=4
[/card]
[card]
name=Deadwood Treefolk
auto=counter(0/0,3,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=moveTo(myhand) target(other creature|myGraveyard)
auto=@movedTo(this|exile,graveyard,hand.library) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard)
auto=lord(deadwood treefolk[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
mana={5}{G}
type=Creature
subtype=Treefolk
power=3
toughness=6
[/card]
[card]
name=Deathless Angel
abilities=flying
auto={W}{W}:indestructible target(creature)
text=Flying -- {W}{W}: Target creature is indestructible this turn. 
mana={4}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=7
[/card]
[card]
name=Death Baron
auto=lord(skeleton|myBattlefield) 1/1
auto=lord(skeleton|myBattlefield) deathtouch
auto=lord(zombie|myBattlefield) 1/1 other
auto=lord(zombie|myBattlefield) deathtouch other
text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
mana={1}{B}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Death Cultist
auto={S}:life:-1 target(player) && life:1 controller
text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life.
mana={B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Death Grasp
target=creature,player
auto=damage:X
auto=life:X controller
text=Death Grasp deals X damage to target creature or player. You gain X life.
mana={X}{W}{B}
type=Sorcery
[/card]
[card]
name=Death Mutation
target=creature[-black]
auto=bury
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
mana={6}{B}{G}
type=Sorcery
[/card]
[card]
name=Death Pit Offering
auto=moveTo(mygraveyard) all(creature|mybattlefield)
auto=lord(creature|mybattlefield) 2/2
text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Death Pits of Rath
auto=@damaged(creature):all(trigger[to]) bury
text=Whenever a creature is dealt damage, destroy it. It can't be regenerated.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Death Pulse
target=creature
auto=-4/-4
autohand={1}{B}{B}:cycling
autohand={1}{B}{B}:-1/-1 target(creature) && cycling
text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Death Speakers
abilities=protection from black
text=Protection from black
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Death Stroke
target=creature[tapped]
auto=destroy
text=Destroy target tapped creature.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Death Ward
target=creature
auto=regenerate
text=Regenerate target creature.
mana={W}
type=Instant
[/card]
[card]
name=Death's-Head Buzzard
abilities=flying
auto=@movedto(this|graveyard) from(battlefield):-1/-1 all(creature|Battlefield) ueot
text=Flying -- When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Deathbringer Liege
auto=lord(creature[black]|myBattlefield) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto=@movedto(*[black]|mystack):may destroy target(creature[tapped])
auto=@movedto(*[white]|mystack):may tap target(creature)
text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped.
mana={2}{WB}{WB}{WB}
type=Creature
subtype=Horror
power=3
toughness=4
[/card]
[card]
name=Deathbringer Thoctar
text=Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
mana={4}{B}{R}
type=Creature
subtype=Zombie Beast
auto=@moveTo(other creature|graveyard) from(battlefield):counter(1/1,1)
auto={C(1/1,-1)}:damage:1 target(creature,player)
power=3
toughness=3
[/card]
[card]
name=Deathcurse Ogre
auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller
text=When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.
mana={5}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Deathgreeter
auto=@movedTo(graveyard) from(other creature|battlefield):may life:1
text=Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
mana={B}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Deathgrip
auto={B}{B}:fizzle target(*[green]|stack)
text={B}{B}: Counter target green spell.
mana={B}{B}
type=Enchantment
[/card]
[card]
name=Deathlace
alias=1152
text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
mana={B}
type=Instant
[/card]
[card]
name=Deathmark
target=creature[green;white]
auto=destroy
text=Destroy target green or white creature.
mana={B}
type=Sorcery
[/card]
[card]
name=Deathmark Prelate
auto={2}{B}{T}{S(zombie|myBattlefield)}:destroy target(creature[-zombie]) asSorcery
text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
mana={3}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Deathmask Nezumi
auto=aslongas(*|myHand) 2/1 >6
auto=aslongas(*|myHand) fear >6
text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Rat Shaman
power=2
toughness=2
[/card]
[card]
name=Deathspore Thallid
text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={S(saproling|myBattlefield)}:-1/-1 target(creature)
power=1
toughness=1
[/card]
[card]
name=Debtors' Knell
auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard)
text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control.
mana={4}{WB}{WB}{WB}
type=Enchantment
[/card]
[card]
name=Deconstruct
target=artifact
auto=destroy
auto=Add:{G}{G}{G}
text=Destroy target artifact. Add {G}{G}{G} to your mana pool.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Decree of Annihilation
auto=moveTo(exile) all(artifact,creature,land|battlefield)
auto=moveTo(exile) all(*|mygraveyard)
auto=moveTo(exile) all(*|opponentgraveyard)
auto=moveTo(exile) all(*|myhand)
auto=moveTo(exile) all(*|opponenthand)
autohand={5}{R}{R}:destroy all(land) && cycling
text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands.
mana={8}{R}{R}
type=Sorcery
[/card]
[card]
name=Decree of Savagery
auto=lord(creature|myBattlefield) counter(1/1,4)
autohand={4}{G}{G}:cycling
autohand={4}{G}{G}:counter(1/1,4) target(creature) && cycling
text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
mana={7}{G}{G}
type=Instant
[/card]
[card]
name=Dedicated Martyr
auto={W}{S}:life:3
text={W}, Sacrifice Dedicated Martyr: You gain 3 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Deep Analysis
auto=draw:2 target(player)
autograveyard={1}{U}:copy(this) moveTo(mystack) && life:-3 controller asSorcery
text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Deep Reconnaissance
auto=moveTo(myBattlefield) target(land[basic]|mylibrary) && tap
autograveyard={4}{G}:copy(this) && moveTo(mystack) asSorcery
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Deep-Sea Serpent
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Deep-Sea Serpent can't attack unless defending player controls an Island.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Deep-Slumber Titan
abilities=doesnotuntap
auto=tap
auto=@damaged(this):untap
text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it.
mana={2}{R}{R}
type=Creature
subtype=Giant Warrior
power=7
toughness=7
[/card]
[card]
name=Deepcavern Imp
abilities=flying,haste
auto=upcost[{S(*|myhand)},next upkeep] moveTo(graveyard)
text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{B}
type=Creature
subtype=Imp Rebel
power=2
toughness=2
[/card]
[card]
name=Deepchannel Mentor
auto=lord(creature[blue]|myBattlefield) unblockable
text=Blue creatures you control are unblockable.
mana={5}{U}
type=Creature
subtype=Merfolk Rogue
power=2
toughness=2
[/card]
[card]
name=Deeptread Merrow
auto={U}:islandwalk
text={U}: Deeptread Merrow gains islandwalk until end of turn.
mana={1}{U}
type=Creature
subtype=Merfolk Rogue
power=2
toughness=1
[/card]
[card]
name=Deepwood Drummer
auto={G}{T}{S(*|myhand)}:2/2 target(creature)
text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Deepwood Ghoul
auto={0}:regenerate && life:-2 controller
text=Pay 2 life: Regenerate Deepwood Ghoul.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Deepwood Wolverine
auto=rampage(2/0,0)
auto=rampage(-2/0,1)
text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
mana={G}
type=Creature
subtype=Wolverine
power=1
toughness=1
[/card]
[card]
name=Defender of Chaos
abilities=flash,protection from white
text=Flash -- Protection from white
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Defender of Law
abilities=flash,protection from red
text=Flash -- Protection from red
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Defiant Elf
abilities=trample
text=Trample
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Defiant Falcon
abilities=flying
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{W}
type=Creature
subtype=Rebel Bird
power=1
toughness=1
[/card]
[card]
name=Deft Duelist
abilities=first strike,shroud
text=First strike -- Shroud (This creature can't be the target of spells or abilities.)
mana={W}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Defy Gravity
auto=flying target(creature)
autograveyard={U}:copy(this) && moveTo(mystack)
text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={U}
type=Instant
[/card]
[card]
name=Dega Disciple
auto={B}{T}:-2/-0 target(creature)
auto={R}{T}:2/0 target(creature)
text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn.
mana={W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Dehydration
target=creature
auto=doesnotuntap
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Deity of Scars
abilities=trample
auto=counter(-1/-1,2)
auto={BG}{C(-1/-1,-1)}:regenerate
text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
mana={BG}{BG}{BG}{BG}{BG}
type=Creature
subtype=Spirit Avatar
power=7
toughness=7
[/card]
[card]
name=Deja Vu
target=sorcery|myGraveyard
auto=moveTo(myHand)
text=Return target sorcery card from your graveyard to your hand.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Deluge
auto=tap all(creature[-flying])
text=Tap all creatures without flying.
mana={2}{U}
type=Instant
[/card]
[card]
name=Delusions of Mediocrity
auto=life:10
auto=@movedTo(this|graveyard,library,hand,exile) from(battlefield):life:-10 controller
text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Dematerialize
auto=moveTo(ownerhand) target(*)
autograveyard={5}{U}{U}:copy(this) && moveTo(mystack) asSorcery
text=Return target permanent to its owner's hand. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Demolish
target=artifact,land
auto=destroy
text=Destroy target artifact or land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Demon's Horn
auto=@movedTo(*[black]|stack):may life:1 controller
text=Whenever a player casts a black spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Demon's Jester
abilities=flying
auto=aslongas(*|myhand)-2/-1
text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.
mana={3}{B}
type=Creature
subtype=Imp
power=4
toughness=3
# P/T modified to make auto rule possible
[/card]
[card]
name=Demonic Appetite
target=creature|myBattlefield)
auto=3/3
auto=@each my upkeep:moveTo(mygraveyard) target(creature|myBattlefield)
text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Demonic Torment
target=creature
auto=cantattack
auto=preventAllCombatDamage from(mytgt)
text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Demonic Tutor
target=*|myLibrary
auto=moveTo(hand)
text=Search your library for a card and put that card into your hand. Then shuffle your library.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Demystify
target=enchantment
auto=destroy
text=Destroy target enchantment.
mana={W}
type=Instant
[/card]
[card]
name=Denizen of the Deep
auto=moveto(ownerHand) all(other creature|myBattlefield)
text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
mana={6}{U}{U}
type=Creature
subtype=Serpent
power=11
toughness=11
[/card]
[card]
name=Dense Canopy
auto=lord(creature[flying]) cloud
text=Creatures with flying can block only creatures with flying.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Deranged Hermit
auto=token(Squirrel,creature token squirrel,1/1,green)*4
auto=lord(squirrel) 1/1
auto=upcost[{3}{G}{G},next upkeep] moveTo(graveyard)
text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1.
mana={3}{G}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Descendant of Masumaro
auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1)
text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
mana={2}{G}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Desecration Elemental
abilities=fear
auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature.
mana={3}{B}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Desert
auto={T}:Add {1}
auto={T}:Damage:1 target(creature[attacking])
text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
type=Land
subtype=Desert
[/card]
[card]
name=Desert Drake
abilities=flying
text=Flying
mana={3}{R}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Desert Nomads
auto=aslongas(desert|opponentBattlefield) unblockable
auto=protection from(desert)
text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts.
mana={2}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Desert Sandstorm
auto=damage:1 all(creature)
text=Desert Sandstorm deals 1 damage to each creature.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Desert Twister
target=*
auto=destroy
text=Destroy target permanent.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Deserted Temple
auto={T}:Add {1}
auto={1}{T}:Untap target(land)
text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land.
type=Land
[/card]
[card]
name=Desolation Angel
abilities=flying
kicker={W}{W}
auto=kicker destroy all(land|opponentBattlefield)
auto=destroy all(land|myBattlefield)
text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
mana={3}{B}{B}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]
[card]
name=Desolation Giant
kicker={W}{W}
auto=kicker destroy all(creature|opponentBattlefield)
auto=destroy all(other creature|myBattlefield)
text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
mana={2}{R}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Desperate Charge
auto=lord(creature|myBattlefield) 2/0
text=Creatures you control get +2/+0 until end of turn.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Despoil
target=land
auto=destroy
auto=life:-2 targetcontroller
text=Destroy target land. Its controller loses 2 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Despondency
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=-2/0
text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Despotic Scepter
auto={T}:bury target(*|myBattlefield)
text={T}: Destroy target permanent you own. It can't be regenerated.
mana={1}
type=Artifact
[/card]
[card]
name=Devastate
target=land
auto=destroy
auto=damage:1 all(creature,player)
text=Destroy target land. Devastate deals 1 damage to each creature and each player.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Devastation
auto=destroy all(creature,land)
text=Destroy all creatures and lands.
mana={5}{R}{R}
type=Sorcery
[/card]
[card]
name=Devoted Druid
auto={T}:Add {G}
auto={C(-1/-1,1)}:untap
text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=0
toughness=2
[/card]
[card]
name=Devoted Hero
mana={W}
type=Creature
subtype=Elf Soldier
power=1
toughness=2
[/card]
[card]
name=Devoted Retainer
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(devoted retainer[blocking]|mybattlefield) 1/1
auto=lord(other devoted retainer[blocking]|mybattlefield) -1/-1
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={W}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Devour in Shadow
target=creature
auto=destroy
auto=damage:t controller
text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
mana={B}{B}
type=Instant
[/card]
[card]
name=Devouring Deep
abilities=islandwalk
text=Islandwalk
mana={2}{U}
type=Creature
subtype=Fish
power=1
toughness=2
[/card]
[card]
name=Devouring Strossus
abilities=flying,trample
auto=@each my upkeep:moveTo(mygraveyard) notatarget(creature|myBattlefield)
auto={S(creature|myBattlefield)}:regenerate
text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus.
mana={5}{B}{B}{B}
type=Creature
subtype=Horror
power=9
toughness=9
[/card]
[card]
name=Devout Lightcaster
abilities=protection from black
auto=moveTo(exile) target(*[black])
text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent.
mana={W}{W}{W}
type=Creature
subtype=Kor Cleric
power=2
toughness=2
[/card]
[card]
name=Devout Monk
auto=life:1 controller
text=When Devout Monk enters the battlefield, you gain 1 life.
mana={W}
type=Creature
subtype=Human Monk Cleric
power=1
toughness=1
[/card]
[card]
name=Devout Witness
auto={W}{T}{S(*|myhand)}:destroy target(artifact,enchantment)
text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Diabolic Machine
auto={3}:regenerate
text={3}: Regenerate Diabolic Machine.
mana={7}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Diabolic Tutor
target=*|mylibrary
auto=moveTo(myHand)
text=Search your library for a card and put that card into your hand. Then shuffle your library.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Diamond Kaleidoscope
auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact)
auto={S(prism|myBattlefield)}:Add {W}
auto={S(prism|myBattlefield)}:Add {U}
auto={S(prism|myBattlefield)}:Add {B}
auto={S(prism|myBattlefield)}:Add {R}
auto={S(prism|myBattlefield)}:Add {G}
text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Didgeridoo
auto={3}:moveTo(myBattlefield) target(minotaur|myhand)
text={3}: You may put a Minotaur permanent card from your hand onto the battlefield.
mana={1}
type=Artifact
[/card]
[card]
name=Diligent Farmhand
auto={1}{G}{S}:moveTo(myBattlefield) target(land[basic]|myLibrary) && tap
text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Dimir Aqueduct
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {U}{B}
text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool.
type=Land
[/card]
[card]
name=Dimir House Guard
abilities=fear
autohand={1}{B}{B}{S}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={3}{B}
type=Creature
subtype=Skeleton
power=2
toughness=3
[/card]
[card]
name=Dimir Infiltrator
abilities=unblockable
autohand={1}{U}{B}{S}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery
text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={U}{B}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Dimir Signet
auto={1}{T}:Add {U}{B}
text={1}, {T}: Add {U}{B} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Dingus Egg
auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent
auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller
text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
mana={4}
type=Artifact
[/card]
[card]
name=Dingus Staff
auto=@movedTo(mygraveyard) from(creature|myBattlefield):life:-2 controller
auto=@movedTo(opponentgraveyard) from(creature|opponentBattlefield):life:-2 opponent
text=Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller.
mana={4}
type=Artifact
[/card]
[card]
name=Diplomatic Immunity
abilities=shroud
target=creature
auto=shroud
text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dirge of Dread
auto=lord(creature) fear
autohand={1}{B}:cycling
autohand={1}{B}:fear target(creature) && cycling
text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Dirtcowl Wurm
auto=@movedTo(land|opponentbattlefield):counter(1/1,1)
text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
mana={4}{G}
type=Creature
subtype=Wurm
power=3
toughness=4
[/card]
[card]
name=Dirtwater Wraith
abilities=swampwalk
auto={B}:1/0
text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn.
mana={3}{B}
type=Creature
subtype=Wraith
power=1
toughness=3
[/card]
[card]
name=Dirty Wererat
auto={B}{S(*|myhand)}:regenerate
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) cantblock >6
text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
mana={3}{B}
type=Creature
subtype=Human Rat Minion
power=2
toughness=3
[/card]
[card]
name=Disappear
target=creature
auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand)
###Tested and working!!! Don't ask me why! :)
text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Disciple of Grace
auto=protection from black
autohand={2}:cycling
text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Disciple of Law
auto=protection from red
autohand={2}:cycling
text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Disciple of Malice
auto=protection from white
autohand={2}:cycling
text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Disciple of Tevesh Szat
auto={T}:-1/-1 target(creature)
auto={4}{B}{B}{T}{S}:-6/-6 target(creature)
text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Human Cleric
power=3
toughness=1
[/card]
[card]
name=Disciple of the Vault
auto=@movedTo(graveyard) from(artifact|battlefield):may life:-1 opponent
text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
mana={B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Disease Carriers
auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature)
text=When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Rat
power=2
toughness=2
[/card]
[card]
name=Disempower
target=artifact,enchantment
auto=moveTo(ownerLibrary)
text=Put target artifact or enchantment on top of its owner's library.
mana={1}{W}
type=Instant
[/card]
[card]
name=Disenchant
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment.
mana={1}{W}
type=Instant
[/card]
[card]
name=Disentomb
target=creature|myGraveyard
auto=moveTo(myHand)
text=Return target creature card from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=Disfigure
target=creature
auto=-2/-2
text=Target creature gets -2/-2 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Dismantling Blow
target=artifact,enchantment
kicker={2}{U}
auto=destroy
auto=kicker draw:2 controller
text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards.
mana={2}{W}
type=Instant
[/card]
[card]
name=Dismiss
target=*|stack
auto=fizzle
auto=draw:1 controller
text=Counter target spell. -- Draw a card.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Disorder
auto=damage:2 all(creature[white])
auto=aslongas(creature[white]|myBattlefield) damage:2 controller
auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent
text=Disorder deals 2 damage to each white creature and each player who controls a white creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Disorient
target=creature
auto=-7/-0
text=Target creature gets -7/-0 until end of turn.
mana={3}{U}
type=Instant
[/card]
[card]
name=Dispel
target=instant|stack
auto=fizzle
text=Counter target instant spell.
mana={U}
type=Instant
[/card]
[card]
name=Dispeller's Capsule
auto={2}{W}{T}{S}:destroy target(artifact,enchantment)
text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
mana={W}
type=Artifact
[/card]
[card]
name=Disperse
target=creature,artifact,enchantment
auto=moveTo(ownerHand)
text=Return target nonland permanent to its owner's hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=Dispersing Orb
auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*)
text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Dive Bomber
abilities=flying
auto={T}{S}:damage:2 target(creature[attacking;blocking])
text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Divebomber Griffin
abilities=flying
auto={T}{S}:Damage:3 target(creature[attacking;blocking])
text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
mana={3}{W}{W}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Divergent Growth
auto=lord(land|myBattlefield) {T}:add {G}
auto=lord(land|myBattlefield) {T}:add {W}
auto=lord(land|myBattlefield) {T}:add {B}
auto=lord(land|myBattlefield) {T}:add {U}
auto=lord(land|myBattlefield) {T}:add {R}
text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
mana={G}
type=Instant
[/card]
[card]
name=Divination
auto=draw:2
text=Draw two cards.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Divine Offering
target=artifact
auto=destroy
auto=life:manacost controller
text=Destroy target artifact. You gain life equal to its converted mana cost.
mana={1}{W}
type=Instant
[/card]
[card]
name=Divine Retribution
target=creature[attacking]
auto=foreach(creature[attacking]) damage:1
text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
mana={1}{W}
type=Instant
[/card]
[card]
name=Divine Sacrament
auto=lord(creature[white]) 1/1
auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6
text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Divine Transformation
target=creature
auto=3/3
text=Enchant creature -- Enchanted creature gets +3/+3.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Divine Verdict
target=creature[attacking;blocking]
auto=destroy
text=Destroy target attacking or blocking creature.
mana={3}{W}
type=Instant
[/card]
[card]
name=Diving Griffin
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Dizzy Spell
target=creature
auto=-3/0
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=1]|mylibrary) asSorcery
text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={U}
type=Instant
[/card]
[card]
name=Dizzying Gaze
target=creature|mybattlefield
auto={R}:damage:1 target(creature[flying])
text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Djinn of the Lamp
abilities=flying
text=Flying
mana={5}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Dogpile
target=creature,player
auto=foreach(creature[attacking]|myBattlefield) damage:1
text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
mana={3}{R}
type=Instant
[/card]
[card]
name=Dominaria's Judgment
auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white
auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue
auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black
auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red
auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green
text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
mana={2}{W}
type=Instant
[/card]
[card]
name=Domineer
target=creature[artifact]
alias=1194
text=Enchant artifact creature -- You control enchanted artifact creature.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Donate
target=*|myBattlefield
auto=moveTo(opponentBattlefield)
text=Target player gains control of target permanent you control.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Doom Blade
target=creature[-black]
auto=destroy
text=Destroy target nonblack creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Doomed Necromancer
auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard)
text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
mana={2}{B}
type=Creature
subtype=Human Cleric Mercenary
power=2
toughness=2
[/card]
[card]
name=Dormant Sliver
auto=lord(sliver) defender
auto=@movedTo(sliver|myBattlefield):draw:1 controller
auto=@movedTo(sliver|opponentBattlefield):draw:1 opponent
text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card."
mana={2}{G}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Dormant Volcano
auto=tap
auto=aslongas(mountain[-tapped]|myBattlefield) moveTo(ownerhand) notatarget(mountain[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(mountain[-tapped]|myhand) from(myBattlefield):lord(dormant volcano) {T}:Add{1}{R}
text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool.
type=Land
[/card]
[card]
name=Dosan's Oldest Chant
auto=life:6 controller
auto=draw:1 controller
text=You gain 6 life. -- Draw a card.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Double Cleave
target=creature
auto=double strike
text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
mana={1}{RW}
type=Instant
[/card]
[card]
name=Doubtless One
abilities=lifelink
auto=foreach(cleric) 1/1
text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life.
mana={3}{W}
type=Creature
subtype=Cleric Avatar
power=*
toughness=*
[/card]
[card]
name=Douse
auto={1}{U}:fizzle target(*[red]|stack)
text={1}{U}: Counter target red spell.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Douse in Gloom
target=creature
auto=Damage:2
auto=life:2 controller
text=Douse in Gloom deals 2 damage to target creature and you gain 2 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Downdraft
auto={G}:-flying target(creature)
auto={S}:Damage:2 all(creature[flying])
text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Dowsing Shaman
auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard)
text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
mana={4}{G}
type=Creature
subtype=Centaur Shaman
power=3
toughness=4
[/card]
[card]
name=Draconian Cylix
auto={2}{T}:regenerate target(creature) && discard:1
text={2}, {T}, Discard a card at random: Regenerate target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Drag Down
target=creature
auto=aslongas(forest|myBattlefield) -1/-1
auto=aslongas(island|myBattlefield) -1/-1
auto=aslongas(plains|myBattlefield) -1/-1
auto=aslongas(mountain|myBattlefield) -1/-1
auto=aslongas(swamp|myBattlefield) -1/-1
text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
mana={2}{B}
type=Instant
[/card]
[card]
name=Dragon Blood
auto={3}{T}:counter(1/1,1) target(creature)
text={3}, {T}: Put a +1/+1 counter on target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Dragon Engine
auto={2}:1/0
text={2}: Dragon Engine gets +1/+0 until end of turn.
mana={3}
type=Artifact Creature
subtype=Construct
power=1
toughness=3
[/card]
[card]
name=Dragon Fodder
auto=token(Goblin,creature goblin, 1/1,red)*2
text=Put two 1/1 red Goblin creature tokens onto the battlefield.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Dragon Mage
abilities=flying
auto=@damaged(player) from(this):moveto(graveyard) all(*|myhand) && draw:7 controller && moveto(graveyard) all(*|opponenthand) && draw:7 opponent
text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
mana={5}{R}{R}
type=Creature
subtype=Dragon Wizard
power=5
toughness=5
[/card]
[card]
name=Dragon Roost
auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red)
text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
mana={4}{R}{R}
type=Enchantment
[/card]
[card]
name=Dragon Tyrant
abilities=flying,trample,double strike
auto=upcost[{R}{R}{R}{R}] moveTo(mygraveyard)
auto={R}:1/0
text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn.
mana={8}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Dragon Whelp
abilities=flying
alias=1284
text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=2
toughness=3
[/card]
[card]
name=Dragon's Claw
auto=@movedTo(*[red]|stack):may life:1 controller
text=Whenever a player casts a red spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Dragonmaster Outcast
auto=@each my upkeep:aslongas(land|myBattlefield) token(Dragon,creature dragon, 5/5,flying red) >5
auto=
text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Dragonskull Summit
auto=tap
auto=aslongas(mountain,swamp|myBattelfield) untap
auto={T}:Add {B}
auto={T}:Add {R}
text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Dragonsoul Knight
abilities=first strike
auto={W}{U}{B}{R}{G}:5/3 && becomes(Dragon Creature,p/t,flying,trample) ueot
text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Dragonstalker
abilities=flying
auto=protection from(dragon)
text=Flying, protection from Dragons
mana={4}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=3
[/card]
[card]
name=Drain Life
grade=Borderline (can use non black mana)
target=creature,player
alias=1156
text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
mana={X}{1}{B}
type=Sorcery
[/card]
[card]
name=Drain the Well
target=land
auto=destroy
auto=life:2 controller
text=Destroy target land. You gain 2 life.
mana={2}{BG}{BG}
type=Sorcery
[/card]
[card]
name=Drake Familiar
abilities=flying
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(ownerhand) notatarget(enchantment|battlefield)
text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
mana={1}{U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Drake Hatchling
abilities=flying
auto={U}:1/0 limit:1
text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={2}{U}
type=Creature
subtype=Drake
power=1
toughness=3
[/card]
[card]
name=Drake-Skull Cameo
auto={T}:Add {U}
auto={T}:Add {B}
text={T}: Add {U} or {B} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Dramatic Entrance
target=creature[green]|myhand
auto=moveto(myBattlefield)
text=You may put a green creature card from your hand onto the battlefield.
mana={3}{G}{G}
type=Instant
[/card]
[card]
name=Drastic Revelation
auto=moveTo(mygraveyard) all(*|myhand)
auto=draw:7
auto=discard:3
text=Discard your hand. Draw seven cards, then discard three cards at random.
mana={2}{U}{B}{R}
type=Sorcery
[/card]
[card]
name=Dread Charge
auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black])
text=Until end of turn, black creatures you control can be blocked only by black creatures.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Dread Drone
auto=Token(-193507)*2
text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{B}
type=Creature
subtype=Eldrazi Drone
power=4
toughness=1
[/card]
[card]
name=Dread Reaper
abilities=flying
auto=life:-5
text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life.
mana={3}{B}{B}{B}
type=Creature
subtype=Horror
power=6
toughness=5
[/card]
[card]
name=Dread Slag
abilities=trample
auto=foreach(*|myhand) -4/-4
text=Trample -- Dread Slag gets -4/-4 for each card in your hand.
mana={3}{B}{R}
type=Creature
subtype=Horror
power=9
toughness=9
[/card]
[card]
name=Dread Statuary
auto={T}:Add{1}
auto={4}:becomes(Golem Artifact Creature,4/2) ueot
text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
type=Land
[/card]
[card]
name=Dread Warlock
auto=cantbeblockedby(creature[-black])
text=Dread Warlock can't be blocked except by black creatures.
mana={1}{B}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Dread of Night
auto=lord(creature[white]) -1/-1
text=White creatures get -1/-1.
mana={B}
type=Enchantment
[/card]
[card]
name=Dreadwing
auto={1}{U}{R}:3/0 && flying
text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Dream Fracture
target=*|stack
auto=fizzle
auto=draw:1 controller
auto=draw:1 targetController
text=Counter target spell. Its controller draws a card. -- Draw a card.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Dream Leash
target=*[tapped]
alias=1194
text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dream Stalker
auto=moveTo(ownerhand) target(*|mybattlefield)
text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
mana={1}{U}
type=Creature
subtype=Illusion
power=1
toughness=5
[/card]
[card]
name=Dreamborn Muse
auto=@each my upkeep:foreach(*|myhand) deplete:1 controller
auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent
text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Dreamcatcher
auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller
text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Dreamstone Hedron
auto={T}:Add{3}
auto={3}{T}{S}:draw:3
text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards.
mana={6}
type=Artifact
[/card]
[card]
name=Dredge
target=creature,land|mybattlefield
auto=bury
auto=draw:1 controller
text=Sacrifice a creature or land. -- Draw a card.
mana={B}
type=Instant
[/card]
[card]
name=Dreg Reaver
mana={4}{B}
type=Creature
subtype=Zombie Beast
power=4
toughness=3
[/card]
[card]
name=Drift of Phantasms
abilities=defender,flying
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=3]|mylibrary) asSorcery
text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={2}{U}
type=Creature
subtype=Spirit
power=0
toughness=5
[/card]
[card]
name=Drift of the Dead
abilities=defender
auto=foreach(land[snow]|myBattlefield) 1/1
text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
mana={3}{B}
type=Creature
subtype=Wall
power=*
toughness=*
[/card]
[card]
name=Drifter il-Dal
abilities=shadow
auto=upcost[{U}] moveTo(graveyard)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
mana={U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Drifting Djinn
abilities=flying
auto=upcost[{1}{U}] moveTo(graveyard)
autohand={2}:cycling
text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=5
[/card]
[card]
name=Drifting Meadow
auto=tap
auto={T}:Add {W}
autohand={2}:cycling
text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Drill-Skimmer
abilities=flying
auto=aslongas(other creature[artifact]|myBattlefield)shroud
text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
mana={4}
type=Artifact Creature
subtype=Thopter
power=2
toughness=1
[/card]
[card]
name=Dromad Purebred
auto=@damaged(this):life:1 controller
text=Whenever Dromad Purebred is dealt damage, you gain 1 life.
mana={4}{W}
type=Creature
subtype=Camel Beast
power=1
toughness=5
[/card]
[card]
name=Dromar's Attendant
auto={1}{S}:Add {W}{U}{B}
text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Dromar's Cavern
auto=aslongas(land[-lair]|myBattlefield) moveTo(ownerhand) notatarget(land[-lair]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(land[-lair]|myhand) from(myBattlefield):lord(dromar's cavern) {T}:Add{W} && lord(dromar's cavern) {T}:Add{U} && lord(dromar's cavern) {T}:Add{B}
text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Dromar's Charm
auto=may life:5 controller
auto=may fizzle target(*|stack)
auto=may -2/-2 target(creature)
text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
mana={W}{U}{B}
type=Instant
[/card]
[card]
name=Dromosaur
auto=rampage(2/-2,0)
auto=rampage(-2/2,1)
auto=lord(dromosaur[blocking]|mybattlefield) 2/-2
auto=lord(other dromosaur[blocking]|mybattlefield) -2/2
text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
mana={2}{R}
type=Creature
subtype=Lizard
power=2
toughness=3
[/card]
[card]
name=Drooling Ogre
auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield)
text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
mana={1}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Dross Crocodile
mana={3}{B}
type=Creature
subtype=Zombie Crocodile
power=5
toughness=1
[/card]
[card]
name=Dross Harvester
abilities=protection from white
auto=@movedTo(graveyard) from(creature|battlefield):life:2
auto=@each my end:life:-4 controller
text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature is put into a graveyard from the battlefield, you gain 2 life.
mana={1}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Dross Prowler
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Dross Scorpion
auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact)
text=Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact.
mana={4}
type=Artifact Creature
subtype=Scorpion
power=3
toughness=1
[/card]
[card]
name=Drove of Elves
abilities=opponentshroud
auto=foreach(*[green]|myBattlefield) 1/1
text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control.
mana={3}{G}
type=Creature
subtype=Elf
power=*
toughness=*
[/card]
[card]
name=Drowned
auto={B}:regenerate
text={B}: Regenerate Drowned.
mana={1}{U}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Drowned Catacomb
auto=tap
auto=aslongas(island,swamp|myBattelfield) untap
auto={T}:Add {U}
auto={T}:Add {B}
text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Drudge Reavers
abilities=flash
auto={B}:regenerate
text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers.
mana={3}{B}
type=Creature
subtype=Skeleton
power=2
toughness=1
[/card]
[card]
name=Drudge Skeletons
auto={B}:regenerate
text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Druid Lyrist
auto={G}{T}{S}:destroy target(enchantment)
text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Druid of the Anima
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text={T}: Add {R}, {G}, or {W} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Drumhunter
auto=@each my end:aslongas(creature[power>=5]|myBattlefield) may draw:1
auto={T}:Add{1}
text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool.
mana={3}{G}
type=Creature
subtype=Human Druid Warrior
power=2
toughness=2
[/card]
[card]
name=Dry Spell
auto=damage:1 all(creature,player)
text=Dry Spell deals 1 damage to each creature and each player.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Dryad Sophisticate
auto=aslongas(land[-basic]|opponentBattlefield) unblockable
text=Nonbasic landwalk
mana={1}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Dueling Grounds
auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack
auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock
text=No more than one creature can attack each turn. -- No more than one creature can block each turn.
mana={1}{G}{W}
type=Enchantment
[/card]
[card]
name=Duergar Assailant
auto={S}:damage:1 target(creature[attacking;blocking])
text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
mana={RW}
type=Creature
subtype=Dwarf Soldier
power=1
toughness=1
[/card]
[card]
name=Duergar Cave-Guard
abilities=wither
auto={RW}:1/0
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Dwarf Warrior
power=1
toughness=3
[/card]
[card]
name=Dune-Brood Nephilim
auto=@damaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1)
text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.
mana={B}{R}{G}{W}
type=Creature
subtype=Nephilim
power=3
toughness=3
[/card]
[card]
name=Dungeon Shade
abilities=flying
auto={B}:1/1
text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade Spirit
power=1
toughness=1
[/card]
[card]
name=Durkwood Boars
mana={4}{G}
type=Creature
subtype=Boar
power=4
toughness=4
[/card]
[card]
name=Dusk Imp
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Imp
power=2
toughness=1
[/card]
[card]
name=Duskdale Wurm
abilities=trample
text=Trample
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Duskmantle, House of Shadow
auto={T}:Add {1}
auto={U}{B}{T}:deplete:1 target(player)
text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
type=Land
[/card]
[card]
name=Duskrider Falcon
abilities=flying,protection from black
text=Flying, protection from black
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Duskwalker
kicker={3}{B}
auto=kicker counter(1/1,2)
auto=kicker fear
text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={B}
type=Creature
subtype=Human Minion
power=1
toughness=1
[/card]
[card]
name=Dust Bowl
auto={T}:Add {1}
auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic])
text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
type=Land
[/card]
[card]
name=Dust Corona
target=creature
auto=2/0
auto=cantbeblockedby(creatures[flying])
text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dwarven Armorer
auto={R}{T}{S(*|myhand)}:counter(0/1,1) target(creature)
auto={R}{T}{S(*|myhand)}:counter(1/0,1) target(creature)
text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
mana={R}
type=Creature
subtype=Dwarf
power=0
toughness=2
[/card]
[card]
name=Dwarven Armory
auto={2}{S(land|myBattlefield):counter(2/2,1) target(creature) myUpkeepOnly
auto={2}{S(land|myBattlefield):counter(2/2,1) target(creature) OpponentUpkeepOnly
text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Dwarven Demolition Team
auto={T}:destroy target(wall)
text={T}: Destroy target Wall.
mana={2}{R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Dwarven Grunt
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Dwarven Lieutenant
auto={1}{R}:1/0 target(dwarf)
text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
mana={R}{R}
type=Creature
subtype=Dwarf Soldier
power=1
toughness=2
[/card]
[card]
name=Dwarven Miner
auto={2}{R}{T}:destroy target(land[-basic])
text={2}{R}, {T}: Destroy target nonbasic land.
mana={1}{R}
type=Creature
subtype=Dwarf
power=1
toughness=2
[/card]
[card]
name=Dwarven Nomad
auto={T}:unblockable target(creature[power<=2])
text={T}: Target creature with power 2 or less is unblockable this turn.
mana={2}{R}
type=Creature
subtype=Dwarf Nomad
power=1
toughness=1
[/card]
[card]
name=Dwarven Patrol
auto=doesnotuntap
auto=@movedTo(*[-red]|mystack):untap
text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol.
mana={2}{R}
type=Creature
subtype=Dwarf
power=4
toughness=2
[/card]
[card]
name=Dwarven Pony
auto={1}{R}{T}:mountainwalk target(dwarf)
text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
mana={R}
type=Creature
subtype=Horse
power=1
toughness=1
[/card]
[card]
name=Dwarven Ruins
auto=tap
auto={T}:Add {R}
auto={T}{S}:Add {R}{R}
text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
type=Land
[/card]
[card]
name=Dwarven Trader
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Dwarven Warriors
auto={T}:unblockable target(creature[power<=2])
text={T}: Target creature with power 2 or less is unblockable this turn.
mana={2}{R}
type=Creature
subtype=Dwarf Warrior
power=1
toughness=1
[/card]
[card]
name=Dwarven Weaponsmith
auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly
text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
mana={1}{R}
type=Creature
subtype=Dwarf Artificer
power=1
toughness=1
[/card]
[card]
name=Eager Cadet
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Earnest Fellowship
auto=lord(creature[white]) protection from white
auto=lord(creature[blue]) protection from blue
auto=lord(creature[black]) protection from black
auto=lord(creature[red]) protection from red
auto=lord(creature[green]) protection from green
text=Each creature has protection from its colors.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Earth Elemental
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=5
[/card]
[card]
name=Earth Rift
auto=destroy target(land)
autograveyard={5}{R}{R}:copy(this) && moveTo(mystack) asSorcery
text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Earth Surge
auto=lord(land[creature]) 2/2
text=Each land gets +2/+2 as long as it's a creature.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Earthbind
target=creature
alias=1288
text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Earthblighter
auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land)
text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Earthbrawn
target=creature
auto=3/3
autohand={1}{G}{S}:counter(1/1,1) target(creature)
text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Earthquake
auto=damage:X all(creature[-flying])
auto=damage:X all(player)
text=Earthquake deals X damage to each creature without flying and each player.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Earthshaker
auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying])
text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
mana={4}{R}{R}
type=Creature
subtype=Spirit
power=4
toughness=5
[/card]
[card]
name=Eastern Paladin
auto={B}{B}{T}:destroy target(creature[green])
text={B}{B}, {T}: Destroy target green creature.
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=3
toughness=3
[/card]
[card]
name=Ebon Drake
abilities=flying
auto=@movedTo(*|stack):life:-1 controller
text=Flying -- Whenever a player casts a spell, you lose 1 life.
mana={2}{B}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Ebon Stronghold
auto=tap
auto={T}:Add {B}
auto={T}{S}:Add {B}{B}
text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
type=Land
[/card]
[card]
name=Ebony Horse
auto={2}{T}:untap target(creature[attacking]|myBattlefield) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Ebony Owl Netsuke
auto=@each opponent upkeep:aslongas(*|opponenthand) damage:4 opponent >6
text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
mana={2}
type=Artifact
[/card]
[card]
name=Ebony Rhino
abilities=trample
text=Trample
mana={7}
type=Artifact Creature
subtype=Rhino
power=4
toughness=5
[/card]
[card]
name=Ebony Treefolk
auto={B}{G}: 1/1
text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
mana={1}{B}{G}
type=Creature
subtype=Treefolk
power=3
toughness=3
[/card]
[card]
name=Eerie Procession
target=arcane|mylibrary
auto=moveto(myhand)
text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
mana={2}{U}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Eiganjo Free-Riders
abilities=flying
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield)
text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Eightfold Maze
target=creature[attacking]|opponentBattlefield
auto=destroy
text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Ekundu Cyclops
auto=aslongas(creature[attacking]|myBattlefield) mustattack
text=If a creature you control attacks, Ekundu Cyclops also attacks if able.
mana={3}{R}
type=Creature
subtype=Cyclops
power=3
toughness=4
[/card]
[card]
name=Ekundu Griffin
abilities=flying,first strike
text=Flying, first strike
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=El-Hajjaj
abilities=lifelink
text=Whenever El-Hajjaj deals damage, you gain that much life.
mana={1}{B}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Eladamri's Call
target=creature|mylibrary
auto=moveTo(myHand)
text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
mana={G}{W}
type=Instant
[/card]
[card]
name=Eladamri's Vineyard
auto=@each my firstmain:add:{G}{G}
auto=@each opponent firstmain:add:{G}{G} opponent
text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
mana={G}
type=Enchantment
[/card]
[card]
name=Eladamri, Lord of Leaves
auto=lord(elf) forestwalk other
auto=lord(elf) shroud other
text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.)
mana={G}{G}
type=Legendary Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Elder Druid
auto={3}{G}{T}:tap target(creature,artifact,land)
auto={3}{G}{T}:untap target(creature,artifact,land)
text={3}{G}, {T}: You may tap or untap target artifact, creature, or land.
mana={3}{G}
type=Creature
subtype=Elf Cleric Druid
power=2
toughness=2
[/card]
[card]
name=Eldrazi Spawn
type=Creature
subtype=Eldrazi Spawn
auto={S}:Add{1}
power=0
toughness=1
[/card]
[card]
name=Electric Eel
auto=damage:1 controller
auto={R}{R}:2/0 && damage:1 controller
text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
mana={U}
type=Creature
subtype=Fish
power=1
toughness=1
[/card]
[card]
name=Elemental (Feral Lightning)
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=haste
text=Haste
power=3
toughness=1
colour=red
[/card]
[card]
name=Elemental (Zendikar Shrine)
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=trample,haste
text=Trample,haste
power=7
toughness=1
colour=red
[/card]
[card]
name=Elephant Ambush
auto=token(Elephant,creature elephant, 3/3,green)
autograveyard={6}{G}{G}:copy(this) && moveTo(mystack)
text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Elephant Graveyard
auto={T}:Add {1}
auto={T}:Regenerate target(elephant)
text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant.
type=Land
[/card]
[card]
name=Elephant Guide
target=creature
auto=3/3
auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green)
text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Elf Replica
auto={1}{G}{S}:destroy target(enchantment)
text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
mana={3}
type=Artifact Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Elfhame Palace
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Elite Archers
auto={T}:damage:3 target(creature[attacking;blocking])
text={T}: Elite Archers deals 3 damage to target attacking or blocking creature.
mana={5}{W}
type=Creature
subtype=Human Soldier Archer
power=3
toughness=3
[/card]
[card]
name=Elite Cat Warrior
abilities=forestwalk
text=Forestwalk
mana={2}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=3
[/card]
[card]
name=Elite Vanguard
mana={W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Elixir of Vitality
auto=tap
auto={T}{S}:life:4
auto={8}{T}{S}:life:8
text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
mana={4}
type=Artifact
[/card]
[card]
name=Elven Cache
target=*|myGraveyard
auto=moveTo(myHand)
text=Return target card from your graveyard to your hand.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Elven Fortress
auto={1}{G}:0/1 target(creature[blocking])
text={1}{G}: Target blocking creature gets +0/+1 until end of turn.
mana={G}
type=Enchantment
[/card]
[card]
name=Elven Lyre
auto={1}{T}{S}:2/2 target(creature)
text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Elven Palisade
auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking])
text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
mana={G}
type=Enchantment
[/card]
[card]
name=Elven Riders
auto=cantbeblockedby(creature[-flying])
auto=cantbeblockedby(creature[-wall])
text=Elven Riders can't be blocked except by Walls and/or creatures with flying.
mana={3}{G}{G}
type=Creature
subtype=Elf
power=3
toughness=3
[/card]
[card]
name=Elves of Deep Shadow
auto={T}:Add {B} && damage:1 controller
text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Elvish Aberration
auto={T}:add{G}{G}{G}
autohand={2}{S}:moveTo(myhand) target(forest|mylibrary)
text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{G}
type=Creature
subtype=Elf Mutant
power=4
toughness=5
[/card]
[card]
name=Elvish Archdruid
auto=lord(elf|myBattlefield) 1/1 other
auto={T}:foreach(other elf|myBattlefield) add{G}
text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control.
mana={1}{G}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Elvish Archers
abilities=first strike
text=First strike
mana={1}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=1
[/card]
[card]
name=Elvish Berserker
auto=rampage(1/1,0)
text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={G}
type=Creature
subtype=Elf Berserker
power=1
toughness=1
[/card]
[card]
name=Elvish Champion
auto=lord(elf) 1/1 other
auto=lord(elf) forestwalk other
text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
mana={1}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Elvish Eulogist
auto={S}:foreach(elf|mygraveyard) life:1
text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
mana={G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Farmer
text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life.
mana={1}{G}
type=Creature
subtype=Elf
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={S(saproling|myBattlefield)}:life:2
power=0
toughness=2
[/card]
[card]
name=Elvish Handservant
auto=@movedTo(giant|stack):may counter(1/1,1)
text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Elvish Herder
auto={G}:trample target(creature)
text={G}: Target creature gains trample until end of turn.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Hexhunter
auto={GW}{T}{S}:destroy target(enchantment)
text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
mana={GW}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Lookout
abilities=shroud
text=Shroud (This permanent can't be the target of spells or abilities.)
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Lyrist
auto={G}{T}{S}:destroy target(enchantment)
text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Pathcutter
auto={2}{G}:forestwalk target(elf)
text={2}{G}: Target Elf creature gains forestwalk until end of turn.
mana={3}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=2
[/card]
[card]
name=Elvish Pioneer
auto=may moveTo(myBattlefield) target(land[basic]|myhand) && tap
text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Elvish Piper
auto={G}{T}:moveTo(myBattlefield) target(creature|myhand)
text={G}, {T}: You may put a creature card from your hand onto the battlefield.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Promenade
auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green)
text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
mana={3}{G}
type=Tribal Sorcery
subtype=Elf
[/card]
[card]
name=Elvish Ranger
mana={2}{G}
type=Creature
subtype=Elf
power=4
toughness=1
[/card]
[card]
name=Elvish Scout
auto={G}{T}:untap target(creature[attacking]|myBattlefield) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Elvish Scrapper
auto={G}{T}{S}:destroy target(artifact)
text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Skysweeper
auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying])
text={4}{G}, Sacrifice a creature: Destroy target creature with flying.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Elvish Spirit Guide
autohand={0}:moveto(exile) && add{G}
text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Spirit
power=2
toughness=2
[/card]
[card]
name=Elvish Vanguard
auto=@movedTo(other elf|battlefield):counter(1/1,1)
text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Elvish Visionary
auto=draw:1
text=When Elvish Visionary enters the battlefield, draw a card.
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Warrior
mana={G}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=3
[/card]
[card]
name=Embargo
auto=lord(*[-land]) doesnotuntap
auto=@each my upkeep:life:-2 controller
text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Ember Beast
abilities=cantattack,cantblock
auto=aslongas(creature[attacking]|myBattlefield) -cantattack
auto=aslongas(creature[blocking]|myBattlefield) -cantblock
text=Ember Beast can't attack or block alone.
mana={2}{R}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Ember Gale
auto=lord(creature|opponentBattlefield) cantblock
auto=damage:1 all(creature[white;blue]|opponentBattlefield)
text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Ember Shot
target=creature,player
auto=damage:3
auto=draw:1 controller
text=Ember Shot deals 3 damage to target creature or player. -- Draw a card.
mana={6}{R}
type=Instant
[/card]
[card]
name=Ember Weaver
abilities=reach
auto=aslongas(*[red]|myBattlefield) 1/0
auto=aslongas(*[red]|myBattlefield) first strike
text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
mana={2}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Embermage Goblin
auto=may moveTo(myhand) target(embermage goblin|mylibrary)
auto={T}:damage:1 target(creature,player)
text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Goblin Wizard
power=1
toughness=1
[/card]
[card]
name=Emberstrike Duo
auto=@movedTo(*[black]|mystack):1/1 ueot
auto=@movedTo(*[red]|mystack):first strike ueot
text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
mana={1}{BR}
type=Creature
subtype=Elemental Warrior Shaman
power=1
toughness=1
[/card]
[card]
name=Emberwilde Augur
auto={S}:damage:3 target(player) myUpkeepOnly
text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Emblem of the Warmind
target=creature|myBattlefield
auto=lord(creature|myBattlefield) haste
text=Enchant creature you control -- Creatures you control have haste.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Emerald Charm
auto=may untap target(*)
auto=may destroy target(enchantment[-aura])
auto=may -flying target(creature)
text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Emerald Dragonfly
abilities=flying
auto={G}{G}:first strike
text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn.
mana={1}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Emerald Oryx
abilities=forestwalk
text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
mana={3}{G}
type=Creature
subtype=Antelope
power=2
toughness=3
[/card]
[card]
name=Emeria Angel
abilities=flying
auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying white)
text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Emissary of Despair
abilities=flying
auto=@damaged(player) from(this):foreach(artifact|opponentbattlefield) life:-1 opponent
text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
mana={1}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Emissary of Hope
abilities=flying
auto=@damaged(player) from(this):foreach(artifact|opponentbattlefield) life:1 controller
text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
mana={1}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Emperor Crocodile
auto=aslongas(other creature|myBattlefield) 95/95
text=When you control no other creatures, sacrifice Emperor Crocodile.
mana={3}{G}
type=Creature
subtype=Crocodile
power=-90
toughness=-90
# P/T modified to make auto rule possible
[/card]
[card]
name=Empress Galina
auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary])
text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
mana={3}{U}{U}
type=Legendary Creature
subtype=Merfolk
power=1
toughness=3
[/card]
[card]
name=Emrakul's Hatcher
auto=Token(-193507)
text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{R}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]
[card]
name=Empty the Catacombs
auto=moveto(myHand) all(creature|myGraveyard)
auto=moveto(opponentHand) all(creature|opponentGraveyard)
text=Each player returns all creature cards from his or her graveyard to his or her hand.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Empty-Shrine Kannushi
auto=aslongas(*[red]|myBattlefield) protection from red
auto=aslongas(*[blue]|myBattlefield) protection from blue
auto=aslongas(*[green]|myBattlefield) protection from green
auto=aslongas(*[black]|myBattlefield) protection from black
auto=aslongas(*[white]|myBattlefield) protection from white
text=Empty-Shrine Kannushi has protection from the colors of permanents you control.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Empyrial Armor
target=creature
auto=foreach(*|myhand) 1/1
text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand.
mana={1}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Empyrial Plate
auto={2}:equip
auto=foreach(*|myhand) 1/1
text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Enatu Golem
auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3
text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life.
mana={6}
type=Artifact Creature
subtype=Golem
power=3
toughness=5
[/card]
[card]
name=Enchantress's Presence
auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1
text=Whenever you cast an enchantment spell, draw a card.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Endangered Armodon
auto=aslongas(creature[toughness<=2]|myBattlefield) -99/-99
text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
mana={2}{G}{G}
type=Creature
subtype=Elephant
power=4
toughness=5
[/card]
[card]
name=Endless Cockroaches
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
text=When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand.
mana={1}{B}{B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Endless Wurm
abilities=trample
auto=@each my upkeep:moveTo(graveyard) notatarget(this,enchantment|myBattlefield)
text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
mana={3}{G}{G}
type=Creature
subtype=Wurm
power=9
toughness=9
[/card]
[card]
name=Energizer
auto={2}{T}:counter(1/1,1)
text={2}, {T}: Put a +1/+1 counter on Energizer.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=2
toughness=2
[/card]
[card]
name=Energy Bolt
auto=may damage:X target(player)
auto=may life:X target(player)
text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life.
mana={X}{R}{W}
type=Sorcery
[/card]
[card]
name=Energy Tap
target=creature|myBattlefield
alias=1480
text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.
mana={U}
type=Sorcery
[/card]
[card]
name=Enervate
target=artifact,creature,land
auto=tap
auto=@next upkeep:draw:1 controller
text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{U}
type=Instant
[/card]
[card]
name=Enfeeblement
target=creature
auto=-2/-2
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Enormous Baloth
mana={6}{G}
type=Creature
subtype=Beast
power=7
toughness=7
[/card]
[card]
name=Enrage
target=creature
auto=X/0
text=Target creature gets +X/+0 until end of turn.
mana={X}{R}
type=Instant
[/card]
[card]
name=Enslave
target=creature
auto=@each my upkeep:life:-1 opponent
alias=1194
text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
mana={4}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Enslaved Dwarf
auto={R}{S}:1/0 && first strike target(creature[black])
text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Enslaved Scout
auto={2}:mountainwalk
text={2}: Enslaved Scout gains mountainwalk until end of turn.
mana={2}{R}
type=Creature
subtype=Goblin Scout
power=2
toughness=2
[/card]
[card]
name=Entangling Vines
target=creature[tapped]
auto=doesnotuntap
text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Entomb
target=*|myLibrary
auto=moveTo(myGraveyard)
text=Search your library for a card and put that card into your graveyard. Then shuffle your library.
mana={B}
type=Instant
[/card]
[card]
name=Envelop
target=sorcery|stack
auto=fizzle
text=Counter target sorcery spell.
mana={U}
type=Instant
[/card]
[card]
name=Ephemeron
abilities=flying
auto={S(*|myhand)}:moveTo(myhand)
text=Flying -- Discard a card: Return Ephemeron to its owner's hand.
mana={4}{U}{U}
type=Creature
subtype=Illusion
power=4
toughness=4
[/card]
[card]
name=Epic Proportions
abilities=flash
target=creature
auto=5/5
auto=trample
text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample.
mana={4}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Erase
target=enchantment
auto=moveTo(exile)
text=Exile target enchantment.
mana={W}
type=Instant
[/card]
[card]
name=Erg Raiders
alias=1159
text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
mana={1}{B}
type=Creature
subtype=Human Warrior
power=2
toughness=3
[/card]
[card]
name=Eron the Relentless
abilities=haste
auto={R}{R}{R}:regenerate
text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Rogue
power=5
toughness=2
[/card]
[card]
name=Errant Doomsayers
auto={T}:tap target(creature[toughness<=2])
text={T}: Tap target creature with toughness 2 or less.
mana={1}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=1
[/card]
[card]
name=Ertai, Wizard Adept
auto={2}{U}{U}{T}:fizzle target(*|stack)
text={2}{U}{U}, {T}: Counter target spell.
mana={2}{U}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Ertai, the Corrupted
auto={U}{T}{S(creature,enchantment|myBattlefield)}:fizzle target(*|stack)
text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
mana={2}{W}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=4
[/card]
[card]
name=Escape Artist
abilities=unblockable
auto={U}{S(*|myhand)}:moveTo(ownerhand)
text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Escape Routes
auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield)
text={2}{U}: Return target white or black creature you control to its owner's hand.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Escaped Null
abilities=lifelink
auto=rampage(5/0,0)
auto=rampage(-5/-0,1)
auto=lord(escaped null[blocking]|mybattlefield) 5/0
auto=lord(other escaped null[blocking]|mybattlefield) -5/-0
text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie Berserker
power=1
toughness=2
[/card]
[card]
name=Escaped Shapeshifter
auto=aslongas(creature[flying;-escaped shapeshifter]|opponentinplay) flying
auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentinplay) first strike
auto=aslongas(creature[trample;-escaped shapeshifter]|opponentinplay) trample
auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentinplay) protection from black
auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentinplay) protection from blue
auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentinplay) protection from red
auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentinplay) protection from white
auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentinplay) protection from green
text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
mana={3}{U}{U}
type=Creature
subtype=Shapeshifter
power=3
toughness=4
[/card]
[card]
name=Esper Cormorants
abilities=flying
text=Flying
mana={2}{W}{U}
type=Artifact Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Esper Panorama
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) target(plains,island,swamp|mylibrary) && tap
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Esperzoa
abilities=flying
auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield)
text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand.
mana={2}{U}
type=Artifact Creature
subtype=Jellyfish
power=4
toughness=3
[/card]
[card]
name=Essence Bottle
auto={3}{T}:counter(0/0,1,Essence)
auto={T}:thisforeach(counter{0/0,1,Essence}) life:2 && thisforeach(counter{0/0,1,Essence}) counter(0/0,-1,Essence)
text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
mana={2}
type=Artifact
[/card]
[card]
name=Essence Drain
target=creature,player
auto=damage:3
auto=life:3 controller
text=Essence Drain deals 3 damage to target creature or player and you gain 3 life.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Essence Feed
target=player
auto=life:-3
auto=life:3 controller
auto=Token(-193507)*3
text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Essence Flare
target=creature
auto=2/0
auto=@each targetcontroller upkeep:counter(0/-1,1)
text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Essence Scatter
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Essence Sliver
auto=lord(sliver) lifelink
text=Whenever a Sliver deals damage, its controller gains that much life.
mana={3}{W}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Essence Warden
auto=@movedTo(other creature|battlefield):life:1 controller
text=Whenever another creature enters the battlefield, you gain 1 life.
mana={G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Eternal Dragon
abilities=flying
autohand={2}{S}:moveTo(myhand) target(plains|mylibrary)
autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly
text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{W}{W}
type=Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Eternal Warrior
target=creature
auto=vigilance
text=Enchant creature -- Enchanted creature has vigilance.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Eternal Witness
auto=may moveTo(myhand) target(*|mygraveyard)
text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
mana={1}{G}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=1
[/card]
[card]
name=Eternity Snare
target=creature
auto=doesnotuntap
auto=draw:1 controller
text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step.
mana={5}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ethercaste Knight
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={W}{U}
type=Artifact Creature
subtype=Human Knight
power=1
toughness=3
[/card]
[card]
name=Ethereal Usher
auto={U}{T}:unblockable target(creature)
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery
text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={5}{U}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Ethereal Whiskergill
abilities=cantattack,flying
auto=aslongas(island|opponentBattlefield) -cantattack
text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island.
mana={3}{U}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Etherium Astrolabe
abilities=flash
auto={B}{T}{S(artifact|myBattlefield)}:draw:1
text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card.
mana={2}{U}
type=Artifact
[/card]
[card]
name=Ethersworn Adjudicator
abilities=flying
auto={1}{W}{B}{T}:destroy target(creature,enchantment)
auto={2}{U}:untap
text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator.
mana={4}{U}
type=Artifact Creature
subtype=Vedalken Knight
power=4
toughness=4
[/card]
[card]
name=Evacuation
auto=moveTo(ownerhand) all(creature)
text=Return all creatures to their owners' hands.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Evaporate
auto=damage:1 all(creature[white;blue])
text=Evaporate deals 1 damage to each creature that's white or blue.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Everglades
auto=tap
auto=aslongas(swamp[-tapped]|myBattlefield) moveTo(ownerhand) notatarget(swamp[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(swamp[-tapped]|myhand) from(myBattlefield):lord(everglades) {T}:Add{1}{B}
text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool.
type=Land
[/card]
[card]
name=Evil Eye of Orms-by-Gore
auto=lord(creature[-eye]|myBattlefield) cantattack
auto=cantbeblockedby(creature[-wall])
text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls.
mana={4}{B}
type=Creature
subtype=Eye
power=3
toughness=6
[/card]
[card]
name=Evincar's Justice
auto=damage:2 all(creature,player)
auto=kicker moveto(myhand)
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player.
mana={2}{B}{B}
kicker={3}
type=Sorcery
[/card]
[card]
name=Eviscerator
abilities=protection from white
auto=life:-5 controller
text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life.
mana={3}{B}{B}
type=Creature
subtype=Horror
power=5
toughness=5
[/card]
[card]
name=Evolution Charm
auto=may moveTo(myhand) target(land[basic]|mylibrary)
auto=may moveTo(myhand) target(creature|mygraveyard)
auto=may flying target(creature)
text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Evolving Wilds
auto={T}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Exalted Dragon
abilities=flying,cantattack
auto={S(land|myBattlefield)}:-cantattack
text=Flying -- Exalted Dragon can't attack unless you sacrifice a land.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Exclude
target=creature|stack
auto=fizzle
auto=draw:1 controller
text=Counter target creature spell. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Excommunicate
target=creature
auto=moveTo(ownerLibrary)
text=Put target creature on top of its owner's library.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Execute
target=creature[white]
auto=bury
auto=draw:1 controller
text=Destroy target white creature. It can't be regenerated. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Executioner's Capsule
auto={1}{B}{T}{S}:destroy target(creature[-black])
text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
mana={B}
type=Artifact
[/card]
[card]
name=Exile
target=creature[-white;attacking]
auto=moveto(exile)
auto=life:t controller
text=Exile target nonwhite attacking creature. You gain life equal to its toughness.
mana={2}{W}
type=Instant
[/card]
[card]
name=Exiled Boggart
auto=@movedTo(this|graveyard) from(battlefield):moveTo(mygraveyard) notatarget(*|myhand)
text=When Exiled Boggart is put into a graveyard from the battlefield, discard a card.
mana={1}{B}
type=Creature
subtype=Goblin Rogue
power=2
toughness=2
[/card]
[card]
name=Exorcist
auto={1}{W}{T}:destroy target(creature[black])
text={1}{W}, {T}: Destroy target black creature.
mana={W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Exoskeletal Armor
target=creature
auto=foreach(creature|graveyard) 1/1
text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Exotic Curse
target=creature
auto=aslongas(forest|mybattlefield) -1/-1
auto=aslongas(mountain|mybattlefield) -1/-1
auto=aslongas(plains|mybattlefield) -1/-1
auto=aslongas(swamp|mybattlefield) -1/-1
auto=aslongas(island|mybattlefield) -1/-1
text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Exotic Disease
auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller
text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Expedition Map
auto={2}{T}{S}:moveTo(ownerhand) target(land|myLibrary)
text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Expendable Troops
auto={T}{S}:damage:2 target(creature[attacking;blocking])
text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Explosive Growth
target=creature
kicker={5}
auto=2/2
auto=kicker 3/3
text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
mana={G}
type=Instant
[/card]
[card]
name=Expunge
target=creature[-black;-artifact]
auto=bury
autohand={2}:cycling
text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{B}
type=Instant
[/card]
[card]
name=Extinguish
target=sorcery|stack
auto=fizzle
text=Counter target sorcery spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Extract
target=*|myLibrary,opponentLibrary
auto=moveTo(exile)
text=Search target player's library for a card and exile it. Then that player shuffles his or her library.
mana={U}
type=Sorcery
[/card]
[card]
name=Extruder
auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature)
auto=upcost[{4},next upkeep] moveTo(graveyard)
text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=4
toughness=3
[/card]
[card]
name=Exuberant Firestoker
auto=@each my end:aslongas(creature[power>=5]|myBattlefield) may damage:2 target(player)
auto={T}:Add{1}
text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool.
mana={2}{R}
type=Creature
subtype=Human Druid Shaman
power=1
toughness=1
[/card]
[card]
name=Eye for an Eye
alias=1344
text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
mana={W}{W}
type=Instant
[/card]
[card]
name=Eye of Nowhere
target=*
auto=moveTo(ownerhand)
text=Return target permanent to its owner's hand.
mana={U}{U}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Eye of Ramos
auto={T}:Add {U}
auto={S}:Add {U}
text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Eyeblight's Ending
target=creature[-elf]
auto=destroy
text=Destroy target non-Elf creature.
mana={2}{B}
type=Tribal Instant
subtype=Elf
[/card]
[card]
name=Fable of Wolf and Owl
auto=@movedTo(*[green]|mystack):may token(Wolf,creature wolf,2/2,green)
auto=@movedTo(*[blue]|mystack):may token(Bird,creature bird,1/1,flying blue)
text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
mana={3}{GU}{GU}{GU}
type=Enchantment
[/card]
[card]
name=Fabricate
target=artifact|myLibrary
auto=moveTo(myHand)
text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Face of Fear
auto={2}{B}{S(*|myhand)}:fear
text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={5}{B}
type=Creature
subtype=Horror
power=3
toughness=4
[/card]
[card]
name=Facevaulter
auto={B}{S(goblin|myBattlefield)}:2/2
text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
mana={B}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Fade from Memory
target=*|graveyard
auto=moveTo(exile)
autohand={B}:cycling
text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.)
mana={B}
type=Instant
[/card]
[card]
name=Faerie Conclave
auto=tap
auto={T}:Add{U}
auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
type=Land
[/card]
[card]
name=Faerie Noble
abilities=flying
auto=lord(other faerie|myBattlefield) 0/1
auto={T}:lord(other faerie|myBattlefield) 1/0 ueot
text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn.
mana={2}{G}
type=Creature
subtype=Faerie
power=1
toughness=2
[/card]
[card]
name=Faerie Squadron
kicker={3}{U}
auto=kicker counter(1/1,2)
auto=kicker flying
text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
mana={U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Faerie Swarm
abilities=flying
auto=foreach(*[blue]|myBattlefield) 1/1
text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
mana={3}{U}
type=Creature
subtype=Faerie
power=*
toughness=*
[/card]
[card]
name=Fallen Angel
abilities=flying
auto={S(creature|myBattlefield)}:2/1
text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Fallen Ideal
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=flying
auto={S(creature|myBattlefield)}:2/1
text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fallow Earth
target=land
auto=moveTo(ownerLibrary)
text=Put target land on top of its owner's library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Fallow Wurm
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(land|myhand)
text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
mana={2}{G}
type=Creature
subtype=Wurm
power=4
toughness=4
[/card]
[card]
name=Fallowsage
auto=@tapped(this):may draw:1 controller
text=Whenever Fallowsage becomes tapped, you may draw a card.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=False Defeat
target=creature|mygraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=False Mourning
target=creature|mygraveyard
auto=moveTo(mylibrary)
text=Put target card from your graveyard on top of your library.
mana={G}
type=Sorcery
[/card]
[card]
name=False Prophet
auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) all(creature)
text=When False Prophet is put into a graveyard from the battlefield, exile all creatures.
mana={2}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=False Summoning
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Falter
auto=lord(creature[-flying]) cantblock
text=Creatures without flying can't block this turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Familiar Ground
auto=lord(creature|myBattlefield) oneblocker
text=Each creature you control can't be blocked by more than one creature.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Famine
auto=damage:3 all(creature,player)
text=Famine deals 3 damage to each creature and each player.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Fanatical Devotion
auto={S(creature|mybattlefield)}:regenerate target(creature)
text=Sacrifice a creature: Regenerate target creature.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Fanatical Fever
target=creature
auto=trample
auto=3/0
text=Target creature gets +3/+0 and gains trample until end of turn.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Fang Skulkin
auto={2}:wither target(creature[black])
text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
mana={2}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=1
[/card]
[card]
name=Fangren Hunter
abilities=trample
text=Trample
mana={3}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Fangren Pathcutter
auto=@each combatblockers:aslongas(Fangren Pathcutter[attacking]) all(creature[attacking]) Trample ueot
# Note: Coded as a triggered conditional "all" effect. This
# makes sure that the effect doesn't get removed if Fangren
# Pathcutter leaves play.
# Note: above line does not give the Trample bonus when Fangren
# Pathcutter leaves play before the combatblockers step starts.
text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=6
[/card]
[card]
name=Farhaven Elf
auto=may moveTo(myBattlefield) target(basic|mylibrary) && tap
text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Farmstead
target=land
alias=1345
text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
mana={W}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Farseek
target=plains,island,swamp,mountain|mylibrary
auto=moveto(myBattlefield)
auto=tap
text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Fastbond
alias=1243
text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
mana={G}
type=Enchantment
[/card]
[card]
name=Fatal Attraction
target=creature
auto=damage:2
auto=@each my upkeep:damage:4
text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fault Line
auto=damage:X all(creature[-flying])
auto=damage:X all(player)
text=Fault Line deals X damage to each creature without flying and each player.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Fault Riders
auto={S(land|myBattlefield)}:2/0 && first strike limit:1
text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
mana={2}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Fear
target=creature
auto=fear
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feast of Flesh
target=creature
auto=damage:1
auto=life:1 controller
auto=foreach(Feast of Flesh|mygraveyard):damage:1
auto=foreach(Feast of Flesh|opponentgraveyard):damage:1
auto=foreach(Feast of Flesh|mygraveyard)life:1 controller
auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller
text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
mana={B}
type=Sorcery
[/card]
[card]
name=Feast of the Unicorn
target=creature
auto=4/0
text=Enchant creature -- Enchanted creature gets +4/+0.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feast or Famine
auto=may token(Zombie,Creature Zombie,2/2,black)
auto=may bury target(creature[-black;-artifact])
text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
mana={3}{B}
type=Instant
[/card]
[card]
name=Fecundity
auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller
auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent
text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Feebleness
abilities=flash
target=creature
auto=-2/-1
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feedback
target=enchantment
auto=@each my upkeep:damage:1 controller
text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feedback Bolt
target=player
auto=foreach(artifact|myBattlefield) damage:1
text=Feedback Bolt deals damage to target player equal to the number of artifacts you control.
mana={4}{R}
type=Instant
[/card]
[card]
name=Feeding Frenzy
target=creature
auto=foreach(zombie) -1/-1
text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
mana={2}{B}
type=Instant
[/card]
[card]
name=Feldon's Cane
auto={T}:moveto(myLibrary) all(*|myGraveyard) && shuffle && moveto(exile) all(this)
text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
mana={1}
type=Artifact
[/card]
[card]
name=Femeref Archers
auto={T}:damage:4 target(creature[attacking;flying])
text={T}: Femeref Archers deals 4 damage to target attacking creature with flying.
mana={2}{G}
type=Creature
subtype=Human Archer
power=2
toughness=2
[/card]
[card]
name=Femeref Enchantress
auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller
text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
mana={G}{W}
type=Creature
subtype=Human Druid
power=1
toughness=2
[/card]
[card]
name=Femeref Scouts
mana={2}{W}
type=Creature
subtype=Human Scout
power=1
toughness=4
[/card]
[card]
name=Fen Stalker
abilities=fear
auto=aslongas(land[-tapped]|myBattlefield) -fear
text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{B}
type=Creature
subtype=Nightstalker
power=3
toughness=2
[/card]
[card]
name=Fencer Clique
abilities=flying
auto={U}:moveTo(ownerlibrary)
text=Flying -- {U}: Put Fencer Clique on top of its owner's library.
mana={2}{U}{U}
type=Creature
subtype=Faerie Soldier
power=3
toughness=2
[/card]

[card]

name=Feral Hydra

type=Creature

subtype=Hydra Beast

mana={X}{G}

power=0

toughness=0

text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability

auto=counter(1/1,X)

auto={3}:counter(1/1)

grade=borderline

[/card]
[card]
name=Feral Instinct
target=creature
auto=1/1
auto=@next upkeep:draw:1 controller
text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{G}
type=Instant
[/card]
[card]
name=Feral Lightning
auto=token(-84373)*3
text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
mana={3}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Feral Thallid
text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
mana={3}{G}{G}{G}
type=Creature
subtype=Thallid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:regenerate
power=6
toughness=3
[/card]
[card]
name=Feral Shadow
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=1
[/card]
[card]
name=Fervent Charge
auto=lord(creature[attacking]|myBattlefield) 2/2
text=Whenever a creature you control attacks, it gets +2/+2 until end of turn.
mana={1}{W}{B}{R}
type=Enchantment
[/card]
[card]
name=Fervent Denial
auto=fizzle target(*|stack)
autograveyard={5}{U}{U}:copy(this) && moveTo(mystack)
text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Fervor
auto=lord(creature|myBattlefield) haste
text=Creatures you control have haste.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Festercreep
auto=counter(1/1,1)
auto={1}{B}{C(1/1,-1)}:lord(creature) -1/-1 other
text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Festering Evil
auto=@each my upkeep:damage:1 all(creature,player)
auto={B}{B}{S}:damage:3 all(creature,player)
text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Festering Goblin
auto=@movedTo(this|graveyard):-1/-1 target(creature) ueot
text=When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn.
mana={B}
type=Creature
subtype=Zombie Goblin
power=1
toughness=1
[/card]
[card]
name=Festering Wound
target=creature
auto=@each my upkeep:counter(0/0,1,Infection)
auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController
text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Festival of Trokin
auto=foreach(creature|myBattlefield) life:2
text=You gain 2 life for each creature you control.
mana={W}
type=Sorcery
[/card]
[card]
name=Fetid Heath
auto={T}:Add {1}
auto={WB}{T}:Add {W}{W}
auto={WB}{T}:Add {W}{B}
auto={WB}{T}:Add {B}{B}
text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
type=Land
[/card]
[card]
name=Fetid Horror
auto={B}:1/1
text={B}: Fetid Horror gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade Horror
power=1
toughness=2
[/card]
[card]
name=Fever Charm
auto=may haste target(creature)
auto=may 2/0 target(creature)
auto=may damage:3 target(creature[wizard])
text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
mana={R}
type=Instant
[/card]
[card]
name=Fevered Convulsions
auto={2}{B}{B}:counter(-1/-1,1) target(creature)
text={2}{B}{B}: Put a -1/-1 counter on target creature.
mana={B}{B}
type=Enchantment
[/card]
[card]
name=Fevered Strength
target=Creature
auto=2/0
auto=@next upkeep:draw:1 controller
text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{B}
type=Instant
[/card]
[card]
name=Fiddlehead Kami
auto=@movedto(arcane,spirit|mystack):regenerate
text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
mana={4}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Field Marshal
auto=lord(soldier) 1/1 other
auto=lord(soldier) first strike other
text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Field of Reality
target=creature
auto=cantbeblockedby(spirit)
auto={1}{U}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Field of Souls
auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,creature token spirit, 1/1,flying white)
text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Fierce Empath
auto=may moveTo(myhand) target(creature[manacost>=6]|mylibrary)
text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Fiery Fall
target=creature
auto=damage:5
autohand={1}{R}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{R}
type=Instant
[/card]
[card]
name=Fiery Hellhound
auto={R}:1/0
text={R}: Fiery Hellhound gets +1/+0 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Elemental Hound
power=2
toughness=2
[/card]
[card]
name=Fiery Mantle
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto={R}:1/0
text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fighting Drake
abilities=flying
text=Flying
mana={2}{U}{U}
type=Creature
subtype=Drake
power=2
toughness=4
[/card]
[card]
name=Filigree Angel
abilities=flying
auto=foreach(artifact|myBattlefield) life:3
text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
mana={5}{W}{W}{U}
type=Artifact Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Filigree Sages
auto={2}{U}:untap target(artifact)
text={2}{U}: Untap target artifact.
mana={3}{U}
type=Artifact Creature
subtype=Vedalken Wizard
power=2
toughness=3
[/card]
[card]
name=Final Judgment
auto=moveto(exile) all(creature)
text=Exile all creatures.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Final Revels
auto=may lord(creature) 2/0
auto=may lord(creature) 0/-2
text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Fire Ambush
target=creature;player
auto=Damage:3
text=Fire Ambush deals 3 damage to target creature or player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Fire Ants
auto={T}:damage:1 all(creature[-flying]) other
text={T}: Fire Ants deals 1 damage to each other creature without flying.
mana={2}{R}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Fire Bolt
auto=damage:2 target(creature)
autograveyard={4}{R}:copy(this) && moveTo(mystack) asSorcery
text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}
type=Sorcery
[/card]
[card]
name=Fire Bowman
auto={S}:damage:1 target(creature,player) myTurnOnly
text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={R}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=1
[/card]
[card]
name=Fire Diamond
auto=tap
auto={T}:Add {R}
text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Fire Dragon
abilities=flying
auto=foreach(mountain|myBattlefield) damage:1 target(creature)
text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.
mana={6}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Fire Drake
abilities=flying
auto={R}:1/0 limit:1
text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={1}{R}{R}
type=Creature
subtype=Drake
power=1
toughness=2
[/card]
[card]
name=Fire Elemental
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Fire Imp
auto=damage:2 target(creature)
text=When Fire Imp enters the battlefield, it deals 2 damage to target creature.
mana={2}{R}
type=Creature
subtype=Imp
power=2
toughness=1
[/card]
[card]
name=Fire Snake
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land)
text=When Fire Snake is put into a graveyard from the battlefield, destroy target land.
mana={4}{R}
type=Creature
subtype=Snake
power=3
toughness=1
[/card]
[card]
name=Fire Sprites
abilities=flying
auto={G}{T}:Add {R}
text=Flying -- {G}, {T}: Add {R} to your mana pool.
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Fire Tempest
auto=damage:6 all(creature,player)
text=Fire Tempest deals 6 damage to each creature and each player.
mana={5}{R}{R}
type=Sorcery
[/card]
[card]
name=Fire-Lit Thicket
auto={T}:Add{1}
auto={RG}{T}:Add {R}{R}
auto={RG}{T}:Add {R}{G}
auto={RG}{T}:Add {G}{G}
text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
type=Land
[/card]
[card]
name=Fireball
target=players,creatures
alias=1291
text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Firebrand Ranger
auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand)
text={G}, {T}: You may put a basic land card from your hand onto the battlefield.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Firebreathing
target=creature
auto={R}:1/0
text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Firefly
abilities=flying
auto={R}:1/0
text=Flying -- {R}: Firefly gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Firemane Angel
abilities=flying,first strike
auto=@each my upkeep:may life:1 controller
autograveyard={0}:life:1 controller limit:1 myUpkeepOnly
autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly
text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
mana={3}{R}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]
[card]
name=Firemaw Kavu
auto=damage:2 target(creature)
auto=@movedTo(this|exile,graveyard,hand,library) from(battlefield):damage:4 target(creature)
auto=upcost[{5}{R},next upkeep] moveTo(graveyard)
text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
mana={5}{R}
type=Creature
subtype=Kavu
power=4
toughness=2
[/card]
[card]
name=Fires of Yavimaya
auto=lord(creature|myBattlefield) haste
auto={s}:2/2 target(creature)
text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
mana={1}{R}{G}
type=Enchantment
[/card]
[card]
name=Firescreamer
auto={R}:1/0
text={R}: Firescreamer gets +1/+0 until end of turn.
mana={3}{B}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Fireshrieker
auto={2}:equip
auto=double strike
text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Fireslinger
auto={T}:damage:1 target(creature,player) && damage:1 controller
text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
mana={1}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Firewake Sliver
auto=lord(sliver) haste
auto=lord(sliver) {1}{S}:2/2 target(sliver)
text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
mana={1}{R}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=First Volley
target=creature
auto=damage:1
auto=damage:1 targetController
text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
mana={1}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Fishliver Oil
target=creature
auto=islandwalk
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fissure
target=creature,land
auto=bury
text=Destroy target creature or land. It can't be regenerated.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Fists of Ironwood
target=creature
auto=token(Saproling,creature saproling, 1/1,green)*2
auto=trample
text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fists of the Anvil
target=creature
auto=4/0
text=Target creature gets +4/+0 until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Fit of Rage
target=creature
auto=3/3
auto=first strike
text=Target creature gets +3/+3 and gains first strike until end of turn.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flagstones of Trokair
auto={T}:Add {W}
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myBattlefield) target(plains|mylibrary) && tap
text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
type=Legendary Land
[/card]
[card]
name=Flame Burst
target=creature,player
auto=Damage:2
auto=foreach(Flame Burst|graveyard) Damage:1
auto=foreach(Pardic Firecat|graveyard) Damage:1
text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
mana={1}{R}
type=Instant
[/card]
[card]
name=Flame Elemental
auto={R}{T}{S}:thisforeach(power>=1) damage:1 target(creature)
text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
mana={2}{R}{R}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]
[card]
name=Flame Fusillade
auto=lord(creature|myBattlefield) {T}:damage:1 target(creature,player)
text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Flame Javelin
target=creature,player
auto=damage:4
text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player.
mana={2R}{2R}{2R}
type=Instant
[/card]
[card]
name=Flame Jet
target=player
auto=damage:3
autohand={2}:cycling
text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flame Rift
auto=damage:4 opponent
auto=damage:4 controller
text=Flame Rift deals 4 damage to each player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flame Slash
target=creature
auto=damage:4
text=Flame Slash deals 4 damage to target creature.
mana={R}
type=Sorcery
[/card]
[card]
name=Flame Spirit
auto={R}:1/0
text={R}: Flame Spirit gets +1/+0 until end of turn.
mana={4}{R}
type=Creature
subtype=Elemental Spirit
power=2
toughness=3
[/card]
[card]
name=Flamebreak
auto=damage:3 all(creature[-flying])
auto=damage:3 all(player)
auto=lord(creature[-flying]) cantregenerate
text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
mana={R}{R}{R}
type=Sorcery
[/card]
[card]
name=Flamecore Elemental
auto=upcost[{2}{R}{R},next upkeep] moveTo(graveyard)
text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{R}{R}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Flamekin Brawler
auto={R}:1/0
text={R}: Flamekin Brawler gets +1/+0 until end of turn.
mana={R}
type=Creature
subtype=Elemental Warrior
power=0
toughness=2
[/card]
[card]
name=Flamekin Spitfire
auto={3}{R}:damage 1 target(creature,player)
text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
mana={1}{R}
type=Creature
subtype=Elemental Shaman
power=1
toughness=1
[/card]
[card]
name=Flametongue Kavu
auto=damage:4 target(creature)
text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
mana={3}{R}
type=Creature
subtype=Kavu
power=4
toughness=2
[/card]
[card]
name=Flamewave Invoker
auto={7}{R}:Damage:5 target(player)
text={7}{R}: Flamewave Invoker deals 5 damage to target player.
mana={2}{R}
type=Creature
subtype=Goblin Mutant
power=2
toughness=2
[/card]
[card]
name=Flaming Sword
abilities=flash
target=creature
auto=1/0
auto=first strike
text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flare
target=creature,player
auto=damage:1
auto=@next upkeep:draw:1 controller
text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{R}
type=Instant
[/card]
[card]
name=Flash Counter
target=instant|stack
auto=fizzle
text=Counter target instant spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Flash Flood
auto=may destroy target(*[red])
auto=may moveTo(ownerhand) target(mountain)
text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Flash of Defiance
auto=lord(creature[green]) cantblock
auto=lord(creature[white]) cantblock
autograveyard={1}{R}:copy(this) && moveTo(mystack) && life:-3 controller asSorcery
text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flashfires
auto=destroy all(plains)
text=Destroy all Plains.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Flashfreeze
target=*[red;green]|stack
auto=fizzle
text=Counter target red or green spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Fledgling Djinn
abilities=flying
auto=@each my upkeep:damage:1 controller
text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
mana={1}{B}
type=Creature
subtype=Djinn
power=2
toughness=2
[/card]
[card]
name=Fledgling Dragon
abilities=flying
auto=aslongas(*|mygraveyard) 3/3 >6
auto=aslongas(*|mygraveyard) {R}:1/0 >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=2
toughness=2
[/card]
[card]
name=Fledgling Griffin
abilities=flying
auto=@movedTo(land|myBattlefield):flying ueot
text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
mana={1}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Fledgling Imp
auto={B}{S(*|myhand)}:flying
text={B}, Discard a card: Fledgling Imp gains flying until end of turn.
mana={2}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Fleet-Footed Monk
auto=cantbeblockedby(creature[power>=2])
text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
mana={1}{W}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Fleetfoot Panther
abilities=flash
auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield)
text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
mana={1}{G}{W}
type=Creature
subtype=Cat
power=3
toughness=4
[/card]
[card]
name=Fleeting Distraction
target=creature
auto=-1/0
auto=draw:1 controller
text=Target creature gets -1/-0 until end of turn. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Fleeting Image
abilities=flying
auto={1}{U}:moveTo(myhand)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand.
mana={2}{U}
type=Creature
subtype=Illusion
power=2
toughness=1
[/card]
[card]
name=Fleshformer
auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly
text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Fleshgrafter
auto={S(artifact|myhand)}:2/2
text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Fleshwrither
auto={1}{B}{B}{S}:moveTo(myBattlefield) target(*[manacost=4]|mylibrary) asSorcery
text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
mana={2}{B}{B}
type=Creature
subtype=Horror
power=3
toughness=3
[/card]
[card]
name=Flight
target=creature
auto=flying
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flight of Fancy
target=creature
auto=draw:2 controller
auto=flying
text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flood
auto={U}{U}:tap target(creature[-flying])
text={U}{U}: Tap target creature without flying.
mana={U}
type=Enchantment
[/card]
[card]
name=Flood Plain
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(plains,island|myLibrary)
text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Flooded Grove
auto={T}:Add {1}
auto={GU}{T}:Add {G}{G}
auto={GU}{T}:Add {G}{U}
auto={GU}{T}:Add {U}{U}
text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
type=Land
[/card]
[card]
name=Flooded Strand
auto={T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Flow of Ideas
auto=foreach(island|myBattlefield) draw:1
text=Draw a card for each Island you control.
mana={5}{U}
type=Sorcery
[/card]
[card]
name=Flowstone Blade
target=creature
auto={R}:1/-1
text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flowstone Channeler
auto={1}{R}{T}{S(*|myhand)}: 1/-1 && haste target(creature)
text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Flowstone Charger
auto=lord(flowstone charger[attacking]|myBattlefield) 3/-3
auto=lord(other flowstone charger[attacking]|myBattlefield) -3/3
text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
mana={2}{R}{W}
type=Creature
subtype=Beast
power=2
toughness=5
[/card]
[card]
name=Flowstone Crusher
auto={R}:1/-1
text={R}: Flowstone Crusher gets +1/-1 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Flowstone Embrace
target=creature
auto={T}:2/-2
text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flowstone Giant
auto={R}:2/-2
text={R}: Flowstone Giant gets +2/-2 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Flowstone Hellion
abilities=haste
auto={0}:1/-1
text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn.
mana={4}{R}
type=Creature
subtype=Hellion Beast
power=3
toughness=3
[/card]
[card]
name=Flowstone Mauler
abilities=trample
auto={R}:1/-1
text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Flowstone Overseer
auto={R}{R}:1/-1 target(creature)
text={R}{R}: Target creature gets +1/-1 until end of turn.
mana={2}{R}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Flowstone Shambler
auto={R}:1/-1
text={R}: Flowstone Shambler gets +1/-1 until end of turn.
mana={2}{R}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Flowstone Slide
auto=lord(creature) x/-x
text=All creatures get +X/-X until end of turn.
mana={X}{2}{R}{R}
type=Sorcery
[/card]
[card]
name=Flowstone Strike
target=creature
auto=haste
auto=1/-1
text=Target creature gets +1/-1 and gains haste until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Flowstone Surge
auto=lord(creature|myBattlefield) 1/-1
text=Creatures you control get +1/-1.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Flowstone Thopter
auto={1}:1/-1 && flying
text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
mana={7}
type=Artifact Creature
subtype=Thopter
power=4
toughness=4
[/card]
[card]
name=Flowstone Wall
abilities=defender
auto={R}:1/-1
text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn.
mana={2}{R}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Flowstone Wyvern
abilities=flying
auto={R}:2/-2
text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Flurry of Wings
auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white flying)
text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
mana={G}{W}{U}
type=Instant
[/card]
[card]
name=Flying Carpet
auto={2}{T}:flying target(creature)
text={2}, {T}: Target creature gains flying until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Flying Men
abilities=flying
text=Flying
mana={U}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Fodder Cannon
auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature)
text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Fog
auto=preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn.
mana={G}
type=Instant
[/card]
[card]
name=Fog Bank
abilities=flying,defender
auto=preventAllCombatDamage to(this)
auto=preventAllCombatDamage from(this)
text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank.
mana={1}{U}
type=Creature
subtype=Wall
power=0
toughness=2
[/card]
[card]
name=Fog Elemental
abilities=flying
auto=@each combatends:moveTo(ownerGraveyard) all(fog elemental[attacking;blocking]|myBattlefield)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat.
mana={2}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Fog of Gnats
abilities=flying
auto={B}:regenerate
text=Flying -- {B}: Regenerate Fog of Gnats.
mana={B}{B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Folk Medicine
auto=foreach(creature|mybattlefield) life:1
autograveyard={1}{W}:copy(this) && moveTo(mystack)
text=You gain 1 life for each creature you control. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}
type=Instant
[/card]
[card]
name=Folk of An-Havva
auto=lord(folk of an-havva[blocking]|mybattlefield) 2/0
auto=lord(other folk of an-havva[blocking]|mybattlefield) -2/0
text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
mana={G}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Folk of the Pines
auto={1}{G}:1/0
text={1}{G}: Folk of the Pines gets +1/+0 until end of turn.
mana={4}{G}
type=Creature
subtype=Dryad
power=2
toughness=5
[/card]
[card]
name=Fomori Nomad
mana={4}{R}
type=Creature
subtype=Nomad Giant
power=4
toughness=4
[/card]
[card]
name=Font of Mythos
auto=@each my draw:draw:2 controller
auto=@each opponent draw:draw:2 opponent
text=At the beginning of each player's draw step, that player draws two additional cards.
mana={4}
type=Artifact
[/card]
[card]
name=Foot Soldiers
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Foratog
auto={G}{S(forest|myBattlefield)}:2/2
text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Forbidding Watchtower
auto=tap
auto={T}:Add{W}
auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
type=Land
[/card]
[card]
name=Force of Nature
abilities=trample
auto=upcost[{G}{G}{G}{G}] damage:8 controller
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
mana={2}{G}{G}{G}{G}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Force of Savagery
abilities=trample
text=Trample
mana={2}{G}
type=Creature
subtype=Elemental
power=8
toughness=0
[/card]
[card]
name=Forced Fruition
auto=@movedTo(*[-land]|opponentstack):draw:7 opponent
text=Whenever an opponent casts a spell, that player draws seven cards.
mana={4}{U}{U}
type=Enchantment
[/card]
[card]
name=Forced Retreat
target=creature|battlefield
auto=moveTo(ownerlibrary)
text=Put target creature on top of its owner's library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Forest
auto={T}: Add {G}
text=G
type=Basic Land
subtype=Forest
[/card]
[card]
name=Forest Bear
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Forgotten Ancient
auto=@movedTo(*|stack):counter(1/1,1)
auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly
text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
mana={3}{G}
type=Creature
subtype=Elemental
power=0
toughness=3
[/card]
[card]
name=Forgotten Cave
auto=tap
auto={T}:Add {R}
autohand={R}:cycling
text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Forsaken City
abilities=doesnotuntap
auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly
auto={T}:add{G}
auto={T}:add{W}
auto={T}:add{R}
auto={T}:add{B}
auto={T}:add{U}
text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Fortify
auto=may lord(creature|myBattlefield) 2/0
auto=may lord(creature|myBattlefield) 0/2
text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Fortitude
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto={S(forest|myBattlefield)}:regenerate
text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Foul Familiar
abilities=cantblock
auto={B}:moveto(ownerhand) && life:-1 controller
text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand.
mana={2}{B}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Foul Imp
abilities=flying
auto=life:-2 controller
text=Flying -- When Foul Imp enters the battlefield, you lose 2 life.
mana={B}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Foul Spirit
abilities=flying
auto=bury notatarget(land|myBattlefield)
text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land.
mana={2}{B}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Fountain Watch
auto=lord(artifact|myBattlefield) shroud
auto=lord(enchantment|myBattlefield) shroud
text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
mana={3}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Fountain of Youth
auto={2}{T}:life:1
text={2}, {T}: You gain 1 life.
mana={0}
type=Artifact
[/card]
[card]
name=Foxfire
target=creature[attacking]
auto=untap
auto=preventAllCombatDamage to(mytgt) ueot
auto=preventAllCombatDamage from(mytgt) ueot
auto=@next upkeep:draw:1 controller
text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{G}
type=Instant
[/card]
[card]
name=Foxfire Oak
auto={RG}{RG}{RG}:3/0
text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
mana={5}{G}
type=Creature
subtype=Treefolk Shaman
power=3
toughness=6
[/card]
[card]
name=Fracturing Gust
auto=foreach(artifact,enchantment) life:2
auto=destroy all(artifact,enchantment)
text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
mana={2}{GW}{GW}{GW}
type=Instant
[/card]
[card]
name=Frazzle
target=*[-blue]|stack
auto=fizzle
text=Counter target nonblue spell.
mana={3}{U}
type=Instant
[/card]
[card]
name=Freed from the Real
target=creature
auto={U}:tap(mytgt)
auto={U}:untap(mytgt)
text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Freewind Falcon
abilities=flying,protection from red
text=Flying, protection from red
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Frenetic Raptor
auto=lord(beast) cantblock
text=Beasts can't block.
mana={5}{R}
type=Creature
subtype=Lizard Beast
power=6
toughness=6
[/card]
[card]
name=Fresh Volunteers
mana={1}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Freyalise's Winds
auto=@tapped(*):all(trigger) counter(0/0,1,Wind)
auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap
auto=@each my upkeep:counter(0/0,-1,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield)
auto=@each opponent upkeep:counter(0/0,-1,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield)
text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Frightcrawler
abilities=fear
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) cantblock >6
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
mana={1}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Frog Tongue
target=creature
auto=reach
auto=draw:1 controller
text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.)
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Frontier Guide
auto={3}{G}{T}:moveTo(myBattlefield) target(land[basic]|myLibrary) && tap
text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Frost Giant
auto=rampage(2/2,1)
text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
mana={3}{R}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Frost Marsh
auto=tap
auto={T}:Add {U}
auto={T}:Add {B}
text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Snow Land
[/card]
[card]
name=Frost Ogre
mana={3}{R}{R}
type=Creature
subtype=Ogre Warrior
power=5
toughness=3
[/card]
[card]
name=Frostling
auto={S}:damage:1 target(creature)
text=Sacrifice Frostling: Frostling deals 1 damage to target creature.
mana={R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Frostwind Invoker
abilities=flying
auto={8}:flying all(creature|myBattlefield)
text={8}: Creatures you control gain flying until end of turn.
mana={4}{U}
type=Creature
subtype=Merfolk Wizard
power=3
toughness=3
[/card]
[card]
name=Frozen AEther
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Frozen Shade
auto={B}:1/1
text={B}: Frozen Shade gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Shade
power=0
toughness=1
[/card]
[card]
name=Frozen Solid
target=creature
auto=doesnotuntap
auto=@damaged(mytgt):destroy
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fruition
auto=foreach(forest) life:1
text=You gain 1 life for each Forest on the battlefield.
mana={G}
type=Sorcery
[/card]
[card]
name=Fugitive Wizard
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Fulminator Mage
auto={S}:destroy target(land[-basic])
text=Sacrifice Fulminator Mage: Destroy target nonbasic land.
mana={1}{BR}{BR}
type=Creature
subtype=Elemental Shaman
power=2
toughness=2
[/card]
[card]
name=Fungal Bloom
text={G}{G}: Put a spore counter on target Fungus.
mana={G}{G}
type=Enchantment
auto={G}{G}:counter(0/0,1,Spore) target(fungus)
[/card]
[card]
name=Fungus Sliver
auto=@damaged(sliver):all(trigger[to]) counter(1/1)
text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
mana={3}{G}
type=Creature
subtype=Fungus Sliver
power=2
toughness=2
[/card]
[card]
name=Fungusaur
auto=@damaged(this):counter(1/1,1)
text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
mana={3}{G}
type=Creature
subtype=Fungus Lizard
power=2
toughness=2
[/card]
[card]
name=Furious Assault
auto=@movedTo(creature|mystack):damage:1 target(player)
text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Furnace Brood
auto={R}:cantregenerate target(creature)
text={R}: Target creature can't be regenerated this turn.
mana={3}{R}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Furnace Spirit
abilities=haste
auto={R}:1/0
text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Furnace Whelp
abilities=flying
auto={R}:1/0
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=2
toughness=2
[/card]
[card]
name=Fury Charm
auto=may destroy target(artifact)
auto=may 1/1 && trample target(creature)
auto=may counter(0/0,-2,Time) target(*)
text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
mana={1}{R}
type=Instant
[/card]
[card]
name=Fury Sliver
auto=lord(sliver) double strike
text=All Sliver creatures have double strike.
mana={5}{R}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Fusion Elemental
mana={W}{U}{B}{R}{G}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Fyndhorn Bow
auto={3}{T}:first strike target(creature)
text={3}, {T}: Target creature gains first strike until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Fyndhorn Brownie
auto={2}{G}{T}:untap target(creature)
text={2}{G}, {T}: Untap target creature.
mana={2}{G}
type=Creature
subtype=Ouphe
power=1
toughness=1
[/card]
[card]
name=Fyndhorn Elder
auto={T}:Add {G}{G}
text={T}: Add {G}{G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Fyndhorn Elves
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Gaea's Anthem
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Gaea's Avenger
auto=foreach(artifact|opponentBattlefield) 1/1
text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
mana={1}{G}{G}
type=Creature
subtype=Treefolk
power=1+*
toughness=1+*
[/card]
[card]
name=Gaea's Cradle
auto={T}:foreach(creature|myBattlefield) add:{G}
text={T}: Add {G} to your mana pool for each creature you control.
type=Legendary Land
[/card]
[card]
name=Gaea's Embrace
target=creature
auto=3/3
auto=trample
auto={G}:regenerate
text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature.
mana={2}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gaea's Might
target=creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={G}
type=Instant
[/card]
[card]
name=Gaea's Skyfolk
abilities=flying
text=Flying
mana={G}{U}
type=Creature
subtype=Elf Merfolk
power=2
toughness=2
[/card]
[card]
name=Gainsay
target=*[blue]|stack
auto=fizzle
text=Counter target blue spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Gale Force
auto=damage:5 all(creature[flying])
text=Gale Force deals 5 damage to each creature with flying.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Galina's Knight
abilities=protection from red
text=Protection from red
mana={W}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
[/card]
[card]
name=Gallantry
target=creature[blocking]
auto=4/4
auto=draw:1 controller
text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Galvanic Key
abilities=flash
auto={3}{T}:Untap target(artifact)
text=Flash -- {3}, {T}: Untap target artifact.
mana={2}
type=Artifact
[/card]
[card]
name=Gamble
target=*|myLibrary
auto=moveTo(myHand)
auto=discard:1
text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
mana={R}
type=Sorcery
[/card]
[card]
name=Gang of Elk
auto=rampage(2/2,0)
text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
mana={5}{G}
type=Creature
subtype=Elk Beast
power=5
toughness=4
[/card]
[card]
name=Gangrenous Zombies
auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player)
text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Gargoyle Castle
auto={T}:Add{1}
auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact)
text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
type=Land
[/card]
[card]
name=Gaseous Form
target=creature
auto=preventAllCombatDamage from(mytgt)
auto=preventAllCombatDamage to(mytgt)
text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gate to Phyrexia
auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly
text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
mana={B}{B}
type=Enchantment
[/card]
[card]
name=Gauntlet of Might
grade=2
auto=lord(creature[red]) 1/1
auto=lord(land[mountain]) {T}:add{R}{R}
#Note: Only works because there are no other cards implemented which change the mountain's mana outout. Also, you get a choice of either {R} or {R}{R} (instead of just adding one {R})
text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
mana={4}
type=Artifact
[/card]
[card]
name=Gaze of Adamaro
target=player
alias=129750
text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.
mana={2}{R}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Gelectrode
auto={T}:damage:1 target(creature,player)
auto=@movedTo(instant,sorcery|mystack):may untap
text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
mana={1}{U}{R}
type=Creature
subtype=Weird
power=0
toughness=1
[/card]
[card]
name=Gemhide Sliver
auto=lord(sliver) {T}:add {B}
auto=lord(sliver) {T}:add {U}
auto=lord(sliver) {T}:add {G}
auto=lord(sliver) {T}:add {R}
auto=lord(sliver) {T}:add {W}
text=All Slivers have "{T}: Add one mana of any color to your mana pool."
mana={1}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Gempalm Avenger
autohand={2}{W}:lord(soldier|myinplay) 1/1 && lord(soldier|myinplay) first strike && cycling
text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
mana={5}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=5
[/card]
[card]
name=Gempalm Incinerator
autohand={1}{R}:cycling
autohand={1}{R}:foreach(goblin|battlefield) damage:1 target(creature) && cycling
text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Gempalm Polluter
autohand={1}{B}:cycling
autohand={1}{B}:foreach(zombie|battlefield) life:-1 target(player) && cycling
text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield.
mana={5}{B}
type=Creature
subtype=Zombie
power=4
toughness=3
[/card]
[card]
name=Gempalm Sorcerer
autohand={2}{U}:lord(creature[wizard]) flying && cycling
text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Gempalm Strider
autohand={2}{G}{G}:lord(creature[elf]) 2/2 && cycling
text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Gemstone Array
auto={2}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge):add{W}
auto={C(0/0,-1,Charge):add{U}
auto={C(0/0,-1,Charge):add{B}
auto={C(0/0,-1,Charge):add{R}
auto={C(0/0,-1,Charge):add{G}
text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Gemstone Mine
auto=counter(0/0,3,Mining)
auto={T}{C(0/0,-1,Mining)}:Add{W}
auto={T}{C(0/0,-1,Mining)}:Add{U}
auto={T}{C(0/0,-1,Mining)}:Add{B}
auto={T}{C(0/0,-1,Mining)}:Add{R}
auto={T}{C(0/0,-1,Mining)}:Add{G}
auto=@tapped(this):bury all(gemstone mine[-counter{0/0.1.Mining}])
text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
type=Land
[/card]
[card]
name=General's Kabuto
auto={2}:equip
auto=shroud
auto=preventAllCombatDamage to(mytgt)
text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Genesis
autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly
text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
mana={4}{G}
type=Creature
subtype=Incarnation
power=4
toughness=4
[/card]
[card]
name=Genju of the Cedars
target=forest
auto={2}:becomes(Spirit Creature,4/4,green) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Falls
target=island
auto={2}:becomes(Spirit Creature,3/2,flying,blue) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Fens
target=swamp
auto={2}:becomes(Spirit Creature,2/2,black) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
auto={B}:1/1(mytgt)
text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Fields
target=plains
auto={2}:becomes(Spirit Creature,2/5,white) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Realm
target=land
auto={2}:becomes(Spirit Creature,8/12,trample,legendary) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
mana={W}{U}{B}{R}{G}
type=Legendary Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Spires
target=mountain
auto={2}:becomes(Spirit Creature,6/1,red) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this)
text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Geothermal Crevice
auto=tap
auto={T}:Add{R}
auto={T}{s}:Add {B}{G}
text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
type=Land
[/card]
[card]
name=Gerrard Capashen
auto=@each my upkeep:foreach(*|opponenthand) life:1 controller
auto=lord(gerrard capashen[attacking]) {3}{W}:tap target(creature)
auto=@each my combatends:lord(creature) protection from(gerrard capashen[tapped])
text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Gerrard's Battle Cry
auto={2}{W}:lord(creature|mybattlefield) 1/1
text={2}{W}: Creatures you control get +1/+1 until end of turn.
mana={W}
type=Enchantment
[/card]
[card]
name=Gerrard's Command
target=creature
auto=untap
auto=3/3
text=Untap target creature. It gets +3/+3 until end of turn.
mana={G}{W}
type=Instant
[/card]
[card]
name=Gerrard's Irregulars
abilities=trample,haste
text=Trample, haste
mana={4}{R}
type=Creature
subtype=Human Soldier
power=4
toughness=2
[/card]
[card]
name=Gerrard's Wisdom
auto=foreach(*|myhand) life:2 controller
text=You gain 2 life for each card in your hand.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Geth's Grimoire
auto=@movedto(*|graveyard) from(opponenthand):may draw:1 controller
text=Whenever an opponent discards a card, you may draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Geyser Glider
auto=@movedTo(land|myBattlefield):flying ueot
text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Elemental Beast
power=4
toughness=4
[/card]
[card]
name=Ghitu Encampment
auto=tap
auto={T}:Add{R}
auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
type=Land
[/card]
[card]
name=Ghitu Firebreathing
abilities=flash
target=creature
auto={R}:1/0
auto={R}:moveTo(ownerhand)
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ghitu Fire-Eater
auto={T}{S}:thisforeach(power>=1) damage:1 target(creature)
text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Ghitu Slinger
auto=damage:2 target(creature,player)
auto=upcost[{2}{R},next upkeep] moveTo(graveyard)
text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Ghitu War Cry
auto={R}:1/0 target(creature)
text={R}: Target creature gets +1/+0 until end of turn.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Ghor-Clan Bloodscale
abilities=first strike
auto={3}{G}:2/2 limit:1
text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={3}{R}
type=Creature
subtype=Viashino Warrior
power=2
toughness=1
[/card]
[card]
name=Ghost Ship
abilities=flying
auto={U}{U}{U}:regenerate
text=Flying -- {U}{U}{U}: Regenerate Ghost Ship.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Ghost Tactician
auto={W}{T}{S(*|myhand)}:lord(creature|mybattlefield) 1/0
text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
mana={4}{W}
type=Creature
subtype=Spirit Spellshaper
power=2
toughness=5
[/card]
[card]
name=Ghost Warden
auto={T}:1/1 target(creature)
text={T}: Target creature gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Ghost-Lit Nourisher
auto={2}{G}{T}:2/2 target(creature)
autohand={3}{G}{S}:4/4 target(creature)
text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
mana={2}{G}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Ghost-Lit Raider
auto={2}{R}{T}:damage:2 target(creature)
autohand={3}{R}{S}:damage:4 target(creature)
text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
mana={2}{R}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Ghost-Lit Redeemer
auto={W}{T}:life:2
autohand={1}{W}{S}:life:4
text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Ghostly Visit
target=creature[-black]
auto=destroy
text=Destroy target nonblack creature.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Ghosts of the Damned
auto={T}:-1/0 target(creature)
text={T}: Target creature gets -1/-0 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Spirit
power=0
toughness=2
[/card]
[card]
name=Ghoul's Feast
target=creature
auto=foreach(creature|mygraveyard) 1/0
text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
mana={1}{B}
type=Instant
[/card]
[card]
name=Giant Badger
auto=lord(giant badger[blocking]|mybattlefield) 2/2
auto=lord(other giant badger[blocking]|mybattlefield) -2/-2
text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Badger
power=2
toughness=2
[/card]
[card]
name=Giant Caterpillar
auto={G}{S}:token(Butterfly,creature insect, 1/1,flying green)
text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.
mana={3}{G}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Giant Cockroach
mana={3}{B}
type=Creature
subtype=Insect
power=4
toughness=2
[/card]
[card]
name=Giant Crab
auto={U}:shroud
text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={4}{U}
type=Creature
subtype=Crab
power=3
toughness=3
[/card]
[card]
name=Giant Growth
target=creature
auto=3/3
text=Target creature gets +3/+3 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Giant Mantis
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Insect
power=2
toughness=4
[/card]
[card]
name=Giant Octopus
mana={3}{U}
type=Creature
subtype=Octopus
power=3
toughness=3
[/card]
[card]
name=Giant Scorpion
abilities=deathtouch
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={2}{B}
type=Creature
subtype=Scorpion
power=1
toughness=3
[/card]
[card]
name=Giant Solifuge
abilities=trample,haste,shroud
text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.)
mana={2}{RG}{RG}
type=Creature
subtype=Insect
power=4
toughness=1
[/card]
[card]
name=Giant Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Spider
power=2
toughness=4
[/card]
[card]
name=Giant Strength
target=creature
auto=2/2
text=Enchant creature -- Enchanted creature gets +2/+2.
mana={R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Giant Tortoise
auto=lord(giant tortoise[-tapped]) 0/3
auto=lord(other giant tortoise[-tapped]) 0/-3
text=Giant Tortoise gets +0/+3 as long as it's untapped.
mana={1}{U}
type=Creature
subtype=Turtle
power=1
toughness=1
[/card]
[card]
name=Giant Trap Door Spider
auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield)
text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
mana={1}{R}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Giant Warthog
abilities=trample
text=Trample
mana={5}{G}
type=Creature
subtype=Boar Beast
power=5
toughness=5
[/card]
[card]
name=Giant's Ire
target=player
auto=damage:4
auto=aslongas(giant|myBattlefield) draw:1 controller
text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
mana={3}{R}
type=Tribal Sorcery
subtype=Giant
[/card]
[card]
name=Gibbering Hyenas
auto=lord(creature[black]) cantbeblockedby(gibbering hyenas)
text=Gibbering Hyenas can't block black creatures.
mana={2}{G}
type=Creature
subtype=Hyena
power=3
toughness=2
[/card]
[card]
name=Gibbering Kami
abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=Flying -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Gift of Granite
abilities=flash
target=creature
auto=0/2
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gigapede
abilities=shroud
autograveyard={S(*|myhand)}:moveTo(myhand) myUpkeepOnly
text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
mana={3}{G}{G}
type=Creature
subtype=Insect
power=6
toughness=1
[/card]
[card]
name=Gilded Lotus
auto={T}:Add {B}{B}{B}
auto={T}:Add {G}{G}{G}
auto={T}:Add {R}{R}{R}
auto={T}:Add {U}{U}{U}
auto={T}:Add {W}{W}{W}
text={T}: Add three mana of any one color to your mana pool.
mana={5}
type=Artifact
[/card]
[card]
name=Gilt-Leaf Palace
auto=tap
auto=aslongas(elf|myHand) untap
auto={T}:Add {B}
auto={T}:Add {G}
text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Glacial Crevasses
auto={S(mountain[snow]|myBattlefield)}:preventAllcombatDamage ueot
text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Glacial Fortress
auto=tap
auto=aslongas(plains,island|myBattelfield) untap
auto={T}:Add {W}
auto={T}:Add {U}
text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Glacial Wall
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{U}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Glade Gnarr
auto=@movedTo(*[blue]|stack):2/2 ueot
text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
mana={5}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Glass Golem
mana={5}
type=Artifact Creature
subtype=Golem
power=6
toughness=2
[/card]
[card]
name=Glassdust Hulk
auto=@movedTo(other artifact|myBattlefield):1/1 ueot
auto=@movedTo(other artifact|myBattlefield):unblockable ueot
autohand={WU}:cycling
text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
mana={3}{W}{U}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Glaze Fiend
abilities=flying
auto=@movedTo(other artifact|myBattlefield):2/2 ueot
text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
mana={1}{B}
type=Artifact Creature
subtype=Illusion
power=0
toughness=1
[/card]
[card]
name=Gleam of Resistance
auto=lord(creature|myBattlefield) 1/2
auto=untap all(creature|myBattlefield)
autohand={1}{W}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{W}
type=Instant
[/card]
[card]
name=Glen Elendra Archmage
abilities=flying,persist
auto={U}{S}:fizzle target(*[-creature]|stack)
text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{U}
type=Creature
subtype=Faerie Wizard
power=2
toughness=2
[/card]
[card]
name=Glen Elendra Liege
abilities=flying
auto=lord(creature[blue]|myinplay) 1/1 other
auto=lord(creature[black]|myinplay) 1/1 other
text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1.
mana={1}{UB}{UB}{UB}
type=Creature
subtype=Faerie Knight
power=2
toughness=3
[/card]
[card]
name=Glimmerdust Nap
target=creature[tapped]
auto=doesnotuntap
text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Glimmering Angel
abilities=flying
auto={U}:shroud
text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Glimpse the Unthinkable
target=player
auto=deplete:10
text=Target player puts the top ten cards of his or her library into his or her graveyard.
mana={U}{B}
type=Sorcery
[/card]
[card]
name=Glint-Eye Nephilim
auto=@damaged(player) from(this):thisforeach(power>=1) draw:1
auto={1}{S(*|myhand)}:1/1
text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
mana={U}{B}{R}{G}
type=Creature
subtype=Nephilim
power=2
toughness=2
[/card]
[card]
name=Glintwing Invoker
auto={7}{U}:3/3 && flying
text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Human Wizard Mutant
power=3
toughness=3
[/card]
[card]
name=Glitterfang
abilities=haste
auto=@next endofturn:moveto(ownerhand)
text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand.
mana={R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Gloomhunter
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Bat
power=2
toughness=1
[/card]
[card]
name=Gloomwidow
abilities=reach,cloud
text=Reach -- Gloomwidow can't block creatures without flying.
mana={2}{G}
type=Creature
subtype=Spider
power=3
toughness=3
[/card]
[card]
name=Glorious Anthem
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Glorious Charge
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Glory
abilities=flying
autograveyard={2}{W}:lord(creature|myBattlefield) protection from white ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from blue ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from black ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from red ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from green ueot
text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
mana={3}{W}{W}
type=Creature
subtype=Incarnation
power=3
toughness=3
[/card]
[card]
name=Glory Seeker
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Glowing Anemone
auto=may moveto(ownerhand) target(land)
text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
mana={3}{U}
type=Creature
subtype=Jellyfish Beast
power=1
toughness=3
[/card]
[card]
name=Gluttonous Zombie
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Gnarled Effigy
auto={4}{T}:counter(-1/-1,1) target(creature)
text={4}, {T}: Put a -1/-1 counter on target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Gnarled Mass
mana={1}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Gnat Alley Creeper
auto=cantbeblockedby(creature[flying])
text=Gnat Alley Creeper can't be blocked by creatures with flying.
mana={2}{R}
type=Creature
subtype=Human Rogue
power=3
toughness=1
[/card]
[card]
name=Goblin (Rakdos Guildmage)
type=Creature
subtype=Goblin
auto=@next end:moveTo(exile)
abilities=haste
text=Haste
power=2
toughness=1
colour=red
[/card]
[card]
name=Goblin Arsonist
auto=@movedTo(graveyard) from(battlefield):may damage:1 target(creature,player)
text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. 
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Goblin Artillery
auto={T}:damage:2 target(player,creature) && damage:3 controller
text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=3
[/card]
[card]
name=Goblin Assault
auto=lord(goblin) mustattack
auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red)
text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Goblin Balloon Brigade
auto={R}:flying
text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin Berserker
abilities=first strike,haste
text=First strike, haste
mana={3}{R}
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Goblin Bombardment
auto={S(creature|myBattlefield)}:damage:1 target(creature,player)
text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Goblin Brigand
abilities=mustattack
text=Goblin Brigand attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Bully
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Burrows
auto={T}:Add {1}
auto={1}{R}{T}:2/0 target(goblin)
text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
type=Land
[/card]
[card]
name=Goblin Bushwhacker
kicker={R}
auto=kicker all(creature|myBattlefield) 1/0 ueot
auto=kicker all(creature|myBattlefield) haste ueot
text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin Cannon
auto={2}:damage:1 target(creature,player) && bury all(this)
text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
mana={4}
type=Artifact
[/card]
[card]
name=Goblin Cavaliers
mana={2}{R}
type=Creature
subtype=Goblin
power=3
toughness=2
[/card]
[card]
name=Goblin Chariot
abilities=haste
text=Haste (This creature can attack the turn it comes under your control.)
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Chieftain
abilities=haste
auto=lord(goblin|myBattlefield) 1/1 other
auto=lord(goblin|myBattlefield) haste other
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste.
mana={1}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Chirurgeon
auto={S(goblin|myBattlefield)}:regenerate target(creature)
text=Sacrifice a Goblin: Regenerate target creature.
mana={R}
type=Creature
subtype=Goblin Shaman
power=0
toughness=2
[/card]
[card]
name=Goblin Clearcutter
auto={T}{S(forest|myBattlefield)}:Add {R}{R}{R}
auto={T}{S(forest|myBattlefield)}:Add {R}{R}{G}
auto={T}{S(forest|myBattlefield)}:Add {R}{G}{G}
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G}
text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
mana={3}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]
[card]
name=Goblin Cohort
abilities=cantattack
auto=@movedTo(creature|mystack):-cantattack ueot
text=Goblin Cohort can't attack unless you've cast a creature spell this turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Commando
auto=damage:2 target(creature)
text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
mana={4}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Deathraiders
abilities=trample
text=Trample
mana={B}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=1
[/card]
[card]
name=Goblin Digging Team
auto={T}{S}:destroy target(wall)
text={T}, Sacrifice Goblin Digging Team: Destroy target Wall.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Dirigible
abilities=doesnotuntap,flying
auto={4}:untap myUpkeepOnly
text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
mana={6}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Goblin Elite Infantry
auto=rampage(-1/-1,0)
auto=rampage(1/1,1)
auto=lord(goblin elite infantry[blocking]|mybattlefield) -1/-1
auto=lord(other goblin elite infantry[blocking]|mybattlefield) 1/1
text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Firebug
auto=@movedTo(this|exile,graveyard,hand,library) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield)
text=When Goblin Firebug leaves the battlefield, sacrifice a land.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Firestarter
auto={S}:damage:1 target(creature,player) myTurnOnly
text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Gardener
auto=@movedTo(this|graveyard) from(battlefield):destroy target(land)
text=When Goblin Gardener is put into a graveyard from the battlefield, destroy target land.
mana={3}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin General
auto=aslongas(goblin general[attacking]|myBattlefield) lord(goblin|myBattlefield) 1/1 ueot
text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin Glider
abilities=flying,cantblock
text=Flying -- Goblin Glider can't block.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Hero
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin King
auto=lord(goblin) 1/1 other
auto=lord(goblin) mountainwalk other
text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
mana={1}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Lackey
auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand)
text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Lookout
auto={T}{S(goblin|myBattlefield)}:lord(goblin) 2/0 ueot
text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=2
[/card]
[card]
name=Goblin Lore
auto=draw:4
auto=discard:3
text=Draw four cards, then discard three cards at random.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Goblin Marshal
auto=token(Goblin,creature token goblin,1/1,red)*2
auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,creature token goblin,1/1,red)*2
auto=upcost[{4}{R}{R},next upkeep] moveTo(graveyard)
text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
mana={4}{R}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Goblin Masons
auto=@movedTo(this|graveyard) from(battlefield):destroy target(wall)
text=When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Matron
auto=may moveTo(myHand) target(goblin|mylibrary)
text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Medics
auto=@tapped(this):damage:1 target(creature,player)
text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Goblin Mountaineer
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Goblin Scout
power=1
toughness=1
[/card]
[card]
name=Goblin Mutant
abilities=trample
auto=aslongas(creature[power>=3;-tapped|opponentBattlefield) cantattack
auto=lord(creature) cantbeblockedby(goblin mutant[trample])
text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater.
mana={2}{R}{R}
type=Creature
subtype=Goblin Mutant
power=5
toughness=3
[/card]
[card]
name=Goblin Offensive
auto=token(Goblin,Creature Goblin,1/1,red)*x
text=Put X 1/1 red Goblin creature tokens onto the battlefield.
mana={X}{1}{R}{R}
type=Sorcery
[/card]
[card]
name=Goblin Outlander
abilities=protection from white
text=Protection from white
mana={B}{R}
type=Creature
subtype=Goblin Scout
power=2
toughness=2
[/card]
[card]
name=Goblin Patrol
auto=upcost[{R},next upkeep] moveTo(graveyard)
text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Piker
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Goblin Pyromancer
auto=lord(goblin) 3/0 ueot
auto=@next my endofturn:destroy all(goblin)
text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins.
mana={3}{R}
type=Creature
subtype=Goblin Wizard
power=2
toughness=2
[/card]
[card]
name=Goblin Raider
abilities=cantblock
text=Goblin Raider can't block.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Razerunners
auto={1}{R}{S(land|myBattlefield?)}:counter(1/1,1)
auto=@each my endofturn:may thisforeach(counter{1/1,1}) damage:1 target(player)
text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
mana={2}{R}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=4
[/card]
[card]
name=Goblin Replica
auto={3}{R}{S}:destroy target(artifact)
text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
mana={3}
type=Artifact Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Roughrider
mana={2}{R}
type=Creature
subtype=Goblin Knight
power=3
toughness=2
[/card]
[card]
name=Goblin Ruinblaster
abilities=haste
kicker={R}
auto=kicker destroy target(land[-basic])
text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Goblin Scouts
auto=token(Goblin Scout,creature token Goblin Scout, 1/1,mountainwalk red)*3
text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Goblin Settler
auto=destroy target(land)
text=When Goblin Settler enters the battlefield, destroy target land.
mana={3}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Sharpshooter
abilities=doesnotuntap
auto={T}:Damage:1 target(creature,player)
auto=@movedTo(graveyard) from(creature|battlefield):untap
text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Shortcutter
auto=cantblock target(creature) ueot
text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
mana={1}{R}
type=Creature
subtype=Goblin Scout
power=2
toughness=1
[/card]
[card]
name=Goblin Sky Raider
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Goblin Skycutter
auto={S}:damage:2 && -flying target(creature[flying])
text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Goblin Sledder
auto={S(goblin|mybattlefield)}:1/1 target(creature)
text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Soothsayer
auto={R}{T}{S(goblin|myBattlefield)}:lord(creature[red]) 1/1
text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Goblin Spelunkers
abilities=mountainwalk
text=Mountainwalk
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Striker
abilities=first strike,haste
text=First strike, haste
mana={1}{R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
[/card]
[card]
name=Goblin Trenches
auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2
text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
mana={1}{R}{W}
type=Enchantment
[/card]
[card]
name=Goblin Tunneler
auto={T}:unblockable target(creature[power<=2])
text={T}: TArget creature with power 2 or less is unblockable until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Goblin Turncoat
auto={S(goblin|myBattlefield)}:regenerate
text=Sacrifice a Goblin: Regenerate Goblin Turncoat.
mana={1}{B}
type=Creature
subtype=Goblin Mercenary
power=2
toughness=1
[/card]
[card]
name=Goblin War Buggy
abilities=haste
auto=upcost[{1}{R},next upkeep] moveTo(graveyard)
text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin War Paint
target=creature
auto=haste
auto=2/2
text=Enchant creature -- Enchanted creature gets +2/+2 and has haste.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goblin War Strike
target=player
auto=foreach(goblin|myBattlefield) damage:1
text=Goblin War Strike deals damage equal to the number of Goblins you control to target player.
mana={R}
type=Sorcery
[/card]
[card]
name=Goblin War Wagon
abilities=doesnotuntap
auto={2}:untap myUpkeepOnly
text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=3
toughness=3
[/card]
[card]
name=Goblin Welder
auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard)
auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard)
text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
mana={R}
type=Creature
subtype=Goblin Artificer
power=1
toughness=1
[/card]
[card]
name=Goblin Wizard
auto={T}:moveto(myBattlefield) target(goblin|myhand)
auto={R}:protection from white target(goblin)
text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Goblin Wizard
power=1
toughness=1
[/card]
[card]
name=Goblins of the Flarg
abilities=mountainwalk
auto=aslongas(dwarf|myBattlefield) -99/-99
text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Godless Shrine
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {W}
auto={T}:Add {B}
text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
type=Land
subtype=Plains Swamp
[/card]
[card]
name=Gods' Eye, Gate to the Reikai
auto={T}:Add {1}
auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1)
text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
type=Legendary Land
[/card]
[card]
name=Godsire
abilities=vigilance
auto={T}:token(Beast,creature beast, 8/8,red green white)
text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
mana={4}{R}{G}{G}{W}
type=Creature
subtype=Beast
power=8
toughness=8
[/card]
[card]
name=Godtracker of Jund
auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1)
text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
mana={1}{R}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Gold Myr
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Golden Bear
mana={3}{G}
type=Creature
subtype=Bear
power=4
toughness=3
[/card]
[card]
name=Goldmeadow Dodger
auto=cantbeblockedby(creature[power>=4])
text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
mana={W}
type=Creature
subtype=Kithkin Rogue
power=1
toughness=1
[/card]
[card]
name=Goldmeadow Harrier
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Goldmeadow Harrier (Goldmeadow Lookout)
type=Creature
subtype=Kithkin Soldier
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
power=1
toughness=1
colour=white
[/card]
[card]
name=Goldmeadow Lookout
auto={W}{T}{S(*|myhand):token(-130311)
text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."
mana={3}{W}
type=Creature
subtype=Kithkin Spellshaper
power=2
toughness=2
[/card]
[card]
name=Golgari Germination
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green)
text=Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{B}{G}
type=Enchantment
[/card]
[card]
name=Golgari Guildmage
auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard)
auto={4}{G}:counter(1/1,1) target(creature)
text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature.
mana={BG}{BG}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Golgari Rot Farm
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {B}{G}
text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool.
type=Land
[/card]
[card]
name=Golgari Rotwurm
auto={B}{S(creature|myBattlefield)}:life:-1 target(player)
text={B}, Sacrifice a creature: Target player loses 1 life.
mana={3}{B}{G}
type=Creature
subtype=Zombie Wurm
power=5
toughness=4
[/card]
[card]
name=Golgari Signet
auto={1}{T}:Add {B}{G}
text={1}, {T}: Add {B}{G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Goliath Beetle
abilities=trample
text=Trample
mana={2}{G}
type=Creature
subtype=Insect
power=3
toughness=1
[/card]
[card]
name=Goliath Sphinx
abilities=flying
text=Flying
mana={5}{U}{U}
type=Creature
subtype=Sphinx
power=8
toughness=7
[/card]
[card]
name=Goliath Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={6}{G}{G}
type=Creature
subtype=Spider
power=7
toughness=6
[/card]
[card]
name=Goretusk Firebeast
auto=damage:4 target(player)
text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.
mana={5}{R}
type=Creature
subtype=Elemental Boar Beast
power=2
toughness=2
[/card]
[card]
name=Gorgon Flail
auto={2}:equip
auto=1/1
auto=deathtouch
text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Gorilla Chieftain
auto={1}G}:regenerate
text={1}{G}: Regenerate Gorilla Chieftain.
mana={2}{G}{G}
type=Creature
subtype=Ape
power=3
toughness=3
[/card]
[card]
name=Gorilla Pack
abilities=foresthome
text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack.
mana={2}{G}
type=Creature
subtype=Ape
power=3
toughness=3
[/card]
[card]
name=Gorilla Warrior
mana={2}{G}
type=Creature
subtype=Ape Warrior
power=3
toughness=2
[/card]
[card]
name=Gosta Dirk
abilities=first strike
auto=lord(creature) -islandwalk
text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk.
mana={3}{W}{W}{U}{U}
type=Legendary Creature
subtype=Human Warrior
power=4
toughness=4
[/card]
[card]
name=Grafted Skullcap
auto=@each my draw:draw:1
auto=@each my end:moveTo(graveyard) all(*|myhand)
text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand.
mana={4}
type=Artifact
[/card]
[card]
name=Grand Coliseum
auto=tap
auto={T}:Add {1}
auto={T}:Add {B} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
type=Land
[/card]
[card]
name=Grandmother Sengir
auto={1}{B}{T}:-1/-1 target(creature)
text={1}{B}, {T}: Target creature gets -1/-1 until end of turn.
mana={4}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Granger Guildmage
auto={W}{T}:first strike target(creature)
auto={R}{T}:damage:1 target(creature,player) && damage:1 controller
text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Granite Gargoyle
abilities=flying
auto={R}:0/1
text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn.
mana={2}{R}
type=Creature
subtype=Gargoyle
power=2
toughness=2
[/card]
[card]
name=Granite Grip
target=creature
auto=foreach(mountain|myBattlefield) 1/0
text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Granite Shard
auto={3}{T}:Damage:1 target(creature,player)
auto={R}{T}:Damage:1 target(creature,player)
text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
mana={3}
type=Artifact
[/card]
[card]
name=Granulate
auto=destroy all(artifact[manacost<=4;-land])
text=Destroy each nonland artifact with converted mana cost 4 or less.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Grapeshot Catapult
auto={T}:Damage:1 target(creature[flying])
text={T}: Grapeshot Catapult deals 1 damage to target creature with flying.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=3
[/card]
[card]
name=Grappler Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Spider
power=2
toughness=1
[/card]
[card]
name=Grassland Crusader
auto={T}:2/2 target(elf,soldier)
text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
mana={5}{W}
type=Creature
subtype=Human Cleric Soldier
power=2
toughness=4
[/card]
[card]
name=Grasslands
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(plains,forest|myLibrary)
text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Grave Robbers
auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller
text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
mana={1}{B}{B}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Gravebind
target=creature
auto=cantregenerate
auto=@next upkeep:draw:1 controller
text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={B}
type=Instant
[/card]
[card]
name=Graveborn Muse
auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1
auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1
text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
mana={2}{B}{B}
type=Creature
subtype=Zombie Spirit
power=3
toughness=3
[/card]
[card]
name=Gravedigger
auto=may moveTo(myhand) target(creature|mygraveyard)
text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Gravelgill Axeshark
abilities=persist
text=Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{UB}
type=Creature
subtype=Merfolk Soldier
power=3
toughness=3
[/card]
[card]
name=Gravelgill Duo
auto=@movedTo(*[blue]|mystack):1/1 ueot
auto=@movedTo(*[blue]|mystack):fear ueot
text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{UB}
type=Creature
subtype=Merfolk Rogue Warrior
power=2
toughness=1
[/card]
[card]
name=Graven Cairns
auto={T}:Add {1}
auto={RB}{T}:Add {B}{B}
auto={RB}{T}:Add {B}{R}
auto={RB}{T}:Add {R}{R}
text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
type=Land
[/card]
[card]
name=Gravitational Shift
auto=lord(creature[flying]) 2/0
auto=lord(creature[-flying]) -2/0
text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Gravity Sphere
auto=lord(creature) -flying
auto=@movedTo(enchantment[world]|battlefield):bury
text=All creatures lose flying.
mana={2}{R}
type=World Enchantment
[/card]
[card]
name=Gravity Well
auto=@each my blockers:-flying all(creature[attacking;flying]|opponentBattlefield)
auto=@each opponent blockers:-flying all(creature[attacking;flying]|myBattlefield)
text=Whenever a creature with flying attacks, it loses flying until end of turn.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Gray Ogre
mana={2}{R}
type=Creature
subtype=Ogre
power=2
toughness=2
[/card]
[card]
name=Graypelt Hunter
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
mana={3}{G}
type=Creature
subtype=Human Warrior Ally
power=2
toughness=2
[/card]
[card]
name=Graypelt Refuge
auto=tap
auto=life:1
auto={T}:Add {W}
auto={T}:Add {G}
text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Grayscaled Gharial
abilities=islandwalk
text=Islandwalk
mana={U}
type=Creature
subtype=Crocodile
power=1
toughness=1
[/card]
[card]
name=Grazing Gladehart
auto=@movedTo(land|myBattlefield):may life:2
text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
mana={2}{G}
type=Creature
subtype=Antelope
power=2
toughness=2
[/card]
[card]
name=Great Defender
target=creature
auto=0/manacost
text=Target creature gets +0/+X until end of turn, where X is its converted mana cost.
mana={W}
type=Instant
[/card]
[card]
name=Great Furnace
auto={T}:Add{R}
text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Great Sable Stag
abilities=nofizzle,protection from black,protection from blue
text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
mana={1}{G}{G}
type=Creature
subtype=Elk
power=3
toughness=3
[/card]
[card]
name=Great Wall
auto=lord(creature) -plainswalk
text=Creatures with plainswalk can be blocked as though they didn't have plainswalk.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Greater Forgeling
auto={1}{R}:3/-3
text={1}{R}: Greater Forgeling gets +3/-3 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]
[card]
name=Greed
auto={B}:draw:1 && life:-2
text={B}, Pay 2 life: Draw a card.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Greel's Caress
abilities=flash
target=creature
auto=-3/-0
text=Flash -- Enchant creature -- Enchanted creature gets -3/-0.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Green Scarab
target=creature
auto=cantbeblockedby(creature[green])
auto=aslongas(*[green]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Green Ward
target=creature
auto=protection from green
text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Greenseeker
auto={G}{T}{S(*|myhand)}:moveTo(myHand) target(land[basic]|mylibrary)
text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
mana={G}
type=Creature
subtype=Elf Spellshaper
power=1
toughness=1
[/card]
[card]
name=Greenweaver Druid
auto={T}:Add {G}{G}
text={T}: Add {G}{G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Griffin Canyon
auto={T}:Add {1}
auto={T}:1/1 target(griffin) && untap
text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Griffin Guide
target=creature
auto=2/2
auto=flying
auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white)
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Griffin Sentinel
abilities=flying,vigilance
text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.)
mana={2}{W}
type=Creature
subtype=Griffin
power=1
toughness=3
[/card]
[card]
name=Grim Poppet
auto=counter(-1/-1,3)
auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature)
text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
mana={7}
type=Artifact Creature
subtype=Scarecrow
power=4
toughness=4
[/card]
[card]
name=Grim Monolith
abilities=doesnotuntap
auto={4}:untap
auto={T}:add:{3}
text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith.
mana={2}
type=Artifact
[/card]
[card]
name=Grim Tutor
auto=moveTo(myhand) target(*|myLibrary)
auto=life:-3 controller
text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Grimclaw Bats
abilities=flying
auto={B}:1/1 && life:-1 controller
text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
mana={1}{B}
type=Creature
subtype=Bat
power=1
toughness=1
[/card]
[card]
name=Grinding Station
auto=@movedTo(artifact|battlefield):may untap
auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player)
text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station.
mana={2}
type=Artifact
[/card]
[card]
name=Grinning Ignus
auto={R}:moveTo(ownerhand) && add{2}{R} asSorcery
text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
mana={2}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Gristle Grinner
auto=@movedto(creature|myGraveyard):2/2 ueot
auto=@movedto(creature|opponentGraveyard):2/2 ueot
text=Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Grixis Panorama
auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) target(island,swamp,mountain|mylibrary) && tap
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Grixis Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(exile) target(*|graveyard)
autohand={2}{B}:cycling
autohand={2}{B}:moveTo(exile) target(*|graveyard) && cycling
text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
mana={1}{U}{B}{R}
type=Creature
subtype=Zombie Ogre
power=4
toughness=3
[/card]
[card]
name=Grizzled Leotau
mana={G}{W}
type=Creature
subtype=Cat
power=1
toughness=5
[/card]
[card]
name=Grizzly Bears
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Grizzly Fate
auto=token(Bear,creature bear, 2/2,green)*2
auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6
autograveyard={5}{G}{G}:copy(this) && moveTo(mystack) asSorcery
text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold  Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Grotag Siege-Runner
auto={R}{S}:destroy target(creature[defender]) && damage:2 targetController
text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Ground Seal
auto=lord(*|graveyard) shroud
auto=draw:1
text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Groundbreaker
abilities=trample,haste
auto=@next endofturn:bury
text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker.
mana={G}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=1
[/card]
[card]
name=Groundskeeper
auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard)
text={1}{G}: Return target basic land card from your graveyard to your hand.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Grove of the Burnwillows
auto={T}:Add {1}
auto={T}:Add {R} && life:1 opponent
auto={T}:Add {G} && life:1 opponent
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
type=Land
[/card]
[card]
name=Growth Spasm
target=land[basic]|myLibrary
auto=moveTo(myBattlefield)
auto=tap
auto=Token(-193507)
text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Gruul Guildmage
auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player)
auto={3}{G}:2/2 target(creature)
text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn.
mana={RG}{RG}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Gruul Signet
auto={1}{T}:Add {R}{G}
text={1}, {T}: Add {R}{G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Gruul Turf
auto=tap
auto=moveTo(ownerhand) notatarget(land|mybattlefield)
auto={T}:Add{R}{G}
text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool.
type=Land
[/card]
[card]
name=Gruul War Plow
auto=lord(creature|myBattlefield) trample
auto={1}{R}{G}:becomes(Juggernaut Artifact Creature,4/4) ueot
text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Guan Yu, Sainted Warrior
abilities=horsemanship
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) && shuffle
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Soldier Warrior
power=3
toughness=5
[/card]
[card]
name=Guan Yu's 1,000-Li March
auto=destroy all(creature[tapped])
text=Destroy all tapped creatures.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Guard Duty
target=creature
auto=defender
text=Enchant creature -- Enchanted creature has defender.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Guardian Idol
auto=tap
auto={T}:Add{1}
auto={2}:becomes(Golem Artifact Creature,2/2) ueot
text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Guardian of Cloverdell
auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3
auto={G}{S(kithkin|myBattlefield)}:life:1 controller
text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life.
mana={5}{G}{G}
type=Creature
subtype=Treefolk Shaman
power=4
toughness=5
[/card]
[card]
name=Guardian of Solitude
auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot
text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
mana={1}{U}
type=Creature
subtype=Spirit
power=1
toughness=2
[/card]
[card]
name=Guardians of Akrasa
abilities=defender,exalted
text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{W}
type=Creature
subtype=Human Soldier
power=0
toughness=4
[/card]
[card]
name=Guided Strike
target=creature
auto=1/0
auto=first strike
auto=draw:1 controller
text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Guma
abilities=protection from blue
text=Protection from blue
mana={2}{R}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Gustrider Exuberant
auto={S}:lord(creature[power>=5]|myBattlefield) flying ueot
text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Gutless Ghoul
auto={1}{S(creature|myBattlefield)}:life:2 controller
text={1}, Sacrifice a creature: You gain 2 life.
mana={2}{B}
type=Snow Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Guttural Response
target=instant[blue]|stack
auto=fizzle
text=Counter target blue instant spell.
mana={RG}
type=Instant
[/card]
[card]
name=Guul Draz Assassin
auto={1}{B}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.2.Level Up}) {B}{T}:-2/-2 target(creature)
auto=this(counter{0/0.2.Level Up}) 1/1
auto=this(counter{0/0.4.Level Up}) {B}{T}:-4/-4 target(creature)
auto=this(counter{0/0.4.Level Up}) 2/2
text=Level up {1}{B}  ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
mana={B}
type=Creature
subtype=LevelUp Vampire Assassin
power=1
toughness=1
[/card]
[card]
name=Gwafa Hazid, Profiteer
mana={1}{W}{U}
type=Creature
subtpe=Legendary Human Rogue
text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block.
power=2
toughness=2
auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1
auto=lord(creature[counter{0/0.1.Bribe}]) cantattack
auto=lord(creature[counter{0/0.1.Bribe}]) cantblock
[/card]
[card]
name=Gwendlyn Di Corci
auto={T}:discard:1 target(player) myTurnOnly
text={T}: Target player discards a card at random. Activate this ability only during your turn.
mana={U}{B}{B}{R}
type=Legendary Creature
subtype=Human Rogue
power=3
toughness=5
[/card]
[card]
name=Haazda Exonerator
auto={T}{S}:destroy target(aura)
text={T}, Sacrifice Haazda Exonerator: Destroy target Aura.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Hada Freeblade
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
mana={W}
type=Creature
subtype=Human Soldier Ally
power=0
toughness=1
[/card]
[card]
name=Hada Spy Patrol
auto={2}{U}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) unblockable
auto=this(counter{0/0.1.Level Up}) 1/1
auto=this(counter{0/0.3.Level Up}) shroud
auto=this(counter{0/0.3.Level Up}) 1/1
text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3)
mana={1}{U}
type=Creature
subtype=LevelUp Human Rogue
power=1
toughness=1
[/card]
[card]
name=Hagra Crocodile
abilities=cantblock
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
mana={3}{B}
type=Creature
subtype=Crocodile
power=3
toughness=1
[/card]
[card]
name=Hagra Diabolist
auto=may foreach(ally|myBattlefield) life:-1 opponent
auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:-1 opponent
text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
mana={4}{B}
type=Creature
subtype=Ogre Shaman Ally
power=3
toughness=2
[/card]
[card]
name=Hail Storm
auto=damage:2 all(creature[attacking])
auto=damage:1 controller
auto=damage:1 all(creature|myBattlefield)
text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
mana={1}{G}{G}
type=Instant
[/card]
[card]
name=Halberdier
abilities=first strike
text=First strike
mana={3}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=1
[/card]
[card]
name=Halcyon Glaze
auto=@movedTo(creature|mystack):becomes(Illusion Creature,4/4,flying) ueot
text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Halimar Excavator
auto=foreach(ally|myBattlefield) deplete:1 target(player)
auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) deplete:1 target(player)
text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
mana={1}{U}
type=Creature
subtype=Human Wizard Ally
power=1
toughness=3
[/card]
[card]
name=Hallowed Fountain
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {W}
auto={T}:Add {U}
text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
type=Land
subtype=Plains Island
[/card]
[card]
name=Hallowed Ground
auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield)
text={W}{W}: Return target nonsnow land you control to its owner's hand.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Halo Hunter
abilities=intimidate
auto=destroy target(angel)
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel.
mana={2}{B}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=3
[/card]
[card]
name=Hammer of Bogardan
target=creature,player
auto=damage:3
autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly
text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Hammerfist Giant
auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player)
text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
mana={4}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=4
[/card]
[card]
name=Hammerhead Shark
abilities=cantattack
auto=aslongas(island|opponentbattlefield) -cantattack
text=Hammerhead Shark can't attack unless defending player controls an Island.
mana={1}{U}
type=Creature
subtype=Fish
power=2
toughness=3
[/card]
[card]
name=Hammerheim Deadeye
auto=destroy target(creature[flying])
auto=upcost[{5}{R},next upkeep] moveTo(graveyard)
text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
mana={3}{R}
type=Creature
subtype=Giant Warrior
power=3
toughness=3
[/card]
[card]
name=Hana Kami
auto={1}{G}{S}:moveTo(myhand) target(arcane|mygraveyard)
text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
mana={G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Hand of Cruelty
abilities=protection from white
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(hand of cruelty[blocking]|mybattlefield) 1/1
auto=lord(other hand of cruelty[blocking]|mybattlefield) -1/-1
text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={B}{B}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Hand of Death
target=creature[-black]
auto=destroy
text=Destroy target nonblack creature.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Hand of Honor
abilities=protection from black
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(hand of honor[blocking]|mybattlefield) 1/1
auto=lord(other hand of honor[blocking]|mybattlefield) -1/-1
text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={W}{W}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Hanna's Custody
auto=lord(artifact) shroud
text=All artifacts have shroud. (They can't be the targets of spells or abilities.)
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Hanna, Ship's Navigator
auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard)
text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
mana={1}{W}{U}
type=Legendary Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
[card]
name=Harabaz Druid
auto={T}:foreach(ally|myBattlefield) add{W}
auto={T}:foreach(ally|myBattlefield) add{U}
auto={T}:foreach(ally|myBattlefield) add{B}
auto={T}:foreach(ally|myBattlefield) add{R}
auto={T}:foreach(ally|myBattlefield) add{G}
text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
mana={1}{G}
type=Creature
subtype=Human Druid Ally
power=0
toughness=1
[/card]
[card]
name=Harbinger of Night
auto=@each my upkeep:all(creature) counter(-1/-1,1)
text=At the beginning of your upkeep, put a -1/-1 counter on each creature.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Harbinger of Spring
auto=protection from(creature[-spirit])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Protection from non-Spirit creatures -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{G}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Harmattan Efreet
abilities=flying
auto={1}{U}{U}:flying target(creature)
text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn.
mana={2}{U}{U}
type=Creature
subtype=Efreet
power=2
toughness=2
[/card]
[card]
name=Harmless Assault
auto=preventAllCombatDamage from(creature[attacking]) ueot
text=Prevent all combat damage that would be dealt this turn.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Harmonic Convergence
auto=moveTo(ownerLibrary) all(enchantment)
text=Put all enchantments on top of their owners' libraries.
mana={2}{G}
type=Instant
[/card]
[card]
name=Harmonize
auto=draw:3
text=Draw three cards.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Harpoon Sniper
auto={W}{T}:foreach(merfolk|myBattlefield) damage:1 target(creature[attacking;blocking])
text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
mana={2}{W}
type=Creature
subtype=Merfolk Archer
power=2
toughness=2
[/card]
[card]
name=Harrier Griffin
abilities=flying
auto=@each my upkeep:tap target(creature)
text=Flying -- At the beginning of your upkeep, tap target creature.
mana={5}{W}
type=Creature
subtype=Griffin
power=3
toughness=3
[/card]
[card]
name=Haru-Onna
auto=draw:1 controller
auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand)
text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
mana={3}{G}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Harvest Gwyllion
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={2}{WB}{WB}
type=Creature
subtype=Hag
power=2
toughness=4
[/card]
[card]
name=Harvest Wurm
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(myhand) notatarget(land[basic]|mygraveyard)
text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
mana={1}{G}
type=Creature
subtype=Wurm
power=3
toughness=2
[/card]
[card]
name=Hatching Plans
auto=@movedto(this|graveyard) from(mybattlefield):draw:3
text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Hate Weaver
auto={2}:1/0 target(creature[blue;red])
text={2}: Target blue or red creature gets +1/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=1
[/card]
[card]
name=Haunted Angel
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):token(Angel,creature token angel,3/3,flying,black) && moveTo(opponentBattlefield) all(angel[black]|myBattlefield)
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(exile)
text=Flying -- When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Haunted Crossroads
auto={B}:moveTo(myLibrary) target(creature|myGraveyard)
text={B}: Put target creature card from your graveyard on top of your library.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Haunting Apparition
abilities=flying
auto=foreach(creature[green]|opponentgraveyard) 1/0
text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
mana={1}{U}{B}
type=Creature
subtype=Spirit
power=1+*
toughness=2
[/card]
[card]
name=Havenwood Battleground
auto=tap
auto={T}:Add {G}
auto={T}{S}:Add {G}{G}
text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
type=Land
[/card]
[card]
name=Havenwood Wurm
abilities=flash,trample
text=Flash (You may cast this spell any time you could cast an instant.) -- Trample
mana={6}{G}
type=Creature
subtype=Wurm
power=5
toughness=6
[/card]
[card]
name=Havoc
auto=@movedTo(*[white]|opponentStack):life:-2 opponent
text=Whenever an opponent casts a white spell, he or she loses 2 life.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Havoc Demon
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):lord(creature) -5/-5 ueot
text=Flying -- When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Hawkeater Moth
abilities=flying,shroud
text=Flying; shroud (This permanent can't be the target of spells or abilities.)
mana={3}{G}
type=Creature
subtype=Insect
power=1
toughness=2
[/card]
[card]
name=Hazerider Drake
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{W}{U}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Hazy Homunculus
auto=aslongas(land[-tapped]|opponentBattlefield) unblockable
text=Hazy Homunculus is unblockable as long as defending player controls an untapped land.
mana={1}{U}
type=Creature
subtype=Homunculus Illusion
power=1
toughness=1
[/card]
[card]
name=Headless Horseman
mana={2}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Headlong Rush
auto=lord(creature[attacking]) first strike
text=Attacking creatures gain first strike until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Headstone
target=*|graveyard
auto=moveto(exile)
auto=@next upkeep:draw:1 controller
text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{B}
type=Instant
[/card]
[card]
name=Heal the Scars
target=creature
auto=regenerate
auto=life:t controller
text=Regenerate target creature. You gain life equal to that creature's toughness.
mana={3}{G}
type=Instant
[/card]
[card]
name=Heap Doll
auto={S}:moveTo(removedfromgame) target(*|graveyard)
text=Sacrifice Heap Doll: Exile target card from a graveyard.
mana={1}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=1
[/card]
[card]
name=Heart Sliver
auto=lord(sliver) haste
text=All Sliver creatures have haste.
mana={1}{R}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Heart Warden
auto={T}:Add {G}
auto={2}{S}:draw:1
text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Heart of Ramos
auto={T}:Add {R}
auto={S}:Add {R}
text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Heart of Yavimaya
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(forest[-tapped]|myBattlefield)
auto=@movedTo(forest[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{G} && lord(this|myBattlefield) {T}:1/1 target(creature)
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Hearth Charm
auto=may destroy target(creature[artifact])
auto=may lord(creature[attacking]) 1/0
auto=may unblockable target(creature[power<=2])
text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
mana={R}
type=Instant
[/card]
[card]
name=Hearthcage Giant
auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2
auto={S(elemental|myBattlefield)}:3/1 target(creature[giant])
text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
mana={6}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=5
[/card]
[card]
name=Hearthfire Hobgoblin
abilities=double strike
text=Double strike
mana={RW}{RW}{RW}
type=Creature
subtype=Goblin Soldier
power=2
toughness=2
[/card]
[card]
name=Heartmender
abilities=persist
auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1)
text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{GW}{GW}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Heartstabber Mosquito
abilities=flying
kicker={2}{B}
auto=kicker destroy target(creature)
text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
mana={3}{B}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Heartwood Dryad
abilities=reachshadow
text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow.
mana={1}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Heartwood Giant
auto={T}{S(forest|myBattlefield)}:damage:2 target(player)
text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
mana={3}{G}{G}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Heartwood Shard
auto={3}{T}:trample target(creature)
auto={G}{T}:trample target(creature)
text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Heartwood Storyteller
auto=@movedTo(*[-creature]|mystack):draw:1 opponent
auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller
text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
mana={1}{G}{G}
type=Creature
subtype=Treefolk
power=2
toughness=3
[/card]
[card]
name=Heartwood Treefolk
abilities=forestwalk
text=Forestwalk
mana={2}{G}{G}
type=Creature
subtype=Treefolk
power=3
toughness=4
[/card]
[card]
name=Heat Ray
target=creature
auto=damage:X
text=Heat Ray deals X damage to target creature.
mana={X}{R}
type=Instant
[/card]
[card]
name=Heat of Battle
auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent
auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller
text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Heavy Ballista
auto={T}:Damage:2 target(creature[attacking;blocking])
text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Hedge Troll
auto=aslongas(plains|myBattlefield) 1/1
auto={W}:regenerate
text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll.
mana={2}{G}
type=Creature
subtype=Troll Cleric
power=2
toughness=2
[/card]
[card]
name=Hedron Crab
auto=@movedTo(land|myBattlefield):deplete:3 opponent
text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
mana={U}
type=Creature
subtype=Crab
power=0
toughness=2
[/card]
[card]
name=Hedron Rover
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Hedron Scrabbler
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Heedless One
abilities=trample
auto=foreach(elf) 1/1
text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
mana={3}{G}
type=Creature
subtype=Elf Avatar
power=*
toughness=*
[/card]
[card]
name=Heidar, Rimewind Master
auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3
text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
mana={4}{U}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Heightened Awareness
auto=moveTo(mygraveyard) all(*|myhand)
auto=@each my draw:draw:1
text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Helionaut
abilities=flying
auto={1}{T}:Add {W}
auto={1}{T}:Add {U}
auto={1}{T}:Add {B}
auto={1}{T}:Add {R}
auto={1}{T}:Add {G}
text=Flying -- {1}, {T}: Add one mana of any color to your mana pool.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Helium Squirter
auto=counter(1/1,3)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
auto={1}:flying target(creature[counter{1/1.1}])
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Beast Mutant
power=0
toughness=0
[/card]
[card]
name=Hell Swarm
auto=lord(creature) -1/0
text=All creatures get -1/-0 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Hell's Caretaker
auto={B}{T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly
text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
mana={3}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Hellfire
auto=foreach(creature[-black]) damage:1 controller
auto=damage:3 controller
auto=destroy all(creature[-black])
text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
mana={2}{B}{B}{B}
type=Sorcery
[/card]
[card]
name=Hellkite Overlord
abilities=flying,trample,haste
auto={R}:1/0
auto={B}{G}:regenerate
text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord.
mana={4}{B}{R}{R}{G}
type=Creature
subtype=Dragon
power=8
toughness=8
[/card]
[card]
name=Helm of Kaldra
auto=first strike
auto=trample
auto=haste
auto={2}:equip
# Following line does not work yet: It's not possible to specify
# a target for an equip action. Even if that gets implemented,
# targetting a token that's just being created might not work.
# It currently doesn't matter though since the sword can't be
# implemented anyway.
# auto --- aslongas(Sword of Kaldra|mybattlefield) aslongas(Shield of Kaldra|mybattlefield) {1}:token(Kaldra,Creature Avatar,4/4,legendary) && attach target(Kaldra)
text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2}
mana={3}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Hematite Golem
auto={1}{R}:2/0
text={1}{R}: Hematite Golem gets +2/+0 until end of turn.
mana={4}
type=Artifact Creature
subtype=Golem
power=1
toughness=4
[/card]
[card]
name=Henchfiend of Ukor
abilities=haste
auto={BR}:1/0
auto=upcost[{1}{B},next upkeep] moveTo(graveyard)
text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Ogre
power=3
toughness=2
[/card]
[card]
name=Henge Guardian
auto={2}:trample
text={2}: Henge Guardian gains trample until end of turn.
mana={5}
type=Artifact Creature
subtype=Dragon Wurm
power=3
toughness=4
[/card]
[card]
name=Henge of Ramos
auto={T}:Add {1}
auto={2}{T}:Add {W}
auto={2}{T}:Add {U}
auto={2}{T}:Add {B}
auto={2}{T}:Add {R}
auto={2}{T}:Add {G}
text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Herald of Serra
abilities=flying,vigilance
auto=upcost[{2}{W}{W},next upkeep] moveTo(graveyard)
text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Herbal Poultice
auto={3}{S}:regenerate target(creature)
text={3}, Sacrifice Herbal Poultice: Regenerate target creature.
mana={0}
type=Artifact
[/card]
[card]
name=Herd Gnarr
auto=@movedTo(other creature|myBattlefield):2/2 ueot
text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Hero's Demise
target=creature[legendary]
auto=destroy
text=Destroy target legendary creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Hero's Resolve
target=creature
auto=1/5
text=Enchant creature -- Enchanted creature gets +1/+5.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Heroes' Reunion
target=player
auto=life:7
text=Target player gains 7 life.
mana={G}{W}
type=Instant
[/card]
[card]
name=Hibernation
auto=moveTo(ownerhand) all(*[green])
text=Return all green permanents to their owners' hands.
mana={2}{U}
type=Instant
[/card]
[card]
name=Hickory Woodlot
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{G}{G}
auto=@tapped(this):bury all(hickory woodlot[-counter{0/0.1.Depletion}]|)
text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
type=Land
[/card]
[card]
name=Hidden Horror
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(creature|myhand)
text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
mana={1}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Hidden Path
auto=lord(creature[green]) forestwalk
text=Green creatures have forestwalk.
mana={2}{G}{G}{G}{G}
type=Enchantment
[/card]
[card]
name=Hideous End
target=creature[-black]
auto=destroy
auto=life:-2 targetController
text=Destroy target nonblack creature. Its controller loses 2 life.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=High Market
auto={T}:Add {1}
auto={T}{S(creature|myBattlefield)}:life:1
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life.
type=Land
[/card]
[card]
name=Highland Berserker
auto=may lord(ally|myBattlefield) first strike ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) first strike ueot
text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
mana={1}{R}
type=Creature
subtype=Human Berserker Ally
power=2
toughness=1
[/card]
[card]
name=Highland Giant
mana={2}{R}{R}
type=Creature
subtype=Giant
power=3
toughness=4
[/card]
[card]
name=Highland Weald
auto=tap
auto={T}:Add {R}
auto={T}:Add {G}
text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool.
type=Snow Land
[/card]
[card]
name=Highway Robber
auto=life:-2 opponent
auto=life:2 controller
text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
mana={2}{B}{B}
type=Creature
subtype=Human Rogue Mercenary
power=2
toughness=2
[/card]
[card]
name=Hill Giant
mana={3}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Hillcomber Giant
abilities=mountainwalk
text=Mountainwalk
mana={2}{W}{W}
type=Creature
subtype=Giant Scout
power=3
toughness=3
[/card]
[card]
name=Hisoka's Defiance
target=spirit,arcane|stack
auto=fizzle
text=Counter target Spirit or Arcane spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Hissing Iguanar
auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player)
text=Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
mana={2}{R}
type=Creature
subtype=Lizard
power=3
toughness=1
[/card]
[card]
name=Hissing Miasma
auto=@each my blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent
text=Whenever a creature attacks you, its controller loses 1 life.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Hoar Shade
auto={B}:1/1
text={B}: Hoar Shade gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=2
[/card]
[card]
name=Hobgoblin Dragoon
abilities=flying,first strike
text=Flying, first strike
mana={2}{RW}
type=Creature
subtype=Goblin Knight
power=1
toughness=2
[/card]
[card]
name=Hold the Line
auto=lord(creature[blocking]) 7/7
text=Blocking creatures get +7/+7 until end of turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Hollow Dogs
auto=lord(hollow dogs[attacking]|mybattlefield) 2/0
auto=lord(other hollow dogs[attacking]|mybattlefield) -2/0
text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie Hound
power=3
toughness=3
[/card]
[card]
name=Hollowborn Barghest
auto=@each my upkeep:life:-2 opponent
auto=@each my upkeep:aslongas(*|myhand):life:2 opponent
auto=@each opponent upkeep:life:-2 opponent
auto=@each opponent upkeep:aslongas(*|opponenthand):life:2 opponent
text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
mana={5}{B}{B}
type=Creature
subtype=Demon Hound
power=7
toughness=6
[/card]
[card]
name=Holy Armor
target=creature
auto={W}:0/1
auto=0/2
text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Holy Day
auto=preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn.
mana={W}
type=Instant
[/card]
[card]
name=Holy Light
auto=lord(creature[-white]) -1/-1
text=Nonwhite creatures get -1/-1 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Holy Strength
target=creature
auto=1/2
text=Enchant creature -- Enchanted creature gets +1/+2.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Homarid
auto=counter(0/0,1,Tide)
auto=@each my upkeep:counter(0/0,-4,Tide) all(homarid[counter{0/0.4.Tide}])
auto=@each my upkeep:counter(0/0,1,Tide)
auto=this(counter{0/0,1,Tide}=) -1/-1
auto=this(counter{0/0,3,Tide}=) 1/1
text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it.
mana={2}{U}
type=Creature
subtype=Homarid
power=2
toughness=2
[/card]
[card]
name=Homarid Shaman
auto={U}:tap target(creature[green])
text={U}: Tap target green creature.
mana={2}{U}{U}
type=Creature
subtype=Homarid Shaman
power=2
toughness=1
[/card]
[card]
name=Honden of Cleansing Fire
auto=@each my upkeep:foreach(shrine|myBattlefield) life:2
text=At the beginning of your upkeep, you gain 2 life for each Shrine you control.
mana={3}{W}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honden of Infinite Rage
auto=@each my upkeep:foreach(shrine|myBattlefield) damage:1 target(creature,player)
text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
mana={2}{R}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honden of Life's Web
auto=@each my upkeep:foreach(shrine|myBattlefield) token(Spirit,Creature Spirit,1/1,artifact)
text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
mana={4}{G}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honden of Seeing Winds
auto=@each my upkeep:foreach(shrine|myBattlefield) draw:1
text=At the beginning of your upkeep, draw a card for each Shrine you control.
mana={4}{U}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honor Guard
auto={W}:0/1
text={W}: Honor Guard gets +0/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Honor of the Pure
auto=lord(creature[white]|myBattlefield) 1/1
text=White creatures you control get +1/+1.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Honor the Fallen
auto=foreach(creature|graveyard) life:1
auto=moveTo(exile) all(creature|graveyard)
text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
mana={1}{W}
type=Instant
[/card]
[card]
name=Honorable Scout
auto=foreach(creature[black]|opponentBattlefield) life:2 controller
auto=foreach(creature[red]|opponentBattlefield) life:2 controller
text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
mana={W}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Hooded Kavu
auto={B}:fear
text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Hoodwink
target=artifact,enchantment,land
auto=moveTo(ownerhand)
text=Return target artifact, enchantment, or land to its owner's hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=Hoof Skulkin
auto={3}:1/1 target(creature[green])
text={3}: Target green creature gets +1/+1 until end of turn.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Hope Charm
auto=may first strike target(creature)
auto=may life:2 target(player)
auto=may destroy target(aura)
text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
mana={W}
type=Instant
[/card]
[card]
name=Hopping Automaton
auto={0}:-1/-1 && flying
text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Horde of Notions
abilities=vigilance,trample,haste
auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard)
text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Horizon Canopy
auto={T}:Add {G} && life:-1
auto={T}:Add {W} && life:-1
auto={1}{T}{S}:Draw:1
text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
type=Land
[/card]
[card]
name=Horizon Drake
abilities=flying
auto=protection from(land)
text=Flying, protection from lands
mana={1}{U}{U}
type=Creature
subtype=Drake
power=3
toughness=1
[/card]
[card]
name=Horizon Seed
auto=@movedTo(arcane,spirit|mystack):regenerate target(creature)
text=Whenever you cast a Spirit or Arcane spell, regenerate target creature.
mana={4}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Horn of Greed
auto=@movedTo(land|myBattlefield):draw:1 controller
auto=@movedTo(land|opponentBattlefield):draw:1 opponent
text=Whenever a player plays a land, that player draws a card.
mana={3}
type=Artifact
[/card]
[card]
name=Horn of Ramos
auto={T}:Add {G}
auto={S}:Add {G}
text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Horned Cheetah
abilities=lifelink
text=Whenever Horned Cheetah deals damage, you gain that much life.
mana={2}{G}{W}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Horned Helm
auto=1/1
auto=trample
auto={G}{G}:attach
auto={1}:equip
text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Horned Kavu
auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield)
text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
mana={R}{G}
type=Creature
subtype=Kavu
power=3
toughness=4
[/card]
[card]
name=Horned Sliver
auto=lord(sliver) trample
text=All Sliver creatures have trample.
mana={2}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Horned Troll
auto={G}:regenerate
text={G}: Regenerate Horned Troll.
mana={2}{G}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Horned Turtle
mana={2}{U}
type=Creature
subtype=Turtle
power=1
toughness=4
[/card]
[card]
name=Hornet
abilities=flying,haste
auto=@next end:destroy
text=Flying,haste
type=Artifact Creature
subtype=Hornet
power=1
toughness=1
[/card]
[card]
name=Hornet Cannon
auto={3}{T}:token(-5173)
text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.
mana={4}
type=Artifact
[/card]
[card]
name=Hornet Cobra
abilities=first strike
text=First strike
mana={1}{G}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Hornet Harasser
auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) ueot
text=When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Horrible Hordes
auto=rampage(1/1,1)
text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={3}
type=Artifact Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Horror of Horrors
auto={S(swamp|myBattlefield)}:regenerate target(creature[black])
text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Horseshoe Crab
auto={U}:untap
text={U}: Untap Horseshoe Crab.
mana={2}{U}
type=Creature
subtype=Crab
power=1
toughness=3
[/card]
[card]
name=Hoverguard Observer
abilities=flying,cloud
text=Flying -- Hoverguard Observer can block only creatures with flying.
mana={2}{U}{U}
type=Creature
subtype=Drone
power=3
toughness=3
[/card]
[card]
name=Howl from Beyond
target=creature
auto=X/0
text=Target creature gets +X/+0 until end of turn.
mana={X}{B}
type=Instant
[/card]
[card]
name=Howl of the Night Pack
auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green)
text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Howling Banshee
abilities=flying
auto=life:-3 controller
auto=life:-3 opponent
text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Howling Fury
target=creature
auto=4/0
text=Target creature gets +4/+0 until end of turn.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Howling Gale
auto=damage:1 all(creature[flying])
auto=damage:1 all(player)
autograveyard={1}{G}:copy(this) && moveTo(mystack)
text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Howling Mine
alias=1112
text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
mana={2}
type=Artifact
[/card]
[card]
name=Hua Tuo, Honored Physician
auto={T}:moveTo(mylibrary) target(creature|mygraveyard) myTurnOnly
text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
mana={1}{G}{G}
type=Legendary Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Hulking Cyclops
abilities=cantblock
text=Hulking Cyclops can't block.
mana={3}{R}{R}
type=Creature
subtype=Cyclops
power=5
toughness=5
[/card]
[card]
name=Huang Zhong, Shu General
abilities=oneblocker
text=Huang Zhong, Shu General can't be blocked by more than one creature.
mana={2}{W}{W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Hulking Goblin
abilities=cantblock
text=Hulking Goblin can't block.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Hulking Ogre
abilities=cantblock
text=Hulking Ogre can't block.
mana={2}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Humble Budoka
abilities=shroud
text=Shroud (This permanent can't be the target of spells or abilities.)
mana={1}{G}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Hunding Gjornersen
auto=rampage(1/1,1)
text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={3}{W}{U}{U}
type=Legendary Creature
subtype=Human Warrior
power=5
toughness=4
[/card]
[card]
name=Hundred-Talon Kami
abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Flying -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Hundroog
autohand={3}:cycling
text=Cycling {3} ({3}, Discard this card: Draw a card.)
mana={6}{G}
type=Creature
subtype=Beast
power=4
toughness=7
[/card]
[card]
name=Hunger of the Nim
target=creature
auto=foreach(artifact|myBattlefield)1/0
text=Target creature gets +1/+0 until end of turn for each artifact you control.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Hungry Mist
auto=upcost[{G}{G}] moveTo(graveyard)
text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
mana={2}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=2
[/card]
[card]
name=Hungry Spriggan
abilities=trample
auto=lord(hungry spriggan[attacking]|mybattlefield) 3/3
auto=lord(other hungry spriggan[attacking]|mybattlefield) -3/-3
text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
mana={2}{G}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Hunted Dragon
abilities=flying,haste
auto=token(Knight,Creature Token Knight,2/2,first strike,white)*3
auto=moveTo(opponentbattlefield) all(knight[token]|myBattlefield)
text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Hunted Horror
abilities=trample
auto=token(Centaur,Creature Token Centaur,3/3,protection from black,green)*2
auto=moveTo(opponentbattlefield) all(centaur[protection from black]|myBattlefield)
text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.
mana={B}{B}
type=Creature
subtype=Horror
power=7
toughness=7
[/card]
[card]
name=Hunted Lammasu
abilities=flying
auto=token(Horror,Creature Token Horror,4/4,black)
auto=moveTo(opponentbattlefield) all(horror[token]|myBattlefield)
text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.
mana={2}{W}{W}
type=Creature
subtype=Lammasu
power=5
toughness=5
[/card]
[card]
name=Hunted Phantasm
abilities=unblockable
auto=token(Goblin,Creature Token Goblin,1/1,red)*5
auto=moveTo(opponentbattlefield) all(goblin[token]|myBattlefield)
text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=4
toughness=6
[/card]
[card]
name=Hunted Troll
auto={G}:regenerate
auto=token(Faerie,Creature Token Faerie,1/1,flying,blue)*4
auto=moveTo(opponentbattlefield) all(faerie[token]|myBattlefield)
text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll.
mana={2}{G}{G}
type=Creature
subtype=Troll Warrior
power=8
toughness=4
[/card]
[card]
name=Hunter of Eyeblights
auto=counter(1/1,1) target(creature|opponentBattlefield)
auto={2}{B}{T}:destroy target(creature[counter{any}])
text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it.
mana={3}{B}{B}
type=Creature
subtype=Elf Assassin
power=3
toughness=3
[/card]
[card]
name=Hunting Cheetah
auto=@damaged(player) from(this):may moveTo(myHand) target(forest|mylibrary)
text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=3
[/card]
[card]
name=Hunting Drake
abilities=flying
auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield)
text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
mana={4}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Hunting Kavu
auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield)
text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
mana={1}{R}{G}
type=Creature
subtype=Kavu
power=2
toughness=3
[/card]
[card]
name=Hunting Moa
auto=counter(1/1,1) target(creature)
auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature)
auto=upcost[{2}{G},next upkeep] moveTo(graveyard)
text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.
mana={2}{G}
type=Creature
subtype=Bird Beast
power=3
toughness=2
[/card]
[card]
name=Hunting Triad
auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3
autohand={3}{G}{S}:counter(1/1,3) target(creature)
text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
mana={3}{G}
type=Tribal Sorcery
subtype=Elf
[/card]
[card]
name=Hurkyl's Recall
target=player
alias=1202
text=Return all artifacts target player owns to his or her hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=Hurloon Minotaur
mana={1}{R}{R}
type=Creature
subtype=Minotaur
power=2
toughness=3
[/card]
[card]
name=Hurly-Burly
auto=may damage:1 all(creature(-flying)
auto=may damage:1 all(creature(flying)
text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Hurr Jackal
auto={T}:cantregenerate target(creature)
text={T}: Target creature can't be regenerated this turn.
mana={R}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Hurricane
auto=damage:X all(creature[flying])
auto=damage:X all(player)
text=Hurricane deals X damage to each creature with flying and each player.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Hush
auto=destroy all(enchantment)
autohand={2}:cycling
text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Hyalopterous Lemure
auto={0}:-1/0 && flying
text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
mana={4}{B}
type=Creature
subtype=Spirit
power=4
toughness=3
[/card]
[card]
name=Hydroblast
alias=1191
text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
mana={U}
type=Instant
[/card]
[card]
name=Hymn of Rebirth
target=creature|graveyard
auto=moveTo(myBattlefield)
text=Put target creature card in a graveyard onto the battlefield under your control.
mana={3}{G}{W}
type=Sorcery
[/card]
[card]
name=Hymn to Tourach
target=player
auto=discard:2
text=Target player discards two cards at random.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Hyperion Blacksmith
auto={T}:tap target(artifact|opponentBattlefield)
auto={T}:untap target(artifact|opponentBattlefield)
text={T}: You may tap or untap target artifact an opponent controls.
mana={1}{R}{R}
type=Creature
subtype=Human Artificer
power=2
toughness=2
[/card]
[card]
name=Hypnotic Specter
abilities=flying
alias=1165
text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
mana={1}{B}{B}
type=Creature
subtype=Specter
power=2
toughness=2
[/card]
[card]
name=Icatian Crier
auto={1}{W}{T}{S(*|myhand)}:token(Citizen,creature citizen, 1/1, white) && token(Citizen,creature citizen, 1/1, white)
text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Icatian Javelineers
auto=counter(0/0,1,Javelin)
auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player)
text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Icatian Lieutenant
auto={1}{W}:target(soldier) 1/0
text={1}{W}: Target Soldier creature gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Icatian Moneychanger
auto=counter(0/0,3,Credit)
auto=damage:3 controller
auto=@each my upkeep:counter(0/0,1,Credit)
auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly
text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
mana={W}
type=Creature
subtype=Human
power=0
toughness=2
[/card]
[card]
name=Icatian Priest
auto={1}{W}{W}:1/1 target(creature)
text={1}{W}{W}: Target creature gets +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Icatian Scout
auto={1}{T}:first strike target(creature)
text={1}, {T}: Target creature gains first strike until end of turn.
mana={W}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Icatian Town
auto=token(Citizen,creature human,1/1,white)*4
text=Put four 1/1 white Citizen creature tokens onto the battlefield.
mana={5}{W}
type=Sorcery
[/card]
[card]
name=Iceberg
auto=counter(0/0,X,Ice)
auto={3}:counter(0/0,1,Ice)
auto={C(0/0,-1,Ice)}:Add{1}
text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool.
mana={X}{U}{U}
type=Enchantment
[/card]
[card]
name=Ice Storm
target=land
auto=destroy
text=Destroy target land.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Icy Manipulator
auto={1}{T}:tap target(artifact,creature,land)
text={1}, {T}: Tap target artifact, creature, or land.
mana={4}
type=Artifact
[/card]
[card]
name=Identity Crisis
target=player
auto=moveTo(exile) all(*|hand)
auto=moveTo(exile) all(*|graveyard)
text=Exile all cards from target player's hand and graveyard.
mana={2}{W}{W}{B}{B}
type=Sorcery
[/card]
[card]
name=Idyllic Tutor
target=enchantment|myLibrary
auto=moveTo(myhand) target(enchantment|myLibrary)
text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Igneous Golem
auto={2}:trample
text={2}: Igneous Golem gains trample until end of turn.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Igneous Pouncer
abilities=haste
autohand={2}{S}:moveTo(myHand) target(mountain,swamp|myLibrary)
text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{B}{R}
type=Creature
subtype=Elemental
power=5
toughness=1
[/card]
[card]
name=Ihsan's Shade
abilities=protection from white
text=Protection from white
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Shade Knight
power=5
toughness=5
[/card]
[card]
name=Iizuka the Ruthless
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
auto=lord(iizuka the ruthless[blocking]|mybattlefield) 2/2
auto={2}{R}{S(samurai|mybattlefield)}:lord(samurai|mybattlefield) double strike ueot
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Ikiral Outrider
auto={4}:counter(0/0,1,Level Up) asSorcery 
auto=this(counter{0/0,1,Level Up}) vigilance
auto=this(counter{0/0,1,Level Up}) 1/4
auto=this(counter{0/0,4,Level Up}) 1/4
text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10)
mana={1}{W}
type=Creature
subtype=LevelUp Human Soldier
power=1
toughness=2
[/card]
[card]
name=Illuminated Wings
target=creature
auto=flying
auto={2}{S}:draw:1
text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Illumination
target=artifact,enchantment|stack
auto=fizzle
auto=life:manacost targetcontroller
text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
mana={W}{W}
type=Instant
[/card]
[card]
name=Illusory Demon
abilities=flying
auto=@movedTo(*|mystack):bury
text=Flying -- When you cast a spell, sacrifice Illusory Demon.
mana={1}{U}{B}
type=Creature
subtype=Demon Illusion
power=4
toughness=3
[/card]
[card]
name=Imaginary Pet
auto=@each my upkeep:aslongas(*|myhand) moveTo(myHand)
text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
mana={1}{U}
type=Creature
subtype=Illusion
power=4
toughness=4
[/card]
[card]
name=Immaculate Magistrate
auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature)
text={T}: Put a +1/+1 counter on target creature for each Elf you control.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Immolation
target=creature
auto=2/-2
text=Enchant creature -- Enchanted creature gets +2/-2.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Imperial Recruiter
auto=may moveTo(myhand) target(creature[power<=2]|mylibrary)
text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{R}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Imperious Perfect
auto=lord(elf|myBattlefield) 1/1 other
auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green)
text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={2}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Implements of Sacrifice
auto={1}{T}{S}:Add {B}{B}
auto={1}{T}{S}:Add {U}{U}
auto={1}{T}{S}:Add {G}{G}
auto={1}{T}{S}:Add {R}{R}
auto={1}{T}{S}:Add {W}{W}
text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Implode
target=land
auto=destroy
auto=draw:1 controller
text=Destroy target land. -- Draw a card.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Improvised Armor
target=creature
auto=2/5
autohand={3}:cycling
text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=In the Web of War
auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot
auto=@movedto(creature|myBattlefield):all(trigger) haste ueot
text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Incendiary
target=creature
auto=@each my upkeep:counter(0/0,1,Fuse)
auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player)
text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Incinerate
target=creature,player
auto=cantregenerate
auto=damage:3
text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Incurable Ogre
mana={3}{R}
type=Creature
subtype=Ogre Mutant
power=5
toughness=1
[/card]
[card]
name=Indebted Samurai
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(indebted samurai[blocking]|mybattlefield) 1/1
auto=lord(other indebted samurai[blocking]|mybattlefield) -1/-1
auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai.
mana={3}{W}
type=Creature
subtype=Human Samurai
power=2
toughness=3
[/card]
[card]
name=Independent Troops
mana={1}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Indestructibility
target=creature
auto=indestructible
text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Indomitable Ancients
mana={2}{W}{W}
type=Creature
subtype=Treefolk Warrior
power=2
toughness=10
[/card]
[card]
name=Indomitable Will
abilities=flash
target=creature
auto=1/2
text=Flash -- Enchant creature -- Enchanted creature gets +1/+2.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Indrik Stomphowler
auto=destroy target(artifact,enchantment)
text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Inertia Bubble
target=artifact
auto=doesnotuntap
text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Infantry Veteran
auto={T}:1/1 target(creature[attacking])
text={T}: Target attacking creature gets +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Infected Vermin
auto={2}{B}:damage:1 all(creature,player)
auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6
text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.
mana={2}{B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Infectious Host
auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player)
text=When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Infernal Medusa
alias=1267
text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={3}{B}{B}
type=Creature
subtype=Gorgon
power=2
toughness=4
[/card]
[card]
name=Infernal Tribute
auto={2}{S(*[-token]|myBattlefield)}:draw:1
text={2}, Sacrifice a nontoken permanent: Draw a card.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Inferno
auto=damage:6 all(player,creature)
text=Inferno deals 6 damage to each creature and each player.
mana={5}{R}{R}
type=Instant
[/card]
[card]
name=Infest
auto=lord(creature) -2/-2
text=All creatures get -2/-2 until end of turn.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Infested Roothold
abilities=Defender
auto=protection from(artifact)
auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green)
text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Infiltrate
target=creature
auto=unblockable
text=Target creature is unblockable this turn.
mana={U}
type=Instant
[/card]
[card]
name=Infuse
auto=untap target(artifact,creature,land)
auto=@next upkeep:draw:1
text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{U}
type=Instant
[/card]
[card]
name=Inkfathom Infiltrator
abilities=unblockable,cantblock
text=Inkfathom Infiltrator can't block and is unblockable.
mana={UB}{UB}
type=Creature
subtype=Merfolk Rogue
power=2
toughness=1
[/card]
[card]
name=Inkwell Leviathan
abilities=islandwalk,trample,shroud
text=Islandwalk, trample, shroud
mana={7}{U}{U}
type=Artifact Creature
subtype=Leviathan
power=7
toughness=11
[/card]
[card]
name=Inner Calm, Outer Strength
target=creature
auto=foreach(*|myhand) 1/1
text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
mana={2}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Inner Fire
auto=foreach(*|myhand) Add:{R}
text=Add {R} to your mana pool for each card in your hand.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Inner-Chamber Guard
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
auto=lord(inner-chamber guard[blocking]|mybattlefield) 2/2
auto=lord(other inner-chamber guard[blocking]|mybattlefield) -2/-2
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Samurai
power=0
toughness=2
[/card]
[card]
name=Innocence Kami
auto={W}{T}:tap target(creature)
auto=@movedTo(spirit,arcane|mystack):untap
text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
mana={3}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Insight
auto=@movedTo(*[green]|opponentstack):draw:1 controller
text=Whenever an opponent casts a green spell, you draw a card.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Insolence
target=creature
alias=1218
text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Inspiration
target=player
auto=draw:2
text=Target player draws two cards.
mana={3}{U}
type=Instant
[/card]
[card]
name=Inspirit
target=creature
auto=untap
auto=2/4
text=Untap target creature. It gets +2/+4 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Instigator
auto={1}{B}{B}{T}{S(*|myhand)}:lord(creature|opponentBattlefield) mustattack ueot
text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
mana={1}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Instill Energy
target=creature
auto=haste
auto={0}:untap limit:1 myTurnOnly
text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Intimidation
auto=lord(creature|myBattlefield) fear
text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}{B}{B}
type=Enchantment
[/card]
[card]
name=Intimidation Bolt
target=creature
auto=damage:3
auto=lord(creature) cantattack
text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
mana={1}{R}{W}
type=Instant
[/card]
[card]
name=Into the North
target=land[snow]|mylibrary
auto=moveto(mybattlefield)
auto=tap
text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Into the Roil
target=*[-land]
kicker={1}{U}
auto=moveTo(ownerhand)
auto=kicker draw:1 controller
text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Intrepid Hero
auto={T}:destroy target(creature[power>=4])
text={T}: Destroy target creature with power 4 or greater.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Intruder Alarm
auto=lord(creature) doesnotuntap
auto=@movedTo(creature|myBattlefield):untap all(creature)
auto=@movedTo(creature|opponentBattlefield):untap all(creature)
text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Inundate
auto=moveTo(ownerhand) all(creature[-blue]|battlefield)
text=Return all nonblue creatures to their owners' hands.
mana={3}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Invigorating Falls
auto=foreach(creature|myGraveyard)life:1 controller
auto=foreach(creature|opponentGraveyard)life:1 controller
text=You gain life equal to the number of creature cards in all graveyards.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Invisibility
target=creature
auto=cantBeBlockedBy(creature[-wall])
text=Enchant creature -- Enchanted creature can't be blocked except by Walls.
mana={U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Invoke the Firemind
auto=may draw:X
auto=may damage:X target(creature,player)
text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
mana={X}{U}{U}{R}
type=Sorcery
[/card]
[card]
name=Iona's Judgment
target=creature,enchantment
auto=moveTo(exile)
text=Exile target creature or enchantment.
mana={4}{W}
type=Sorcery
[/card]
[card]
name=Ion Storm
auto={1}{R}{C(1/1,-1)}:damage:2 target(creature,player)
auto={1}{R}{C(0/0,-1,Charge)}:damage:2 target(creature,player)
text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Ior Ruin Expedition
auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:draw:2
text=Landfall  Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Ire of Kaminari
target=creature,player
auto=foreach(arcane|myGraveyard) damage:1
text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
mana={3}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Iridescent Angel
abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white
text=Flying, protection from all colors
mana={5}{W}{U}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Iron Lance
auto={3}{T}:first strike target(creature)
text={3}, {T}: Target creature gains first strike until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Iron Myr
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Iron Star
alias=1113
text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Iron Tusk Elephant
abilities=trample
text=Trample
mana={4}{W}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Iron Will
target=creature
auto=0/4
autohand={2}:cycling
text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={W}
type=Instant
[/card]
[card]
name=Iron-Barb Hellion
abilities=haste,cantblock
text=Haste -- Iron-Barb Hellion can't block.
mana={5}{R}
type=Creature
subtype=Hellion Beast
power=5
toughness=4
[/card]
[card]
name=Ironclaw Buzzardiers
auto=lord(creature[power>=2]|opponentbattlefield) cantbeblockedby(ironclaw buzzardiers)
auto={R}:flying
text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn.
mana={2}{R}
type=Creature
subtype=Orc Scout
power=2
toughness=2
[/card]
[card]
name=Ironclaw Orcs
auto=lord(creature[power>=2]|opponentbattlefield) cantbeblockedby(ironclaw orcs)
text=Ironclaw Orcs can't block creatures with power 2 or greater.
mana={1}{R}
type=Creature
subtype=Orc
power=2
toughness=2
[/card]
[card]
name=Ironhoof Ox
abilities=oneblocker
text=Ironhoof Ox can't be blocked by more than one creature.
mana={3}{G}{G}
type=Creature
subtype=Ox
power=4
toughness=4
[/card]
[card]
name=Ironroot Treefolk
mana={4}{G}
type=Creature
subtype=Treefolk
power=3
toughness=5
[/card]
[card]
name=Ironshell Beetle
auto=counter(1/1) target(creature)
text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
mana={1}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Irradiate
target=creature
auto=foreach(artifact|myBattlefield) -1/-1
text=Target creature gets -1/-1 until end of turn for each artifact you control.
mana={3}{B}
type=Instant
[/card]
[card]
name=Irrigation Ditch
auto=tap
auto={T}:Add {W}
auto={T}{S}:Add {G}{U}
text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
type=Land
[/card]
[card]
name=Isamaru, Hound of Konda
mana={W}
type=Legendary Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Isao Enlightened Bushi
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to BOK/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=nofizzle
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
auto=lord(isao enlighted bushi[blocking]|mybattlefield) 2/2
auto={2}:regenerate target(samurai)
text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai.
mana={2}{G}
type=Legendary Creature
subtype=Human Samurai
power=2
toughness=1
[/card]
[card]
name=Ishi-Ishi, Akki Crackshot
auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent
text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
mana={1}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Island
auto={T}: Add {U}
text=U
type=Basic Land
subtype=Island
[/card]
[card]
name=Island Fish Jasconius
abilities=islandhome,doesnotuntap
auto={U}{U}{U}:untap myUpkeepOnly
text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius.
mana={4}{U}{U}{U}
type=Creature
subtype=Fish
power=6
toughness=8
[/card]
[card]
name=Island Sanctuary
alias=1351
text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Ivory Crane Netsuke
auto=@each my upkeep:aslongas(*|myhand) life:4 controller >6
text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
mana={2}
type=Artifact
[/card]
[card]
name=Ivory Cup
alias=1114
text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Ivory Guardians
abilities=protection from red
auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1
text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
mana={4}{W}{W}
type=Creature
subtype=Giant Cleric
power=3
toughness=3
[/card]
[card]
name=Ivory Tower
auto=@each my upkeep:foreach(*|myhand)life:1 controller >4
text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
mana={1}
type=Artifact
[/card]
[card]
name=Ivy Dancer
auto={T}:forestwalk target(creature)
text={T}: Target creature gains forestwalk until end of turn.
mana={2}{G}
type=Creature
subtype=Dryad Shaman
power=1
toughness=2
[/card]
[card]
name=Ivy Elemental
auto=counter(1/1,X)
text=Ivy Elemental enters the battlefield with X +1/+1 counters on it.
mana={X}{G}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Izzet Boilerworks
auto=tap
auto=moveTo(ownerhand) notatarget(land|mybattlefield)
auto={T}:Add{U}{R}
text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool.
type=Land
[/card]
[card]
name=Izzet Chronarch
auto=moveTo(myhand) target(instant,sorcery|mygraveyard)
text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
mana={3}{U}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Izzet Signet
auto={1}{T}:Add {U}{R}
text={1}, {T}: Add {U}{R} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Jackal Familiar
abilities=cantattack,cantblock
auto=aslongas(creature[attacking]|myBattlefield) -cantattack
auto=aslongas(creature[blocking]|myBattlefield) -cantblock
text=Jackal Familiar can't attack or block alone.
mana={R}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Jackalope Herd
auto=@movedTo(*|mystack):moveTo(ownerHand)
text=When you cast a spell, return Jackalope Herd to its owner's hand.
mana={3}{G}
type=Creature
subtype=Rabbit Beast
power=4
toughness=5
[/card]
[card]
name=Jacques le Vert
auto=lord(creature[green]|myBattlefield) 0/2
text=Green creatures you control get +0/+2.
mana={1}{R}{G}{W}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Jade Idol
auto=@movedTo(spirit,arcane|mystack):becomes(Artifact Creature Spirit,4/4) ueot
text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Jagged-Scar Archers
auto=foreach(elf|myBattlefield) 1/1
auto={T}:thisforeach(power>=1) damage:1 target(creature[flying])
text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
mana={1}{G}{G}
type=Creature
subtype=Elf Archer
power=*
toughness=*
[/card]
[card]
name=Jagwasp Swarm
abilities=flying
text=Flying
mana={3}{B}
type=Creature
subtype=Insect
power=3
toughness=2
[/card]
[card]
name=Jamuraan Lion
auto={W}{T}:cantblock target(creature)
text={W}, {T}: Target creature can't block this turn.
mana={2}{W}
type=Creature
subtype=Cat
power=3
toughness=1
[/card]
[card]
name=Jandor's Ring
alias=1117
text={2}, {T}, Discard the last card you drew this turn: Draw a card.
mana={6}
type=Artifact
[/card]
[card]
name=Jandor's Saddlebags
auto={3}{T}:untap target(creature)
text={3}, {T}: Untap target creature.
mana={2}
type=Artifact
[/card]
[card]
name=Jareth Leonine Titan
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to ONS/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
auto=lord(jareth leonine titan[blocking]|mybattlefield) 7/7
auto={W}:protection from white
auto={W}:protection from blue
auto={W}:protection from black
auto={W}:protection from red
auto={W}:protection from green
text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn.
mana={3}{W}{W}{W}
type=Legendary Creature
subtype=Cat Giant
power=4
toughness=7
[/card]
[card]
name=Jasmine Boreal
mana={3}{G}{W}
type=Legendary Creature
subtype=Human
power=4
toughness=5
[/card]
[card]
name=Jawbone Skulkin
auto={2}:haste target(creature[red])
text={2}: Target red creature gains haste until end of turn.
mana={1}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=1
[/card]
[card]
name=Jaya Ballard, Task Mage
auto={R}{T}{S(*|myHand)}:destroy target(*[blue])
auto={1}{R}{T}{S(*|myHand)}:damage:3 && cantregenerate target(creature,player)
auto={5}{R}{R}{S(*|myHand)}:damage:6 all(creature,player)
text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Jayemdae Tome
auto={4}{T}:draw:1
text={4}, {T}: Draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Jedit Ojanen
mana={4}{W}{W}{U}
type=Legendary Creature
subtype=Cat Warrior
power=5
toughness=5
[/card]
[card]
name=Jedit Ojanen of Efrava
abilities=forestwalk
auto=@each my blockers:aslongas(jedit ojanen of efrava[attacking]|myBattlefield) token(Cat,creature cat, 2/2,green)
auto=@each opponent combatdamage:aslongas(jedit ojanen of efrava[blocking]|myBattlefield) token(Cat,creature cat, 2/2,green)
####Don't change the phase names!
text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.
mana={3}{G}{G}{G}
type=Legendary Creature
subtype=Cat Warrior
power=5
toughness=5
[/card]
[card]
name=Jedit's Dragoons
abilities=vigilance
auto=life:4
text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life.
mana={5}{W}
type=Creature
subtype=Cat Soldier
power=2
toughness=5
[/card]
[card]
name=Jenara, Asura of War
abilities=flying
auto={1}{W}:counter(1/1)
text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
mana={G}{W}{U}
type=Legendary Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Jerrard of the Closed Fist
mana={3}{R}{G}{G}
type=Legendary Creature
subtype=Human Knight
power=6
toughness=5
[/card]
[card]
name=Jeska, Warrior Adept
abilities=first strike,haste
auto={T}:damage:1 target(creature,player)
text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Barbarian Warrior
power=3
toughness=1
[/card]
[card]
name=Jhessian Infiltrator
abilities=unblockable
text=Jhessian Infiltrator is unblockable.
mana={G}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Jhessian Lookout
mana={1}{U}
type=Creature
subtype=Human Scout
power=2
toughness=1
[/card]
[card]
name=Jhessian Zombies
abilities=fear
autohand={2}{S}:moveTo(myhand) target(island,swamp|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{U}{B}
type=Creature
subtype=Zombie
power=2
toughness=4
[/card]
[card]
name=Jhoira's Toolbox
auto={2}:regenerate target(creature[artifact])
text={2}: Regenerate target artifact creature.
mana={2}
type=Artifact Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Jhovall Queen
abilities=vigilance
text=Vigilance
mana={4}{W}{W}
type=Creature
subtype=Cat Rebel
power=4
toughness=7
[/card]
[card]
name=Jhovall Rider
abilities=trample
text=Trample
mana={4}{W}
type=Creature
subtype=Human Rebel
power=3
toughness=3
[/card]
[card]
name=Jinxed Idol
auto=@each my upkeep:damage:2 controller
auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield)
text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.)
mana={2}
type=Artifact
[/card]
[card]
name=Jiwari, the Earth Aflame
auto={X}{R}{T}:thisforeach(X) damage:1 target(creature[-flying])
autohand={X}{R}{R}{R}{S}:thisforeach(X) damage:1 all(creature[-flying])
text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
mana={3}{R}{R}
type=Legendary Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Jodah's Avenger
auto={0}:double strike && -1/-1
auto={0}:protection from red && -1/-1
auto={0}:vigilance && -1/-1
auto={0}:shadow && -1/-1
text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
mana={5}{U}
type=Creature
subtype=Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Johtull Wurm
auto=rampage(-2/-1,1)
text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
mana={5}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Join the Ranks
auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2
text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
mana={3}{W}
type=Instant
[/card]
[card]
name=Joiner Adept
auto=lord(land|myBattlefield) {T}:add{G}
auto=lord(land|myBattlefield) {T}:add{R}
auto=lord(land|myBattlefield) {T}:add{U}
auto=lord(land|myBattlefield) {T}:add{B}
auto=lord(land|myBattlefield) {T}:add{W}
text=Lands you control have "{T}: Add one mana of any color to your mana pool."
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Jokulhaups
auto=bury all(artifact,creature,land)
text=Destroy all artifacts, creatures, and lands. They can't be regenerated.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Jolrael's Favor
abilities=flash
target=creature
auto={1}{G}:regenerate
text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Jolt
auto=@next upkeep:draw:1 controller
auto=may tap target(artifact,creature,land)
auto=may untap target(artifact,creature,land)
text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{U}
type=Instant
[/card]
[card]
name=Jolting Merfolk
auto=counter(0/0,4,Fade)
auto={1}{C(0/0,-1,Fade)}:tap target(creature)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(jolting merfolk[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 4 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
mana={2}{U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Joraga Bard
auto=may lord(ally|myBattlefield) vigilance ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot
text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
mana={3}{G}
type=Creature
subtype=Elf Rogue Ally
power=1
toughness=4
[/card]
[card]
name=Joraga Treespeaker
auto={1}{G}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) {T}:Add{G}{G}
auto=this(counter{0/0.1.Level Up}) 0/1
auto=this(counter{0/0.5.Level Up}) lord(elf|myBattlefield) {T}:Add{G}{G}
auto=this(counter{0/0.5.Level Up}) 0/2
text=Level up {2}{G}  ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6)
mana={G}
type=Creature
subtype=LevelUp Elf Druid
power=1
toughness=1
[/card]
[card]
name=Journeyer's Kite
auto={3}{T}:moveTo(myHand) target(land[basic]|mylibrary)
text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
mana={2}
type=Artifact
[/card]
[card]
name=Joven
auto={R}{R}{R}{T}:destroy target(artifact[-creature])
text={R}{R}{R}, {T}: Destroy target noncreature artifact.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Jovial Evil
auto=foreach(creature[white]|opponentBattlefield) damage:2 opponent
text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Joyous Respite
auto=foreach(land|myBattlefield) life:1
text=You gain 1 life for each land you control.
mana={3}{G}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Judge of Currents
auto=@tapped(merfolk|mybattlefield):may life:1 controller
text=Whenever a Merfolk you control becomes tapped, you may gain 1 life.
mana={1}{W}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Juggernaut
abilities=mustattack
auto=cantbeblockedby(wall)
text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=5
toughness=3
[/card]
[card]
name=Jukai Messenger
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Jump
target=creature
auto=flying
text=Target creature gains flying until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Jund Battlemage
auto={B}{T}:life:-1 target(player)
auto={G}{T}:token(Saproling,Creature Saproling,1/1,green)
text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Jund Charm
auto=may moveTo(exile) all(*|opponentgraveyard)
auto=may moveTo(exile) all(*|mygraveyard)
auto=may damage:2 all(creature)
auto=may counter(1/1,2) target(creature)
text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
mana={B}{R}{G}
type=Instant
[/card]
[card]
name=Jund Panorama
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) target(swamp,mountain,forest|mylibrary) && tap
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Jund Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player)
autohand={2}{R}:cycling
autohand={2}{R}:damage:1 target(creature,player) && cycling
text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
mana={B}{R}{G}
type=Creature
subtype=Viashino Shaman
power=3
toughness=2
[/card]
[card]
name=Jungle Barrier
abilities=defender
auto=draw:1
text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card.
mana={2}{G}{U}
type=Creature
subtype=Plant Wall
power=2
toughness=6
[/card]
[card]
name=Jungle Basin
auto=tap
auto=aslongas(forest[-tapped]|myBattlefield) moveTo(ownerhand) notatarget(forest[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(forest[-tapped]|myhand) from(myBattlefield):lord(jungle basin) {T}:Add{1}{G}
text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G} to your mana pool.
type=Land
[/card]
[card]
name=Jungle Lion
abilities=cantblock
text=Jungle Lion can't block.
mana={G}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Jungle Patrol
auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender)
auto={S(plant wall|myBattlefield)}:Add {R}
text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool.
mana={3}{G}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Jungle Shrine
auto=tap
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool.
type=Land
[/card]
[card]
name=Jungle Troll
auto={GR}:regenerate
text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll.
mana={1}{R}{G}
type=Creature
subtype=Troll
power=2
toughness=1
[/card]
[card]
name=Jungle Weaver
abilities=reach
autohand={2}:cycling
text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={5}{G}{G}
type=Creature
subtype=Spider
power=5
toughness=6
[/card]
[card]
name=Jungle Wurm
auto=rampage(-1/-1,1)
text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
mana={3}{G}{G}
type=Creature
subtype=Wurm
power=5
toughness=5
[/card]
[card]
name=Juniper Order Druid
auto={T}:Untap target(land)
text={T}: Untap target land.
mana={2}{G}
type=Creature
subtype=Human Cleric Druid
power=1
toughness=1
[/card]
[card]
name=Juniper Order Ranger
auto=@movedto(other creature|myBattlefield):counter(1/1,1)
auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1)
text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
mana={3}{G}{W}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]
[card]
name=Junk Diver
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard)
text=Flying -- When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
mana={3}
type=Artifact Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Juntu Stakes
auto=lord(creature[power<=1]) doesnotuntap
text=Creatures with power 1 or less don't untap during their controllers' untap steps.
mana={2}
type=Artifact
[/card]
[card]
name=Junun Efreet
abilities=flying
auto=upcost[{B}{B}] moveTo(graveyard)
text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.
mana={1}{B}{B}
type=Creature
subtype=Efreet
power=3
toughness=3
[/card]
[card]
name=Just Fate
target=creature[attacking]|opponentBattlefield
auto=destroy
text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Juvenile Gloomwidow
abilities=reach,wither
text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={G}{G}
type=Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Juzam Djinn
auto=@each my upkeep:damage:1 controller
text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
mana={2}{B}{B}
type=Creature
subtype=Djinn
power=5
toughness=5
[/card]
[card]
name=Jwar Isle Refuge
auto=tap
auto=life:1
auto={T}:Add {U}
auto={T}:Add {B}
text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Jwari Scuttler
text=
mana={2}{U}
type=Creature
subtype=Crab
power=2
toughness=3
[/card]
[card]
name=Jwari Shapeshifter
auto=may copy NotATarget(ally)
text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
mana={1}{U}
type=Creature
subtype=Shapeshifter Ally
power=0
toughness=0
[/card]
[card]
name=Kabira Crossroads
auto=tap
auto=life:2
auto={T}:Add {W}
text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool.
type=Land
[/card]
[card]
name=Kabira Vindicator
auto={2}{W}:counter(0/0,1,Level Up) asSorcery 
auto=this(counter{0/0,2,Level Up}) lord(creature|myBattlefield) 1/1 other
auto=this(counter{0/0,2,Level Up}) 1/2
auto=this(counter{0/0,5,Level Up}) lord(creature|myBattlefield) 1/1 other
auto=this(counter{0/0,5,Level Up}) 1/2
text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8)
mana={3}{W}
type=Creature
subtype=LevelUp Human Knight
power=2
toughness=4
[/card]
[card]
name=Kabuto Moth
abilities=flying
auto={T}:1/2 target(creature)
text=Flying -- {T}: Target creature gets +1/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=1
toughness=2
[/card]
[card]
name=Kaervek's Hex
auto=damage:1 all(creature[-black])
auto=damage:1 all(creature[green])
text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Kagemaro's Clutch
target=creature
auto=foreach(*|myhand) -1/-1
text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kagemaro, First to Suffer
auto=foreach(*|myhand) 1/1
auto={B}{S}:foreach(*|myhand) -1/-1 all(creature)
text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
mana={3}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=*
toughness=*
[/card]
[card]
name=Kaleidostone
auto=draw:1
auto={5}{T}{S}:Add {W}{U}{B}{R}{G}
text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Kalonian Behemoth
abilities=shroud
text=Shroud (This creature can't be the target of spells or abilities.)
mana={5}{G}{G}
type=Creature
subtype=Beast
power=9
toughness=9
[/card]
[card]
name=Kamahl's Desire
target=creature
auto=first strike
auto=aslongas(*|mygraveyard) 3/0 >6
text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kamahl's Sledge
target=creature
auto=damage:4
auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6
text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
mana={5}{R}{R}
type=Sorcery
[/card]
[card]
name=Kamahl, Fist of Krosa
auto={G}{T}:target(land) becomes(Creature,1/1) ueot
auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot
text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
mana={4}{G}{G}
type=Legendary Creature
subtype=Human Druid
power=4
toughness=3
[/card]
[card]
name=Kamahl, Pit Fighter
abilities=haste
auto={T}:Damage:3 target(creature,player)
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
mana={4}{R}{R}
type=Legendary Creature
subtype=Human Barbarian
power=6
toughness=1
[/card]
[card]
name=Kami of Ancient Law
auto={S}:destroy target(enchantment)
text=Sacrifice Kami of Ancient Law: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kami of Empty Graves
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{B}
type=Creature
subtype=Spirit
power=4
toughness=1
[/card]
[card]
name=Kami of False Hope
auto={S}:preventAllcombatDamage ueot
text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Kami of Fire's Roar
auto=@movedTo(arcane,spirit|mystack):cantblock target(creature)
text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
mana={3}{R}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Kami of Lunacy
abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Flying -- Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={4}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=1
[/card]
[card]
name=Kami of Old Stone
mana={3}{W}
type=Creature
subtype=Spirit
power=1
toughness=7
[/card]
[card]
name=Kami of Tattered Shoji
auto=@movedto(arcane,spirit|mystack):flying ueot
text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
mana={4}{W}
type=Creature
subtype=Spirit
power=2
toughness=5
[/card]
[card]
name=Kami of Twisted Reflection
auto={S}:moveTo(ownerhand) target(creature|mybattlefield)
text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kami of the Crescent Moon
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card.
mana={U}{U}
type=Legendary Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Kami of the Hunt
auto=@movedTo(arcane,spirit|mystack):1/1 ueot
text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kami of the Painted Road
auto=@movedTo(arcane,spirit|mystack):may protection from white ueot
auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot
auto=@movedTo(arcane,spirit|mystack):may protection from black ueot
auto=@movedTo(arcane,spirit|mystack):may protection from red ueot
auto=@movedTo(arcane,spirit|mystack):may protection from green ueot
text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
mana={4}{W}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Kami of the Palace Fields
abilities=flying,first strike
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Flying, first strike -- Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={5}{W}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Kami of the Tended Garden
auto=upcost[{G}] moveTo(graveyard)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{G}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Kami of the Waning Moon
abilities=flying
auto=@movedTo(arcane,spirit|mystack):fear target(creature)
text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Karakas
auto={T}:Add {W}
auto={T}:moveTo(ownerhand) target(creature[legendary])
text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand.
type=Legendary Land
[/card]
[card]
name=Kargan Dragonlord
auto={R}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.4.Level Up}) 2/2
auto=this(counter{0/0.8.Level Up}) 4/4
auto=this(counter{0/0.8.Level Up}) flying
auto=this(counter{0/0.8.Level Up}) trample
auto=this(counter{0/0.8.Level Up}) {R}:1/0
text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample  {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8)
mana={R}{R}
type=Creature
subtype=LevelUp Human Warrior
power=2
toughness=2
[/card]
[card]
name=Karma
auto=@each my upkeep:foreach(swamp|myBattlefield) damage:1 controller
auto=@each opponent upkeep:foreach(swamp|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Karmic Guide
abilities=flying,protection from black
auto=moveTo(myBattlefield) target(creature|mygraveyard)
auto=upcost[{3}{W}{W},next upkeep] moveTo(graveyard)
text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Angel Spirit
power=2
toughness=2
[/card]
[card]
name=Karn's Touch
target=artifact[-creature]
auto=becomes(Creature,manacost/manacost) ueot
text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
mana={U}{U}
type=Instant
[/card]
[card]
name=Karoo
auto=tap
auto=aslongas(plains[-tapped]|myBattlefield) moveTo(ownerhand) notatarget(plains[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(plains[-tapped]|myhand) from(myBattlefield):lord(karoo) {T}:Add{1}{W}
text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool.
type=Land
[/card]
[card]
name=Karoo Meerkat
abilities=protection from blue
text=Protection from blue
mana={1}{G}
type=Creature
subtype=Mongoose
power=2
toughness=1
[/card]
[card]
name=Karplusan Forest
auto={T}:Add {1}
auto={T}:Add {R} && Damage:1 controller
auto={T}:Add {G} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
type=Land
[/card]
[card]
name=Karrthus, Tyrant of Jund
abilities=flying,haste
auto=moveTo(myBattlefield) all(dragon)
auto=untap all(dragon)
auto=lord(dragon|myBattlefield) haste other
text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste.
mana={4}{B}{R}{G}
type=Legendary Creature
subtype=Dragon
power=7
toughness=7
[/card]
[card]
name=Karstoderm
auto=counter(1/1,5)
auto=@movedto(artifact|myBattlefield):counter(1/1,-1)
auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1)
text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
mana={2}{G}{G}
type=Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Kasimir the Lone Wolf
mana={4}{W}{U}
type=Legendary Creature
subtype=Human Warrior
power=5
toughness=3
[/card]
[card]
name=Kavu Aggressor
abilities=cantblock
kicker={4}
auto=kicker counter(1/1,1)
text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={2}{R}
type=Creature
subtype=Kavu
power=3
toughness=2
[/card]
[card]
name=Kavu Climber
auto=draw:1 controller
text=When Kavu Climber enters the battlefield, draw a card.
mana={3}{G}{G}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Kavu Glider
auto={W}:0/1
auto={U}:flying
text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=1
[/card]
[card]
name=Kavu Lair
auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller
auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent
text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Kavu Mauler
abilities=trample
auto=lord(kavu mauler[attacking]) foreach(other kavu[attacking]) 1/1
auto=lord(kavu mauler[attacking]) foreach(other kavu[attacking]) -1/-1 other
text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
mana={4}{G}{G}
type=Creature
subtype=Kavu
power=4
toughness=4
[/card]
[card]
name=Kavu Monarch
auto=lord(kavu) trample
auto=@movedTo(other kavu|battlefield):counter(1/1,1)
text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
mana={2}{R}{R}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Kavu Runner
abilities=haste
auto=aslongas(creature[blue;white]|opponentBattlefield) -haste
text=Kavu Runner has haste as long as no opponent controls a white or blue creature.
mana={3}{R}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Kavu Scout
auto=aslongas(forest|myBattlefield) 1/0
auto=aslongas(island|myBattlefield) 1/0
auto=aslongas(plains|myBattlefield) 1/0
auto=aslongas(mountain|myBattlefield) 1/0
auto=aslongas(swamp|myBattlefield) 1/0
text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
mana={2}{R}
type=Creature
subtype=Kavu Scout
power=0
toughness=2
[/card]
[card]
name=Kavu Titan
kicker={2}{G}
auto=kicker counter(1/1,3)
auto=kicker trample
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
mana={1}{G}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Kaysa
auto=lord(creature[green]|myBattlefield)1/1
text=Green creatures you control get +1/+1.
mana={3}{G}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=3
[/card]
[card]
name=Kazandu Blademaster
abilities=first strike,vigilance
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
mana={W}{W}
type=Creature
subtype=Human Soldier Ally
power=1
toughness=1
[/card]
[card]
name=Kazandu Refuge
auto=tap
auto=life:1
auto={T}:Add {R}
auto={T}:Add {G}
text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Kazandu Tuskcaller
auto={1}{G}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.2.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)
auto=this(counter{0/0.6.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)
text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
mana={1}{G}
type=Creature
subtype=LevelUp Human Shaman
power=1
toughness=1
[/card]
[card]
name=Kazuul Warlord
auto=may all(ally|myBattlefield) counter(1/1,1)
auto=@movedTo(ally|myBattlefield):may all(ally|myBattlefield) counter(1/1,1)
text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
mana={4}{R}
type=Creature
subtype=Minotaur Warrior Ally
power=3
toughness=3
[/card]
[card]
name=Kederekt Parasite
auto=@movedTo(*|opponenthand) from(opponentlibrary):aslongas(*[red]|myBattlefield) may damage:1 opponent
text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
mana={B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Keen Sense
target=creature
auto=@damaged(player) from(mytgt):may draw:1 controller
text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Keen-Eyed Archers
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={2}{W}
type=Creature
subtype=Elf Archer
power=2
toughness=2
[/card]
[card]
name=Keeneye Aven
abilities=flying
autohand={2}:cycling
text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Keening Banshee
abilities=flying
auto=-2/-2 target(creature) ueot
text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Keening Stone
auto={5}{T}:foreach(*|opponentgraveyard) deplete:1 opponent
auto={5}{T}:foreach(*|controllergraveyard) deplete:1 controller
text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard.
mana={6}
type=Artifact
[/card]
[card]
name=Keep Watch
auto=foreach(creature[attacking]):draw:1 controller
text=Draw a card for each attacking creature.
mana={2}{U}
type=Instant
[/card]
[card]
name=Keeper of Kookus
auto={R}:protection from red
text={R}: Keeper of Kookus gains protection from red until end of turn.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Keepers of the Faith
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Keiga, the Tide Star
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myBattlefield) target(creature)
text=Flying -- When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature.
mana={5}{U}
type=Legendary Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Keldon Champion
abilities=haste
auto=damage:3 target(player)
auto=upcost[{2}{R}{R},next upkeep] moveTo(graveyard)
text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player.
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=2
[/card]
[card]
name=Keldon Mantle
target=creature
auto={B}:regenerate
auto={R}:1/0
auto={G}:trample
text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Keldon Marauders
auto=counter(0/0,2,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=damage:1 target(creature,player)
auto=@movedTo(this|exile,graveyard,hand.library) from(myBattlefield):damage:1 target(creature,player)
auto=lord(deadwood treefolk[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Keldon Necropolis
auto={T}:Add {1}
auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player)
text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
type=Legendary Land
[/card]
[card]
name=Keldon Vandals
auto=destroy target(artifact)
auto=upcost[{2}{R},next upkeep] moveTo(graveyard)
text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact.
mana={2}{R}
type=Creature
subtype=Human Rogue
power=4
toughness=1
[/card]
[card]
name=Keldon Warlord
auto=foreach(creature[-wall]|myBattlefield) 1/1
text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=*
toughness=*
[/card]
[card]
name=Kelinore Bat
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Bat
power=2
toughness=1
[/card]
[card]
name=Kelsinko Ranger
auto={1}{W}:first strike target(creature[green])
text={1}{W}: Target green creature gains first strike until end of turn.
mana={W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Khalni Garden
auto=tap
auto=token(Plant,creature plant, 0/1,green)
auto={T}:Add {G}
text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool.
type=Land
[/card]
[card]
name=Kher Keep
auto={T}:Add {1}
auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red)
text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
type=Legendary Land
[/card]
[card]
name=Kiku's Shadow
target=creature
auto=damage:p
text=Target creature deals damage to itself equal to its power.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Killer Bees
abilities=flying
auto={G}:1/1
text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Killer Whale
auto={U}:flying
text={U}: Killer Whale gains flying until end of turn.
mana={3}{U}{U}
type=Creature
subtype=Whale
power=3
toughness=5
[/card]
[card]
name=Kiln Fiend
auto=@movedTo(instant,sorcery|mystack):3/0 ueot
text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Elemental Beast
power=1
toughness=2
[/card]
[card]
name=Kindle
target=creature,player
auto=foreach(kindle|graveyard) damage:1
auto=damage:2
text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
mana={1}{R}
type=Instant
[/card]
[card]
name=Kindled Fury
target=creature
auto=1/0
auto=first strike
text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
mana={R}
type=Instant
[/card]
[card]
name=King Cheetah
abilities=shroud
text=Flash
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=2
[/card]
[card]
name=King Crab
auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green])
text={1}{U}, {T}: Put target green creature on top of its owner's library.
mana={4}{U}{U}
type=Creature
subtype=Crab
power=4
toughness=5
[/card]
[card]
name=King Suleiman
auto={T}:destroy target(djinn,efreet)
text={T}: Destroy target Djinn or Efreet.
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=King's Assassin
auto={T}:destroy target(creature[tapped]) myTurnOnly
text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
mana={1}{B}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Kingfisher
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller
text=Flying -- When Kingfisher is put into a graveyard from the battlefield, draw a card.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Kinsbaile Cavalier
auto=lord(creature|mybattlefield) double strike
text=Knight creatures you control have double strike.
mana={3}{W}
type=Creature
subtype=Kithkin Knight
power=2
toughness=2
[/card]
[card]
name=Kinsbaile Skirmisher
auto=1/1 target(creature) ueot
text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Kird Ape
auto=aslongas(forest|myBattlefield) 1/2
text=Kird Ape gets +1/+2 as long as you control a Forest.
mana={R}
type=Creature
subtype=Ape
power=1
toughness=1
[/card]
[card]
name=Kiri-Onna
auto=moveTo(ownerhand) target(creature)
auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand)
text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
mana={4}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kirtar's Desire
target=creature
auto=cantattack
auto=aslongas(*|mygraveyard) cantblock >6
text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kirtar's Wrath
auto=destroy all(creature)
auto=aslongas(*|mygraveyard) token(Spirit,creature token spirit, 1/1,flying,white)*2 >6
text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Kismet
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Kiss of Death
auto=life:4 controller
auto=damage:4 opponent
text=Kiss of Death deals 4 damage to target opponent. You gain 4 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Kiss of the Amesha
target=player
auto=life:7
auto=draw:2
text=Target player gains 7 life and draws two cards.
mana={4}{W}{U}
type=Sorcery
[/card]
[card]
name=Kitchen Finks
abilities=persist
auto=life:2
text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{GW}{GW}
type=Creature
subtype=Ouphe
power=3
toughness=2
[/card]
[card]
name=Kitesail
auto={2}:equip
auto=1/0
auto=flying
text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Kithkin Daggerdare
auto={G}{T}:2/2 target(creature[attacking])
text={G}, {T}: Target attacking creature gets +2/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Kithkin Greatheart
auto=aslongas(giant|myBattlefield) 1/1
auto=aslongas(giant|myBattlefield) first strike
text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=1
[/card]
[card]
name=Kithkin Mourncaller
auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1
auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1
text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
mana={2}{G}
type=Creature
subtype=Kithkin Scout
power=2
toughness=2
[/card]
[card]
name=Kithkin Rabble
abilities=vigilance
auto=foreach(*[white]|myBattlefield) 1/1
text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
mana={3}{W}
type=Creature
subtype=Kithkin
power=*
toughness=*
[/card]
[card]
name=Kithkin Shielddare
auto={W}{T}:2/2 target(creature[blocking])
text={W}, {T}: Target blocking creature gets +2/+2 until end of turn.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Kithkin Spellduster
abilities=flying,persist
auto={1}{W}{S}:destroy target(enchantment)
text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{W}
type=Creature
subtype=Kithkin Wizard
power=2
toughness=3
[/card]
[card]
name=Kithkin Zealot
auto=foreach(*[red;black]|opponentbattlefield) life:1
text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
mana={1}{W}
type=Creature
subtype=Kithkin Cleric
power=1
toughness=3
[/card]
[card]
name=Kitsune Blademaster
abilities=first strike
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(kitsune blademaster[blocking]|mybattlefield) 1/1
auto=lord(other kitsune blademaster[blocking]|mybattlefield) -1/-1
text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={2}{W}
type=Creature
subtype=Fox Samurai
power=2
toughness=2
[/card]
[card]
name=Kitsune Dawnblade
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(kitsune dawnblade[blocking]|mybattlefield) 1/1
auto=lord(other kitsune dawnblade[blocking]|mybattlefield) -1/-1
auto=may tap target(creature)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature.
mana={4}{W}
type=Creature
subtype=Fox Samurai
power=2
toughness=3
[/card]
[card]
name=Kitsune Diviner
auto={T}:tap target(spirit)
text={T}: Tap target Spirit.
mana={W}
type=Creature
subtype=Fox Cleric
power=0
toughness=1
[/card]
[card]
name=Kitsune Loreweaver
auto={1}{W}:foreach(*|myhand) 0/1
text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
mana={1}{W}
type=Creature
subtype=Fox Cleric
power=2
toughness=1
[/card]
[card]
name=Kitsune Riftwalker
auto=protection from(spirit,arcane)
text=Protection from Spirits and from Arcane
mana={1}{W}{W}
type=Creature
subtype=Fox Wizard
power=2
toughness=1
[/card]
[card]
name=Kiyomaro, First to Stand
auto=foreach(*|myhand) 1/1
auto=aslongas(*|myhand) vigilance >3
auto=@damaged(player) from(this):aslongas(*|myhand) life:7 controller >6
auto=@damaged(creature) from(this):aslongas(*|myhand) life:7 controller >6
text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
mana={3}{W}{W}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Kjeldoran Dead
auto=bury notatarget(creature|myBattlefield)
auto={B}:regenerate
text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead.
mana={B}
type=Creature
subtype=Skeleton
power=3
toughness=1
[/card]
[card]
alias=2732
name=Kjeldoran Frostbeast
text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
mana={3}{G}{W}
type=Creature
subtype=Elemental Beast
power=2
toughness=4
[/card]
[card]
name=Kjeldoran Gargoyle
auto=flying,first strike,lifelink
text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
mana={5}{W}
type=Creature
subtype=Gargoyle
power=3
toughness=3
[/card]
[card]
name=Kjeldoran Outpost
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(plains[-tapped]|myBattlefield)
auto=@movedTo(plains[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{W} && lord(this|myBattlefield) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
type=Land
[/card]
[card]
name=Kjeldoran Outrider
auto={W}:0/1
text={W}: Kjeldoran Outrider gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Kjeldoran War Cry
auto=lord(creature|myBattlefield) 1/1
auto=foreach(Kjeldoran War Cry|myGraveyard) lord(creature|myBattlefield) 1/1
auto=foreach(Kjeldoran War Cry|opponentGraveyard) lord(creature|myBattlefield) 1/1
text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
mana={1}{W}
type=Instant
[/card]
[card]
name=Knight (Waylay)
type=Creature
subtype=Knight
auto=@next cleanup:moveTo(exile)
text=
power=2
toughness=2
colour=white
[/card]
[card]
name=Knight Errant
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Cliffhaven
auto={3}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0,1,Level Up}) flying 
auto=this(counter{0/0,1,Level Up}) 0/1
auto=this(counter{0/0,4,Level Up}) vigilance
auto=this(counter{0/0,4,Level Up}) 2/1
text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4)
mana={1}{W}
type=Creature
subtype=Kor Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Dawn
abilities=first strike
auto={W}{W}:protection from white
auto={W}{W}:protection from blue
auto={W}{W}:protection from black
auto={W}{W}:protection from red
auto={W}{W}:protection from green
text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Meadowgrain
abilities=first strike,lifelink
text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}{W}
type=Creature
subtype=Kithkin Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Stromgald
abilities=protection from white
auto={B}:first strike
auto={B}{B}:1/0
text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Knight of the Reliquary
auto=foreach(land|mygraveyard) 1/1
auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|mylibrary)
text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
mana={1}{G}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of the Skyward Eye
auto={3}{G}:3/3 limit:1
text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight-Captain of Eos
auto=token(Soldier,creature soldier, 1/1,white)*2
auto={W}{S(soldier|myBattlefield)}:preventAllcombatDamage ueot
text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
mana={4}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knighthood
auto=lord(creature|myBattlefield) first strike
text=Creatures you control have first strike.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Knotvine Mystic
auto={1}{T}:Add {R}{G}{W}
text={1}, {T}: Add {R}{G}{W} to your mana pool.
mana={R}{G}{W}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Knucklebone Witch
auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1)
text=Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
mana={B}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Kobold Drill Sergeant
auto=lord(kobold|myBattlefield) 0/1 other
auto=lord(kobold|myBattlefield) trample other
text=Other Kobold creatures you control get +0/+1 and have trample.
mana={1}{R}
type=Creature
subtype=Kobold Soldier
power=1
toughness=2
[/card]
[card]
name=Kobold Overlord
auto=lord(kobold|myBattlefield) first strike
text=First strike -- Other Kobold creatures you control have first strike.
mana={1}{R}
type=Creature
subtype=Kobold
power=1
toughness=2
[/card]
[card]
name=Kobold Taskmaster
auto=lord(kobold|myBattlefield) 1/0 other
text=Other Kobold creatures you control get +1/+0.
mana={1}{R}
type=Creature
subtype=Kobold
power=1
toughness=2
[/card]
[card]
name=Kobolds of Kher Keep
text=Kobolds of Kher Keep is red.
mana={0}
color=red
type=Creature
subtype=Kobold
power=0
toughness=1
[/card]
[card]
name=Kodama of the North Tree
abilities=shroud,trample
text=Trample; shroud (This permanent can't be the target of spells or abilities.)
mana={2}{G}{G}{G}
type=Legendary Creature
subtype=Spirit
power=6
toughness=4
[/card]
[card]
name=Kodama of the South Tree
auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) 1/1 other ueot
auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) trample other ueot
text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
mana={2}{G}{G}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Kokusho, the Evening Star
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):life:5 controller
auto=@movedTo(this|graveyard) from(battlefield)::-5 opponent
text=Flying -- When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
mana={4}{B}{B}
type=Legendary Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Konda Lord of Eiganjo
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to CHK/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=vigilance,indestructible
auto=rampage(5/5,0)
auto=rampage(-5/-5,1)
auto=lord(konda lord of eiganjo[blocking]|mybattlefield) 5/5
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible.
mana={5}{W}{W}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Konda's Hatamoto
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(konda's hatamoto[blocking]|mybattlefield) 1/1
auto=lord(other konda's hatamoto[blocking]|mybattlefield) -1/-1
auto=aslongas(samurai[legendary]|mybattlefield) 1/2
auto=aslongas(samurai[legendary]|mybattlefield) vigilance
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
mana={1}{W}
type=Creature
subtype=Human Samurai
power=1
toughness=2
[/card]
[card]
name=Kongming's Contraptions
auto={T}:damage:2 target(creature[attacking]|opponentBattlefield)
text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Kongming, "Sleeping Dragon"
auto=lord(creature|myBattlefield) 1/1 other
text=Other creatures you control get +1/+1.
mana={2}{W}{W}
type=Legendary Creature
subtype=Human Advisor
power=2
toughness=2
[/card]
[card]
name=Kookus
abilities=trample,mustattack
auto=@each my upkeep:damage:3 controller
auto=@each my upkeep:aslongas(Keeper of Kookus|myBattlefield) life:3 controller
auto=@each my upkeep:aslongas(Keeper of Kookus|myBattlefield) -mustattack ueot
auto={R}:1/0
text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Djinn
power=3
toughness=5
[/card]
[card]
name=Kor Aeronaut
abilities=flying
kicker={1}{W}
auto=kicker flying target(creature) ueot
text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
mana={W}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]
[card]
name=Kor Cartographer
auto=may moveTo(myBattlefield) target(plains|mylibrary) && tap
text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
mana={3}{W}
type=Creature
subtype=Kor Scout
power=2
toughness=2
[/card]
[card]
name=Kor Firewalker
abilities=protection from red
auto=@movedTo(*[red]|stack):may life:1 controller
text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life.
mana={W}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]
[card]
name=Kor Sanctifiers
kicker={W}
auto=kicker destroy target(artifact,enchantment)
text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Kor Cleric
power=2
toughness=3
[/card]
[card]
name=Kor Skyfisher
abilities=flying
auto=moveTo(ownerhand) notatarget(*|myBattlefield)
text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
mana={1}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=3
[/card]
[card]
name=Kore Line-Slinger
text={T}:tap target(creature[power<=3])
mana={1}{W}
type=Creature
subtype=Kor Scout
power=0
toughness=1
[/card]
[card]
name=Kormus Bell
auto=lord(swamp) becomes(Creature,1/1)
alias=1121
text=All Swamps are 1/1 creatures that are still lands.
mana={4}
type=Artifact
[/card]
[card]
name=Koskun Keep
auto={T}:Add{1}
auto={1}{T}:Add{R}
auto={2}{T}:Add{B}
auto={2}{T}:Add{G}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Kozilek's Predator
auto=Token(-193507)*2
text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{G}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]
[card]
name=Kraken Hatchling
mana={U}
type=Creature
subtype=Kraken
power=0
toughness=4
[/card]
[card]
name=Kraken's Eye
auto=@movedTo(*[blue]|stack): may life:1 controller
text=Whenever a player casts a blue spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Krakilin
auto=counter(1/1,X)
auto={1}{G}:regenerate
text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin.
mana={X}{G}{G}
type=Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Kranioceros
auto={1}{W}:0/3
text={1}{W}: Kranioceros gets +0/+3 until end of turn.
mana={4}{R}
type=Creature
subtype=Beast
power=5
toughness=2
[/card]
[card]
name=Krark-Clan Grunt
auto={S(artifact|myBattlefield)}:1/0 && first strike
text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Krark-Clan Ironworks
auto={S(artifact|myBattlefield)}:Add:{2}
text=Sacrifice an artifact: Add {2} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Krark-Clan Ogre
auto={R}{S(artifact|myBattlefield)}:cantblock target(creature)
text={R}, Sacrifice an artifact: Target creature can't block this turn.
mana={3}{R}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Krark-Clan Shaman
auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying])
text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Krark-Clan Stoker
auto={T}{S(artifact|myBattlefield)}:add {R}{R}
text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Kris Mage
auto={R}{T}{S(*|myhand)}:damage:1 target(creature,player)
text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
mana={R}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Krosan Archer
abilities=reach
auto={G}{S(*|myhand)}:0/2
text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Centaur Archer
power=2
toughness=3
[/card]
[card]
name=Krosan Avenger
abilities=trample
auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6
text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
mana={2}{G}
type=Creature
subtype=Human Druid
power=3
toughness=1
[/card]
[card]
name=Krosan Beast
auto=aslongas(*|mygraveyard) 7/7 >6
text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
mana={3}{G}
type=Creature
subtype=Squirrel Beast
power=1
toughness=1
[/card]
[card]
name=Krosan Constrictor
abilities=swampwalk
auto={T}:-2/0 target(creature[black])
text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn.
mana={3}{G}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Krosan Groundshaker
auto={G}:trample target(beast)
text={G}: Target Beast creature gains trample until end of turn.
mana={4}{G}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Krosan Tusker
autohand={2}{G}:cycling
autohand={2}{G}:moveTo(myhand) target(land[basic]|myLibrary) && cycling
text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
mana={5}{G}{G}
type=Creature
subtype=Boar Beast
power=6
toughness=5
[/card]
[card]
name=Krosan Wayfarer
auto={S}:moveto(myBattlefield) target(land|myhand)
text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Krovikan Mist
abilities=flying
auto=foreach(illusion|battlefield) 1/1
text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
mana={1}{U}
type=Creature
subtype=Illusion
power=*
toughness=*
[/card]
[card]
name=Krovikan Scoundrel
mana={1}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Kudzu
target=land
alias=1254
text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
mana={1}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kulrath Knight
mana={3}{BR}{BR}
power=3
toughness=3
type=Creature
subtype=Elemental Knight
abilities=flying,wither
text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block.
auto=lord(creature[counter{any}]|opponentbattlefield) cantattack
auto=lord(creature[counter{any}]|opponentbattlefield) cantblock
[/card]
[card]
name=Kurgadon
auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3)
text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Kuro's Taken
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(kuro's taken[blocking]|mybattlefield) 1/1
auto=lord(other kuro's taken[blocking]|mybattlefield) -1/-1
auto={1}{B}:regenerate
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken.
mana={1}{B}
type=Creature
subtype=Rat Samurai
power=1
toughness=1
[/card]
[card]
name=Kyren Glider
abilities=cantblock,flying
text=Flying -- Kyren Glider can't block.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Kyren Sniper
auto=@each my upkeep:may damage:1 target(player)
text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Kyscu Drake
abilities=flying
auto={G}:0/1 limit:1
auto=aslongas(viashivan dragon|mylibrary) {S(spitting drake|myBattlefield)}:moveTo(mygraveyard) all(this) && moveTo(myBattlefield) target(viashivan dragon|mylibrary) limit:1
text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Lab Rats
auto=token(Rat,creature token rat,1/1,black)
auto=kicker moveTo(myhand)
text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield.
mana={B}
kicker={4}
type=Sorcery
[/card]
[card]
name=Lace with Moonglove
target=creature
auto=deathtouch
auto=draw:1 controller
text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Lady Caleria
auto={T}:damage:3 target(creature[attacking;blocking])
text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
mana={3}{G}{G}{W}{W}
type=Legendary Creature
subtype=Human Archer
power=3
toughness=6
[/card]
[card]
name=Lady Orca
mana={5}{B}{R}
type=Legendary Creature
subtype=Demon
power=7
toughness=4
[/card]
[card]
name=Lady Sun
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly
text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
mana={1}{U}{U}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Lady Zhurong, Warrior Queen
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{G}
type=Legendary Creature
subtype=Human Soldier Warrior
power=4
toughness=3
[/card]
[card]
name=Lagac Lizard
text=
mana={3}{R}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Lake of the Dead
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(swamp[-tapped]|myBattlefield)
auto=@movedTo(swamp[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{B} && lord(this|myBattlefield) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
type=Land
[/card]
[card]
name=Lance
target=creature
auto=first strike
text=Enchant creature -- Enchanted creature has first strike.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Land Cap
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{W}
auto={T}:counter(0/0,1,Depletion) && Add{U}
auto=lord(land cap[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(land cap[-counter{0/0.1.Depletion}])
text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap.
type=Land
[/card]
[card]
name=Land Leeches
abilities=first strike
text=First strike
mana={1}{G}{G}
type=Creature
subtype=Leech
power=2
toughness=2
[/card]
[card]
name=Landbind Ritual
auto=foreach(plains|myBattlefield) life:2 controller
text=You gain 2 life for each Plains you control.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Lantern Kami
abilities=flying
text=Flying
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Last Breath
target=creature[power<=2]
auto=moveTo(exile)
auto=life:4 targetController
text=Exile target creature with power 2 or less. Its controller gains 4 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Last Caress
target=player
auto=damage:1
auto=life:1 controller
auto=draw:1 controller
text=Target player loses 1 life and you gain 1 life. -- Draw a card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Last Gasp
target=creature
auto=-3/-3
text=Target creature gets -3/-3 until end of turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Last Kiss
target=creature,player
auto=damage:2
auto=life:2 controller
text=Last Kiss deals 2 damage to target creature or player and you gain 2 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Last Stand
target=creature
auto=foreach(swamp|myBattlefield) life:-2 opponent
auto=foreach(mountain|myBattlefield) damage:1
auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=foreach(plains|myBattlefield) life:2 controller
auto=foreach(island|myBattlefield) draw:1 controller
text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
mana={W}{U}{B}{R}{G}
type=Sorcery
[/card]
[card]
name=Last Word
abilities=nofizzle
target=*|stack
auto=fizzle
text=Last Word can't be countered by spells or abilities. -- Counter target spell.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Lat-Nam's Legacy
target=*|myHand
auto=moveto(mylibrary) && shuffle
auto=@next upkeep:draw:2 controller
text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
mana={1}{U}
type=Instant
[/card]
[card]
name=Launch
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=flying
text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lava Axe
target=player
auto=damage:5
text=Lava Axe deals 5 damage to target player.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Lava Dart
auto=damage:1 target(creature,player)
autograveyard={S(mountain|mybattlefield)}:copy(this) && moveTo(mystack)
text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}
type=Instant
[/card]
[card]
name=Lava Flow
target=creature,land
auto=destroy
text=Destroy target creature or land.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Lava Hounds
abilities=haste
auto=damage:4 controller
text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you.
mana={2}{R}{R}
type=Creature
subtype=Hound
power=4
toughness=4
[/card]
[card]
name=Lava Spike
target=player
auto=damage:3
text=Lava Spike deals 3 damage to target player.
mana={R}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Lava Storm
auto=may damage:2 all(creature[attacking])
auto=may damage:2 all(creature[blocking])
text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Lava Tubes
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{B}
auto={T}:counter(0/0,1,Depletion) && Add{R}
auto=lord(lava tubes[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(lava tubes[-counter{0/0.1.Depletion}])
text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
type=Land
[/card]
[card]
name=Lava Zombie
auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield)
auto={2}:1/0
text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn.
mana={1}{B}{R}
type=Creature
subtype=Zombie
power=4
toughness=3
[/card]
[card]
name=Lavaborn Muse
alias=130373
text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
mana={3}{R}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Lavacore Elemental
auto=counter(0/0,1,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=lord(lavacore elemental[-counter{0/0.1.Time}]|myBattlefield) -99/-99
auto=@damaged(player) from(creature[attacking]|myBattlefield):counter(0/0,1,Time)
text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
mana={2}{R}
type=Creature
subtype=Elemental
power=5
toughness=3
[/card]
[card]
name=Lavafume Invoker
auto={8}:3/0 all(creature|myBattlefield)
text={8}: Creatures you control get +3/+0 until end of turn. 
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Lawbringer
auto={T}{S}:moveTo(exile) target(creature[red])
text={T}, Sacrifice Lawbringer: Exile target red creature.
mana={2}{W}
type=Creature
subtype=Kor Rebel
power=2
toughness=2
[/card]
[card]
name=Lay Waste
target=land
auto=destroy
autohand={2}:cycling
text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Lay of the Land
target=land[basic]|myLibrary
auto=moveTo(myHand)
text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Leaden Fists
abilities=flash
target=creature
auto=3/3
auto=doesnotuntap
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Leaden Myr
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Leaf Arrow
target=creature[flying]
auto=damage:3
text=Leaf Bombardment deals 3 damage to target creature with flying.
mana={G}
type=Instant
[/card]
[card]
name=Leaf Dancer
abilities=forestwalk
text=Forestwalk
mana={1}{G}{G}
type=Creature
subtype=Centaur
power=2
toughness=2
[/card]
[card]
name=Leaf Gilder
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Leap
target=creature
auto=flying
auto=draw:1 controller
text=Target creature gains flying until end of turn. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Leaping Lizard
auto={1}{G}:flying && 0/-1
text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Lizard
power=2
toughness=3
[/card]
[card]
name=Leatherback Baloth
mana={G}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Leechridden Swamp
auto=tap
auto={T}:Add {B}
auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1
text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
type=Land
subtype=Swamp
[/card]
[card]
name=Leering Emblem
auto={2}:equip
auto=@movedTo(*|mystack):2/2 ueot
text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Leering Gargoyle
abilities=flying
auto={T}:-2/2 && -flying
text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
mana={1}{W}{U}
type=Creature
subtype=Gargoyle
power=2
toughness=2
[/card]
[card]
name=Legions of Lim-Dul
auto=aslongas(swamp[snow]|opponentBattlefield) unblockable
text=Snow swampwalk
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Leonin Abunas
auto=lord(artifact|myBattlefield) opponentshroud
text=Artifacts you control can't be the targets of spells or abilities your opponents control.
mana={3}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=5
[/card]
[card]
name=Leonin Armorguard
auto=all(creature|myBattlefield) 1/1 ueot
text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
mana={2}{G}{W}
type=Creature
subtype=Cat Soldier
power=3
toughness=3
[/card]
[card]
name=Leonin Battlemage
auto={T}:1/1 target(creature)
auto=@movedto(*|mystack):may untap
text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage.
mana={3}{W}
type=Creature
subtype=Cat Wizard
power=2
toughness=3
[/card]
[card]
name=Leonin Bladetrap
abilities=flash
auto={S}:damage:2 all(creature[attacking;-flying])
text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
mana={3}
type=Artifact
[/card]
[card]
name=Leonin Elder
auto=@movedTo(artifact|battlefield):may life:1
text=Whenever an artifact enters the battlefield, you may gain 1 life.
mana={W}
type=Creature
subtype=Cat Cleric
power=1
toughness=1
[/card]
[card]
name=Leonin Scimitar
auto={1}:equip
auto=1/1
text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Leonin Skyhunter
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={W}{W}
type=Creature
subtype=Cat Knight
power=2
toughness=2
[/card]
[card]
name=Leonin Sun Standard
auto={1}{W}:lord(creature|myBattlefield) 1/1
text={1}{W}: Creatures you control get +1/+1 until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Leshrac's Rite
target=creature
auto=swampwalk
text=Enchant creature -- Enchanted creature has swampwalk.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Leveler
auto=moveTo(myExile) all(*|myLibrary)
text=When Leveler enters the battlefield, exile all cards from your library.
mana={5}
type=Artifact Creature
subtype=Juggernaut
power=10
toughness=10
[/card]
[card]
name=Levitation
auto=lord(creature|myBattlefield) flying
text=Creatures you control have flying.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Ley Druid
auto={T}:untap target(land)
text={T}: Untap target land.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Lhurgoyf
auto=foreach(creature|graveyard) 1/1
text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
mana={2}{G}{G}
type=Creature
subtype=Lhurgoyf
power=*
toughness=1+*
[/card]
[card]
name=Liability
auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent
auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller
text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Liberated Dwarf
auto={S}:1/0 && first strike target(creature[green])
text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Lich Lord of Unx
auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black)
auto={U}{U}{B}{B}:foreach(zombie|myBattlefield) life:-1 && foreach(zombie|myBattlefield) deplete:1 target(player)
text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
mana={1}{U}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Lieutenant Kirtar
abilities=flying
auto={1}{W}{S}:moveTo(exile) target(creature[attacking])
text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
mana={1}{W}{W}
type=Legendary Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Life Burst
target=player
auto=life:4
auto=foreach(life burst|graveyard) life:4
text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
mana={1}{W}
type=Instant
[/card]
[card]
name=Life Matrix
auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly
auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate
text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.
mana={4}
type=Artifact
[/card]
[card]
name=Lifeblood
auto=@tapped(mountain|opponentBattlefield):life:1 controller
text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Lifeforce
auto={G}{G}:fizzle target(*[black]|stack)
text={G}{G}: Counter target black spell.
mana={G}{G}
type=Enchantment
[/card]
[card]
name=Lifegift
auto=@movedto(land|battlefield):may life:1 controller
text=Whenever a land enters the battlefield, you may gain 1 life.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Lifelace
alias=1257
text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
mana={G}
type=Instant
[/card]
[card]
name=Lifelink
target=creature
auto=lifelink
text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lifespark Spellbomb
auto={G}{S}:target(land) becomes(Creature,3/3) ueot
auto={S}:draw:1
text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Lifetap
auto=@tapped(forest|opponentBattlefield):life:1 controller
text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Light of Day
auto=lord(creature[black]) cantattack
auto=lord(creature[black]) cantblock
text=Black creatures can't attack or block.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Lightbringer
auto={T}{S}:moveTo(exile) target(creature[black])
text={T}, Sacrifice Lightbringer: Exile target black creature.
mana={2}{W}
type=Creature
subtype=Kor Rebel
power=2
toughness=2
[/card]
[card]
name=Lightmine Field
auto=@each my blockers:foreach(creature[attacking]|opponentBattlefield) damage:1 all(creature[attacking]|opponentBattlefield)
auto=@each opponent blockers:foreach(creature[attacking]|myBattlefield) damage:1 all(creature[attacking]|myBattlefield)
text=Whenever one ore more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Lightning Angel
abilities=flying,vigilance,haste
text=Flying, vigilance, haste
mana={1}{R}{W}{U}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Lightning Blast
target=creature,player
auto=Damage:4
text=Lightning Blast deals 4 damage to target creature or player.
mana={3}{R}
type=Instant
[/card]
[card]
name=Lightning Blow
target=creature
auto=first strike
auto=@next upkeep:draw:1 controller
text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{W}
type=Instant
[/card]
[card]
name=Lightning Bolt
target=creature,player
auto=damage:3
text=Lightning Bolt deals 3 damage to target creature or player.
mana={R}
type=Instant
[/card]
[card]
name=Lightning Dragon
abilities=flying
auto={R}:1/0
auto=upcost[{2}{R}{R},next upkeep] moveTo(graveyard)
text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Lightning Elemental
abilities=haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
mana={3}{R}
type=Creature
subtype=Elemental
power=4
toughness=1
[/card]
[card]
name=Lightning Greaves
auto={0}:equip
auto=shroud
auto=haste
text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Lightning Helix
target=creature,player
auto=Damage:3
auto=life:3 controller
text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
mana={R}{W}
type=Instant
[/card]
[card]
name=Lightning Hounds
abilities=first strike
text=First strike
mana={2}{R}{R}
type=Creature
subtype=Hound
power=3
toughness=2
[/card]
[card]
name=Lightning Serpent
abilities=trample,haste
auto=counter(1/0,X)
auto=@next end:bury
text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent.
mana={X}{R}
type=Creature
subtype=Elemental Serpent
power=2
toughness=1
[/card]
[card]
name=Lightning Talons
target=creature
auto=3/0
auto=first strike
text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lim-Dul's High Guard
abilities=first strike
auto={1}{B}:regenerate
text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard.
mana={1}{B}{B}
type=Creature
subtype=Skeleton
power=2
toughness=1
[/card]
[card]
name=Limestone Golem
auto={2}{S}:draw:1 target(player)
text={2}, Sacrifice Limestone Golem: Target player draws a card.
mana={6}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Lingering Death
target=creature
auto=@each targetController upkeep:-99/-99(mytgt)
text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lingering Tormentor
abilities=fear,persist
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Lion's Eye Diamond
auto={S}:add {W}{W}{W} && moveTo(mygraveyard) all(*|myhand)
auto={S}:add {U}{U}{U} && moveTo(mygraveyard) all(*|myhand)
auto={S}:add {B}{B}{B} && moveTo(mygraveyard) all(*|myhand)
auto={S}:add {R}{R}{R} && moveTo(mygraveyard) all(*|myhand)
auto={S}:add {G}{G}{G} && moveTo(mygraveyard) all(*|myhand)
text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
mana={0}
type=Artifact
[/card]
[card]
name=Lionheart Maverick
abilities=vigilance
auto={4}{W}:1/2
text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
mana={W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Lithatog
auto={S(artifact|myBattlefield)}:1/1
auto={S(land|myBattlefield)}:1/1
text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn.
mana={1}{R}{G}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Lithophage
auto=@each my upkeep:bury notatarget(lithophage,mountain|myBattlefield)
text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
mana={3}{R}{R}
type=Creature
subtype=Insect
power=7
toughness=7
[/card]
[card]
name=Living Airship
abilities=flying
auto={2}{G}:regenerate
text=Flying -- {2}{G}: Regenerate Living Airship.
mana={3}{U}
type=Creature
subtype=Metathran
power=2
toughness=3
[/card]
[card]
name=Living Artifact
target=artifact
alias=1258
text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Living Hive
abilities=trample
auto=@damaged(player) from(this):thisforeach(power>=1) token(Insect,creature token insect,1/1,green)
text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.
mana={6}{G}{G}
type=Creature
subtype=Elemental Insect
power=6
toughness=6
[/card]
[card]
name=Living Lands
auto=lord(forest) becomes(Creature,1/1)
alias=1259
text=All Forests are 1/1 creatures that are still lands.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Living Plane
auto=@movedTo(enchantment[world]|battlefield):bury
auto=lord(land) becomes(Creature,1/1)
alias=1533
text=All lands are 1/1 creatures that are still lands.
mana={2}{G}{G}
type=World Enchantment
[/card]
[card]
name=Living Terrain
target=land
auto=becomes(Creature Treefolk,5/6,green)
text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land.
mana={2}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Living Wall
abilities=defender
auto={1}:regenerate
text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Livonya Silone
abilities=first strike
auto=aslongas(land[legendary]|opponentBattlefield) unblockable
text=First strike, legendary landwalk
mana={2}{R}{R}{G}{G}
type=Legendary Creature
subtype=Human Warrior
power=4
toughness=4
[/card]
[card]
name=Lizard Warrior
mana={3}{R}
type=Creature
subtype=Lizard Warrior
power=4
toughness=2
[/card]
[card]
name=Llanowar Cavalry
auto={W}:vigilance
text={W}: Llanowar Cavalry gains vigilance until end of turn.
mana={2}{G}
type=Creature
subtype=Human Soldier
power=1
toughness=4
[/card]
[card]
name=Llanowar Dead
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
mana={B}{G}
type=Creature
subtype=Zombie Elf
power=2
toughness=2
[/card]
[card]
name=Llanowar Druid
auto={T}{S}:untap all(forest)
text={T}, Sacrifice Llanowar Druid: Untap all Forests.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Llanowar Elite
abilities=trample
kicker={8}
auto=kicker counter(1/1,5)
text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Llanowar Elves
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Llanowar Elves (Llanowar Mentor)
type=Creature
subtype=Elf Druid
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
power=1
toughness=1
colour=green
[/card]
[card]
name=Llanowar Knight
abilities=protection from black
text=Protection from black
mana={G}{W}
type=Creature
subtype=Elf Knight
power=2
toughness=2
[/card]
[card]
name=Llanowar Mentor
auto={G}{T}{S(*|myhand)}:token(-126166)
text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."
mana={G}
type=Creature
subtype=Elf Spellshaper
power=1
toughness=1
[/card]
[card]
name=Llanowar Reborn
auto=tap
auto={T}:Add{G}
auto=counter(1/1,1)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
type=Land
[/card]
[card]
name=Llanowar Vanguard
auto={T}:0/4
text={T}: Llanowar Vanguard gets +0/+4 until end of turn.
mana={2}{G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Llanowar Wastes
auto={T}:Add {1}
auto={T}:Add {B} && Damage:1 controller
auto={T}:Add {G} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
type=Land
[/card]
[card]
name=Loam Dweller
auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) target(land|myhand) && tap
text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
mana={1}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Loam Lion
auto=aslongas(forest|myBattlefield) 1/2
text=Loam Lion gets +1/+2 as long as you control a Forest.
mana={W}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]
[card]
name=Loamdragger Giant
mana={4}{RG}{RG}{RG}
type=Creature
subtype=Giant Warrior
power=7
toughness=6
[/card]
[card]
name=Loch Korrigan
auto={UB}:1/1
text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Lockjaw Snapper
abilities=wither
auto=@movedTo(this|graveyard) from(myBattlefield):counter(-1/-1) all(creature[counter{-1/-1}])
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Locust Swarm
abilities=flying
auto={G}:regenerate
auto={G}:untap limit:1
text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn.
mana={3}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Lone Missionary
auto=life:4
text=When Lone Missionary enters the battlefield, gain 4 life.
mana={1}{W}
type=Creature
subtype=Kor Cleric
power=2
toughness=1
[/card]
[card]
name=Lonely Sandbar
auto=tap
auto={T}:Add {U}
autohand={U}:cycling
text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Longbow Archer
abilities=first strike,reach
text=First strike; reach (This creature can block creatures with flying.)
mana={W}{W}
type=Creature
subtype=Human Soldier Archer
power=2
toughness=2
[/card]
[card]
name=Looming Hoverguard
abilities=flying
auto=moveTo(ownerLibrary) target(artifact)
text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
mana={4}{U}{U}
type=Creature
subtype=Drone
power=3
toughness=3
[/card]
[card]
name=Looming Shade
auto={B}:1/1
text={B}: Looming Shade gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Looter il-Kor
abilities=shadow
auto=@damaged(player) from(this):moveTo(mygraveyard) notatarget(*|myHand)
auto=@damaged(player) from(this):draw:1 controller
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Kor Rogue
power=1
toughness=1
[/card]
[card]
name=Lord Magnus
abilities=first strike
auto=lord(creature) -plainswalk
auto=lord(creature) -forestwalk
text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk.
mana={3}{G}{W}{W}
type=Legendary Creature
subtype=Human Druid
power=4
toughness=3
[/card]
[card]
name=Lord of Atlantis
auto=lord(merfolk) 1/1 other
auto=lord(merfolk) islandwalk other
text=Other Merfolk creatures get +1/+1 and have islandwalk.
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Lord of Extinction
auto=foreach(*|graveyard) 1/1
text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
mana={3}{B}{G}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Lord of Shatterskull Pass
auto={1}{R}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.5.Level Up}) 3/3
auto=@each my blockers:aslongas(lord of shatterskull pass[attacking;counter{0/0.6.Level Up}]|myBattlefield) damage:6 all(creature|opponentBattlefield)
text=Level up {1}{R} -- [Level 1-5] (6/6) -- [Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
mana={3}{R}
type=Creature
subtype=LevelUp Minotaur Shaman
power=3
toughness=3
[/card]
[card]
name=Lord of the Pit
abilities=flying,trample
alias=1166
auto=upcost[{S(other creature|myBattlefield)}] damage:7 controller
text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
mana={4}{B}{B}{B}
type=Creature
subtype=Demon
power=7
toughness=7
[/card]
[card]
name=Lord of the Undead
auto=lord(zombie) 1/1 other
auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Lorescale Coatl
auto=@movedTo(*|myhand) from(mylibrary):may counter(1/1)
text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
mana={1}{G}{U}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Lost Order of Jarkeld
auto=foreach(creature|opponentbattlefield) 1/1
text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=1+*
toughness=1+*
[/card]
[card]
name=Lost Soul
abilities=swampwalk
text=Swampwalk
mana={1}{B}{B}
type=Creature
subtype=Spirit Minion
power=2
toughness=1
[/card]
[card]
name=Lotus Blossom
auto=@each my upkeep:may counter(0/0,1,Petal)
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{W} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{U} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{B} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{R} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{G} controller
text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
mana={2}
type=Artifact
[/card]
[card]
name=Lotus Guardian
abilities=flying
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text=Flying -- {T}: Add one mana of any color to your mana pool.
mana={7}
type=Artifact Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Lotus Petal
auto={T}{S}:Add{G}
auto={T}{S}:Add{R}
auto={T}{S}:Add{U}
auto={T}{S}:Add{B}
auto={T}{S}:Add{W}
text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Lovisa Coldeyes
auto=lord(warrior) 2/2 other
auto=lord(berserker) 2/2 other
auto=lord(barbarian) 2/2 other
text=Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Barbarian
power=3
toughness=3
[/card]
[card]
name=Lowland Giant
mana={2}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]
[card]
name=Loxodon Gatekeeper
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={2}{W}{W}
type=Creature
subtype=Elephant Soldier
power=2
toughness=3
[/card]
[card]
name=Loxodon Hierarch
auto=life:4
auto={S}:regenerate all(creature|myBattlefield)
text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
mana={2}{G}{W}
type=Creature
subtype=Elephant Cleric
power=4
toughness=4
[/card]
[card]
name=Loxodon Mender
auto={W}{T}:regenerate target(artifact)
text={W}, {T}: Regenerate target artifact.
mana={5}{W}
type=Creature
subtype=Elephant Cleric
power=3
toughness=3
[/card]
[card]
name=Loxodon Mystic
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={3}{W}{W}
type=Creature
subtype=Elephant Cleric
power=3
toughness=3
[/card]
[card]
name=Loxodon Stalwart
abilities=Vigilance
auto={W}:0/1
text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn.
mana={3}{W}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=3
[/card]
[card]
name=Loxodon Warhammer
auto={3}:equip
auto=3/0
auto=lifelink
auto=trample
text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Loyal Gyrfalcon
abilities=defender,flying
auto=@movedTo(*[white]|mystack):-defender ueot
text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
mana={3}{W}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Loyal Retainers
auto={S}:moveTo(myBattlefield) target(creature[legendary]|mygraveyard) myTurnOnly
text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Lu Bu, Master-at-Arms
abilities=horsemanship,haste
text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={5}{R}
type=Legendary Creature
subtype=Human Soldier Warrior
power=4
toughness=3
[/card]
[card]
name=Lu Meng, Wu General
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Lu Su, Wu Advisor
auto={T}:Draw:1 myTurnOnly
text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=2
[/card]
[card]
name=Lu Xun, Scholar General
abilities=horsemanship
auto=@damaged(player) from(this):may draw:1 controller
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
mana={2}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Lucent Liminid
abilities=flying
text=Flying
mana={3}{W}{W}
type=Enchantment Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Lull
auto=preventAllcombatDamage ueot
autohand={2}:cycling
text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Lumbering Satyr
auto=lord(creature) forestwalk
text=All creatures have forestwalk.
mana={2}{G}{G}
type=Creature
subtype=Satyr Beast
power=5
toughness=4
[/card]
[card]
name=Lumengrid Sentinel
abilities=flying
auto=@movedTo(artifact|myBattlefield):may tap target(*)
text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Lumengrid Warden
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Luminous Angel
abilities=flying
auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying)
text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={4}{W}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Lurking Nightstalker
auto=lord(lurking nightstalker[attacking]|mybattlefield) 2/0
auto=lord(other lurking nightstalker[attacking]|mybattlefield) -2/0
text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Nightstalker
power=1
toughness=1
[/card]
[card]
name=Lust of War
target=creature
auto=mustattack
auto=@tapped(mytgt):damage:3 targetController
text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lynx
abilities=forestwalk
text=Forestwalk
mana={1}{G}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Lys Alana Bowmaster
abilities=reach
auto=@movedTo(elf|mystack):may damage:2 target(creature[flying])
text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
mana={2}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=2
[/card]
[card]
name=Lys Alana Huntmaster
auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={2}{G}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Lys Alana Scarblade
auto={T}{S(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature)
text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
mana={2}{B}
type=Creature
subtype=Elf Assassin
power=1
toughness=1
[/card]
[card]
name=Macetail Hystrodon
abilities=haste, first strike
autohand={3}:cycling
text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={6}{R}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Mad Auntie
auto=lord(goblin|myBattlefield) 1/1 other
auto={T}:regenerate target(other goblin)
text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin.
mana={2}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Madrush Cyclops
auto=lord(creature|myBattlefield) haste
text=Creatures you control have haste.
mana={1}{B}{R}{G}
type=Creature
subtype=Cyclops Warrior
power=3
toughness=4
[/card]
[card]
name=Maga, Traitor to Mortals
auto=counter(1/1,X) && life:-X opponent
text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
mana={X}{B}{B}{B}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=0
[/card]
[card]
name=Mage il-Vec
auto={T}:damage:1 target(creature,player) && discard:1 controller
text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Mage's Guile
target=creature
auto=shroud
autohand={U}:cycling
text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Magefire Wings
target=creature
auto=2/0
auto=flying
text=Enchant creature -- Enchanted creature gets +2/+0 and has flying.
mana={U}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mageta's Boon
abilities=flash
target=creature
auto=1/2
text=Flash -- Enchant creature -- Enchanted creature gets +1/+2.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Maggot Carrier
auto=life:-1 controller
auto=life:-1 opponent
text=When Maggot Carrier enters the battlefield, each player loses 1 life.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Maggot Therapy
abilities=flash
target=creature
auto=2/-2
text=Flash -- Enchant creature -- Enchanted creature gets +2/-2.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Magistrate's Veto
auto=lord(creature[blue;white]) cantblock
text=White creatures and blue creatures can't block.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Magma Giant
auto=damage:2 all(creature,player)
text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
mana={5}{R}{R}
type=Creature
subtype=Giant
power=5
toughness=5
[/card]
[card]
name=Magma Mine
auto={4}:counter(0/0,1,Pressure)
auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(creature,player)
text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
mana={1}
type=Artifact
[/card]
[card]
name=Magma Phoenix
abilities=flying
auto=@movedTo(this|graveyard) from(myBattlefield):damage:3 all(creature,player)
autograveyard={3}{R}{R}:moveTo(myhand)
text=Flying -- When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
mana={3}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=3
[/card]
[card]
name=Magma Vein
auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying])
text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Magmaw
auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player)
text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Magnetic Flux
auto=lord(creature[artifact]|myBattlefield)flying
text=Artifact creatures you control gain flying until end of turn.
mana={2}{U}
type=Instant
[/card]
[card]
name=Magnify
auto=lord(creature) 1/1
text=All creatures get +1/+1 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Magnigoth Treefolk
auto=aslongas(plains|myBattlefield) plainswalk
auto=aslongas(island|myBattlefield) islandwalk
auto=aslongas(swamp|myBattlefield) swampwalk
auto=aslongas(mountain|myBattlefield) mountainwalk
auto=aslongas(forest|myBattlefield) forestwalk
text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
mana={4}{G}
type=Creature
subtype=Treefolk
power=2
toughness=6
[/card]
[card]
name=Magnivore
abilities=haste
auto=foreach(sorcery|graveyard) 1/1
text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
mana={2}{R}{R}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Magus of the Coffers
auto={2}{T}:foreach(swamp|myBattlefield) Add:{B}
text={2}, {T}: Add {B} to your mana pool for each Swamp you control.
mana={4}{B}
type=Creature
subtype=Human Wizard
power=4
toughness=4
[/card]
[card]
name=Magus of the Disk
auto=tap
auto={1}{T}:destroy all(artifact,creature,enchantment)
text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments.
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=4
[/card]
[card]
name=Magus of the Moat
auto=lord(creature[-flying]) cantattack
text=Creatures without flying can't attack.
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=0
toughness=3
[/card]
[card]
name=Magus of the Vineyard
auto=@each my firstmain:add:{G}{G}
auto=@each opponent firstmain:add:{G}{G} opponent
text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Mahamoti Djinn
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={4}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Major Teroh
abilities=flying
auto={3}{W}{W}{S}:moveto(exile) all(creature[black])
text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
mana={3}{W}
type=Legendary Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Makindi Griffin
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=4
[/card]
[card]
name=Makindi Shieldmate
abilities=defender
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
mana={2}{W}
type=Creature
subtype=Kor Soldier Ally
power=0
toughness=3
[/card]
[card]
name=Malach of the Dawn
abilities=flying
auto={W}{W}{W}:regenerate
text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=4
[/card]
[card]
name=Malachite Golem
auto={1}{G}:trample
text={1}{G}: Malachite Golem gains trample until end of turn.
mana={6}
type=Artifact Creature
subtype=Golem
power=5
toughness=3
[/card]
[card]
name=Malakir Bloodwitch
abilities=flying,protection from white
auto=foreach(vampire|myBattlefield) life:-1 opponent
auto=foreach(vampire|myBattlefield) life:1 controller
text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
mana={3}{B}{B}
type=Creature
subtype=Vampire Shaman
power=4
toughness=4
[/card]
[card]
name=Malevolent Awakening
auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard)
text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Man-o'-War
auto=moveTo(ownerhand) target(creature)
text=When Man-o'-War enters the battlefield, return target creature to its owner's hand.
mana={2}{U}
type=Creature
subtype=Jellyfish
power=2
toughness=2
[/card]
[card]
name=Mana Cylix
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={1}, {T}: Add one mana of any color to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Mana Geyser
auto=foreach(land[tapped]|opponentBattlefield) add:{R}
text=Add {R} to your mana pool for each tapped land your opponents control.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Mana Prism
auto={T}:Add {1}
auto={1}{T}:Add {B}
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Mana Short
target=player
alias=1209
text=Tap all lands target player controls and empty his or her mana pool.
mana={2}{U}
type=Instant
[/card]
[card]
name=Mana Vault
auto=doesnotuntap
auto={4}:untap myUpkeepOnly
auto={T}:add {3}
alias=1124
text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Manabond
auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && moveTo(mygraveyard) all(*[-land]|myhand)
text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
mana={G}
type=Enchantment
[/card]
[card]
name=Manacles of Decay
target=creature
auto=cantattack
auto={B}:-1/-1
auto={R}:cantblock
text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Manaforce Mace
auto={3}:equip
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Manakin
auto={T}:Add {1}
text={T}: Add {1} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Mangara of Corondor
auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*)
text={T}: Exile Mangara of Corondor and target permanent.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Maniacal Rage
target=creature
auto=2/2
auto=cantblock
text=Enchant creature -- Enchanted creature gets +2/+2 and can't block.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Manta Ray
abilities=islandhome
auto=cantbeblockedby(creature[-blue])
text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray.
mana={1}{U}{U}
type=Creature
subtype=Fish
power=3
toughness=3
[/card]
[card]
name=Manta Riders
auto={U}:flying
text={U}: Manta Riders gains flying until end of turn.
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Mantis Engine
auto={2}:flying
auto={2}:first strike
text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
mana={5}
type=Artifact Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Mantle of Leadership
abilities=flash
target=Creature
auto=@movedTo(creature|battlefield):2/2 ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Marauding Knight
abilities=protection from white
auto=foreach(Plains|opponentBattlefield) 1/1
text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control.
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Maraxus of Keld
auto=foreach(artifact[-tapped]|myBattlefield) 1/1
auto=foreach(creature[-tapped]|myBattlefield) 1/1
auto=foreach(land[-tapped]|myBattlefield) 1/1
text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
mana={4}{R}{R}
type=Legendary Creature
subtype=Human Warrior
power=*
toughness=*
[/card]
[card]
name=Marble Chalice
auto={T}:life:1
text={T}: You gain 1 life.
mana={2}{W}
type=Artifact
[/card]
[card]
name=Marble Diamond
auto=tap
auto={T}:Add {W}
text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Marble Titan
auto=lord(creature[power>=3]) doesnotuntap
text=Creatures with power 3 or greater don't untap during their controllers' untap steps.
mana={3}{W}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Marhault Elsdragon
auto=rampage(1/1,1)
text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={3}{R}{R}{G}
type=Legendary Creature
subtype=Elf Warrior
power=4
toughness=6
[/card]
[card]
name=Marisi's Twinclaws
abilities=double strike
text=Double strike
mana={2}{RW}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=4
[/card]
[card]
name=Marjhan
abilities=islandhome,doesnotuntap
auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly
auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this)
text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
mana={5}{U}{U}
type=Creature
subtype=Leviathan
power=8
toughness=8
[/card]
[card]
name=Mark of Fury
target=creature
auto=haste
auto=@next endofturn:moveTo(ownerhand) all(this)
text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mark of Mutiny
target=creature
auto=untap
auto=haste
auto=counter(1/1,1)
alias=129767
text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Marker Beetles
auto=@movedTo(this|graveyard) from(battlefield):1/1 target(creature|battlefield) ueot
auto={S}:draw:1
text=When Marker Beetles is put into a graveyard from the battlefield, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card.
mana={1}{G}{G}
type=Creature
subtype=Insect
power=2
toughness=3
[/card]
[card]
name=Maro
auto=foreach(*|myhand) 1/1
text=Maro's power and toughness are each equal to the number of cards in your hand.
mana={2}{G}{G}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Marrow-Gnawer
auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black)
auto=lord(rat) fear
text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.
mana={3}{B}{B}
type=Legendary Creature
subtype=Rat Rogue
power=2
toughness=3
[/card]
[card]
name=Marsh Boa
abilities=swampwalk
text=Swampwalk
mana={G}
type=Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Marsh Casualties
kicker={3}
auto=lord(creature|opponentBattlefield) -1/-1
auto=kicker lord(creature|opponentBattlefield) -1/-1
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Marsh Flats
auto={T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Marsh Gas
auto=lord(creature) -2/-0
text=All creatures get -2/-0 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Marsh Goblins
abilities=swampwalk
text=Swampwalk
mana={B}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Marsh Lurker
auto={S(swamp|myBattlefield)}:fear
text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{B}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Marsh Threader
abilities=swampwalk
text=Swampwalk
mana={1}{W}
type=Creature
subtype=Kor Scout
power=2
toughness=1
[/card]
[card]
name=Marshaling Cry
auto=lord(creature|myBattlefield) 1/1
auto=lord(creature|myBattlefield) vigilance
autohand={2}:cycling
autograveyard={3}{W}:copy(this) && moveTo(mystack) asSorcery
text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Marshdrinker Giant
auto=destroy target(island,swamp|opponentBattlefield)
text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
mana={3}{G}{G}
type=Creature
subtype=Giant Warrior
power=4
toughness=3
[/card]
[card]
name=Martial Coup
mana={X}{W}{W}
type=Sorcery
text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
auto=this(X>=5) destroy all(creature)
auto=token(Soldier,creature soldier,1/1,white) *X
[/card]
[card]
name=Marton Stromgald
auto=@each combatblockers:aslongas(Marton Stromgald[attacking]) foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot
auto=@each combatblockers:aslongas(Marton Stromgald[blocking]) foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot 
text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Martyred Rusalka
auto={W}{S(creature|myBattlefield)}:cantattack target(creature)
text={W}, Sacrifice a creature: Target creature can't attack this turn.
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Mask of Law and Grace
target=creature
auto=protection from black
auto=protection from red
text=Enchant creature -- Enchanted creature has protection from black and from red.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mask of Riddles
auto={2}:equip
auto=fear
auto=@damaged(player) from(mytgt):may draw:1 controller
text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2}
mana={U}{B}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Masked Gorgon
auto=lord(creature[green;white] protection from(gorgon)
auto=aslongas(*|mygraveyard) protection from white >6
auto=aslongas(*|mygraveyard) protection from green >6
text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
mana={4}{B}
type=Creature
subtype=Gorgon
power=5
toughness=5
[/card]
[card]
name=Mass Calcify
auto=destroy all(creature[-white])
text=Destroy all nonwhite creatures.
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Mass Hysteria
auto=lord(creature) haste
text=All creatures have haste.
mana={R}
type=Enchantment
[/card]
[card]
name=Mass of Ghouls
mana={3}{B}{B}
type=Creature
subtype=Zombie Warrior
power=5
toughness=3
[/card]
[card]
name=Master Decoy
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Master of Etherium
auto=lord(creature[artifact]|myBattlefield) 1/1 other
auto=foreach(artifact|myBattlefield) 1/1
text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1.
mana={2}{U}
type=Artifact Creature
subtype=Vedalken Wizard
power=*
toughness=*
[/card]
[card]
name=Masticore
auto=upcost[{S(*|myhand)]} moveTo(mygraveyard)
auto={2}:damage:1 target(creature)
auto={2}:regenerate
text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore.
mana={4}
type=Artifact Creature
subtype=Masticore
power=4
toughness=4
[/card]
[card]
name=Masumaro, First to Live
auto=foreach(*|myhand) 2/2
text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
mana={3}{G}{G}{G}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Matca Rioters
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
mana={2}{G}
type=Creature
subtype=Human Warrior
power=*
toughness=*
[/card]
[card]
name=Matopi Golem
auto={1}:regenerate && counter(-1/-1)
text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Mawcor
abilities=flying
auto={T}:damage:1 target(creature,player)
text=Flying -- {T}: Mawcor deals 1 damage to target creature or player.
mana={3}{U}{U}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Maze of Ith
auto={T}:untap target(creature[attacking]) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
type=Land
[/card]
[card]
name=Maze of Shadows
auto={T}:Add {1}
auto={T}:untap target(creature[attacking;shadow]) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
type=Land
[/card]
[card]
name=Measure of Wickedness
auto=@next my endofturn:bury
auto=@next my endofturn:life:-8 controller
auto=@movedto(* other|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield)
text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Medicine Bag
auto={1}{T}{S(*|myhand)}:regenerate target(creature)
text={1}, {T}, Discard a card: Regenerate target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Meekstone
auto=lord(creature[power>=3]) doesnotuntap
text=Creatures with power 3 or greater don't untap during their controllers' untap steps.
mana={1}
type=Artifact
[/card]
[card]
name=Megatog
auto={S(artifact|myBattlefield)}:3/3 && trample
text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Atog
power=3
toughness=4
[/card]
[card]
name=Megrim
auto=@movedTo(*|opponentgraveyard) from(opponenthand):damage:2 opponent
text=Whenever an opponent discards a card, Megrim deals 2 damage to that player.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Meishin, the Mind Cage
auto=foreach(*|myhand) lord(creature) -1/0
text=All creatures get -X/-0, where X is the number of cards in your hand.
mana={4}{U}{U}{U}
type=Legendary Enchantment
[/card]
[card]
name=Melesse Spirit
abilities=flying,protection from black
text=Flying, protection from black
mana={3}{W}{W}
type=Creature
subtype=Angel Spirit
power=3
toughness=3
[/card]
[card]
name=Meloku the Clouded Mirror
abilities=flying
auto={1}:moveTo(ownerhand) target(land|mybattlefield) && token(Illusion,Creature Illusion,1/1,blue flying)
text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
mana={4}{U}
type=Legendary Creature
subtype=Moonfolk Wizard
power=2
toughness=4
[/card]
[card]
name=Memory Erosion
auto=@movedTo(*|opponentstack):deplete:2 opponent
text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Meng Huo's Horde
mana={4}{G}
type=Creature
subtype=Human Soldier
power=4
toughness=5
[/card]
[card]
name=Meng Huo, Barbarian King
auto=lord(creature[green]|myBattlefield) 1/1 other
text=Other green creatures you control get +1/+1.
mana={3}{G}{G}
type=Legendary Creature
subtype=Human Barbarian Soldier
power=4
toughness=4
[/card]
[card]
name=Mental Discipline
auto={1}{U}{S(*|myhand)}:draw:1
text={1}{U}, Discard a card: Draw a card.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Mental Note
auto=deplete:2 controller
auto=draw:1 controller
text=Put the top two cards of your library into your graveyard. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Mephitic Ooze
abilities=deathtouch
auto=foreach(artifact|myBattlefield)1/0
text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
mana={4}{B}
type=Creature
subtype=Ooze
power=0
toughness=5
[/card]
[card]
name=Mercadia's Downfall
auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0
auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0
text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
mana={2}{R}
type=Instant
[/card]
[card]
name=Mercenary Knight
auto=moveTo(mygraveyard) notatarget(this|myBattlefield)
auto=moveTo(mygraveyard) notatarget(creature|myhand)
text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
mana={2}{B}
type=Creature
subtype=Human Mercenary Knight
power=4
toughness=4
[/card]
[card]
name=Merchant Scroll
target=instant[blue]|mylibrary
auto=moveTo(myhand)
text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Merchant of Secrets
auto=draw:1
text=When Merchant of Secrets enters the battlefield, draw a card.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Merfolk Assassin
auto={T}:destroy target(creature[islandwalk])
text={T}: Destroy target creature with islandwalk.
mana={U}{U}
type=Creature
subtype=Merfolk Assassin
power=1
toughness=2
[/card]
[card]
name=Merfolk Seastalkers
abilities=islandwalk
auto={2}{U}:tap target(creature[-flying])
text=Islandwalk -- {2}{U}: Tap target creature without flying.
mana={3}{U}
type=Creature
subtype=Merfolk Scout
power=2
toughness=3
[/card]
[card]
name=Merfolk Sovereign
auto=lord(merfolk|myBattlefield) 1/1 other
auto={T}:unblockable target(merfolk) other
text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn.
mana={1}{U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Merfolk Traders
auto=draw:1
auto=moveTo(graveyard) notatarget(*|myhand)
text=When Merfolk Traders enters the battlefield, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=2
[/card]
[card]
name=Merfolk of the Pearl Trident
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Merrow Commerce
auto=@each opponent beginofturn:may untap all(merfolk|myBattlefield)
#@each my end did not work! cleanup, too
text=At the beginning of your end step, untap all Merfolk you control.
mana={1}{U}
type=Tribal Enchantment
subtype=Merfolk
[/card]
[card]
name=Merrow Levitator
auto={T}:flying target(creature)
auto=@movedTo(*[blue]|mystack):may untap
text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=3
[/card]
[card]
name=Merrow Reejerey
auto=lord(merfolk|myBattlefield) 1/1 other
auto=@movedTo(merfolk|mystack):may tap target(*)
auto=@movedTo(merfolk|mystack):may untap target(*)
text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent.
mana={2}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Merrow Witsniper
auto=deplete:1 target(player)
text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
mana={U}
type=Creature
subtype=Merfolk Rogue
power=1
toughness=1
[/card]
[card]
name=Mesa Enchantress
auto=@movedTo(enchantment|mystack): may draw:1 controller
text=Whenever you cast an enchantment spell, you may draw a card.
mana={1}{W}{W}
type=Creature
subtype=Human Druid
power=0
toughness=2
[/card]
[card]
name=Mesa Falcon
abilities=flying
auto={1}{W}:0/1
text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Messenger Falcons
abilities=flying
auto=draw:1
text=Flying -- When Messenger Falcons enters the battlefield, draw a card.
mana={2}{GU}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Metal Fatigue
auto=tap all(artifact)
text=Tap all artifacts.
mana={2}{W}
type=Instant
[/card]
[card]
name=Metallic Sliver
mana={1}
type=Artifact Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Metallurgeon
auto={W}{T}:Regenerate target(artifact)
text={W}, {T}: Regenerate target artifact.
mana={1}{W}
type=Artifact Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
[card]
name=Metamorphic Wurm
auto=aslongas(*|mygraveyard) 4/4 >6
text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
mana={3}{G}{G}
type=Creature
subtype=Elephant Wurm
power=3
toughness=3
[/card]
[card]
name=Metathran Soldier
abilities=unblockable
text=Metathran Soldier is unblockable.
mana={1}{U}
type=Creature
subtype=Metathran Soldier
power=1
toughness=1
[/card]
[card]
name=Metathran Zombie
auto={B}:regenerate
text={B}: Regenerate Metathran Zombie.
mana={1}{U}
type=Creature
subtype=Metathran Zombie
power=1
toughness=1
[/card]
[card]
name=Meteor Crater
auto=aslongas(*[white]|myBattlefield) {T}:Add {W}
auto=aslongas(*[blue]|myBattlefield) {T}:Add {U}
auto=aslongas(*[black]|myBattlefield) {T}:Add {B}
auto=aslongas(*[red]|myBattlefield) {T}:Add {R}
auto=aslongas(*[green]|myBattlefield) {T}:Add {G}
text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
type=Land
[/card]
[card]
name=Midnight Banshee
abilities=wither
auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1)
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
mana={3}{B}{B}{B}
type=Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Midnight Charm
auto=may damage:1 target(creature) && life:1 controller
auto=may first strike target(creature)
auto=may tap target(creature)
text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
mana={B}
type=Instant
[/card]
[card]
name=Midnight Covenant
target=creature
auto={B}:1/1
text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Midsummer Revel 
auto=@each my upkeep:may counter(0/0,1,Verse)
auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green)
text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Might Sliver
auto=lord(sliver) 2/2
text=All Sliver creatures get +2/+2.
mana={4}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Might Weaver
auto={2}:trample target(creature[red;white])
text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={1}{G}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Might of Alara
target=Creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={G}
type=Instant
[/card]
[card]
name=Might of Oaks
target=creature
auto=7/7
text=Target creature gets +7/+7 until end of turn.
mana={3}{G}
type=Instant
[/card]
[card]
name=Might of the Masses
target=creature
auto=foreach(creature|myBattlefield) 1/1
text=Target creature gets +1/+1 for each creature you control.
mana={G}
type=Instant
[/card]
[card]
name=Mightstone
auto=lord(creature[attacking]) 1/0
text=Attacking creatures get +1/+0.
mana={4}
type=Artifact
[/card]
[card]
name=Mighty Emergence
auto=@movedTo(creature|myBattlefield):all(trigger) counter(1/1,2)
text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Mikokoro, Center of the Sea
auto={T}:Add {1}
auto={2}{T}:draw:1 controller && draw:1 opponent
text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card.
type=Legendary Land
[/card]
[card]
name=Millikin
auto={T}:Add:{1} && deplete:1 controller
text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Construct
power=0
toughness=1
[/card]
[card]
name=Millstone
auto={2}{T}:deplete:2 target(player)
text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
mana={2}
type=Artifact
[/card]
[card]
name=Minamo, School at Water's Edge
auto={T}:Add{U}
auto={U}{T}:Untap target(*[legendary])
text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent.
type=Legendary Land
[/card]
[card]
name=Mind Control
target=creature
alias=1194
text=Enchant creature -- You control enchanted creature.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mind Knives
target=player
auto=discard:1
text=Target opponent discards a card at random.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Mind Over Matter
auto={S(*|myhand)}:tap target(artifact,creature,land)
auto={S(*|myhand)}:untap target(artifact,creature,land)
text=Discard a card: You may tap or untap target artifact, creature, or land.
mana={2}{U}{U}{U}{U}
type=Enchantment
[/card]
[card]
name=Mind Shatter
target=player
alias=1167
text=Target player discards X cards at random.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Mind Spring
auto=draw:X controller
text=Draw X cards.
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Mind Stone
auto={T}:Add{1}
auto={1}{T}{S}:draw:1
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card.
mana={2}
type=Artifact
[/card]
[card]
name=Mind Twist
target=player
alias=1167
text=Target player discards X cards at random.
mana={X}{B}
type=Sorcery
[/card]
[card]
name=Mindless Automaton
auto=counter(1/1,2)
auto={1}{S(*|myhand)}:counter(1/1)
auto={C(1/1,-2)}:draw:1 controller
text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card.
mana={4}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Mindless Null
abilities=cantblock
auto=aslongas(vampire|myBattlefield) -cantblock
text=Mindless Null can't block unless you control a Vampire.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Mindslicer
auto=@movedto(this|graveyard) from(battlefield):moveto(graveyard) all(*|myhand)
auto=@movedto(this|graveyard) from(battlefield):moveto(graveyard) all(*|opponenthand)
text=When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand.
mana={2}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Mindwrack Liege
auto=lord(creature[blue]|myBattlefield) 1/1 other
auto=lord(creature[red]|myBattlefield) 1/1 other
auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand)
text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
mana={3}{UR}{UR}{UR}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Mine Bearer
auto={T}{S}:destroy target(creature[attacking])
text={T}, Sacrifice Mine Bearer: Destroy target attacking creature.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Minion of Leshrac
abilities=protection from black
auto={T}:destroy target(creature,land)
alias=2474
text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land.
mana={4}{B}{B}{B}
type=Creature
subtype=Demon Minion
power=5
toughness=5
[/card]
[card]
name=Minion of Tevesh Szat
auto=upcost[{B}{B}] damage:2 controller
auto={T}:3/-2 target(creature)
text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn.
mana={4}{B}{B}{B}
type=Creature
subtype=Demon Minion
power=4
toughness=4
[/card]
[card]
name=Minions' Murmurs
auto=foreach(creature|myBattlefield) draw:1
auto=foreach(creature|myBattlefield) life:-1
text=You draw X cards and you lose X life, where X is the number of creatures you control.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Minotaur Illusionist
auto={1}{U}:shroud
auto={R}{S}:thisforeach(power>=1) damage:1 target(creature)
text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
mana={3}{U}{R}
type=Creature
subtype=Minotaur Wizard
power=3
toughness=4
[/card]
[card]
name=Minotaur Tactician
abilities=haste
auto=aslongas(creature[white]|myBattlefield) 1/1
auto=aslongas(creature[blue]|myBattlefield) 1/1
text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature.
mana={3}{R}
type=Creature
subtype=Minotaur
power=1
toughness=1
[/card]
[card]
name=Minotaur Warrior
mana={2}{R}
type=Creature
subtype=Minotaur Warrior
power=2
toughness=3
[/card]
[card]
name=Miraculous Recovery
target=creature|mygraveyard
auto=moveTo(myBattlefield)
auto=counter(1/1,1)
text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.
mana={4}{W}
type=Instant
[/card]
[card]
name=Mire Blight
target=creature
auto=@damaged(mytgt):destroy(mytgt)
text=Enchant creature -- When enchanted creature is dealt damage, destroy it.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mire Boa
abilities=swampwalk
auto={G}:regenerate
text=Swampwalk -- {G}: Regenerate Mire Boa.
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Mire Kavu
auto=aslongas(swamp|myBattlefield) 1/1
text=Mire Kavu gets +1/+1 as long as you control a Swamp.
mana={3}{R}
type=Creature
subtype=Kavu
power=3
toughness=2
[/card]
[card]
name=Mire Shade
auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery
text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.
mana={1}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Mirri the Cursed
abilities=flying,first strike,haste
auto=@damaged(creature) from(this):counter(1/1,1)
text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
mana={2}{B}{B}
type=Legendary Creature
subtype=Vampire Cat
power=3
toughness=2
[/card]
[card]
name=Mirri, Cat Warrior
abilities=first strike,forestwalk,vigilance
text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
mana={1}{G}{G}
type=Legendary Creature
subtype=Cat Warrior
power=2
toughness=3
[/card]
[card]
name=Mirrodin's Core
auto={T}:add{1}
auto={T}:counter(0/0,1,Charge)
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Mirror-Sigil Sergeant
abilities=trample
auto=@each my upkeep:aslongas(*[blue]|myBattlefield) may token(158598)
text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
mana={5}{W}
type=Creature
subtype=Rhino Soldier
power=4
toughness=4
[/card]
[card]
name=Mirror Wall
abilities=defender
auto={W}:-defender
text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender.
mana={3}{U}
type=Creature
subtype=Wall
power=3
toughness=4
[/card]
[card]
name=Mischievous Poltergeist
abilities=flying
auto={0}:regenerate && life:-1 controller
text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist.
mana={2}{B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Misers' Cage
auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent >4
text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
mana={3}
type=Artifact
[/card]
[card]
name=Misery Charm
auto=may destroy target(cleric)
auto=may moveTo(myHand) target(cleric|myGraveyard)
auto=may life:-2 opponent
text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
mana={B}
type=Instant
[/card]
[card]
name=Misfortune's Gain
target=creature
auto=destroy && life:4 targetController
text=Destroy target creature. Its owner gains 4 life.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Mishra's Factory
auto={T}:add{1}
auto={1}:becomes(Artifact Creature Assembly-Worker,2/2) ueot
auto={T}:1/1 target(assembly-worker)
text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Mishra's Groundbreaker
auto={T}{S}:becomes(Artifact Creature Land,3/3) target(land|myBattlefield)
text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
mana={4}
type=Artifact
[/card]
[card]
name=Misshapen Fiend
abilities=flying
text=Flying
mana={1}{B}
type=Creature
subtype=Horror Mercenary
power=1
toughness=1
[/card]
[card]
name=Mist Leopard
abilities=shroud
text=Shroud (This creature can't be the target of spells or abilities.)
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=2
[/card]
[card]
name=Mistmeadow Skulk
abilities=lifelink
auto=protection from(*[manacost>=3])
text=Lifelink, protection from converted mana cost 3 or greater
mana={1}{W}
type=Creature
subtype=Kithkin Rogue
power=1
toughness=1
[/card]
[card]
name=Mistral Charger
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
[/card]
[card]
name=Misty Rainforest
auto={T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Mnemonic Nexus
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller
text=Each player shuffles his or her graveyard into his or her library.
mana={3}{U}
type=Instant
[/card]
[card]
name=Mnemonic Sliver
auto=lord(sliver) {2}{S}:draw:1
text=All Slivers have "{2}, Sacrifice this permanent: Draw a card."
mana={2}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Mnemonic Wall
abilities=defender
auto=moveTo(myhand) target(instant,sorcery|mygraveyard)
text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
mana={4}{U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Moaning Spirit
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Moat
auto=lord(creature[-flying]) cantattack
text=Creatures without flying can't attack.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Mob Justice
target=player
auto=foreach(creature|myBattlefield) damage:1
text=Mob Justice deals damage to target player equal to the number of creatures you control.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Mobile Fort
abilities=defender
auto={3}:3/-1 && -defender limit:1
text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Mobilization
auto={2}{W}:token(Soldier,creature soldier, 1/1,white)
auto=lord(soldier) vigilance
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Mobilize
auto=untap all(creature|myBattlefield)
text=Untap all creatures you control.
mana={G}
type=Sorcery
[/card]
[card]
name=Mogg Bombers
auto=@movedTo(creature|battlefield):bury all(this) && damage:3 target(player)
text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
mana={3}{R}
type=Creature
subtype=Goblin
power=3
toughness=4
[/card]
[card]
name=Mogg Conscripts
abilities=cantattack
auto=@movedTo(creature|mystack):-cantattack ueot
text=Mogg Conscripts can't attack unless you've cast a creature spell this turn.
mana={R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Mogg Fanatic
auto={S}:Damage:1 target(creature,player)
text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Mogg Flunkies
abilities=cantattack,cantblock
auto=aslongas(creature[attacking]|myBattlefield) -cantattack
auto=aslongas(creature[blocking]|myBattlefield) -cantblock
text=Mogg Flunkies can't attack or block alone.
mana={1}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]
[card]
name=Mogg Jailer
auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack
text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Mogg Raider
auto={S(goblin|myBattlefield)}:1/1 target(creature)
text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Mogg Sentry
auto=@movedTo(*|opponentstack):2/2 ueot
text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Mogg Squad
auto=foreach(creature|battlefield) -1/-1 other
text=Mogg Squad gets -1/-1 for each other creature on the battlefield.
mana={1}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]
[card]
name=Mogg War Marshal
auto=token(Goblin,creature token goblin,1/1,red)
auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,creature token goblin,1/1,red)
auto=upcost[{1}{R},next upkeep] moveTo(graveyard)
text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Moggcatcher
auto={3}{T}:moveTo(myBattlefield) target(goblin[-instant;-sorcery]|mylibrary)
text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library.
mana={2}{R}{R}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Mold Adder
auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1)
text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
mana={G}
type=Creature
subtype=Fungus Snake
power=1
toughness=1
[/card]
[card]
name=Mold Shambler
kicker={1}{G}
auto=kicker destroy target(*[-creature])
text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
mana={3}{G}
type=Creature
subtype=Fungus Beast
power=3
toughness=3
[/card]
[card]
name=Molimo, Maro-Sorcerer
abilities=trample
auto=foreach(land|myBattlefield) 1/1
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
mana={4}{G}{G}{G}
type=Legendary Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Molten Frame
target=creature[artifact]
auto=destroy
autohand={2}:cycling
text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{R}
type=Instant
[/card]
[card]
name=Molten Ravager
auto={R}:1/0
text={R}: Molten Ravager gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental
power=0
toughness=4
[/card]
[card]
name=Molting Harpy
abilities=flying
auto=upcost[{2}] moveTo(graveyard)
text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
mana={B}
type=Creature
subtype=Harpy Mercenary
power=2
toughness=1
[/card]
[card]
name=Molting Skin
auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1
text=Return Molting Skin to its owner's hand: Regenerate target creature.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Momentous Fall
target=creature|myBattlefield
auto=moveTo(ownergraveyard)
auto=draw:p controller
auto=life:t controller
text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Momentum
target=creature
auto=@each my upkeep:counter(0/0,1,Growth)
auto=thisforeach(counter{0/0.1.Growth}) damage:1 target(creature,player)
text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Moment's Peace
auto=preventAllcombatDamage ueot
autograveyard={2}{G}:copy(this) && moveTo(mystack)
text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Monk Idealist
auto=moveTo(myhand) target(enchantment|mygraveyard)
text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
name=Monk Realist
auto=destroy target(enchantment)
text=When Monk Realist enters the battlefield, destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Human Monk Cleric
power=1
toughness=1
[/card]
[card]
name=Mons's Goblin Raiders
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Monsoon
auto=@each my endofturn:foreach(island[-tapped]|myBattlefield) damage:1 controller
auto=@each opponent endofturn:foreach(island[-tapped]|opponentBattlefield) damage:1 opponent
auto=@each my cleanup:tap all(island[-tapped]|myBattlefield)
auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield)
text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
mana={2}{R}{G}
type=Enchantment
[/card]
[card]
name=Monstrify
target=creature
auto=4/4
autograveyard={3}{G}{S(land|myhand)}:4/4 target(creature) asSorcery
text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Monstrous Carabid
abilities=mustattack
autohand={BR}:cycling
text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
mana={3}{B}{R}
type=Creature
subtype=Insect
power=4
toughness=4
[/card]
[card]
name=Monstrous Growth
target=creature
auto=4/4
text=Target creature gets +4/+4 until end of turn.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Moon Sprite
abilities=flying
text=Flying
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Moonglove Extract
auto={S}:damage:2 target(creature,player)
text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
mana={3}
type=Artifact
[/card]
[card]
name=Moonglove Winnower
abilities=deathtouch
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={3}{B}
type=Creature
subtype=Elf Rogue
power=2
toughness=3
[/card]
[card]
name=Moonlit Strider
auto={S}:protection from white target(creature|myBattlefield)
auto={S}:protection from blue target(creature|myBattlefield)
auto={S}:protection from black target(creature|myBattlefield)
auto={S}:protection from red target(creature|myBattlefield)
auto={S}:protection from green target(creature|myBattlefield)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{W}
type=Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=Moonlit Wake
auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller
text=Whenever a creature is put into a graveyard from the battlefield, you gain 1 life.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Moonwing Moth
abilities=flying
auto={W}:0/1
text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Moor Fiend
abilities=swampwalk
text=Swampwalk
mana={3}{B}
type=Creature
subtype=Horror
power=3
toughness=3
[/card]
[card]
name=Moorish Cavalry
abilities=trample
text=Trample
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Morale
auto=lord(creature[attacking]) 1/1
text=Attacking creatures get +1/+1 until end of turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Morality Shift
auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary)
text=Exchange your graveyard and library. Then shuffle your library.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Morbid Bloom
target=creature|graveyard
auto=moveto(exile)
auto=token(Saproling,Creature Saproling,1/1,green)*t
text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
mana={4}{B}{G}
type=Sorcery
[/card]
[card]
name=Morbid Hunger
auto=damage:3 target(creature,player)
auto=life:3 controller
autograveyard={7}{B}{B}:copy(this) && moveTo(mystack) asSorcery
text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Morgue Theft
auto=moveTo(myhand) target(creature|mygraveyard)
autograveyard={4}{B}:copy(this) && moveTo(mystack) asSorcery
text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Morgue Thrull
auto={S}:deplete:3
text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
mana={2}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=Morgue Toad
auto={S}:Add{U}{R}
text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
mana={2}{B}
type=Creature
subtype=Frog
power=2
toughness=2
[/card]
[card]
name=Moriok Rigger
auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1)
text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
mana={2}{B}
type=Creature
subtype=Human Rogue Rigger
power=2
toughness=2
[/card]
[card]
name=Moriok Scavenger
auto=may moveTo(myhand) target(creature[artifact]|mygraveyard)
text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
mana={3}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=3
[/card]
[card]
name=Morningtide
auto=moveto(exile) all(*|graveyard)
text=Exile all cards from all graveyards.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Moroii
abilities=flying
auto=@each my upkeep:life:-1 controller
text=Flying -- At the beginning of your upkeep, you lose 1 life.
mana={2}{U}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
[card]
name=Morphling
auto={U}:untap
auto={U}:flying
auto={U}:shroud
auto={1}:1/-1
auto={1}:-1/1
text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn.
mana={3}{U}{U}
type=Creature
subtype=Shapeshifter
power=3
toughness=3
[/card]
[card]
name=Morselhoarder
auto=counter(-1/-1,2)
auto={C(-1/-1,-1)}:add{W}
auto={C(-1/-1,-1)}:add{U}
auto={C(-1/-1,-1)}:add{B}
auto={C(-1/-1,-1)}:add{R}
auto={C(-1/-1,-1)}:add{G}
text=Morselhoarder enters the battlefield with two -1/-1 counters on it.   Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
mana={4}{RG}{RG}
type=Creature
subtype=Elemental
power=6
toughness=4
[/card]
[card]
name=Mortal Wound
target=creature
auto=@damaged(mytgt):destroy
text=Enchant creature -- When enchanted creature is dealt damage, destroy it.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mortify
target=creature,enchantment
auto=destroy
text=Destroy target creature or enchantment.
mana={1}{W}{B}
type=Instant
[/card]
[card]
name=Mortiphobia
auto={1}{B}{S(*|myHand)}:moveto(exile) target(*|graveyard)
auto={1}{B}{S}:moveto(exile) target(*|graveyard)
text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Mortivore
auto={B}:regenerate
auto=foreach(creature|graveyard) 1/1
text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={2}{B}{B}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Mortuary
auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger) moveTo(myLibrary)
text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Mosquito Guard
abilities=first strike
autohand={1}{W}{S}:counter(1/1,1) target(creature)
text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
mana={W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Moss Diamond
auto=tap
auto={T}:Add {G}
text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Moss Kami
abilities=trample
text=Trample
mana={5}{G}
type=Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Moss Monster
mana={3}{G}{G}
type=Creature
subtype=Elemental
power=3
toughness=6
[/card]
[card]
name=Mossfire Egg
auto={2}{T}{S}:Add{R}{G} && Draw:1
text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Mossfire Valley
auto={1}{T}:Add {R}{G}
text={1}, {T}: Add {R}{G} to your mana pool.
type=Land
[/card]
[card]
name=Mosstodon
auto={1}:trample target(creature[power>=5])
text={1}: Target creature with power 5 or greater gains trample until end of turn.
mana={4}{G}
type=Creature
subtype=Plant Elephant
power=5
toughness=3
[/card]
[card]
name=Mother of Runes
auto={T}:protection from white target(creature|myBattlefield)
auto={T}:protection from blue target(creature|myBattlefield)
auto={T}:protection from black target(creature|myBattlefield)
auto={T}:protection from red target(creature|myBattlefield)
auto={T}:protection from green target(creature|myBattlefield)
text={T}: Target creature you control gains protection from the color of your choice until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Mothrider Samurai
abilities=flying
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(mothrider samurai[blocking]|mybattlefield) 1/1
auto=lord(other mothrider samurai[blocking]|mybattlefield) -1/-1
text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={3}{W}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Mountain
auto={T}: Add {R}
text=R
type=Basic Land
subtype=Mountain
[/card]
[card]
name=Mountain Bandit
abilities=haste
text=Haste
mana={R}
type=Creature
subtype=Human Soldier Rogue
power=1
toughness=1
[/card]
[card]
name=Mountain Goat
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Goat
power=1
toughness=1
[/card]
[card]
name=Mountain Valley
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|myLibrary)
text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Mountain Yeti
abilities=mountainwalk,protection from white
text=Mountainwalk, protection from white
mana={2}{R}{R}
type=Creature
subtype=Yeti
power=3
toughness=3
[/card]
[card]
name=Mournful Zombie
auto={W}{T}:life:1 target(player)
text={W}, {T}: Target player gains 1 life.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Mourning
target=creature
auto=-2/0
auto={B}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mourning Thrull
abilities=flying,lifelink
text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life.
mana={1}{WB}
type=Creature
subtype=Thrull
power=1
toughness=1
[/card]
[card]
name=Mox Diamond
auto=moveTo(mygraveyard) notatarget(land|myhand)
auto=moveTo(mygraveyard) notatarget(this|myBattlefield)
auto=@movedTo(land|mygraveyard) from(myhand):lord(mox diamond) {T}:Add{W} && lord(mox diamond) {T}:Add{U} && lord(mox diamond) {T}:Add{B} && lord(mox diamond) {T}:Add{R} && lord(mox diamond) {T}:Add{G}
text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Emerald
auto={T}:add{G}
text={T}: Add {G} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Jet
auto={T}:add{B}
text={T}: Add {B} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Pearl
auto={T}:add{W}
text={T}: Add {W} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Ruby
auto={T}:add{R}
text={T}: Add {R} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Sapphire
auto={T}:add{U}
text={T}: Add {U} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mtenda Griffin
abilities=flying
auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly
text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Muck Rats
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Mudbrawler Cohort
abilities=haste
auto=aslongas(other creature[red]|myBattlefield) 1/1
text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Mudbrawler Raiders
auto=cantbeblockedby(creature[blue])
text=Mudbrawler Raiders can't be blocked by blue creatures.
mana={2}{RG}{RG}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Mudbutton Torchrunner
auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player)
text=When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Muddle the Mixture
target=instant,sorcery
auto=fizzle
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery
text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={U}{U}
type=Instant
[/card]
[card]
name=Multani, Maro-Sorcerer
abilities=shroud
auto=foreach(*|myhand) 1/1
auto=foreach(*|opponenthand) 1/1
text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands.
mana={4}{G}{G}
type=Legendary Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Multani's Acolyte
auto=draw:1
auto=upcost[{G}{G},next upkeep] moveTo(graveyard)
text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card.
mana={G}{G}
type=Creature
subtype=Elf
power=2
toughness=1
[/card]
[card]
name=Mungha Wurm
auto=@each my untap:untap notatarget(land|myBattlefield)
auto=lord(land|myBattlefield) doesnotuntap
text=You can't untap more than one land during your untap step.
mana={2}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=5
[/card]
[card]
name=Murasa Pyromancer
auto=may foreach(ally|mybattlefield) damage:1 target(creature)
auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature)
text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
mana={4}{R}{R}
type=Creature
subtype=Human Shaman Ally
power=3
toughness=2
[/card]
[card]
name=Murkfiend Liege
auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield)
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=lord(creature[blue]|myBattlefield) 1/1 other
text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step.
mana={2}{GU}{GU}{GU}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Murmuring Bosk
auto=tap
auto=aslongas(treefolk|myhand) untap
auto={T}:Add{G}
auto={T}:Add{W} && damage:1 controller
auto={T}:Add{B} && damage:1 controller
text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
type=Land
subtype=Forest
[/card]
[card]
name=Muscle Burst
target=creature
auto=3/3
auto=foreach(muscle burst|graveyard) 1/1
auto=foreach(diligent farmhand|graveyard) 1/1
text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
mana={1}{G}
type=Instant
[/card]
[card]
name=Muscle Sliver
auto=lord(sliver) 1/1
text=All Sliver creatures get +1/+1.
mana={1}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Mutilate
auto=foreach(swamp|myBattlefield)-1/-1 all(creature)
text=All creatures get -1/-1 until end of turn for each Swamp you control.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Mycologist
text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life.
mana={1}{W}
type=Creature
subtype=Human Druid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={S(saproling|myBattlefield)}:life:2
power=0
toughness=2
[/card]
[card]
name=Mycoid Shepherd
auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller
auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller
text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.
mana={1}{G}{G}{W}
type=Creature
subtype=Fungus
power=5
toughness=4
[/card]
[card]
name=Myr Matrix
abilities=indestructible
auto=lord(Myr)1/1
auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact)
text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
mana={5}
type=Artifact
[/card]
[card]
name=Myr Moonvessel
auto=@movedto(this|graveyard):add {1}
text=When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool.
mana={1}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Quadropod
auto={3}:thisforeach(power>=1) -1/1 && thisforeach(toughness>=1) 1/-1
text={3}: Switch Myr Quadropod's power and toughness until end of turn.
mana={4}
type=Artifact Creature
subtype=Myr
power=1
toughness=4
[/card]
[card]
name=Myr Retriever
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard)
text=When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Servitor
auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard)
auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard)
text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.
mana={1}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Mystic Crusader
abilities=protection from black,protection from red
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) flying >6
text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
mana={1}{W}{W}
type=Creature
subtype=Human Nomad Mystic
power=2
toughness=1
[/card]
[card]
name=Mystic Decree
auto=lord(creature) -islandwalk
auto=lord(creature) -flying
auto=@movedTo(enchantment[world]|battlefield):bury
text=All creatures lose flying and islandwalk.
mana={2}{U}{U}
type=World Enchantment
[/card]
[card]
name=Mystic Denial
target=creature,sorcery|stack
auto=fizzle
text=Counter target creature or sorcery spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Mystic Enforcer
abilities=protection from black
auto=aslongas(*|mygraveyard) 3/3 >6
auto=aslongas(*|mygraveyard) flying >6
text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
mana={2}{G}{W}
type=Creature
subtype=Human Nomad Mystic
power=3
toughness=3
[/card]
[card]
name=Mystic Familiar
abilities=flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) protection from black >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Mystic Gate
auto={T}:Add {1}
auto={WU}{T}:Add {W}{W}
auto={WU}{T}:Add {W}{U}
auto={WU}{T}:Add {U}{U}
text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
type=Land
[/card]
[card]
name=Mystic Melting
target=artifact,enchantment
auto=destroy
auto=@next upkeep:draw:1 controller
text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep.
mana={3}{G}
type=Instant
[/card]
[card]
name=Mystic Penitent
abilities=vigilance
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) flying >6
text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
mana={W}
type=Creature
subtype=Human Nomad Mystic
power=1
toughness=1
[/card]
[card]
name=Mystic Restraints
abilities=flash
target=creature
auto=tap
auto=doesnotuntap
text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mystic Snake
abilities=flash
auto=fizzle target(*|stack)
text=Flash (You may cast this spell any time you could cast an instant.) -- When Mystic Snake enters the battlefield, counter target spell.
mana={1}{G}{U}{U}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Mystic Zealot
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) flying >6
text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
mana={3}{W}
type=Creature
subtype=Human Nomad Mystic
power=2
toughness=4
[/card]
[card]
name=Mythic Proportions
target=creature
auto=8/8
auto=trample
text=Enchant creature -- Enchanted creature gets +8/+8 and has trample.
mana={4}{G}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Nacatl Outlander
abilities=protection from blue
text=Protection from blue
mana={R}{G}
type=Creature
subtype=Cat Scout
power=2
toughness=2
[/card]
[card]
name=Nacatl Savage
auto=protection from(artifact)
text=Protection from artifacts
mana={1}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=1
[/card]
[card]
name=Nagao Bound by Honor
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to CHK/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(nagao bound by honor[blocking]|mybattlefield) 1/1
auto=aslongas(nagao bound by honor[attacking]|myBattlefield) lord(samurai[attacking]|myBattlefield) 1/1
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Nantuko Blightcutter
abilities=protection from black
auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6
text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
mana={2}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=2
[/card]
[card]
name=Nantuko Calmer
auto={G}{T}{S}:destroy target(enchantment)
auto=aslongas(*|mygraveyard) 1/1 >6
text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
mana={2}{G}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=3
[/card]
[card]
name=Nantuko Disciple
auto={G}{T}:2/2 target(creature)
text={G}, {T}: Target creature gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=2
[/card]
[card]
name=Nantuko Elder
auto={T}:Add {1}{G}
text={T}: Add {1}{G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Insect Druid
power=1
toughness=2
[/card]
[card]
name=Nantuko Husk
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie Insect
power=2
toughness=2
[/card]
[card]
name=Nantuko Monastery
auto={T}:Add{1}
auto=aslongas(*|mygraveyard) {G}{W}:becomes(Creature Insect Monk,4/4,first strike,green,white) ueot >6
text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Nantuko Shade
auto={B}:1/1
text={B}: Nantuko Shade gets +1/+1 until end of turn.
mana={B}{B}
type=Creature
subtype=Insect Shade
power=2
toughness=1
[/card]
[card]
name=Narcissism
auto={G}{S(*|myHand)}:2/2 target(creature)
auto={G}{S}:2/2 target(creature)
text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Narcolepsy
target=creature
auto=@each my upkeep:tap(mytgt)
auto=@each opponent upkeep:tap(mytgt)
text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Narcomoeba
abilities=flying
autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveTo(myBattlefield)
text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
mana={1}{U}
type=Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=Narrow Escape
target=*|myBattlefield
auto=moveTo(ownerhand)
auto=life:4 controller
text=Return target permanent you control to its owner's hand. You gain 4 life.
mana={2}{W}
type=Instant
[/card]
[card]
name=Narwhal
abilities=first strike,protection from red
text=First strike, protection from red
mana={2}{U}{U}
type=Creature
subtype=Whale
power=2
toughness=2
[/card]
[card]
name=Nath of the Gilt-Leaf
auto=@each my upkeep:may discard:1 opponent
auto=@movedTo(*|opponentgraveyard) from(opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={3}{B}{G}
type=Legendary Creature
subtype=Elf Warrior
power=4
toughness=4
[/card]
[card]
name=Nath's Buffoon
auto=protection from(elf)
text=Protection from Elves
mana={1}{B}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Natural Affinity
auto=lord(land) becomes(Creature,2/2) ueot
text=All lands become 2/2 creatures until end of turn. They're still lands.
mana={2}{G}
type=Instant
[/card]
[card]
name=Natural Emergence
auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield)
auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):lord(land|myBattlefield) becomes(Creature,2/2,first strike)
text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands.
mana={2}{R}{G}
type=Enchantment
[/card]
[card]
name=Natural Spring
target=player
auto=life:8
text=Target player gains 8 life.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Naturalize
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment.
mana={1}{G}
type=Instant
[/card]
[card]
name=Nature's Claim
target=artifact,enchantment
auto=destroy
auto=life:4 targetController
text=Destroy target artifact or enchantment. Its controller gains 4 life.
mana={G}
type=Instant
[/card]
[card]
name=Nature's Cloak
auto=lord(creature|myBattlefield) forestwalk
text=Green creatures you control gain forestwalk until end of turn.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Nature's Lore
target=forest|myLibrary
auto=moveTo(myBattlefield)
text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Nature's Resurgence
auto=foreach(creature|mygraveyard) draw:1 controller
auto=foreach(creature|opponentgraveyard) draw:1 opponent
text=Each player draws a card for each creature card in his or her graveyard.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Nature's Revolt
auto=lord(land) becomes(Creature,2/2)
text=All lands are 2/2 creatures that are still lands.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Nature's Ruin
auto=destroy all(creature[green])
text=Destroy all green creatures.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Nature's Spiral
target=*|myGraveyard
auto=moveTo(myHand)
text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Nature's Will
auto=@damaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield)
text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Nausea
auto=lord(creature) -1/-1
text=All creatures get -1/-1 until end of turn.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Naya Battlemage
auto={R}{T}:2/0 target(creature)
auto={W}{T}:tap target(creature)
text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature.
mana={2}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Naya Charm
auto=may damage:3 target(creature)
auto=may moveTo(ownerhand) target(*|graveyard)
auto=may tap all(creature|opponentBattlefield)
text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
mana={R}{G}{W}
type=Instant
[/card]
[card]
name=Naya Panorama
auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) target(mountain,forest,plains|mylibrary) && tap
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Naya Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may counter(1/1,1) target(creature)
autohand={2}{G}:cycling
autohand={2}{G}:counter(1/1,1) target(creature) && cycling
text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
mana={2}{R}{G}{W}
type=Creature
subtype=Elf Shaman
power=5
toughness=3
[/card]
[card]
name=Neck Snap
target=creature[attacking;blocking]
auto=destroy
text=Destroy target attacking or blocking creature.
mana={3}{W}
type=Instant
[/card]
[card]
name=Necrogenesis
auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green)
text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
mana={B}{G}
type=Enchantment
[/card]
[card]
name=Necromantic Thirst
target=creature
auto=@damaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard)
text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Necrosavant
autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly
text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
mana={3}{B}{B}{B}
type=Creature
subtype=Zombie Giant
power=5
toughness=5
[/card]
[card]
name=Necrotic Sliver
auto=lord(sliver) {3}{S}:destroy target(*)
text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
mana={1}{W}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Nectar Faerie
abilities=flying
auto={B}{T}:lifelink target(faerie,elf)
text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={1}{B}
type=Creature
subtype=Faerie Wizard
power=1
toughness=1
[/card]
[card]
name=Need for Speed
auto={S(land|myBattlefield)}:haste target(creature)
text=Sacrifice a land: Target creature gains haste until end of turn.
mana={R}
type=Enchantment
[/card]
[card]
name=Needle Storm
auto=damage:4 all(creature[flying])
text=Needle Storm deals 4 damage to each creature with flying.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Needlebug
abilities=flash
auto=protection from(artifact)
text=Flash -- Protection from artifacts
mana={4}
type=Artifact Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Needlepeak Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{R}
type=Creature
subtype=Spider
power=4
toughness=2
[/card]
[card]
name=Needleshot Gourna
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={4}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=6
[/card]
[card]
name=Negate
target=*[-creature]|stack
auto=fizzle
text=Counter target noncreature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Nekrataal
abilities=first strike
auto=bury target(creature[-black;-artifact])
text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
mana={2}{B}{B}
type=Creature
subtype=Human Assassin
power=2
toughness=1
[/card]
[card]
name=Nema Siltlurker
text=
mana={4}{G}
type=Creature
subtype=Lizard
power=3
toughness=5
[/card]
[card]
name=Nemata, Grove Guardian
auto={2}{G}:token(Saproling,creature,1/1,green)
auto={S(saproling|myBattlefield)}:lord(saproling) 1/1 ueot
text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
mana={4}{G}{G}
type=Legendary Creature
subtype=Treefolk
power=4
toughness=5
[/card]
[card]
name=Nessian Courser
mana={2}{G}
type=Creature
subtype=Centaur Warrior
power=3
toughness=3
[/card]
[card]
name=Nest Invader
auto=Token(-193507)
text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{G}
type=Creature
subtype=Eldrazi Drone
power=2
toughness=2
[/card]
[card]
name=Netherborn Phalanx
auto=foreach(creature|opponentBattlefield) life:-1 opponent
autohand={1}{B}{B}{S}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery
text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={5}{B}
type=Creature
subtype=Horror
power=2
toughness=4
[/card]
[card]
name=Netter en-Dal
auto={W}{T}{S(*|myhand)}:cantattack target(creature)
text={W}, {T}, Discard a card: Target creature can't attack this turn.
mana={W}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Nettle Sentinel
abilities=doesnotuntap
auto=@movedTo(*[green]|mystack):may untap
text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel.
mana={G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Nettletooth Djinn
auto=@each my upkeep:damage:1 controller
text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
mana={3}{G}
type=Creature
subtype=Djinn
power=4
toughness=4
[/card]
[card]
name=Neurok Hoversail
auto={2}:equip
auto=flying
text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Neurok Prodigy
abilities=flying
auto={S(artifact|myhand)}:moveto(ownerhand)
text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Neurok Spy
auto=aslongas(artifact|opponentBattlefield) unblockable
text=Neurok Spy is unblockable as long as defending player controls an artifact.
mana={2}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Neurok Stealthsuit
auto=shroud
auto={U}{U}:attach
auto={1}:equip
text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Nevinyrral's Disk
auto=tap
auto={1}{T}:destroy all(artifact,creature,enchantment)
text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments.
mana={4}
type=Artifact
[/card]
[card]
name=Nezumi Cutthroat
abilities=cantblock,fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block.
mana={1}{B}
type=Creature
subtype=Rat Warrior
power=2
toughness=1
[/card]
[card]
name=Nezumi Ronin
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(nezumin ronin[blocking]|mybattlefield) 1/1
auto=lord(other nezumi ronin[blocking]|mybattlefield) -1/-1
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={2}{B}
type=Creature
subtype=Rat Samurai
power=3
toughness=1
[/card]
[card]
name=Nezumi Shadow-Watcher
auto={S}:destroy target(ninja)
text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
mana={B}
type=Creature
subtype=Rat Warrior
power=1
toughness=1
[/card]
[card]
name=Niall Silvain
auto={G}{G}{G}{G}{T}:regenerate target(creature)
text={G}{G}{G}{G}, {T}: Regenerate target creature.
mana={G}{G}{G}
type=Creature
subtype=Ouphe
power=2
toughness=2
[/card]
[card]
name=Nicol Bolas
auto=flying
auto=upcost[{U}{B}{R}] moveTo(graveyard)
auto=@damaged(player) from(nicol bolas[attacking]|myBattlefield):moveTo(opponentgraveyard) all(*|opponenthand)
text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
mana={2}{U}{U}{B}{B}{R}{R}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Night of Souls' Betrayal
auto=lord(creature) -1/-1
text=All creatures get -1/-1.
mana={2}{B}{B}
type=Legendary Enchantment
[/card]
[card]
name=Night's Whisper
auto=draw:2 controller
auto=life:-2 controller
text=You draw two cards and you lose 2 life.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Nightguard Patrol
abilities=first strike,vigilance
text=First strike, vigilance
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Nighthaze
target=creature
auto=swampwalk
auto=draw:1 controller
text=Target creature gains swampwalk until end of turn. -- Draw a card.
mana={B}
type=Instant
[/card]
[card]
name=Nightmare
abilities=flying
auto=foreach(swamp|myBattlefield) 1/1
text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control.
mana={5}{B}
type=Creature
subtype=Nightmare Horse
power=*
toughness=*
[/card]
[card]
name=Nightscape Apprentice
auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield)
auto={R}{T}:first strike target(creature)
text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn.
mana={B}
type=Creature
subtype=Zombie Wizard
power=1
toughness=1
[/card]
[card]
name=Nightscape Master
auto={U}{U}{T}:moveTo(ownerhand) target(creature)
auto={R}{R}{T}:Damage:2 target(creature)
text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
mana={2}{B}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Nightshade Stinger
abilities=flying,cantblock
text=Flying -- Nightshade Stinger can't block.
mana={B}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]
[card]
name=Nightsoil Kami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={4}{G}{G}
type=Creature
subtype=Spirit
power=6
toughness=4
[/card]
[card]
name=Nightstalker Engine
auto=foreach(creature|myGraveyard) 1/0
text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
mana={4}{B}
type=Creature
subtype=Nightstalker
power=*
toughness=3
[/card]
[card]
name=Nightwind Glider
abilities=flying,protection from black
text=Flying, protection from black
mana={2}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=1
[/card]
[card]
name=Nikko-Onna
auto=destroy target(enchantment)
auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand)
text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Nim Grotesque
auto=foreach(artifact|myBattlefield) 1/0
text=Nim Grotesque gets +1/+0 for each artifact you control.
mana={6}{B}
type=Creature
subtype=Zombie
power=3
toughness=6
[/card]
[card]
name=Nim Lasher
auto=foreach(artifact|myBattlefield) 1/0
text=Nim Lasher gets +1/+0 for each artifact you control.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Nim Replica
auto={2}{B}{S}:-1/-1 target(creature)
text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
mana={3}
type=Artifact Creature
subtype=Zombie
power=3
toughness=1
[/card]
[card]
name=Nim Shambler
auto=foreach(artifact|myBattlefield) 1/0
auto={S(creature|myBattlefield)}:regenerate
text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Nim Shrieker
abilities=flying
auto=foreach(artifact|myBattlefield) 1/0
text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control.
mana={3}{B}
type=Creature
subtype=Zombie
power=0
toughness=1
[/card]
[card]
name=Nimana Sell-Sword
auto=may counter(1/1,1)
auto=@movedTo(ally|myBattlefield):may counter(1/1,1)
text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
mana={3}{B}
type=Creature
subtype=Human Warrior Ally
power=2
toughness=2
[/card]
[card]
name=Nimble Mongoose
abilities=shroud
auto=aslongas(*|mygraveyard) 2/2 >6
text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
mana={G}
type=Creature
subtype=Mongoose
power=1
toughness=1
[/card]
[card]
name=Nimbus Maze
auto={T}:Add {1}
auto=aslongas(island|myBattlefield) {T}:Add {W}
auto=aslongas(plains|myBattlefield) {T}:Add {U}
text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
type=Land
[/card]
[card]
name=Nimbus Wings
target=creature
auto=1/2
auto=flying
text=Enchant creature -- Enchanted creature gets +1/+2 and has flying.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Nip Gwyllion
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={WB}
type=Creature
subtype=Hag
power=1
toughness=1
[/card]
[card]
name=Nirkana Cutthroat
auto={2}{B}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) 1/1
auto=this(counter{0/0.1.Level Up}) deathtouch
auto=this(counter{0/0.3.Level Up}) first strike
auto=this(counter{0/0.3.Level Up}) 1/1
text=Level up {2}{B}  ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4)
mana={2}{B}
type=Creature
subtype=LevelUp Vampire Warrior
power=3
toughness=2
[/card]
[card]
name=No-Dachi
auto={3}:equip
auto=2/0
auto=first strike
text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Nobilis of War
abilities=flying
auto=lord(creature[attacking]|myBattlefield) 2/0
text=Flying -- Attacking creatures you control get +2/+0.
mana={RW}{RW}{RW}{RW}{RW}
type=Creature
subtype=Spirit Avatar
power=3
toughness=4
[/card]
[card]
name=Noble Hierarch
abilities=exalted
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool.
mana={G}
type=Creature
subtype=Human Druid
power=0
toughness=1
[/card]
[card]
name=Noble Panther
auto={1}:first strike
text={1}: Noble Panther gains first strike until end of turn.
mana={1}{G}{W}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Noble Steeds
auto={1}{W}:first strike target(creature)
text={1}{W}: Target creature gains first strike until end of turn.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Noble Templar
abilities=vigilance
autohand={2}{S}:moveTo(myhand) target(plains|mylibrary)
text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{W}
type=Creature
subtype=Human Cleric Soldier
power=3
toughness=6
[/card]
[card]
name=Nocturnal Raid
auto=lord(creature[black]) 2/0
text=Black creatures get +2/+0 until end of turn.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Noggle Bandit
auto=cantbeblockedby(creature[-defender])
text=Noggle Bandit can't be blocked except by creatures with defender.
mana={1}{UR}{UR}
type=Creature
subtype=Noggle Rogue
power=2
toughness=2
[/card]
[card]
name=Noggle Bridgebreaker
auto=moveTo(ownerhand) notatarget(land|myBattlefield)
text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
mana={2}{UR}{UR}
type=Creature
subtype=Noggle Rogue
power=4
toughness=3
[/card]
[card]
name=Noggle Ransacker
auto=draw:2 controller
auto=draw:2 opponent
auto=discard:1 controller
auto=discard:1 opponent
text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
mana={2}{UR}
type=Creature
subtype=Noggle Rogue
power=2
toughness=1
[/card]
[card]
name=Nomad Stadium
auto={T}:Add {W} && damage:1 controller
auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6
text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Nomadic Elf
auto={1}{G}:Add {W}
auto={1}{G}:Add {U}
auto={1}{G}:Add {B}
auto={1}{G}:Add {R}
auto={1}{G}:Add {G}
text={1}{G}: Add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Nomad
power=2
toughness=2
[/card]
[card]
name=Northern Paladin
auto={W}{W}{T}:destroy target(*[black])
text={W}{W}, {T}: Destroy target black permanent.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Norwood Archers
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Elf Archer
power=3
toughness=3
[/card]
[card]
name=Norwood Priestess
auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) myTurnOnly
text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
mana={2}{G}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Norwood Ranger
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=2
[/card]
[card]
name=Norwood Riders
abilities=oneblocker
text=Norwood Riders can't be blocked by more than one creature.
mana={3}{G}
type=Creature
subtype=Elf
power=3
toughness=3
[/card]
[card]
name=Norwood Warrior
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Notorious Assassin
auto={2}{B}{T}{S(*|myhand)}:destroy target(creature[-black])
text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
mana={3}{B}
type=Creature
subtype=Human Spellshaper Assassin
power=2
toughness=2
[/card]
[card]
name=Nourish
auto=life:6 controller
text=You gain 6 life.
mana={G}{G}
type=Instant
[/card]
[card]
name=Nova Cleric
auto={2}{W}{T}{S}:destroy all(enchantment)
text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Noxious Ghoul
auto=lord(creature[-zombie]) -1/-1 ueot
auto=@movedTo(other creature[zombie]|battlefield):lord(creature[-zombie]) -1/-1 ueot
text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Noxious Hatchling
abilities=wither
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
mana={3}{BG}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Nuisance Engine
auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact)
text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Null Brooch
auto={2}{T}:fizzle target(*[-creature]|stack) && moveTo(graveyard) all(*|myhand)
text={2}, {T}, Discard your hand: Counter target noncreature spell.
mana={4}
type=Artifact
[/card]
[card]
name=Null Champion
auto={3}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) 3/1
auto=this(counter{0/0.4.Level Up}) {B}:regenerate
auto=this(counter{0/0.4.Level Up}) 3/1
text=Level up {3}  ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3)
mana={1}{B}
type=Creature
subtype=LevelUp Zombie Warrior
power=1
toughness=1
[/card]
[card]
name=Nulltread Gargantuan
auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield)
text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
mana={1}{G}{U}
type=Creature
subtype=Beast
power=5
toughness=6
[/card]
[card]
name=Numai Outcast
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(numai outcast[blocking]|mybattlefield) 1/1
auto=lord(other numai outcast[blocking]|mybattlefield) -1/-1
auto={B}:regenerate && life:-5 controller
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast.
mana={3}{B}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Nut Collector
auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green)
auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6
text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
mana={5}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Nyxathid
auto=foreach(*|opponenthand) -1/-1
text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand.
mana={1}{B}{B}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Oakenform
target=creature
auto=3/3
text=Enchant creature -- Enchanted creature gets +3/+3.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Oakgnarl Warrior
abilities=vigilance,trample
text=Vigilance, trample
mana={5}{G}{G}
type=Creature
subtype=Treefolk Warrior
power=5
toughness=7
[/card]
[card]
name=Oathsworn Giant
abilities=vigilance
auto=lord(creature|myBattlefield) 0/2 other
auto=lord(creature|myBattlefield) vigilance other
text=Vigilance -- Other creatures you control get +0/+2 and have vigilance.
mana={4}{W}{W}
type=Creature
subtype=Giant Soldier
power=3
toughness=4
[/card]
[card]
name=Oblation
target=*[-land]
auto=moveTo(ownerlibrary) && shuffle
auto=draw:2 targetcontroller
text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
mana={2}{W}
type=Instant
[/card]
[card]
name=Oblivion Stone
auto={4}{T}:counter(0/0,1,Fate) target(*)
auto={5}{T}{S}:bury all(artifact[-counter{0/0.1.Fate}]) && bury all(creature[-counter{0/0.1.Fate}]) && bury all(enchantment[-counter{0/0.1.Fate}]) && counter(0/0,-1,Fate) all(*[counter{0/0.1.Fate}])
text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
mana={3}
type=Artifact
[/card]
[card]
name=Ob Nixilis, the Fallen
auto=@movedTo(land|myBattlefield):may counter(1/1,3) && life:-3 opponent
text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
mana={3}{B}{B}
type=Legendary Creature
subtype=Demon
power=3
toughness=3
[/card]
[card]
name=Obelisk of Bant
auto={T}:Add {G}
auto={T}:Add {W}
auto={T}:Add {U}
text={T}: Add {G}, {W}, or {U} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Esper
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
text={T}: Add {W}, {U}, or {B} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Grixis
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
text={T}: Add {U}, {B}, or {R} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Jund
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text={T}: Add {B}, {R}, or {G} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Naya
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text={T}: Add {R}, {G}, or {W} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Undoing
auto={6}{T}:moveto(myhand) target(*|myBattlefield)
text={6}, {T}: Return target permanent you own and control to your hand.
mana={1}
type=Artifact
[/card]
[card]
name=Obliterate
abilities=nofizzle
auto=bury all(artifact,creature,land)
text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated.
mana={6}{R}{R}
type=Sorcery
[/card]
[card]
name=Oblivion Crown
abilities=flash
target=creature
auto={S(*|myhand)}:1/1
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Oboro, Palace in the Clouds
auto={T}:Add {U}
auto={1}:moveto(ownerhand)
text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand.
type=Legendary Land
[/card]
[card]
name=Obsianus Golem
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=6
[/card]
[card]
name=Obsidian Acolyte
abilities=protection from black
auto={W}:protection from black target(creature)
text=Protection from black -- {W}: Target creature gains protection from black until end of turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Obsidian Giant
mana={4}{R}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Odious Trow
auto={1}{BG}:regenerate
text={1}{(b/g)}: Regenerate Odious Trow.
mana={BG}
type=Creature
subtype=Troll
power=1
toughness=1
[/card]
[card]
name=Off Balance
target=creature
auto=cantattack
auto=cantblock
text=Target creature can't attack or block this turn.
mana={W}
type=Instant
[/card]
[card]
name=Ogre's Cleaver
auto={5}:equip
auto=5/0
text=Equipped creature gets +5/+0. -- Equip {5}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ogre Arsonist
auto=destroy target(land)
text=When Ogre Arsonist enters the battlefield, destroy target land.
mana={4}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Ogre Berserker
abilities=haste
text=Haste
mana={4}{R}
type=Creature
subtype=Ogre Berserker
power=4
toughness=2
[/card]
[card]
name=Ogre Gatecrasher
auto=destroy target(creature[defender])
text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
mana={3}{R}
type=Creature
subtype=Ogre Rogue
power=3
toughness=3
[/card]
[card]
name=Ogre Recluse
auto=@movedto(*|mystack):tap
auto=@movedto(*|opponentstack):tap
text=Whenever a player casts a spell, tap Ogre Recluse.
mana={3}{R}
type=Creature
subtype=Ogre Warrior
power=5
toughness=4
[/card]
[card]
name=Ogre Sentry
abilities=defender
text=Defender
mana={1}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Ogre Shaman
auto={2}:damage:2 target(creature,player) && discard:1 controller
text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Ogre Shaman
power=3
toughness=3
[/card]
[card]
name=Ogre Taskmaster
abilities=cantblock
text=Ogre Taskmaster can't block.
mana={3}{R}
type=Creature
subtype=Ogre
power=4
toughness=3
[/card]
[card]
name=Ogre Warrior
mana={3}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Okina, Temple to the Grandfathers
auto={T}:Add {G}
auto={G}{T}:1/1 target(creature[legendary])
text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn.
type=Legendary Land
[/card]
[card]
name=Old Ghastbark
mana={3}{GW}{GW}
type=Creature
subtype=Treefolk Warrior
power=3
toughness=6
[/card]
[card]
name=Omega Myr
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=2
[/card]
[card]
name=Ondu Cleric
auto=may foreach(ally|myBattlefield) life:1
auto=@movedTo(other ally|myBattlefield):may foreach(ally|myBattlefield) life:1
text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
mana={1}{W}
type=Creature
subtype=Kor Cleric Ally
power=1
toughness=1
[/card]
[card]
name=Ondu Giant
auto=moveTo(myBattlefield) target(land[basic]|myLibrary) && tap
text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={3}{G}
type=Creature
subtype=Giant
power=2
toughness=4
[/card]
[card]
name=One with Nothing
auto=moveto(mygraveyard) all(*|myhand)
text=Discard your hand.
mana={B}
type=Instant
[/card]
[card]
name=Oni Possession
target=creature
auto=@each my upkeep:moveTo(graveyard) notatarget(creature|myBattlefield)
auto=becomes(Creature Demon Spirit,p/t)
auto=3/3
auto=trample
text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Oni of Wild Places
abilities=haste
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield)
text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand.
mana={5}{R}
type=Creature
subtype=Demon Spirit
power=6
toughness=5
[/card]
[card]
name=Onslaught
auto=@movedTo(creature|mystack):tap target(creature)
text=Whenever you cast a creature spell, tap target creature.
mana={R}
type=Enchantment
[/card]
[card]
name=Onulet
auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller
text=When Onulet is put into a graveyard from the battlefield, you gain 2 life.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Onyx Goblet
auto={T}:life:-1 target(player)
text={T}: Target player loses 1 life.
mana={2}{B}
type=Artifact
[/card]
[card]
name=Oona's Gatewarden
abilities=flying,defender,wither
text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={UB}
type=Creature
subtype=Faerie Soldier
power=2
toughness=1
[/card]
[card]
name=Oona's Grace
target=player
auto=draw:1
autograveyard={2}{U}{S(land|myhand)}:draw:1 target(player)
text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={2}{U}
type=Instant
[/card]
[card]
name=Open the Vaults
auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard)
auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard)
text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Ophidian Eye
abilities=flash
target=creature
auto=@damaged(player) from(this):may draw:1 controller
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Opportunity
target=player
auto=draw:4
text=Target player draws four cards.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Oracle of Nectars
auto={X}{T}:thisforeach(X) life:X
text={X}, {T}: You gain X life.
mana={2}{GW}
type=Creature
subtype=Elf Cleric
power=2
toughness=2
[/card]
[card]
name=Oran-Rief Recluse
abilities=reach
kicker={2}{G}
auto=kicker destroy target(creature[flying])
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Oran-Rief Survivalist
auto=may counter(1/1,1)
auto=@movedTo(ally|myBattlefield):may counter(1/1,1)
text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
mana={1}{G}
type=Creature
subtype=Human Warrior Ally
power=1
toughness=1
[/card]
[card]
name=Oraxid
abilities=Protection from red
text=Protection from red
mana={3}{U}
type=Creature
subtype=Crab Beast
power=2
toughness=3
[/card]
[card]
name=Orbweaver Kumo
abilities=reach
auto=@movedTo(arcane,spirit|mystack):forestwalk ueot
text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Orb of Dreams
auto=@movedTo(*|Battlefield):all(trigger) tap
text=Permanents enter the battlefield tapped.
mana={3}
type=Artifact
[/card]
[card]
name=Orc General
auto={T}{S(orc other|myBattlefield)}:lord(orc) 1/1 other
auto={T}{S(goblin|myBattlefield)}:lord(orc) 1/1 other
text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
mana={2}{R}
type=Creature
subtype=Orc Warrior
power=2
toughness=2
[/card]
[card]
name=Orcish Artillery
auto={T}:damage:2 target(creature,player) && damage:3 controller
text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Orc Warrior
power=1
toughness=3
[/card]
[card]
name=Orcish Bloodpainter
auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player)
text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Orc Shaman
power=2
toughness=1
[/card]
[card]
name=Orcish Cannonade
target=creature,player
auto=damage:2
auto=damage:3 controller
auto=draw:1 controller
text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Orcish Cannoneers
auto={T}:damage:2 target(creature,player) && damage:3 controller
text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Orc Warrior
power=1
toughness=3
[/card]
[card]
name=Orcish Healer
auto={R}{R}{T}:cantregenerate target(creature)
auto={B}{B}{R}{T}:regenerate target(creature[black;green])
auto={R}{G}{G}{T}:regenerate target(creature[black;green])
text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature.
mana={R}{R}
type=Creature
subtype=Orc Cleric
power=1
toughness=1
[/card]
[card]
name=Orcish Lumberjack
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G}
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{R}
auto={T}{S(forest|myBattlefield)}:Add {G}{R}{R}
auto={T}{S(forest|myBattlefield)}:Add {R}{R}{R}
text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
mana={R}
type=Creature
subtype=Orc
power=1
toughness=1
[/card]
[card]
name=Orcish Mechanics
auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player)
text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Orc
power=1
toughness=1
[/card]
[card]
name=Orcish Oriflamme
auto=lord(creature[attacking]|myBattlefield) 1/0
text=Attacking creatures you control get +1/+0.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Orcish Veteran
auto=lord(creature[white;power>=2]) cantbeblockedby(orcish veteran)
auto={R}:first strike
text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Orc
power=2
toughness=2
[/card]
[card]
name=Order of Leitbur
abilities=protection from black
auto={W}:first strike
auto={W}{W}:1/0
text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Cleric Knight
power=2
toughness=1
[/card]
[card]
name=Order of the Ebon Hand
abilities=protection from white
auto={B}:first strike
auto={B}{B}:1/0
text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Cleric Knight
power=2
toughness=1
[/card]
[card]
name=Order of the Sacred Bell
mana={3}{G}
type=Creature
subtype=Human Monk
power=4
toughness=3
[/card]
[card]
name=Order of the Sacred Torch
auto={T}:fizzle target(*[black]|stack) && life:-1 controller
text={T}, Pay 1 life: Counter target black spell.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Order of the White Shield
abilities=protection from black
auto={W}:first strike
auto={W}{W}:1/0
text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Ordered Migration
auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
mana={3}{W}{U}
type=Sorcery
[/card]
[card]
name=Ore Gorger
auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic])
text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
mana={3}{R}{R}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Orgg
abilities=trample
auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield]) cantattack
auto=lord(creature[power>=3]) cantbeblockedby(orgg)
text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater.
mana={3}{R}{R}
type=Creature
subtype=Orgg
power=6
toughness=6
[/card]
[card]
name=Orim's Prayer
auto=@each blockers step:foreach(creature[attacking]|opponentbattlefield) life:1
text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Ornithopter
abilities=flying
text=Flying
mana={0}
type=Artifact Creature
subtype=Thopter
power=0
toughness=2
[/card]
[card]
name=Orochi Leafcaller
auto={G}:Add {W}
auto={G}:Add {U}
auto={G}:Add {B}
auto={G}:Add {R}
auto={G}:Add {G}
text={G}: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Snake Shaman
power=1
toughness=1
[/card]
[card]
name=Orochi Sustainer
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Snake Shaman
power=1
toughness=2
[/card]
[card]
name=Oros the Avenger
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PLC/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=flying
auto=aslongas(oros the avenger[attacking]|mybattlefield) lord(oros the avenger[attacking;-cloud]) {2}{W}:damage:3 all(creature[-white])
auto=@damaged(player) from(this):cloud
text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
mana={3}{W}{B}{R}
type=Legendary Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Orzhov Guildmage
auto={2}{W}:life:1 target(player)
auto={2}{B}:life:-1 controller && life:-1 opponent
text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life.
mana={WB}{WB}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Orzhov Signet
auto={1}{T}:Add {W}{B}
text={1}, {T}: Add {W}{B} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Orzhova, the Church of Deals
auto={T}:Add {1}
auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller
text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
type=Land
[/card]
[card]
name=Ostiary Thrull
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={3}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=Otarian Juggernaut
auto=cantbeblockedby(wall)
auto=aslongas(*|mygraveyard) 3/0 >6
auto=aslongas(*|mygraveyard) mustattack >6
text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=2
toughness=3
[/card]
[card]
name=Outrider of Jhess
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={3}{U}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Overbeing of Myth
auto=foreach(*|myhand) 1/1
auto=@each my draw:draw:1
text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card.
mana={GU}{GU}{GU}{GU}{GU}
type=Creature
subtype=Spirit Avatar
power=*
toughness=*
[/card]
[card]
name=Overeager Apprentice
auto={S}{S(*|myhand)}:Add {B}{B}{B}
text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Human Minion
power=1
toughness=2
[/card]
[card]
name=Overgrown Battlement
abilities=defender
auto={T}:foreach(creature[defender]|myBattlefield) add{G}
text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control.
mana={1}{G}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Overgrown Estate
auto={S(land|myBattlefield)}:life:3
text=Sacrifice a land: You gain 3 life.
mana={B}{G}{W}
type=Enchantment
[/card]
[card]
name=Overgrown Tomb
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {G}
auto={T}:Add {B}
text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
type=Land
subtype=Swamp Forest
[/card]
[card]
name=Overlaid Terrain
auto=moveTo(graveyard) all(land|myBattlefield)
auto=lord(land|myBattlefield) {T}:Add{W}{W}
auto=lord(land|myBattlefield) {T}:Add{U}{U}
auto=lord(land|myBattlefield) {T}:Add{B}{B}
auto=lord(land|myBattlefield) {T}:Add{R}{R}
auto=lord(land|myBattlefield) {T}:Add{G}{G}
text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool."
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Overrun
auto=lord(creature|myBattlefield) 3/3
auto=lord(creature|myBattlefield) trample
text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={2}{G}{G}{G}
type=Sorcery
[/card]
[card]
name=Oversoul of Dusk
abilities=protection from blue,protection from black,protection from red
text=Protection from blue, from black, and from red
mana={GW}{GW}{GW}{GW}{GW}
type=Creature
subtype=Spirit Avatar
power=5
toughness=5
[/card]
[card]
name=Overwhelming Intellect
target=creature|stack
auto=fizzle
auto=draw:manacost controller
text=Counter target creature spell. Draw cards equal to that spell's converted mana cost.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Owl Familiar
abilities=flying
auto=draw:1
auto=moveTo(mygraveyard) notatarget(*|myhand)
text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Oxidize
target=artifact
auto=bury
text=Destroy target artifact. It can't be regenerated.
mana={G}
type=Instant
[/card]
[card]
name=Oyobi, Who Split the Heavens
abilities=flying
auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white)
text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.
mana={6}{W}
type=Legendary Creature
subtype=Spirit
power=3
toughness=6
[/card]
[card]
name=Pacifism
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pain Kami
auto={X}{R}{S}:thisforeach(X) damage:1 target(creature)
text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
mana={2}{R}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Paladin en-Vec
abilities=first strike,protection from black,protection from red
text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Paladin of Prahv
autohand={1}{W}:lifelink target(creature) limit:1 myUpkeepOnly
text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)
mana={4}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=4
[/card]
[card]
name=Pale Bears
abilities=islandwalk
text=Islandwalk
mana={2}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Pale Recluse
abilities=reach
autohand={2}{S}:moveTo(myhand) target(plains,forest|mylibrary)
text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{G}{W}
type=Creature
subtype=Spider
power=4
toughness=5
[/card]
[card]
name=Paleoloth
auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard)
text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Palladia-Mors
abilities=flying,trample
auto=upcost[{R}{G}{W}] moveTo(graveyard)
text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
mana={2}{R}{R}{G}{G}{W}{W}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Pallid Mycoderm
text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={S(saproling|myBattlefield)}:lord(saproling,fungus|myBattlefield) 1/1 ueot
power=2
toughness=4
[/card]
[card]
name=Pallimud
auto=foreach(land[tapped]|opponentBattlefield) 1/0
text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls.
mana={2}{R}
type=Creature
subtype=Beast
power=*
toughness=3
[/card]
[card]
name=Pang Tong, "Young Phoenix"
auto={T}:0/2 target(creature) myTurnOnly
text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=2
[/card]
[card]
name=Pangosaur
auto=@movedTo(land|battlefield):moveTo(ownerhand)
text=Whenever a player plays a land, return Pangosaur to its owner's hand.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=6
toughness=6
[/card]
[card]
name=Panic
target=creature
auto=cantblock
auto=@next upkeep:draw:1 controller
text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={R}
type=Instant
[/card]
[card]
name=Panther Warriors
mana={4}{G}
type=Creature
subtype=Cat Warrior
power=6
toughness=3
[/card]
[card]
name=Paragon of the Amesha
abilities=first strike
auto={W}{U}{B}{R}{G}:3/3 && becomes(Angel Creature,p/t,flying,lifelink) ueot
text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Parallax Dementia
target=creature
auto=3/2
auto=counter(0/0,1,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my upkeep:moveTo(mygraveyard) all(phyrexian prowler[-counter{0/0.1.Fade}]|myBattlefield)
auto=@movedTo(this|exile,graveyard,hand,library) from(battlefield):bury(mytgt)
text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Parallectric Feedback
target=*|stack
auto=damage:manacost targetcontroller
text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
mana={3}{R}
type=Instant
[/card]
[card]
name=Paralyze
target=creature
auto=tap
auto=doesnotuntap
auto={4}:untap UpkeepOnly
text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Paralyzing Grasp
target=creature
auto=doesnotuntap
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Parapet Watchers
auto={WU}:0/1
text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
mana={2}{U}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Parasitic Bond
target=creature
auto=@each targetcontroller upkeep:damage:2 targetController
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Parasitic Strix
abilities=flying
auto=aslongas(*[black]|myBattlefield) life:2 controller
auto=aslongas(*[black]|myBattlefield) life:-2 opponent
text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
mana={2}{U}
type=Artifact Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Parch
auto=may damage:2 target(creature,player)
auto=may damage:4 target(creature[blue])
text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
mana={1}{R}
type=Instant
[/card]
[card]
name=Pardic Collaborator
abilities=first strike
auto={B}:1/1
text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn.
mana={3}{R}
type=Creature
subtype=Human Barbarian
power=2
toughness=2
[/card]
[card]
name=Pardic Firecat
abilities=haste
text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
mana={3}{R}
type=Creature
subtype=Elemental Cat
power=2
toughness=3
[/card]
[card]
name=Part the Veil
auto=moveTo(ownerhand) all(creature|myBattlefield)
text=Return all creatures you control to their owner's hand.
mana={3}{U}
type=Instant
subtype=Arcane
[/card]
[card]
name=Patagia Golem
auto={3}:flying
text={3}: Patagia Golem gains flying until end of turn.
mana={4}
type=Artifact Creature
subtype=Golem
power=2
toughness=3
[/card]
[card]
name=Patchwork Gnomes
auto={S(*|myhand)}:regenerate
text=Discard a card: Regenerate Patchwork Gnomes.
mana={3}
type=Artifact Creature
subtype=Gnome
power=2
toughness=1
[/card]
[card]
name=Path of Anger's Flame
auto=lord(creature|myBattlefield) 2/0
text=Creatures you control get +2/+0 until end of turn.
mana={2}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Path of Peace
target=creature
auto=destroy
auto=life:4 targetController
text=Destroy target creature. Its owner gains 4 life.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Patriarch's Desire
target=creature
auto=2/-2
auto=aslongas(*|mygraveyard) 2/-2 >6
text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Patrol Hound
auto={S(*|myhand)}:first strike
text=Discard a card: Patrol Hound gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Paupers' Cage
auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent <3
text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
mana={3}
type=Artifact
[/card]
[card]
name=Pavel Maliki
auto={B}{R}:1/0
text={B}{R}: Pavel Maliki gets +1/+0 until end of turn.
mana={4}{B}{R}
type=Legendary Creature
subtype=Human
power=5
toughness=3
[/card]
[card]
name=Pawn of Ulamog
auto=@movedTo(this|exile,graveyard,hand,library) from(myBattlefield):Token(-193507)
auto=@movedTo(other creature[-token]|mygraveyard) from(battlefield):Token(-193507)
text=Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
mana={1}{B}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=2
[/card]
[card]
name=Peacekeeper
auto=upcost[{1}{W}] moveTo(graveyard)
auto=lord(creature) cantattack
text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack.
mana={2}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Peace of Mind
auto={W}{S(*|myhand)}:life:3
text={W}, Discard a card: You gain 3 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Peach Garden Oath
auto=foreach(creature|myBattlefield) life:2 controller
text=You gain 2 life for each creature you control.
mana={W}
type=Sorcery
[/card]
[card]
name=Pearl Dragon
abilities=flying
auto={1}{W}:0/1
text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Pearled Unicorn
mana={2}{W}
type=Creature
subtype=Unicorn
power=2
toughness=2
[/card]
[card]
name=Peat Bog
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{B}{B}
auto=@tapped(this):bury all(peat bog[-counter{0/0.1.Depletion}]|myBattlefield)
text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
type=Land
[/card]
[card]
name=Pegasus Charger
abilities=flying,first strike
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.)
mana={2}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
[/card]
[card]
name=Pegasus Refuge
auto={2}{S(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white)
text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Pelakka Wurm
abilities=trample
auto=life:7
auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller
text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control.
mana={1}{G}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Pemmin's Aura
target=creature
auto={U}:untap(mytgt)
auto={U}:flying(mytgt)
auto={U}:shroud(mytgt)
auto={1}:+1/-1(mytgt)
auto={1}:-1/+1(mytgt)
text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pendelhaven
auto={T}:Add {G}
auto={T}:1/2 target(creature[power=1;toughness=1])
text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn.
type=Legendary Land
[/card]
[card]
name=Pendelhaven Elder
auto={T}:lord(creature[power=1;toughness=1]|myBattlefield) 1/2
text={T}: Each 1/1 creature you control gets +1/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Pendrell Drake
auto=flying
autohand={2}:cycling
text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Pennon Blade
auto={4}:equip
auto=foreach(creature|mybattlefield) 1/1
text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Pentavus
auto=counter(1/1,5)
auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying)
auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1)
text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
mana={7}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Penumbra Bobcat
auto=@movedTo(this|graveyard) from(battlefield): token(Cat,Creature cat,2/1,black)
text=When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Penumbra Kavu
auto=@movedTo(this|graveyard) from(battlefield): token(Kavu,Creature kavu,3/3,black)
text=When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Penumbra Spider
abilities=reach
auto=@movedTo(this|graveyard) from(battlefield):token(Spider,Creature spider,2/4,reach black)
text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 black Spider creature token with reach onto the battlefield.
mana={2}{G}{G}
type=Creature
subtype=Spider
power=2
toughness=4
[/card]
[card]
name=Penumbra Wurm
abilities=trample
auto=@movedTo(this|graveyard) from(battlefield): token(Wurm,Creature wurm,6/6,trample,black)
text=Trample -- When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield.
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=People of the Woods
auto=foreach(forest|myBattlefield) 0/1
text=People of the Woods's toughness is equal to the number of Forests you control.
mana={G}{G}
type=Creature
subtype=Human
power=1
toughness=*
[/card]
[card]
name=Peppersmoke
target=creature
auto=-1/-1
auto=aslongas(faerie|myBattlefield) draw:1
text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
mana={B}
type=Tribal Instant
subtype=Faerie
[/card]
[card]
name=Peregrine Mask
auto={2}:equip
auto=defender
auto=first strike
auto=flying
text=Equipped creature has defender, flying, and first strike. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Perilous Forays
auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Perilous Research
target=*|myBattlefield
auto=bury
auto=draw:2 controller
text=Draw two cards, then sacrifice a permanent.
mana={1}{U}
type=Instant
[/card]
[card]
name=Perish
auto=bury all(creature[green])
text=Destroy all green creatures. They can't be regenerated.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Persuasion
target=creature
alias=1194
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pestermite
abilities=flash,flying
auto=may tap target(*)
auto=may untap target(*)
text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent.
mana={2}{U}
type=Creature
subtype=Faerie Rogue
power=2
toughness=1
[/card]
[card]
name=Pestilence
alias=1172
text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Pestilence Demon
abilities=flying
auto={B}:damage:1 all(creature,player)
text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player.
mana={5}{B}{B}{B}
type=Creature
subtype=Demon
power=7
toughness=6
[/card]
[card]
name=Pestilence Rats
auto=foreach(other rat) 1/0
text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
mana={2}{B}
type=Creature
subtype=Rat
power=*
toughness=3
[/card]
[card]
name=Pestilent Kathari
abilities=flying,deathtouch
auto={2}{R}:first strike
text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn.
mana={2}{B}
type=Creature
subtype=Bird Warrior
power=1
toughness=1
[/card]
[card]
name=Petrified Field
auto={T}:Add {1}
auto={T}{S}:moveTo(myhand) target(land|mygraveyard)
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
type=Land
[/card]
[card]
name=Pewter Golem
auto={1}{B}:regenerate
text={1}{B}: Regenerate Pewter Golem.
mana={5}
type=Artifact Creature
subtype=Golem
power=4
toughness=2
[/card]
[card]
name=Phantasmal Forces
abilities=flying
auto=upcost[{U}] moveTo(graveyard)
text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
mana={3}{U}
type=Creature
subtype=Illusion
power=4
toughness=1
[/card]
[card]
name=Phantatog
auto={S(enchantment|myBattlefield)}:1/1
auto={S(*|myhand)}:1/1
text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn.
mana={1}{W}{U}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Phantom Monster
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Phantom Warrior
abilities=unblockable
text=Phantom Warrior is unblockable.
mana={1}{U}{U}
type=Creature
subtype=Illusion Warrior
power=2
toughness=2
[/card]
[card]
name=Phantom Whelp
auto=@each combatends:moveTo(ownerhand) all(phantom whelp[attacking;blocking]|myBattlefield)
text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={1}{U}
type=Creature
subtype=Illusion Hound
power=2
toughness=2
[/card]
[card]
name=Phantom Wings
target=creature
auto=flying
auto={S}:moveTo(ownerhand) notatarget(mytgt)
text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Phelddagrif
auto={G}:trample && token(Hippo,Creature Token Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield)
auto={W}:flying && life:2 opponent
auto={U}:moveTo(ownerhand) && draw:1 opponent
text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
mana={1}{G}{W}{U}
type=Legendary Creature
subtype=Phelddagrif
power=4
toughness=4
[/card]
[card]
name=Phyrexian Altar
auto={S(creature|myBattlefield)}:Add {W}
auto={S(creature|myBattlefield)}:Add {U}
auto={S(creature|myBattlefield)}:Add {B}
auto={S(creature|myBattlefield)}:Add {R}
auto={S(creature|myBattlefield)}:Add {G}
text=Sacrifice a creature: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Phyrexian Arena
auto=@each my upkeep:draw:1
auto=@each my upkeep:life:-1
text=At the beginning of your upkeep, you draw a card and you lose 1 life.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Phyrexian Battleflies
abilities=flying
auto={B}:1/0 limit:2
text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={B}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Phyrexian Bloodstock
auto=@moveTo(this|exile,graveyard,hand,library) from(battlefield):bury target(creature[white])
text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Phyrexian Broodlings
auto={1}{S(creature|myBattlefield)}:counter(1/1)
text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
mana={1}{B}{B}
type=Creature
subtype=Minion
power=2
toughness=2
[/card]
[card]
name=Phyrexian Debaser
abilities=flying
auto={T}{S}:-2/-2 target(creature)
text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
mana={3}{B}
type=Creature
subtype=Carrier
power=2
toughness=2
[/card]
[card]
name=Phyrexian Defiler
auto={T}{S}:-3/-3 target(creature)
text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Carrier
power=3
toughness=3
[/card]
[card]
name=Phyrexian Denouncer
auto={T}{S}:-1/-1 target(creature)
text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Carrier
power=1
toughness=1
[/card]
[card]
name=Phyrexian Driver
auto=lord(other mercenary|myBattlefield) 1/1 ueot
text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie Mercenary
power=1
toughness=1
[/card]
[card]
name=Phyrexian Gargantua
auto=life:-2
auto=draw:2
text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
mana={4}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Phyrexian Ghoul
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Phyrexian Hulk
mana={6}
type=Artifact Creature
subtype=Golem
power=5
toughness=4
[/card]
[card]
name=Phyrexian Infiltrator
auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this)
text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
mana={2}{B}
type=Creature
subtype=Minion
power=2
toughness=2
[/card]
[card]
name=Phyrexian Lens
auto={T}:Add {B} && life:-1 controller
auto={T}:Add {U} && life:-1 controller
auto={T}:Add {G} && life:-1 controller
auto={T}:Add {R} && life:-1 controller
auto={T}:Add {W} && life:-1 controller
text={T}, Pay 1 life: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Phyrexian Monitor
auto={B}:regenerate
text={B}: Regenerate Phyrexian Monitor.
mana={3}{B}
type=Creature
subtype=Skeleton
power=2
toughness=2
[/card]
[card]
name=Phyrexian Plaguelord
auto={T}{S}:-4/-4 target(creature)
auto={S(creature|myBattlefield)}:-1/-1 target(creature)
text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Carrier
power=4
toughness=4
[/card]
[card]
name=Phyrexian Prowler
auto=counter(0/0,3,Fade)
auto={C(0/0,-1,Fade)}:1/1
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my upkeep:moveTo(mygraveyard) all(phyrexian prowler[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie Mercenary
power=3
toughness=3
[/card]
[card]
name=Phyrexian Rager
auto=draw:1
auto=life:-1
text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
mana={2}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Phyrexian Reclamation
auto={1}{B}:moveTo(myhand) target(creature|mygraveyard) && life:-2 controller
text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
mana={B}
type=Enchantment
[/card]
[card]
name=Phyrexian Tower
auto={T}:Add {1}
auto={T}{S(creature|myBattlefield)}:Add {B}{B}
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool.
type=Legendary Land
[/card]
[card]
name=Phyrexian Vault
auto={2}{T}{S(creature|myBattlefield)}:draw:1
text={2}, {T}, Sacrifice a creature: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Phyrexian Walker
mana={0}
type=Artifact Creature
subtype=Construct
power=0
toughness=3
[/card]
[card]
name=Phyrexian War Beast
auto={S}:Add{1}
auto=@movedTo(this|exile,graveyard,hand,library) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield)
auto=@movedTo(this|exile,graveyard,hand,library) from(mybattlefield):damage:1 controller
text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
mana={3}
type=Artifact Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Pianna Nomad Captain
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to ODY/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
auto=aslongas(pianna nomad captain[attacking]|myBattlefield) lord(creature[attacking]) 1/1
text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Piety
auto=lord(creature[blocking]) 0/3
text=Blocking creatures get +0/+3 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Piety Charm
auto=may destroy target(aura)
auto=may target(creature[soldier]) 2/2
auto=may lord(creature|myBattlefield) vigilance ueot
text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Pilgrim's Eye
abilities=flying
auto=moveTo(ownerhand) target(land[basic]|mylibrary)
text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
mana={3}
type=Artifact Creature
subtype=Thopter
power=1
toughness=1
[/card]
[card]
name=Pillage
target=artifact,land
auto=bury
text=Destroy target artifact or land. It can't be regenerated.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Pillarfield Ox
mana={3}{W}
type=Creature
subtype=Ox
power=2
toughness=4
[/card]
[card]
name=Pillory of the Sleepless
target=creature
auto=cantattack
auto=cantblock
auto=@each targetcontroller upkeep:life:-1 targetController
text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
mana={1}{B}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pincer Spider
abilities=reach
kicker={3}
auto=kicker counter(1/1,1)
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={2}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Pincher Beetles
abilities=shroud
text=Shroud (This creature can't be the target of spells or abilities.)
mana={2}{G}
type=Creature
subtype=Insect
power=3
toughness=1
[/card]
[card]
name=Pine Barrens
auto=tap
auto={T}:Add{1}
auto={T}:Add{B} && damage:1 controller
auto={T}:Add{G} && damage:1 controller
text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
type=Land
[/card]
[card]
name=Pious Kitsune
auto=@each my upkeep:aslongas(eight-and-a-half-tails|myBattlefield) thisforeach(counter{0/0.1.Devotion}) life:1 controller
auto=@each my upkeep:counter(0/0,1,Devotion)
auto={T}{C(0/0,-1,Devotion)}:life:1
text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
mana={2}{W}
type=Creature
subtype=Fox Cleric
power=1
toughness=2
[/card]
[card]
name=Piranha Marsh
auto=tap
auto=life:-1 opponent
auto={T}:Add {B}
text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool.
type=Land
[/card]
[card]
name=Pirate Ship
abilities=islandhome
auto={T}:damage:1 target(creature,player)
text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship.
mana={4}{U}
type=Creature
subtype=Human Pirate
power=4
toughness=3
[/card]
[card]
name=Pit Imp
abilities=flying
auto={B}:1/0 limit:2
text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={B}
type=Creature
subtype=Imp
power=0
toughness=1
[/card]
[card]
name=Pit Raptor
abilities=flying,first strike
auto=upcost[{2}{B}{B}] moveTo(graveyard)
text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
mana={2}{B}{B}
type=Creature
subtype=Bird Mercenary
power=4
toughness=3
[/card]
[card]
name=Pit Trap
auto={2}{T}{S}:bury target(creature[-flying;attacking])
text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
mana={2}
type=Artifact
[/card]
[card]
name=Pixie Queen
abilities=flying
auto={G}{G}{G}{T}:flying target(creature)
text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Plague Beetle
abilities=swampwalk
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
mana={B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Plague Boiler
auto={1}{B}{G}:counter(0/0,-1,Plague)
auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) bury all(*[-land)
auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) bury all(*[-land])
text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
mana={3}
type=Artifact
[/card]
[card]
name=Plague Dogs
auto={2}{S}:draw:1
auto=@movedTo(this|mygraveyard) from(battlefield):lord(creature) -1/-1 ueot
text=When Plague Dogs is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card.
mana={4}{B}
type=Creature
subtype=Zombie Hound
power=3
toughness=3
[/card]
[card]
name=Plague Rats
auto=foreach(plague rats) 1/1
text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
mana={2}{B}
type=Creature
subtype=Rat
power=*
toughness=*
[/card]
[card]
name=Plague Sliver
auto=@each my upkeep:foreach(sliver|myBattlefield) life:-1 controller
auto=@each opponent upkeep:foreach(sliver|opponentBattlefield) life:-1 opponent
text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
mana={2}{B}{B}
type=Creature
subtype=Sliver
power=5
toughness=5
[/card]
[card]
name=Plague Spitter
auto=@each my upkeep:damage:1 all(creature,player)
auto=@movedTo(this|graveyard) from(battlefield):damage:1 all(creature,player)
text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player.
mana={2}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Plague Wind
auto=bury all(creature|opponentBattlefield)
text=Destroy all creatures you don't control. They can't be regenerated.
mana={7}{B}{B}
type=Sorcery
[/card]
[card]
name=Plague Witch
auto={B}{T}{S(*|myhand)}:-1/-1 target(creature)
text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Elf Spellshaper
power=1
toughness=1
[/card]
[card]
name=Plagued Rusalka
auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature)
text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
mana={B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Plains
auto={T}: Add {W}
text=W
type=Basic Land
subtype=Plains
[/card]
[card]
name=Planar Cleansing
auto=destroy all(*[-land])
text=Destroy all nonland permanents.
mana={3}{W}{W}{W}
type=Sorcery
[/card]
[card]
name=Planar Despair
auto=aslongas(swamp|myBattlefield) lord(creature) -1/-1
auto=aslongas(mountain|myBattlefield) lord(creature) -1/-1
auto=aslongas(forest|myBattlefield) lord(creature) -1/-1
auto=aslongas(plains|myBattlefield) lord(creature) -1/-1
auto=aslongas(island|myBattlefield) lord(creature) -1/-1
text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Planar Portal
auto={6}{T}:moveTo(myHand) target(*|myLibrary)
text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
mana={6}
type=Artifact
[/card]
[card]
name=Planar Void
auto=@movedTo(*|graveyard):all(trigger) moveTo(exile)
text=Whenever another card is put into a graveyard from anywhere, exile that card.
mana={B}
type=Enchantment
[/card]
[card]
name=Plant Elemental
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(forest|myBattlefield)
text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={1}{G}
type=Creature
subtype=Plant Elemental
power=3
toughness=4
[/card]
[card]
name=Plasma Elemental
abilities=unblockable
text=Plasma Elemental is unblockable.
mana={5}{U}
type=Creature
subtype=Elemental
power=4
toughness=1
[/card]
[card]
name=Plateau
auto={T}:Add {W}
auto={T}:Add {R}
type=Land
subtype=Mountain Plains
[/card]
[card]
name=Plated Geopede
abilities=first strike
auto=@movedTo(land|myBattlefield):2/2 ueot
text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
mana={1}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Plated Rootwalla
auto={2}{G}:3/3 limit:1
text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.
mana={4}{G}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Plated Slagwurm
abilities=opponentshroud
text=Plated Slagwurm can't be the target of spells or abilities your opponents control.
mana={4}{G}{G}{G}
type=Creature
subtype=Wurm
power=8
toughness=8
[/card]
[card]
name=Plated Sliver
auto=lord(sliver) 0/1
text=All Sliver creatures get +0/+1.
mana={W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Plated Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={4}{G}
type=Creature
subtype=Spider
power=4
toughness=4
[/card]
[card]
name=Plated Wurm
mana={4}{G}
type=Creature
subtype=Wurm
power=4
toughness=5
[/card]
[card]
name=Plaxcaster Frogling
auto=counter(1/1,3)
auto={2}:shroud target(creature[counter{1/1.1}])
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1)
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={1}{G}{U}
type=Creature
subtype=Frog Mutant
power=0
toughness=0
[/card]
[card]
name=Pledge of Loyalty
target=creature
auto=aslongas(*[red]|mybattlefield) protection from red
auto=aslongas(*[green]|mybattlefield) protection from green
auto=aslongas(*[blue]|mybattlefield) protection from blue
auto=aslongas(*[black]|mybattlefield) protection from black
auto=aslongas(*[white]|mybattlefield) protection from white
text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Plover Knights
abilities=flying,first strike
text=Flying, first strike
mana={3}{W}{W}
type=Creature
subtype=Kithkin Knight
power=3
toughness=3
[/card]
[card]
name=Plumes of Peace
target=creature
auto=doesnotuntap
autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
mana={1}{W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Plumeveil
abilities=flash,flying,defender
text=Flash -- Defender, flying
mana={WU}{WU}{WU}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Poison Arrow
target=creature[-black]
auto=destroy
auto=life:3 controller
text=Destroy target nonblack creature. You gain 3 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Poison the Well
target=Land
auto=Damage:2 targetController
auto=destroy
text=Destroy target land. Poison the Well deals 2 damage to that land's controller.
mana={2}{BR}{BR}
type=Sorcery
[/card]
[card]
name=Poisonbelly Ogre
auto=@movedTo(other creature|myBattlefield):life:-1 controller
auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent
text=Whenever another creature enters the battlefield, its controller loses 1 life.
mana={4}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Polluted Bonds
auto=@movedTo(land|opponentBattlefield):life:-2 opponent
auto=@movedTo(land|opponentBattlefield):life:2 controller
text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Polluted Delta
auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Polluted Mire
auto=tap
auto={T}:Add {B}
autohand={2}:cycling
text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Pooling Venom
target=land
auto=@tapped(mytgt):life:-2 targetController
auto={3}{B}:destroy
text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Poultice Sliver
auto=lord(sliver) {T}:regenerate target(sliver)
text=All Slivers have "{2}, {T}: Regenerate target Sliver."
mana={2}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Pouncing Jaguar
auto=upcost[{G},next upkeep] moveTo(graveyard)
text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={G}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Pouncing Kavu
abilities=first strike
kicker={2}{R}
auto=kicker counter(1/1,2)
auto=kicker haste
text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
mana={1}{R}
type=Creature
subtype=Kavu
power=1
toughness=1
[/card]
[card]
name=Pouncing Wurm
kicker={2}{G}
auto=kicker haste
auto=kicker counter(1/1,3)
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
mana={3}{G}
type=Creature
subtype=Wurm
power=3
toughness=3
[/card]
[card]
name=Power Leak
target=enchantment
alias=1215
text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Power Matrix
auto={T}:1/1 && flying && first strike && trample target(creature)
text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Pradesh Gypsies
auto={1}{G}{T}:-2/0 target(creature)
text={1}{G}, {T}: Target creature gets -2/-0 until end of turn.
mana={2}{G}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Predator's Strike
target=creature
auto=trample
auto=3/3
text=Target creature gets +3/+3 and gains trample until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Predator, Flagship
auto={2}:flying target(creature)
auto={5}{T}:destroy target(creature[flying])
text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying.
mana={5}
type=Legendary Artifact
[/card]
[card]
name=Predatory Hunger
target=creature
auto=@movedTo(creature|opponentstack):counter(1/1)
text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Preemptive Strike
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Presence of the Master
auto=@movedTo(enchantment|stack):fizzle all(enchantment|stack)
text=Whenever a player casts an enchantment spell, counter it.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Presence of the Wise
auto=foreach(*|myhand) life:2 controller
text=You gain 2 life for each card in your hand.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Price of Progress
auto=foreach(land[-basic]|myBattlefield) damage:2 controller
auto=foreach(land[-basic]|opponentBattlefield) damage:2 opponent
text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
mana={1}{R}
type=Instant
[/card]
[card]
name=Prickly Boggart
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={B}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Pride of the Clouds
abilities=flying
auto=foreach(other creature[flying]) 1/1
autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,blue,white flying) limit:1 myUpkeepOnly
text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
mana={W}{U}
type=Creature
subtype=Elemental Cat
power=1
toughness=1
[/card]
[card]
name=Priest of Gix
auto=Add:{B}{B}{B}
text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Human Cleric Minion
power=2
toughness=1
[/card]
[card]
name=Priest of Titania
auto={T}:foreach(elf)add:{G}
text={T}: Add {G} to your mana pool for each Elf on the battlefield.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Primal Bellow
target=creature
auto=foreach(forest|myBattlefield) 1/1
text=Target creature gets +1/+1 until end of turn for each Forest you control.
mana={G}
type=Instant
[/card]
[card]
name=Primal Boost
target=creature
auto=4/4
autohand={2}{G}:cycling
autohand={2}{G}:1/1 target(creature) && cycling
text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Primal Forcemage
auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot
text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Primal Frenzy
target=Creature
auto=trample
text=Enchant creature -- Enchanted creature has trample.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Primal Order
auto=@each my upkeep:foreach(land[-basic]|myBattlefield):damage:1 controller
auto=@each opponent upkeep:foreach(land[-basic]|opponentBattlefield):damage:1 opponent
text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Primal Rage
auto=lord(creature|myBattlefield) trample
text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Primeval Shambler
auto={B}:1/1
text={B}: Primeval Shambler gets +1/+1 until end of turn.
mana={4}{B}
type=Creature
subtype=Horror Mercenary
power=3
toughness=3
[/card]
[card]
name=Primoc Escapee
abilities=flying
autohand={2}:cycling
text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={6}{U}
type=Creature
subtype=Bird Beast
power=4
toughness=4
[/card]
[card]
name=Primordial Sage
auto=@movedTo(creature|mystack):may draw:1
text=Whenever you cast a creature spell, you may draw a card.
mana={4}{G}{G}
type=Creature
subtype=Spirit
power=4
toughness=5
[/card]
[card]
name=Princess Lucrezia
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
mana={3}{U}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=5
toughness=4
[/card]
[card]
name=Prismatic Lens
auto={T}:Add {1}
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Pristine Angel
abilities=flying
auto=lord(pristine angel[-tapped]) protection from(white)
auto=lord(pristine angel[-tapped]) protection from(blue)
auto=lord(pristine angel[-tapped]) protection from(black)
auto=lord(pristine angel[-tapped]) protection from(red)
auto=lord(pristine angel[-tapped]) protection from(green)
auto=lord(pristine angel[-tapped]) protection from(artifact)
auto=@movedTo(*|mystack):may untap
text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Private Research
target=creature
auto=@each my upkeep:counter(0/0,1,Page) all(this)
auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Page}) draw:1 controller
text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Privileged Position
auto=lord(*|mybattlefield) opponentshroud other
text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control.
mana={2}{GW}{GW}{GW}
type=Enchantment
[/card]
[card]
name=Prodigal Pyromancer
auto={T}:damage:1 target(creature,player)
text={T}: Prodigal Pyromancer deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Prodigal Sorcerer
auto={T}:damage:1 target(creature,player)
text={T}: Prodigal Sorcerer deals 1 damage to target creature or player.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Profane Prayers
target=creature,player
auto=foreach(cleric) damage:1
auto=foreach(cleric) life:1 controller
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Promise of Bunrei
auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1,)*4
auto=@movedto(graveyard) from(creature|myBattlefield):bury
text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Promised Kannushi
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard)
text=Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Prophetic Prism
auto=draw:1
auto={1}{T}:add{W}
auto={1}{T}:add{U}
auto={1}{T}:add{B}
auto={1}{T}:add{R}
auto={1}{T}:add{G}
text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool.
mana={6}
type=Artifact
[/card]
[card]
name=Prosperity
auto=Draw:X controller
auto=Draw:X opponent
text=Each player draws X cards.
mana={X}{U}
type=Sorcery
[/card]
[card]
name=Protective Bubble
target=creature
auto=unblockable
auto=shroud
text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Protomatter Powder
auto={4}{W}{T}{S}:moveTo(myBattlefield) target(artifact|mygraveyard)
text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
mana={2}{U}
type=Artifact
[/card]
[card]
name=Prowess of the Fair
auto=@movedTo(graveyard) from(other elf|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green)
text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={1}{B}
type=Tribal Enchantment
subtype=Elf
[/card]
[card]
name=Prowling Nightstalker
auto=cantbeblockedby(creature[-black]
text=Prowling Nightstalker can't be blocked except by black creatures.
mana={3}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=2
[/card]
[card]
name=Psionic Blast
target=creature,player
auto=damage:4 && damage:2 controller
text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
mana={2}{U}
type=Instant
[/card]
[card]
name=Psionic Entity
auto={T}:damage:2 target(creature,player) && damage:3 all(this)
text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
mana={4}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Psychic Drain
target=player
alias=89114
text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
mana={X}{U}{B}
type=Sorcery
[/card]
[card]
name=Psychic Trance
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Psychic Venom
target=land
auto=@tapped(mytgt):damage:2 targetController
text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Psychotrope Thallid
text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card.
mana={2}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={1}{S(saproling|myBattlefield)}:draw:1
power=1
toughness=1
[/card]
[card]
name=Pteron Ghost
abilities=flying
auto={S}:regenerate target(artifact)
text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Pull Under
target=creature
auto=-5/-5
text=Target creature gets -5/-5 until end of turn.
mana={5}{B}
type=Instant
subtype=Arcane
[/card]
[card]
name=Pulsating Illusion
abilities=flying
auto={S(*|myhand)}:4/4 limit:1
text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.
mana={4}{U}
type=Creature
subtype=Illusion
power=0
toughness=1
[/card]
[card]
name=Puncture Blast
abilities=wither
target=creature,player
auto=damage:3
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player.
mana={2}{R}
type=Instant
[/card]
[card]
name=Puncture Bolt
target=creature
auto=damage:1
auto=counter(-1/-1)
text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
mana={1}{R}
type=Instant
[/card]
[card]
name=Puncture Light
target=creature[attacking;blocking;power<=3]
auto=destroy
text=Destroy target attacking or blocking creature with power 3 or less.
mana={1}{W}
type=Instant
[/card]
[card]
name=Punish Ignorance
target=*|stack
auto=fizzle
auto=life:-3 targetController
auto=life:3 controller
text=Counter target spell. Its controller loses 3 life and you gain 3 life.
mana={W}{U}{U}{B}
type=Instant
[/card]
[card]
name=Puppet Conjurer
auto={U}{T}:token(Homonculus,Creature Homonclulus,0/1,blue)
auto=@each my upkeep:bury notatarget(homonculus|myBattlefield)
text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus.
mana={1}{B}
type=Artifact Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Puppet Strings
auto={2}{T}:tap target(creature)
auto={2}{T}:untap target(creature)
text={2}, {T}: You may tap or untap target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Puppeteer
auto={U}{T}:tap target(creature)
auto={U}{T}:untap target(creature)
text={U}, {T}: You may tap or untap target creature.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Purelace
alias=1358
text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
mana={W}
type=Instant
[/card]
[card]
name=Purge
target=creature[black;artifact]
auto=bury
text=Destroy target artifact creature or black creature. It can't be regenerated.
mana={1}{W}
type=Instant
[/card]
[card]
name=Purify
auto=destroy all(artifact,enchantment)
text=Destroy all artifacts and enchantments.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Pus Kami
auto={B}{S}:destroy target(creature[-black])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=6]|mygraveyard)
text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
mana={5}{B}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Putrefy
target=creature,artifact
auto=bury
text=Destroy target artifact or creature. It can't be regenerated.
mana={1}{B}{G}
type=Instant
[/card]
[card]
name=Putrid Imp
auto={S(*|myHand)}:flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) cantblock >6
text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
mana={B}
type=Creature
subtype=Zombie Imp
power=1
toughness=1
[/card]
[card]
name=Putrid Leech
auto={0}:2/2 && life:-2 limit:1
text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={B}{G}
type=Creature
subtype=Zombie Leech
power=2
toughness=2
[/card]
[card]
name=Pygmy Allosaurus
abilities=swampwalk
text=Swampwalk
mana={2}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Pygmy Kavu
auto=foreach(creature[black]|opponentBattlefield) draw:1 controller
text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
mana={3}{G}
type=Creature
subtype=Kavu
power=1
toughness=2
[/card]
[card]
name=Pygmy Pyrosaur
abilities=cantblock
auto={R}:1/0
text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Lizard
power=1
toughness=1
[/card]
[card]
name=Pygmy Razorback
abilities=trample
text=Trample
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=1
[/card]
[card]
name=Pygmy Troll
auto=rampage(1/1,0)
auto={G}:regenerate
text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll.
mana={1}{G}
type=Creature
subtype=Troll
power=1
toughness=1
[/card]
[card]
name=Pyknite
auto=@next upkeep:draw:1
text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
mana={2}{G}
type=Creature
subtype=Ouphe
power=1
toughness=1
[/card]
[card]
name=Pyre Charger
abilities=haste
auto={R}:1/0
text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn.
mana={R}{R}
type=Creature
subtype=Elemental Warrior
power=1
toughness=1
[/card]
[card]
name=Pyre Zombie
auto={1}{R}{R}{S}:damage:2 target(creature,player)
autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly
text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
mana={1}{B}{R}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Pyrite Spellbomb
auto={R}{S}:Damage:2 target(creature,player)
auto={1}{S}:draw:1
text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Pyroblast
alias=1312
text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
mana={R}
type=Instant
[/card]
[card]
name=Pyroclasm
auto=damage:2 all(creature)
text=Pyroclasm deals 2 damage to each creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Pyrostatic Pillar
auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller
auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent
text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Python
mana={1}{B}{B}
type=Creature
subtype=Snake
power=3
toughness=2
[/card]
[card]
name=Qasali Pridemage
abilities=exalted
auto={1}{S}:destroy target(artifact,enchantment)
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
mana={G}{W}
type=Creature
subtype=Cat Wizard
power=2
toughness=2
[/card]
[card]
name=Quagmire
auto=lord(creature) -swampwalk
text=Creatures with swampwalk can be blocked as though they didn't have swampwalk.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Quagmire Druid
auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment)
text={G}, {T}, Sacrifice a creature: Destroy target enchantment.
mana={2}{B}
type=Creature
subtype=Zombie Druid
power=2
toughness=2
[/card]
[card]
name=Quest for the Gravelord
auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black)
text=Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
mana={B}
type=Enchantment
[/card]
[card]
name=Questing Phelddagrif
auto={G}:1/1 && token(Hippo,Creature Token Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield)
auto={W}:protection from black && protection from red && life:2 opponent
auto={U}:flying && draw:1 opponent
text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
mana={1}{G}{W}{U}
type=Creature
subtype=Phelddagrif
power=4
toughness=4
[/card]
[card]
name=Quicksand
auto={T}:Add{1}
auto={T}{S}:-1/-2 target(creature[attacking;-flying])
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
type=Land
[/card]
[card]
name=Quicksilver Amulet
auto={4}{T}:moveTo(myBattlefield) target(creature|myhand)
text={4}, {T}: You may put a creature card from your hand onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Quiet Purity
target=enchantment
auto=destroy
text=Destroy target enchantment.
mana={W}
type=Instant
subtype=Arcane
[/card]
[card]
name=Quill-Slinger Boggart
auto=@movedTo(kithkin|mystack):may life:-1 target(player)
auto=@movedTo(kithkin|opponentstack):may life:-1 target(player)
text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
mana={3}{B}
type=Creature
subtype=Goblin Warrior
power=3
toughness=2
[/card]
[card]
name=Quilled Sliver
auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking])
text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
mana={1}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Quirion Druid
auto={G}{T}:target(land) becomes(Creature,2/2,green)
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Quirion Dryad
auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1)
text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
mana={1}{G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Quirion Trailblazer
target=land[basic]|mylibrary
auto=may moveTo(myBattlefield) && tap
text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={3}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=2
[/card]
[card]
name=Rabid Elephant
auto=rampage(2/2,0)
text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
mana={4}{G}
type=Creature
subtype=Elephant
power=3
toughness=4
[/card]
[card]
name=Rabid Rats
auto={T}:-1/-1 target(creature[blocking])
text={T}: Target blocking creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Rabid Wolverines
auto=rampage(1/1,0)
text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Wolverine
power=4
toughness=4
[/card]
[card]
name=Rackling
alias=1139
text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Radha Heir to Keld
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PLC/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
auto=@each my blockers:aslongas(radha heir to keld[attacking]|myBattlefield) may add{R}{R}
auto={T}:Add{G}
text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool.
mana={R}{G}
type=Legendary Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Radiant Essence
auto=aslongas(*[black]|opponentBattlefield) 1/2
text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
mana={1}{G}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Radiant's Dragoons
auto=life:5
auto=upcost[{3}{W},next upkeep] moveTo(graveyard)
text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=5
[/card]
[card]
name=Radiant's Judgment
target=creature[power>=4]
auto=destroy
autohand={2}:cycling
text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Radiant, Archangel
abilities=flying,vigilance
auto=foreach(other creature[flying]) 1/1
text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
mana={3}{W}{W}
type=Legendary Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Radjan Spirit
auto={T}:-flying target(creature)
text={T}: Target creature loses flying until end of turn.
mana={3}{G}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Rage Nimbus
abilities=defender,flying
auto={1}{R}:mustattack target(creature)
text=Defender,flying -- {1}{R}: Target creature attacks this turn if able.
mana={2}{R}
type=Creature
subtype=Elemental
power=5
toughness=3
[/card]
[card]
name=Rage Reflection
auto=lord(creature|myBattlefield) double strike
text=Creatures you control have double strike.
mana={4}{R}{R}
type=Enchantment
[/card]
[card]
name=Rage Weaver
auto={2}:haste target(creature[green;black])
text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
mana={1}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Raging Bull
mana={2}{R}
type=Creature
subtype=Ox
power=2
toughness=2
[/card]
[card]
name=Raging Cougar
abilities=haste
text=Haste
mana={2}{R}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Raging Goblin
abilities=haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
mana={R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
[/card]
[card]
name=Raging Gorilla
auto=rampage(2/-2,0)
auto=rampage(-2/2,1)
auto=lord(raging gorilla[blocking]|mybattlefield) 2/-2
auto=lord(other raging gorilla[blocking]|mybattlefield) -2/2
text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
mana={2}{R}
type=Creature
subtype=Ape
power=2
toughness=3
[/card]
[card]
name=Raging Kavu
abilities=flash,haste
text=Flash -- Haste
mana={1}{R}{G}
type=Creature
subtype=Kavu
power=3
toughness=1
[/card]
[card]
name=Raging Minotaur
abilities=haste
text=Haste
mana={2}{R}{R}
type=Creature
subtype=Minotaur Berserker
power=3
toughness=3
[/card]
[card]
name=Ragnar
auto={W}{U}{G}{T}:regenerate target(creature)
text={G}{W}{U}, {T}: Regenerate target creature.
mana={G}{W}{U}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Raid Bombardment
auto=@each my blockers:foreach(creature[attacking;power<=2]) damage:1 opponent
text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Raiding Nightstalker
abilities=swampwalk
text=Swampwalk
mana={2}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=2
[/card]
[card]
name=Rain of Blades
auto=damage:1 all(creature[attacking])
text=Rain of Blades deals 1 damage to each attacking creature.
mana={W}
type=Instant
[/card]
[card]
name=Rain of Embers
auto=damage:1 all(creature,player)
text=Rain of Embers deals 1 damage to each creature and each player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Rain of Filth
auto=lord(land|mybattlefield) {S}:Add{B}
text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
mana={B}
type=Instant
[/card]
[card]
name=Rain of Tears
target=land
auto=destroy
text=Destroy target land.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Raise Dead
target=creature|myGraveyard
auto=moveTo(myHand)
text=Return target creature card from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=Raise the Alarm
auto=token(Soldier,creature soldier, 1/1,white)*2
text=Put two 1/1 white Soldier creature tokens onto the battlefield.
mana={1}{W}
type=Instant
[/card]
[card]
name=Rakdos Carnarium
auto=tap
auto=moveTo(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add{B}{R}
text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool.
type=Land
[/card]
[card]
name=Rakdos Guildmage
auto={3}{B}{S(*|myhand)}:-2/-2 target(creature)
auto={3}{R}:token(-97108)
text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
mana={BR}{BR}
type=Creature
subtype=Zombie Shaman
power=2
toughness=2
[/card]
[card]
name=Rakdos Ickspitter
auto={T}:damage:1 target(creature) && life:-1 targetcontroller
text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
mana={1}{B}{R}
type=Creature
subtype=Thrull
power=1
toughness=1
[/card]
[card]
name=Rakdos Pit Dragon
abilities=double strike
auto=aslongas(*|myHand) -double strike
auto={R}{R}:flying
auto={R}:1/0
text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=3
toughness=3
[/card]
[card]
name=Rakdos Signet
auto={1}{T}:Add {B}{R}
text={1}, {T}: Add {B}{R} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Rakeclaw Gargantuan
auto={1}:first strike target(creature[power>=5])
text={1}: Target creature with power 5 or greater gains first strike until end of turn.
mana={2}{R}{G}{W}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Raking Canopy
auto=@each opponent blockers:damage:4 all(creature[flying;attacking])
text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Rakka Mar
abilities=haste
auto={R}{T}:token(Elemental,creature, 3/1,haste red)
text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Rally
auto=lord(creature[blocking]) 1/1
text=Blocking creatures get +1/+1 until end of turn.
mana={W}{W}
type=Instant
[/card]
[card]
name=Ramirez DePietro
abilities=first strike
text=First strike
mana={3}{U}{B}{B}
type=Legendary Creature
subtype=Human Pirate
power=4
toughness=3
[/card]
[card]
name=Ramosian Captain
abilities=first strike
auto={5}{T}:moveTo(myBattlefield) target(rebel[manacost<=4]|mylibrary)
text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{W}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Ramosian Commander
auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mylibrary)
text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{W}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=4
[/card]
[card]
name=Ramosian Lieutenant
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=2
[/card]
[card]
name=Ramosian Revivalist
auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard)
text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
mana={3}{W}
type=Creature
subtype=Human Rebel Cleric
power=2
toughness=2
[/card]
[card]
name=Ramosian Sergeant
auto={3}{T}:moveTo(myBattlefield) target(rebel[manacost<=2]|mylibrary)
text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={W}
type=Creature
subtype=Human Rebel
power=1
toughness=1
[/card]
[card]
name=Ramosian Sky Marshal
abilities=flying
auto={7}{T}:moveTo(myBattlefield) target(rebel[manacost<=6]|mylibrary)
text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.
mana={3}{W}{W}
type=Creature
subtype=Human Rebel
power=3
toughness=3
[/card]
[card]
name=Rampaging Baloths
abilities=trample
auto=@movedTo(land|myBattlefield):token(Beast,Creature Beast,4/4,green)
text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Rampant Growth
target=basic|myLibrary
auto=moveTo(myBattlefield)
auto=tap
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Rampart Crawler
auto=cantbeblockedby(wall)
text=Rampart Crawler can't be blocked by Walls.
mana={B}
type=Creature
subtype=Lizard Mercenary
power=1
toughness=1
[/card]
[card]
name=Rancid Earth
target=land
auto=destroy
auto=aslongas(*|mygraveyard) damage:1 all(creature,player) >6
text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Rancor
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=2/0
auto=trample
text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ranger en-Vec
abilities=first strike
auto={G}:regenerate
text=First strike -- {G}: Regenerate Ranger en-Vec.
mana={1}{G}{W}
type=Creature
subtype=Human Soldier Archer
power=2
toughness=2
[/card]
[card]
name=Rank and File
auto=lord(creature[green]|myBattlefield) -1/-1 ueot
text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Rapacious One
abilities=trample
auto=@damaged(player) from(this):thisforeach(power>=1) token(-193507)
text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={5}{R}
type=Creature
subtype=Eldrazi Drone
power=5
toughness=4
[/card]
[card]
name=Rappelling Scouts
abilities=flying
auto={2}{W}:protection from white
auto={2}{W}:protection from blue
auto={2}{W}:protection from black
auto={2}{W}:protection from red
auto={2}{W}:protection from green
text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Human Rebel Scout
power=1
toughness=4
[/card]
[card]
name=Ratcatcher
abilities=fear
auto=@each my upkeep:may moveTo(myHand) target(rat|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={4}{B}{B}
type=Creature
subtype=Ogre Rogue
power=4
toughness=4
[/card]
[card]
name=Rath's Edge
auto={T}:Add {1}
auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player)
text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
type=Legendary Land
[/card]
[card]
name=Rathi Assassin
auto={1}{B}{B}{T}:destroy target(creature[tapped;-black])
auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary)
text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}{B}
type=Creature
subtype=Zombie Mercenary Assassin
power=2
toughness=2
[/card]
[card]
name=Rathi Fiend
auto=life:-3 controller && life:-3 opponent
auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary)
text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={3}{B}
type=Creature
subtype=Horror Mercenary
power=2
toughness=2
[/card]
[card]
name=Rathi Intimidator
abilities=fear
auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{B}{B}
type=Creature
subtype=Horror Mercenary
power=2
toughness=1
[/card]
[card]
name=Rathi Trapper
auto={B}{T}:tap target(creature)
text={B}, {T}: Tap target creature.
mana={1}{B}
type=Creature
subtype=Human Rebel Rogue
power=1
toughness=2
[/card]
[card]
name=Rats of Rath
auto={B}:destroy target(artifact,creature,land|myBattlefield)
text={B}: Destroy target artifact, creature, or land you control.
mana={1}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Rattleblaze Scarecrow
auto=aslongas(creature[black]|myBattlefield) persist
auto=aslongas(creature[red]|myBattlefield) haste
text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature.
mana={6}
type=Artifact Creature
subtype=Scarecrow
power=5
toughness=3
[/card]
[card]
name=Ravaged Highlands
auto=tap
auto={T}:Add {R}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Ravages of War
auto=destroy all(land)
text=Destroy all lands.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Ravaging Horde
auto=destroy target(land)
text=When Ravaging Horde enters the battlefield, destroy target land.
mana={3}{R}{R}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Ravaging Riftwurm
auto=counter(0/0,2,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
kicker={4}
auto=kicker counter(0/0,3,Time)
auto=lord(ravaging riftwurm[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
mana={1}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Raven's Run Dragoon
auto=cantbeblockedby(creature[black])
text=Raven's Run Dragoon can't be blocked by black creatures.
mana={2}{GW}{GW}
type=Creature
subtype=Elf Knight
power=3
toughness=3
[/card]
[card]
name=Ravenous Baboons
auto=destroy target(land[-basic])
text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
mana={3}{R}
type=Creature
subtype=Ape
power=2
toughness=2
[/card]
[card]
name=Ravenous Baloth
auto={S(beast|myBattlefield)}:life:4
text=Sacrifice a Beast: You gain 4 life.
mana={2}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Ravenous Skirge
abilities=flying
auto=lord(ravenous skirge[attacking]|mybattlefield) 2/0
auto=lord(other ravenous skirge[attacking]|mybattlefield) -2/0
text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
mana={2}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Ray of Command
target=creature|opponentBattlefield
auto=untap
auto=haste
auto=@next endofturn:tap
alias=129767
text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
mana={3}{U}
type=Instant
[/card]
[card]
name=Ray of Distortion
auto=destroy target(artifact,enchantment)
autograveyard={4}{W}{W}:copy(this) && moveTo(mystack)
text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{W}
type=Instant
[/card]
[card]
name=Ray of Erasure
target=player
auto=deplete:1
auto=@next upkeep:draw:1 controller
text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep.
mana={U}
type=Instant
[/card]
[card]
name=Ray of Revelation
auto=destroy target(enchantment)
autograveyard={G}:copy(this) && moveTo(mystack)
text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Razormane Masticore
auto=first strike
auto=upcost[{S(*|myhand)}] moveTo(graveyard)
auto=@each my draw:may damage:3 target(creature)
text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
mana={5}
type=Artifact Creature
subtype=Masticore
power=5
toughness=5
[/card]
[card]
name=Razorclaw Bear
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Bear
power=3
toughness=3
[/card]
[card]
name=Razorfin Abolisher
auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}])
text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Razorfin Hunter
auto={T}:damage:1 target(creature,player)
text={T}: Razorfin Hunter deals 1 damage to target creature or player.
mana={U}{R}
type=Creature
subtype=Merfolk Goblin
power=1
toughness=1
[/card]
[card]
name=Razorfoot Griffin
abilities=flying,first strike
text=Flying -- First strike (This creature deals combat damage before creatures without first strike.)
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Razorjaw Oni
auto=lord(creature[black]) cantblock
text=Black creatures can't block.
mana={3}{B}
type=Creature
subtype=Demon Spirit
power=4
toughness=5
[/card]
[card]
name=Razortooth Rats
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Reach Through Mists
auto=draw:1
text=Draw a card.
mana={U}
type=Instant
subtype=Arcane
[/card]
[card]
name=Reality Anchor
target=creature
auto=-shadow
auto=draw:1 controller
text=Target creature loses shadow until end of turn. -- Draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Reanimate
target=creature|graveyard
auto=moveTo(myBattlefield)
auto=damage:manacost controller
text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
mana={B}
type=Sorcery
[/card]
[card]
name=Reaper King
auto=lord(creature[scarecrow]|myBattlefield) 1/1 other
auto=@movedTo(other scarecrow|myBattlefield):destroy target(*)
text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
mana={2W}{2U}{2B}{2R}{2G}
type=Legendary Artifact Creature
subtype=Scarecrow
power=6
toughness=6
[/card]
[card]
name=Rebuild
auto=moveTo(ownerhand) all(artifact)
autohand={2}:cycling
text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{U}
type=Instant
[/card]
[card]
name=Reckless Assault
auto={1}:damage:1 target(creature,player) && life:-2 controller
text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
mana={2}{B}{R}
type=Enchantment
[/card]
[card]
name=Reckless One
abilities=haste
auto=foreach(goblin) 1/1
text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
mana={3}{R}
type=Creature
subtype=Goblin Avatar
power=*
toughness=*
[/card]
[card]
name=Reclaim
target=*|mygraveyard
auto=moveTo(myLibrary)
text=Put target card from your graveyard on top of your library.
mana={G}
type=Instant
[/card]
[card]
name=Reclusive Wight
auto=@each my upkeep:aslongas(other *[-land]|mybattlefield) bury
text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
mana={3}{B}
type=Creature
subtype=Zombie Minion
power=4
toughness=4
[/card]
[card]
name=Recollect
target=*|myGraveyard
auto=moveTo(myHand)
text=Return target card from your graveyard to your hand.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Reconstruction
target=artifact|myGraveyard
auto=moveTo(myHand)
text=Return target artifact card from your graveyard to your hand.
mana={U}
type=Sorcery
[/card]
[card]
name=Recover
target=creature|mygraveyard
auto=moveTo(myhand)
auto=draw:1 controller
text=Return target creature card from your graveyard to your hand. -- Draw a card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Recumbent Bliss
target=creature
auto=cantattack
auto=cantblock
auto=@each my upkeep:may life:1 controller
text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Recurring Nightmare
auto={S(creature|myBattlefield)}:moveto(myhand) all(this) && moveto(myBattlefield) target(creature|mygraveyard) asSorcery
text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Red Cliffs Armada
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Red Cliffs Armada can't attack unless defending player controls an Island.
mana={4}{U}
type=Creature
subtype=Human Soldier
power=5
toughness=4
[/card]
[card]
name=Red Elemental Blast
alias=1312
text=Choose one - Counter target blue spell; or destroy target blue permanent.
mana={R}
type=Instant
[/card]
[card]
name=Red Scarab
target=creature
auto=cantbeblockedby(creature[red])
auto=aslongas(*[red]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Red Ward
target=creature
auto=protection from red
text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Reduce to Dreams
auto=moveto(ownerhand) all(artifact,enchantment)
text=Return all artifacts and enchantments to their owners' hands.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Redwood Treefolk
mana={4}{G}
type=Creature
subtype=Treefolk
power=3
toughness=6
[/card]
[card]
name=Reef Pirates
auto=@damaged(player) from(this):deplete:1 opponent
text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
mana={1}{U}{U}
type=Creature
subtype=Zombie Pirate
power=2
toughness=2
[/card]
[card]
name=Reflex Sliver
auto=lord(sliver) haste
text=All Sliver creatures have haste.
mana={3}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Reflexes
target=creature
auto=first strike
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Refresh
target=creature
auto=regenerate
auto=draw:1 controller
text=Regenerate target creature. -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Regal Force
auto=foreach(creature[green]|myBattlefield) draw:1
text=When Regal Force enters the battlefield, draw a card for each green creature you control.
mana={4}{G}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Regal Unicorn
mana={2}{W}
type=Creature
subtype=Unicorn
power=2
toughness=3
[/card]
[card]
name=Regenerate
target=creature
auto=regenerate
text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Regeneration
target=creature
auto={G}:regenerate
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Regress
target=*
auto=moveTo(ownerhand)
text=Return target permanent to its owner's hand.
mana={2}{U}
type=Instant
[/card]
[card]
name=Regrowth
target=*|myGraveyard
auto=moveTo(myHand)
text=Return target card from your graveyard to your hand.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Reiver Demon
abilities=flying
auto=@movedTo(this|myBattlefield) from(mystack):destroy all(creature[-black;-artifact])
text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
mana={4}{B}{B}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Rejuvenate
auto=life:6
autohand={2}:cycling
text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Rejuvenation Chamber
auto=counter(0/0,2,Fade)
auto={T}:life:2
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(Rejuvenation Chamber[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life.
mana={3}
type=Artifact
[/card]
[card]
name=Reki, the History of Kamigawa
auto=@movedto(*[legendary]|mystack):draw:1 controller
text=Whenever you cast a legendary spell, draw a card.
mana={2}{G}
type=Legendary Creature
subtype=Human Shaman
power=1
toughness=2
[/card]
[card]
name=Reknit
target=*
auto=regenerate
text=Regenerate target permanent.
mana={1}{GW}
type=Instant
[/card]
[card]
name=Relearn
target=instant,sorcery|mygraveyard
auto=moveTo(myhand)
text=Return target instant or sorcery card from your graveyard to your hand.
mana={1}{U}{U}
type=Sorcery
[/card]
[card]
name=Relentless Rats
auto=foreach(relentless rats) 1/1 other
text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats.
mana={1}{B}{B}
type=Creature
subtype=Rat
power=2
toughness=2
[/card]
[card]
name=Relic Bane
target=artifact
auto=@each targetController upkeep:life:-2 targetcontroller
text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Relic Barrier
auto={T}:tap target(artifact)
text={T}: Tap target artifact.
mana={2}
type=Artifact
[/card]
[card]
name=Reliquary Monk
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment)
text=When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
name=Reminisce
target=player
# auto=moveTo(ownerlibrary) all(*|ownergraveyard)
# Found one hardcoded and one softcoded copy of the card - todo: check whether softcoding works
alias=129698
text=Target player shuffles his or her graveyard into his or her library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Remote Farm
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{W}{W}
auto=@tapped(this):bury all(remote farm[-counter{0/0.1.Depletion}]|myBattlefield)
text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
type=Land
[/card]
[card]
name=Remote Isle
auto=tap
auto={T}:Add {U}
autohand={2}:cycling
text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Remove
target=creature[attacking]|opponentBattlefield
auto=moveTo(ownerHand)
text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Remove Soul
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Rend Flesh
target=creature[-spirit]
auto=destroy
text=Destroy target non-Spirit creature.
mana={2}{B}
type=Instant
subtype=Arcane
[/card]
[card]
name=Rend Spirit
target=spirit
auto=destroy
text=Destroy target Spirit.
mana={2}{B}
type=Instant
[/card]
[card]
name=Rendclaw Trow
abilities=wither,persist
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{BG}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Renegade Troops
abilities=haste
text=Haste
mana={4}{R}
type=Creature
subtype=Human Soldier
power=4
toughness=2
[/card]
[card]
name=Renewed Faith
auto=life:6
autohand={1}{W}:cycling
autohand={1}{W}:life:2 && cycling
text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life.
mana={2}{W}
type=Instant
[/card]
[card]
name=Renewing Dawn
auto=foreach(mountain|opponentBattlefield) life:2
text=You gain 2 life for each Mountain target opponent controls.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Repel
target=creature
auto=moveTo(ownerLibrary)
text=Put target creature on top of its owner's library.
mana={3}{U}
type=Instant
[/card]
[card]
name=Repentance
target=creature
auto=damage:p
text=Target creature deals damage to itself equal to its power.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Repentant Blacksmith
abilities=protection from red
text=Protection from red
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Replenish
auto=moveTo(mybattlefield) all(enchantment|mygraveyard)
text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Reprisal
target=creature[power>=4]
auto=bury
text=Destroy target creature with power 4 or greater. It can't be regenerated.
mana={1}{W}
type=Instant
[/card]
[card]
name=Repulse
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Rescind
target=*
auto=moveTo(ownerhand)
autohand={2}:cycling
text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Rescue
target=*|myBattlefield
auto=moveTo(myhand)
text=Return target permanent you control to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Resilient Wanderer
abilities=first strike
auto={S(*|myhand)}:protection from white
auto={S(*|myhand)}:protection from blue
auto={S(*|myhand)}:protection from black
auto={S(*|myhand)}:protection from red
auto={S(*|myhand)}:protection from green
text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Human Nomad
power=2
toughness=3
[/card]
[card]
name=Resounding Roar
target=creature
auto=3/3
autohand={5}{R}{G}{W}:cycling && 6/6 target(creature)
text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Resounding Scream
target=player
auto=discard:1
autohand={5}{U}{B}{R}:cycling && discard:2 opponent
text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Resounding Thunder
target=creature,player
auto=damage:3
autohand={5}{B}{R}{G}:cycling && damage:6 target(creature,player)
text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
mana={2}{R}
type=Instant
[/card]
[card]
name=Respite
auto=preventAllcombatDamage ueot
auto=foreach(creature[attacking]) life:1 controller
text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
mana={1}{G}
type=Instant
[/card]
[card]
name=Resplendent Mentor
auto=lord(creature[white]|myBattlefield) {T}:life:1
text=White creatures you control have "{T}: You gain 1 life."
mana={4}{W}
type=Creature
subtype=Kithkin Cleric
power=2
toughness=2
[/card]
[card]
name=Restless Apparition
abilities=persist
auto={WB}{WB}{WB}:3/3
text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={WB}{WB}{WB}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Restless Bones
auto={3}{B}{T}:swampwalk target(creature)
auto={1}{B}:regenerate
text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones.
mana={2}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Restless Dead
auto={B}:regenerate
text={B}: Regenerate Restless Dead.
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Restrain
target=creature[attacking]
auto=preventAllCombatDamage from(mytgt) ueot
auto=draw:1 controller
text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Resurrection
target=creature|myGraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Resuscitate
auto=lord(creature|mybattlefield) {1}:regenerate
text=Until end of turn, creatures you control gain "{1}: Regenerate this creature."
mana={1}{G}
type=Instant
[/card]
[card]
name=Retaliation
auto=lord(creature|myBattlefield) rampage(1/1,0)
text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Retract
auto=moveto(ownerhand) all(artifact|myBattlefield)
text=Return all artifacts you control to their owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Retribution of the Meek
auto=bury all(creature[power>=4])
text=Destroy all creatures with power 4 or greater. They can't be regenerated.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Return of the Nightstalkers
auto=moveTo(myBattlefield) all(nightstalker|myGraveyard)
auto=destroy all(swamp|myBattlefield)
text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Return to Battle
target=creature|mygraveyard
auto=moveTo(myhand)
text=Return target creature card from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=Revenant
abilities=flying
auto=foreach(creature|mygraveyard) 1/1
text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
mana={4}{B}
type=Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Revered Dead
auto={W}:regenerate
text={W}: Regenerate Revered Dead.
mana={1}{W}
type=Creature
subtype=Spirit Soldier
power=1
toughness=1
[/card]
[card]
name=Reverence
auto=lord(creature[power<=2]|opponentBattlefield) cantattack
text=Creatures with power 2 or less can't attack you.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Revive
target=*[green]|myGraveyard
auto=moveTo(myHand)
text=Return target green card from your graveyard to your hand.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Reviving Dose
auto=life:3 controller
auto=draw:1 controller
text=You gain 3 life. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Reya Dawnbringer
abilities=flying
auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard)
text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
mana={6}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=6
[/card]
[card]
name=Rhox Bodyguard
abilities=exalted
auto=life:3
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life.
mana={3}{G}{W}
type=Creature
subtype=Rhino Monk Soldier
power=2
toughness=3
[/card]
[card]
name=Rhox Brute
mana={2}{R}{G}
type=Creature
subtype=Rhino Warrior
power=4
toughness=4
[/card]
[card]
name=Rhox Charger
abilities=trample,exalted
text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={3}{G}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Rhox Meditant
auto=aslongas(*[green]|myBattlefield) draw:1
text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
mana={3}{W}
type=Creature
subtype=Rhino Monk
power=2
toughness=4
[/card]
[card]
name=Rhox Pikemaster
abilities=first strike
auto=lord(soldiers|mybattlefield) first strike other
text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike.
mana={2}{W}{W}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Rhox War Monk
abilities=lifelink
text=Lifelink
mana={G}{W}{U}
type=Creature
subtype=Rhino Monk
power=3
toughness=4
[/card]
[card]
name=Rhys the Exiled
auto=@each my blockers:aslongas(rhys the exiled[attacking]|myBattlefield) foreach(elf|myBattlefield) life:1 controller
auto={B}{S(elf|myBattlefield)}:regenerate
text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
mana={2}{G}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=2
[/card]
[card]
name=Rib Cage Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=4
[/card]
[card]
name=Ribbons of the Reikai
auto=foreach(spirit|myBattlefield):draw:1 controller
text=Draw a card for each Spirit you control.
mana={4}{U}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Ridge Rannet
autohand={2}:cycling
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={5}{R}{R}
type=Creature
subtype=Beast
power=6
toughness=4
[/card]
[card]
name=Ridged Kusite
auto={1}{B}{T}{S(*|myhand)}:1/0 && first strike target(creature)
text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
mana={B}
type=Creature
subtype=Horror Spellshaper
power=1
toughness=1
[/card]
[card]
name=Ridgeline Rager
auto={R}:1/0
text={R}: Ridgeline Rager gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Beast
power=1
toughness=2
[/card]
[card]
name=Ridgetop Raptor
abilities=double strike
text=Double strike (This creature deals both first-strike and regular combat damage.)
mana={3}{R}
type=Creature
subtype=Lizard Beast
power=2
toughness=1
[/card]
[card]
name=Riding Red Hare
target=creature
auto=3/3
auto=horsemanship
text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Righteous Avengers
abilities=plainswalk
text=Plainswalk
mana={4}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=1
[/card]
[card]
name=Righteous Cause
auto=@each blockers:foreach(creature[attacking]) life:1
text=Whenever a creature attacks, you gain 1 life.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Righteous Charge
auto=lord(creature|myBattlefield) 2/2
text=Creatures you control get +2/+2 until end of turn.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Righteous War
auto=lord(creature[white]|myBattlefield) protection from black
auto=lord(creature[black]|myBattlefield) protection from white
text=White creatures you control have protection from black. -- Black creatures you control have protection from white.
mana={1}{W}{B}
type=Enchantment
[/card]
[card]
name=Righteousness
target=creature[blocking]
auto=7/7
text=Target blocking creature gets +7/+7 until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Rime Dryad
auto=aslongas(forest[snow]|opponentBattlefield) unblockable
text=Snow forestwalk
mana={G}
type=Creature
subtype=Dryad
power=1
toughness=2
[/card]
[card]
name=Rimewind Taskmage
auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3
auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3
text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Ring of Gix
auto={1}{T}:tap target(artifact,creature,land)
auto=upcost[{3},next upkeep] moveTo(graveyard)
text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land.
mana={3}
type=Artifact
[/card]
[card]
name=Riot Spikes
target=creature
auto=2/-1
text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1.
mana={BR}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Rip-Clan Crasher
abilities=haste
text=Haste
mana={R}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Riptide
auto=tap all(creature[blue])
text=Tap all blue creatures.
mana={U}
type=Instant
[/card]
[card]
name=Riptide Crab
abilities=vigilance
auto=@movedTo(this|graveyard):draw:1 controller
text=Vigilance -- When Riptide Crab is put into a graveyard from the battlefield, draw a card.
mana={1}{W}{U}
type=Creature
subtype=Crab
power=1
toughness=3
[/card]
[card]
name=Riptide Director
auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1
text={2}{U}{U}, {T}: Draw a card for each Wizard you control.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Riptide Laboratory
auto={T}:Add {1}
auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield)
text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand.
type=Land
[/card]
[card]
name=Rise of the Hobgoblins
auto={RW}:lord(creature[white;red]|myBattlefield) first strike
auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x
text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
mana={X}{RW}{RW}
# mana cost changed to make auto line work
type=Enchantment
[/card]
[card]
name=Rishadan Airship
abilities=flying,cloud
text=Flying -- Rishadan Airship can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=1
[/card]
[card]
name=Rishadan Pawnshop
auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle
text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
mana={2}
type=Artifact
[/card]
[card]
name=Rishadan Port
auto={T}:Add {1}
auto={1}{T}:Tap target(land)
text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land.
type=Land
[/card]
[card]
name=Rite of Flame
auto=Add{R}{R}
auto=foreach(Rite of Flame|myGraveyard) add{R}
auto=foreach(Rite of Flame|opponentGraveyard) add{R}
text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
mana={R}
type=Sorcery
[/card]
[card]
name=Rite of Passage
auto=@damaged(creature|myBattlefield)):all(trigger[to]) counter(1/1)
text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Rith's Attendant
auto={1}{S}:Add {R}{G}{W}
text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Rith's Grove
auto=aslongas(land[-lair]|myBattlefield) moveTo(ownerhand) notatarget(land[-lair]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(land[-lair]|myhand) from(myBattlefield):lord(rith's grove) {T}:Add{R} && lord(rith's grove) {T}:Add{G} && lord(rith's grove) {T}:Add{W}
text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Ritual of Restoration
target=artifact|myGraveyard
auto=moveto(myHand)
text=Return target artifact card from your graveyard to your hand.
mana={W}
type=Sorcery
[/card]
[card]
name=Ritual of Steel
target=creature
auto=0/2
auto=@next upkeep:draw:1 controller
text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Riven Turnbull
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
mana={5}{U}{B}
type=Legendary Creature
subtype=Human Advisor
power=5
toughness=7
[/card]
[card]
name=River Bear
abilities=islandwalk
text=Islandwalk (This creature is unblockable as long as defending player controls an Island.)
mana={3}{G}
type=Creature
subtype=Bear
power=3
toughness=3
[/card]
[card]
name=River Boa
abilities=islandwalk
auto={G}:regenerate
text=Islandwalk -- {G}: Regenerate River Boa.
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=River Delta
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{U}
auto={T}:counter(0/0,1,Depletion) && Add{B}
auto=lord(river delta[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(river delta[-counter{0/0.1.Depletion}])
text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta.
type=Land
[/card]
[card]
name=River Kaijin
mana={2}{U}
type=Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=River Kelpie
abilities=persist
auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1
auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1
text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{U}{U}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=River Merfolk
auto={U}:mountainwalk
text={U}: River Merfolk gains mountainwalk until end of turn.
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=1
[/card]
[card]
name=Roar of Reclamation
auto=moveTo(mybattlefield) all(artifact|mygraveyard)
auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard)
text=Each player returns all artifact cards from his or her graveyard to the battlefield.
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Roar of the Wurm
auto=token(Wurm,creature wurm, 6/6,green)
autograveyard={3}{G}:copy(this) && moveTo(mystack) asSorcery
text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Roaring Slagwurm
auto=@each combatblockers:aslongas(Roaring Slagwurm[attacking]) tap all(artifact)
# Following should actually read this[attacking], but this isn't
# codeable yet. The workaround used here works because the effect
# (tap) is not cumulative.
text=Whenever Roaring Slagwurm attacks, tap all artifacts.
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Robe of Mirrors
target=creature
auto=shroud
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Roc Hatchling
auto=counter(0/0,4,Shell)
auto=@each my upkeep:counter(0/0,-1,Shell)
auto=lord(roc hatchling[-counter{0/0.1.Shell}]) 3/2
auto=lord(other roc hatchling[-counter{0/0.1.Shell}]) -3/-2
auto=lord(roc hatchling[-counter{0/0.1.Shell}]) flying
text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
mana={R}
type=Creature
subtype=Bird
power=0
toughness=1
[/card]
[card]
name=Roc of Kher Ridges
abilities=flying
text=Flying
mana={3}{R}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Rock Badger
abilities=mountainwalk
text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
mana={4}{R}
type=Creature
subtype=Badger Beast
power=3
toughness=3
[/card]
[card]
name=Rock Basilisk
alias=1238
text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={4}{R}{G}
type=Creature
subtype=Basilisk
power=4
toughness=5
[/card]
[card]
name=Rockcaster Platoon
auto={4}{G}:damage:4 all(creature[flying],player)
text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
mana={5}{W}{W}
type=Creature
subtype=Rhino Soldier
power=5
toughness=7
[/card]
[card]
name=Rockslide Ambush
target=creature
auto=foreach(mountain|myBattlefield) damage:1
text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Rockslide Elemental
abilities=first strike
auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1)
text=First strike -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
mana={2}{R}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Rocky Tar Pit
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(mountain,swamp|myLibrary)
text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Rod of Ruin
auto={3}{T}:damage:1 target(creature,player)
text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
mana={4}
type=Artifact
[/card]
[card]
name=Rofellos, Llanowar Emissary
auto={T}:foreach(forest|myBattlefield) add:{G}
text={T}: Add {G} to your mana pool for each Forest you control.
mana={G}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Rogue Elephant
auto=moveTo(mygraveyard) notatarget(this,forest|myBattlefield)
text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Rolling Earthquake
auto=damage:X all(player)
auto=damage:X all(creature[-horsemanship])
text=Rolling Earthquake deals X damage to each creature without horsemanship and each player.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Rolling Stones
auto=lord(wall) -defender
text=Wall creatures can attack as though they didn't have defender.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Ronin Cavekeeper
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
auto=lord(ronin cavekeeper[blocking]|mybattlefield) 2/2
auto=lord(other ronin cavekeeper[blocking]|mybattlefield) -2/-2
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
mana={5}{R}
type=Creature
subtype=Human Samurai
power=4
toughness=3
[/card]
[card]
name=Ronin Houndmaster
abilities=haste
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(ronin houndmaster[blocking]|mybattlefield) 1/1
auto=lord(other ronin houndmaster[blocking]|mybattlefield) -1/-1
text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={2}{R}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Ronom Unicorn
auto={S}:destroy target(enchantment)
text=Sacrifice Ronom Unicorn: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Unicorn
power=2
toughness=2
[/card]
[card]
name=Roofstalker Wight
auto={1}{U}:flying
text={1}{U}: Roofstalker Wight gains flying until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Root Cage
auto=lord(mercenary) doesnotuntap
text=Mercenaries don't untap during their controllers' untap steps.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Root Greevil
auto={2}{G}{T}{S}:destroy all(enchantment[white])
auto={2}{G}{T}{S}:destroy all(enchantment[blue])
auto={2}{G}{T}{S}:destroy all(enchantment[black])
auto={2}{G}{T}{S}:destroy all(enchantment[red])
auto={2}{G}{T}{S}:destroy all(enchantment[green])
text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Root Maze
auto=@movedTo(artifact,land|battlefield):all(trigger) tap
text=Artifacts and lands enter the battlefield tapped.
mana={G}
type=Enchantment
[/card]
[card]
name=Root Spider
auto=lord(root spider[attacking]|mybattlefield) 1/0 && lord(root spider[attacking]|mybattlefield) first strike
auto=lord(other root spider[attacking]|mybattlefield) -1/0
text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
mana={3}{G}
type=Creature
subtype=Spider
power=2
toughness=2
[/card]
[card]
name=Rootbound Crag
auto=tap
auto=aslongas(mountain,forest|myBattlefield) untap
auto={T}:Add {R}
auto={T}:Add {G}
text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Rootbreaker Wurm
abilities=trample
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Rootgrapple
target=*[-creature]
auto=destroy
auto=aslongas(treefolk|myBattlefield) draw:1 controller
text=Destroy target noncreature permanent. If you control a Treefolk, draw a card.
mana={4}{G}
type=Tribal Instant
subtype=Treefolk
[/card]
[card]
name=Rootrunner
auto={G}{G}{S}:moveTo(ownerlibrary) target(land)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={2}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Roots
target=creature[-flying]
auto=tap
auto=doesnotuntap
text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Rootwalla
auto={1}{G}:2/2 limit:1
text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={2}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Rootwater Alligator
auto={S(forest|mybattlefield)}:regenerate
text=Sacrifice a Forest: Regenerate Rootwater Alligator.
mana={3}{G}
type=Creature
subtype=Crocodile
power=3
toughness=2
[/card]
[card]
name=Rootwater Commando
abilities=islandwalk
text=Islandwalk (This creature is unblockable as long as defending player controls an Island.)
mana={2}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Rootwater Diver
auto={T}{S}:moveTo(myhand) target(artifact|mygraveyard)
text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Rootwater Hunter
auto={T}:damage:1 target(creature,player)
text={T}: Rootwater Hunter deals 1 damage to target creature or player.
mana={2}{U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Rorix Bladewing
abilities=flying,haste
text=Flying, haste
mana={3}{R}{R}{R}
type=Legendary Creature
subtype=Dragon
power=6
toughness=5
[/card]
[card]
name=Roterothopter
abilities=flying
auto={2}:1/0 limit:2
text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={1}
type=Artifact Creature
subtype=Thopter
power=0
toughness=2
[/card]
[card]
name=Rotlung Reanimator
auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black)
auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,creature token Zombie, 2/2,black)
text=Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
mana={2}{B}
type=Creature
subtype=Zombie Cleric
power=2
toughness=2
[/card]
[card]
name=Roughshod Mentor
auto=lord(creature[green]|myBattlefield) trample
text=Green creatures you control have trample.
mana={5}{G}
type=Creature
subtype=Giant Warrior
power=5
toughness=4
[/card]
[card]
name=Rowan Treefolk
mana={3}{G}
type=Creature
subtype=Treefolk
power=3
toughness=4
[/card]
[card]
name=Royal Assassin
auto={T}:destroy target(creature[tapped])
text={T}: Destroy target tapped creature.
mana={1}{B}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Royal Falcon
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Royal Trooper
auto=lord(royal trooper[blocking]) 2/2
auto=lord(other royal trooper[blocking]) -2/-2
text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Rugged Prairie
auto={T}:Add {1}
auto={RW}{T}:Add {R}{R}
auto={RW}{T}:Add {R}{W}
auto={RW}{T}:Add {W}{W}
text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
type=Land
[/card]
[card]
name=Ruination
auto=destroy all(land[-basic])
text=Destroy all nonbasic lands.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Ruins of Trokair
auto=tap
auto={T}:Add {W}
auto={T}{S}:Add {W}{W}
text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
type=Land
[/card]
[card]
name=Rumbling Slum
auto=@each my upkeep:damage:1 opponent
auto=@each my upkeep:damage:1 controller
text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
mana={1}{R}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Rune-Cervin Rider
abilities=flying
auto={GW}{GW}:1/1
text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Elf Knight
power=2
toughness=2
[/card]
[card]
name=Runeclaw Bear
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Runed Servitor
auto=draw:1 controller
auto=draw:1 opponent
text=When Runed Servitor enters the battlefield, each player draws a card.
mana={2}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Rupture
target=creature|myBattlefield
auto=moveTo(mygraveyard)
auto=damage:p all(creature[-flying]
auto=damage:p all(player)
text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Rushwood Dryad
abilities=forestwalk
text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
mana={1}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Rushwood Elemental
abilities=trample
auto=@each my upkeep:may counter(1/1)
text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
mana={G}{G}{G}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Rushwood Herbalist
auto={G}{T}{S(*|myhand)}:regenerate target(creature)
text={G}, {T}, Discard a card: Regenerate target creature.
mana={2}{G}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Rustic Clachan
auto=tap
auto=aslongas(kithkin|myHand) untap
auto={T}:Add{W}
autohand={1}{W}{S}:counter(1/1,1) target(creature)
text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
type=Land
[/card]
[card]
name=Rusting Golem
auto=counter(0/0,5,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=thisforeach(counter{0/0.1.Fade}) 1/1
text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it.
mana={4}
type=Artifact Creature
subtype=Golem
power=*
toughness=*
[/card]
[card]
name=Rustmouth Ogre
auto=@damaged(player) from(this):may destroy target(artifact|opponentBattlefield)
text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
mana={4}{R}{R}
type=Creature
subtype=Ogre
power=5
toughness=4
[/card]
[card]
name=Rustrazor Butcher
abilities=first strike,wither
text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Rustspore Ram
auto=destroy target(equipment)
text=When Rustspore Ram enters the battlefield, destroy target Equipment.
mana={4}
type=Artifact Creature
subtype=Sheep
power=1
toughness=3
[/card]
[card]
name=Ryusei, the Falling Star
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying])
text=Flying -- When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.
mana={5}{R}
type=Legendary Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Sabertooth Nishoba
abilities=trample,protection from blue,protection from red
text=Trample, protection from blue and from red
mana={4}{G}{W}
type=Creature
subtype=Cat Beast Warrior
power=5
toughness=5
[/card]
[card]
name=Sabertooth Wyvern
abilities=flying,first strike
text=Flying, first strike
mana={4}{R}
type=Creature
subtype=Drake
power=3
toughness=2
[/card]
[card]
name=Sabretooth Tiger
abilities=first strike
text=First strike
mana={2}{R}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Sacellum Archers
auto={R}{W}{T}:damage:2 target(creature[attacking;blocking])
text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
mana={2}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=3
[/card]
[card]
name=Sachi, Daughter of Seshiro
auto=lord(snake|mybattlefield) 0/1 other
auto=lord(shaman|mybattlefield) {T}:Add{G}{G}
text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool."
mana={2}{G}{G}
type=Legendary Creature
subtype=Snake Shaman
power=1
toughness=3
[/card]
[card]
name=Sacred Foundry
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {R}
auto={T}:Add {W}
text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
type=Land
subtype=Mountain Plains
[/card]
[card]
name=Sacred Knight
auto=cantbeblockedby(creature[red;black])
text=Sacred Knight can't be blocked by black and/or red creatures.
mana={3}{W}
type=Creature
subtype=Human Knight
power=3
toughness=2
[/card]
[card]
name=Sacred Mesa
auto=@each my upkeep:bury notatarget(sacred mesa,pegasus|myBattlefield)
auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying)
text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Sacred Nectar
auto=life:4
text=You gain 4 life.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Sacrifice
target=creature|myBattlefield
alias=1176
text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.
mana={B}
type=Instant
[/card]
[card]
name=Sadistic Glee
target=creature
auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1)
text=Enchant creature -- Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Safehold Duo
auto=@movedTo(*[green]|mystack):1/1 ueot
auto=@movedTo(*[white]|mystack):vigilance ueot
text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
mana={3}{GW}
type=Creature
subtype=Elf Warrior Shaman
power=2
toughness=4
[/card]
[card]
name=Safehold Elite
abilities=persist
text=Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{GW}
type=Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Safewright Quest
target=forest,plains|myLibrary
auto=moveTo(myHand)
text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
mana={GW}
type=Sorcery
[/card]
[card]
name=Sage of Lat-Nam
auto={T}{S(artifact|myBattlefield)}:draw:1
text={T}, Sacrifice an artifact: Draw a card.
mana={1}{U}
type=Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
[card]
name=Sage's Knowledge
target=sorcery|mygraveyard
auto=moveTo(myhand)
text=Return target sorcery card from your graveyard to your hand.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Sakura-Tribe Elder
auto={S}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Snake Shaman
power=1
toughness=1
[/card]
[card]
name=Sakura-Tribe Scout
auto={T}:moveto(myBattlefield) target(land|myHand)
text={T}: You may put a land card from your hand onto the battlefield.
mana={G}
type=Creature
subtype=Snake Shaman Scout
power=1
toughness=1
[/card]
[card]
name=Salt Flats
auto=tap
auto={T}:Add {1}
auto={T}:Add {W} && damage:1 controller
auto={T}:Add {B} && damage:1 controller
text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
type=Land
[/card]
[card]
name=Salt Marsh
auto=tap
auto={T}:Add {U}
auto={T}:Add {B}
text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Saltblast
target=*[-white]
auto=destroy
text=Destroy target nonwhite permanent.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Saltfield Recluse
auto={T}:-2/-0 target(creature)
text={T}: Target creature gets -2/-0 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Rebel Cleric
power=1
toughness=2
[/card]
[card]
name=Salvage
target=*|myGraveyard
auto=moveTo(myLibrary)
text=Put target card from your graveyard on top of your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Salvage Slasher
auto=foreach(artifact|mygraveyard) 1/0
text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
mana={1}{B}
type=Artifact Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Salvaging Station
auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard)
auto=@movedTo(creature|graveyard):may untap
text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station.
mana={6}
type=Artifact
[/card]
[card]
name=Samurai Enforcers
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
auto=lord(samurai enforcers[blocking]|mybattlefield) 2/2
auto=lord(other samurai enforcers[blocking]|mybattlefield) -2/-2
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
mana={4}{W}{W}
type=Creature
subtype=Human Samurai
power=4
toughness=4
[/card]
[card]
name=Samurai of the Pale Curtain
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(samurai of the pale curtain[blocking]|mybattlefield) 1/1
auto=lord(other samurai of the pale curtain[blocking]|mybattlefield) -1/-1
auto=@movedTo(*|graveyard):all(trigger) moveTo(exile)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead.
mana={W}{W}
type=Creature
subtype=Fox Samurai
power=2
toughness=2
[/card]
[card]
name=Sanctum Gargoyle
abilities=flying
auto=may moveTo(myHand) target(artifact|mygraveyard)
text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
mana={3}{W}
type=Artifact Creature
subtype=Gargoyle
power=2
toughness=3
[/card]
[card]
name=Sanctum Plowbeast
abilities=defender
autohand={2}{S}:moveTo(myhand) target(plains,island|mylibrary)
text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{W}{U}
type=Artifact Creature
subtype=Beast
power=3
toughness=6
[/card]
[card]
name=Sandbar Merfolk
autohand={2}:cycling
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Sandbar Serpent
autohand={2}:cycling
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{U}
type=Creature
subtype=Serpent
power=3
toughness=4
[/card]
[card]
name=Sandskin
target=creature
auto=preventAllCombatDamage from(mytgt)
auto=preventAllCombatDamage to(mytgt)
text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sandstone Needle
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{R}{R}
auto=@tapped(this):bury all(sandstone needle[-counter{0/0.1.Depletion}]|myBattlefield) bury
text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
type=Land
[/card]
[card]
name=Sandstone Warrior
abilities=first strike
auto={R}:1/0
text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Human Soldier Warrior
power=1
toughness=3
[/card]
[card]
name=Sandstorm
auto=damage:1 all(creature[attacking])
text=Sandstorm deals 1 damage to each attacking creature.
mana={G}
type=Instant
[/card]
[card]
name=Sangrite Backlash
target=creature
auto=3/-3
text=Enchant creature -- Enchanted creature gets +3/-3.
mana={BG}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sangrite Surge
target=creature
auto=3/3
auto=double strike
text=Target creature gets +3/+3 and gains double strike until end of turn.
mana={4}{R}{G}
type=Sorcery
[/card]
[card]
name=Sanguine Guard
abilities=first strike
auto={1}{B}:regenerate
text=First strike -- {1}{B}: Regenerate Sanguine Guard.
mana={1}{B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Sanity Gnawers
auto=discard:1 target(player)
text=When Sanity Gnawers enters the battlefield, target player discards a card at random.
mana={1}{B}{R}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Saprazzan Bailiff
auto=moveTo(exile) all(enchantment,artifact|graveyard)
auto=@movedTo(this|graveyard,exile,hand) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard)
text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
mana={3}{U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Saprazzan Outrigger
auto=@each combatends:moveTo(ownerlibrary) all(saprazzan outrigger[attacking;blocking]|myBattlefield)
text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
mana={3}{U}
type=Creature
subtype=Merfolk
power=5
toughness=5
[/card]
[card]
name=Saprazzan Skerry
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{U}{U}
auto=@tapped(this):bury all(saprazzan skerry[-counter{0/0.1.Depletion}]|myBattlefield) bury
text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
type=Land
[/card]
[card]
name=Saproling
type=Creature
subtype=Saproling
power=1
toughness=1
color=green
[/card]
[card]
name=Sapseep Forest
auto=tap
auto={T}:Add {G}
auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1
text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
type=Land
subtype=Forest
[/card]
[card]
name=Sarcomite Myr
auto={2}:flying
auto={2}{S}:Draw:1
text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card.
mana={2}{U}
type=Artifact Creature
subtype=Myr
power=2
toughness=1
[/card]
[card]
name=Savage Conception
auto=token(Beast,creature beast, 3/3,green)
autograveyard={3}{G}{G}{S(land|myhand)}:token(Beast,creature beast, 3/3,green) asSorcery
text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Savage Gorilla
auto={U}{B}{S}:-3/-3 target(creature) && draw:1 controller
text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
mana={4}{G}
type=Creature
subtype=Ape
power=3
toughness=3
[/card]
[card]
name=Savage Hunger
target=creature
auto=1/0
auto=trample
autohand={2}:cycling
text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Savage Lands
auto=tap
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool.
type=Land
[/card]
[card]
name=Savage Offensive
kicker={G}
auto=lord(creature|myBattlefield) first strike
auto=kicker lord(creature|myBattlefield) 1/1
text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Savage Silhouette
target=creature
auto=2/2
auto={1}{G}:regenerate
text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Savage Thallid
text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus.
mana={3}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={S(saproling|myBattlefield)}:regenerate target(fungus)
power=5
toughness=2
[/card]
[card]
name=Savage Twister
auto=damage:X all(creature)
text=Savage Twister deals X damage to each creature.
mana={X}{R}{G}
type=Sorcery
[/card]
[card]
name=Savannah
auto={T}:Add {W}
auto={T}:Add {G}
type=Land
subtype=Forest Plains
[/card]
[card]
name=Savannah Lions
mana={W}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Scabland
auto=tap
auto={T}:Add {1}
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
type=Land
[/card]
[card]
name=Scalding Tarn
auto={T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Scalding Tongs
auto=@each my upkeep:aslongas(*|myhand) damage:1 opponent <4
text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
mana={2}
type=Artifact
[/card]
[card]
name=Scalebane's Elite
abilities=protection from black
text=Protection from black
mana={3}{G}{W}
type=Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Scaled Hulk
auto=@movedto(spirit,arcane|myStack):2/2 ueot
text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
mana={5}{G}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Scaled Wurm
mana={7}{G}
type=Creature
subtype=Wurm
power=7
toughness=6
[/card]
[card]
name=Scar
target=creature
auto=counter(-1/-1)
text=Put a -1/-1 counter on target creature.
mana={BR}
type=Instant
[/card]
[card]
name=Scare Tactics
auto=lord(creature) 1/0
text=Creatures you control get +1/+0 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Scarecrone
auto={1}{S(scarecrow|myBattlefield)}:draw:1
auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard)
text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=2
[/card]
[card]
name=Scarland Thrinax
auto={S(creature|myBattlefield)}:counter(1/1)
text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
mana={B}{R}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Scarred Puma
abilities=cantattack
auto=aslongas(creature[green;attacking]|myBattlefield) -cantattack
auto=aslongas(creature[black;attacking]|myBattlefield) -cantattack
text=Scarred Puma can't attack unless a black or green creature also attacks.
mana={R}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Scarred Vinebreeder
auto={2}{B}:3/3 && moveTo(myExile) target(elf|mygraveyard)
text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
mana={1}{B}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Scarscale Ritual
target=creature|myBattlefield
auto=draw:2
auto=counter(-1/-1)
text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards.
mana={1}{UB}
type=Sorcery
[/card]
[card]
name=Scarwood Goblins
mana={R}{G}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Scarwood Hag
auto={G}{G}{G}{G}{T}:forestwalk target(creature)
auto={T}:-forestwalk target(creature)
text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn.
mana={1}{G}
type=Creature
subtype=Hag
power=1
toughness=1
[/card]
[card]
name=Scarwood Treefolk
auto=tap
text=Scarwood Treefolk enters the battlefield tapped.
mana={3}{G}
type=Creature
subtype=Treefolk
power=3
toughness=5
[/card]
[card]
name=Scathe Zombies
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Scattershot Archer
auto={T}:damage:1 all(creature[flying])
text={T}: Scattershot Archer deals 1 damage to each creature with flying.
mana={G}
type=Creature
subtype=Elf Archer
power=1
toughness=2
[/card]
[card]
name=Scavenged Weaponry
target=creature
auto=1/1
auto=draw:1 controller
text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Scavenger Drake
abilities=flying
auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1)
text=Flying -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
mana={3}{B}
type=Creature
subtype=Drake
power=1
toughness=1
[/card]
[card]
name=Scavenger Folk
auto={G}{T}{S}:destroy target(artifact)
text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
mana={G}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Scavenging Scarab
abilities=cantblock
text=Scavenging Scarab can't block.
mana={3}{B}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Scepter of Dominance
auto={W}{T}:tap target(*)
text={W}, {T}: Tap target permanent.
mana={1}{W}{W}
type=Artifact
[/card]
[card]
name=Scepter of Insight
auto={3}{U}{T}:Draw:1
text={3}{U}, {T}: Draw a card.
mana={1}{U}{U}
type=Artifact
[/card]
[card]
name=School of Piranha
auto=upcost[{1}{U}] moveTo(graveyard)
text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
mana={1}{U}
type=Creature
subtype=Fish
power=3
toughness=3
[/card]
[card]
name=School of the Unseen
auto={T}:Add {1}
auto={2}{T}:Add {W}
auto={2}{T}:Add {U}
auto={2}{T}:Add {B}
auto={2}{T}:Add {R}
auto={2}{T}:Add {G}
text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Scion of Darkness
abilities=trample
auto=@damaged(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard)
autohand={3}:cycling
text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={5}{B}{B}{B}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Scion of Oona
abilities=flash,flying
auto=lord(faerie|myBattlefield) 1/1 other
auto=lord(faerie|myBattlefield) shroud other
text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
mana={2}{U}
type=Creature
subtype=Faerie Soldier
power=1
toughness=1
[/card]
[card]
name=Scion of the Wild
auto=foreach(creature|myBattlefield) 1/1
text=Scion of the Wild's power and toughness are each equal to the number of creatures you control.
mana={1}{G}{G}
type=Creature
subtype=Avatar
power=*
toughness=*
[/card]
[card]
name=Scorched Rusalka
auto={R}{S(creature|myBattlefield)}:damage:1 target(player)
text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
mana={R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Scorching Missile
auto=damage:4 target(player)
autograveyard={9}{R}:copy(this) && moveTo(mystack) asSorcery
text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Scorching Spear
target=creature,player
auto=damage:1
text=Scorching Spear deals 1 damage to target creature or player.
mana={R}
type=Sorcery
[/card]
[card]
name=Scoria Cat
auto=aslongas(land[-tapped]|myBattlefield) -3/-3
text=Scoria Cat gets +3/+3 as long as you control no untapped lands.
mana={3}{R}{R}
type=Creature
subtype=Cat
power=6
toughness=6
# P/T modified to make auto rule possible
[/card]
[card]
name=Scornful AEther-Lich
auto={W}{B}:fear && vigilance
text={W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{U}
type=Artifact Creature
subtype=Zombie Wizard
power=2
toughness=4
[/card]
[card]
name=Scourge of Kher Ridges
abilities=flying
auto={1}{R}:damage:2 all(creature[-flying])
auto={5}{R}:damage:6 all(other creature[flying])
text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
mana={6}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Scourglass
auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly
text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
mana={3}{W}{W}
type=Artifact
[/card]
[card]
name=Scout's Warning
target=creature|myhand
auto=flash
auto=draw:1 controller
text=The next creature card you play this turn can be played as though it had flash. -- Draw a card.
mana={W}
type=Instant
[/card]
[card]
name=Scragnoth
abilities=nofizzle,protection from blue
text=Scragnoth can't be countered. -- Protection from blue
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Scrap
target=artifact
auto=destroy
autohand={2}:cycling
text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{R}
type=Instant
[/card]
[card]
name=Scrapheap
auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1
text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Screaming Fury
target=creature
auto=5/0
auto=haste
text=Target creature gets +5/+0 and gains haste until end of turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Screaming Seahawk
abilities=flying
auto=may moveTo(myhand) target(screaming seahawk|mylibrary)
text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
mana={4}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Screams of the Damned
auto={1}{B}:exile target(*|mygraveyard) && damage:1 all(creature,player)
text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Screeching Drake
abilities=flying
auto=draw:1
auto=moveTo(mygraveyard) notatarget(*|myhand)
text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card.
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Screeching Harpy
abilities=flying
auto={1}{B}:regenerate
text=Flying -- {1}{B}: Regenerate Screeching Harpy.
mana={2}{B}{B}
type=Creature
subtype=Harpy Beast
power=2
toughness=2
[/card]
[card]
name=Screeching Sliver
auto=lord(sliver) {T}:deplete:1 target(player)
text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
mana={U}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Scrivener
auto=may moveTo(myhand) target(instant|mygraveyard)
text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
mana={4}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Scroll of Origins
auto=aslongas(*|myhand) {2}{T}:draw:1 >6
text={2}, {T}: Draw a card if you have seven or more cards in hand.
mana={2}
type=Artifact
[/card]
[card]
name=Scrubland
auto={T}:Add {B}
auto={T}:Add {W}
type=Land
subtype=Plains Swamp
[/card]
[card]
name=Scryb Sprites
abilities=flying
text=Flying
mana={G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Sculpting Steel
auto=may copy notatarget(artifact)
text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Scuttling Death
auto={S}:-1/-1 target(creature)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{B}
type=Creature
subtype=Spirit
power=4
toughness=2
[/card]
[card]
name=Scuzzback Marauders
abilities=trample,persist
text=Trample -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{RG}
type=Creature
subtype=Goblin Warrior
power=5
toughness=2
[/card]
[card]
name=Scuzzback Scrapper
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={RG}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Scythe Tiger
abilities=shroud
auto=moveTo(mygraveyard) notatarget(this;land|myBattlefield)
text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
mana={G}
type=Creature
subtype=Cat
power=3
toughness=2
[/card]
[card]
name=Sea Eagle
abilities=flying
text=Flying
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Sea Gate Loremaster
auto={T}:foreach(ally|myBattlefield) draw:1 controller
text={T}: Draw a card for each Ally you control.
mana={4}{U}
type=Creature
subtype=Merfolk Wizard Ally
power=1
toughness=3
[/card]
[card]
name=Sea Monster
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Sea Monster can't attack unless defending player controls an Island.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=6
toughness=6
[/card]
[card]
name=Sea Scryer
auto={T}:Add {1}
auto={1}{T}:Add {U}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Sea Serpent
abilities=islandhome
text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent.
mana={5}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Sea Spirit
auto={U}:1/0
text={U}: Sea Spirit gets +1/+0 until end of turn.
mana={4}{U}
type=Creature
subtype=Elemental Spirit
power=2
toughness=3
[/card]
[card]
name=Sea Sprite
abilities=flying,protection from red
text=Flying, protection from red
mana={1}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Seafloor Debris
auto=tap
auto={T}:Add {U}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Seahunter
auto={3}{T}:moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|mylibrary)
text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library.
mana={2}{U}{U}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Seal of Cleansing
auto={S}:destroy target(artifact,enchantment)
text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Seal of Doom
auto={S}:bury target(creature[-black])
text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Seal of Fire
auto={S}:damage:2 target(creature,player)
text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
mana={R}
type=Enchantment
[/card]
[card]
name=Seal of Primordium
auto={S}:destroy target(artifact,enchantment)
text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Seal of Removal
auto={S}:moveTo(ownerhand) target(creature)
text=Sacrifice Seal of Removal: Return target creature to its owner's hand.
mana={U}
type=Enchantment
[/card]
[card]
name=Seal of Strength
auto={S}:3/3 target(creature)
text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
mana={G}
type=Enchantment
[/card]
[card]
name=Searing Flesh
auto=damage:7 opponent
text=Searing Flesh deals 7 damage to target opponent.
mana={6}{R}
type=Sorcery
[/card]
[card]
name=Searing Wind
target=creature,player
auto=damage:10
text=Searing Wind deals 10 damage to target creature or player.
mana={8}{R}
type=Instant
[/card]
[card]
name=Seascape Aerialist
auto=may lord(ally|myBattlefield) flying ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) flying ueot
text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
mana={4}{U}
type=Creature
subtype=Merfolk Wizard Ally
power=2
toughness=3
[/card]
[card]
name=Seashell Cameo
auto={T}: Add {W}
auto={T}: Add {U}
text={T}: Add {W} or {U} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Seaside Citadel
auto=tap
auto={T}:Add {G}
auto={T}:Add {W}
auto={T}:Add {U}
text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool.
type=Land
[/card]
[card]
name=Seaside Haven
auto={T}:Add {1}
auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card.
type=Land
[/card]
[card]
name=Seat of the Synod
auto={T}:Add{U}
text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Secluded Glen
auto=tap
auto=aslongas(faerie|myHand) untap
auto={T}:Add{U}
auto={T}:Add{B}
text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Secluded Steppe
auto=tap
auto={T}:Add {W}
autohand={W}:cycling
text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Second Thoughts
target=creature[attacking]
auto=moveTo(exile)
auto=draw:1 controller
text=Exile target attacking creature. -- Draw a card.
mana={4}{W}
type=Instant
[/card]
[card]
name=Sedge Sliver
auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1
auto=lord(sliver) {B}:regenerate
text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent."
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Sedge Troll
auto={B}:regenerate
auto=aslongas(swamp|myBattlefield) 1/1
text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll.
mana={2}{R}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Sedraxis Alchemist
auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land])
text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
mana={2}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Seedborn Muse
auto=@each opponent untap:untap all(*|myBattlefield)
text=Untap all permanents you control during each other player's untap step.
mana={3}{G}{G}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Seedcradle Witch
auto={2}{G}{W}:3/3 && untap target(creature)
text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
mana={GW}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Seeds of Innocence
alias=3410
text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Seeker
target=creature
auto=cantbeblockedby(creature[-artifact;-white])
text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Seeker of Skybreak
auto={T}:untap target(creature)
text={T}: Untap target creature.
mana={1}{G}
type=Creature
subtype=Elf
power=2
toughness=1
[/card]
[card]
name=Seething Pathblazer
auto={S(elemental|myBattlefield)}:2/0 && first strike
text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental Warrior
power=2
toughness=2
[/card]
[card]
name=Seething Song
auto=Add:{R}{R}{R}{R}{R}
text=Add {R}{R}{R}{R}{R} to your mana pool.
mana={2}{R}
type=Instant
[/card]
[card]
name=Segovian Leviathan
abilities=islandwalk
text=Islandwalk
mana={4}{U}
type=Creature
subtype=Leviathan
power=3
toughness=3
[/card]
[card]
name=Seismic Assault
auto={S(land|myhand)}:damage:2 target(creature,player)
text=Discard a land card: Seismic Assault deals 2 damage to target creature or player.
mana={R}{R}{R}
type=Enchantment
[/card]
[card]
name=Seismic Mage
auto={2}{R}{T}{S(*|myhand)}:destroy target(land)
text={2}{R}, {T}, Discard a card: Destroy target land.
mana={3}{R}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Seismic Shudder
auto=damage:1 all(creature[-flying])
text=Seismic Shudder deals 1 damage to each creature without flying.
mana={1}{R}
type=Instant
[/card]
[card]
name=Seismic Spike
target=land
auto=destroy
auto=Add{R}{R} controller
text=Destroy target land. Add {R}{R} to your mana pool.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Seismic Strike
target=creature
auto=foreach(mountain|myBattlefield) damage:1
text=Seismic Strike deals damage to target creature equal to the number of Mountains you control.
mana={2}{R}
type=Instant
[/card]
[card]
name=Seizan, Perverter of Truth
auto=@each my upkeep:life:-2 controller && draw:2 controller
auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent
text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
mana={3}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=6
toughness=5
[/card]
[card]
name=Sejiri Merfolk
auto=aslongas(plains|myBattlefield) first strike
auto=aslongas(plains|myBattlefield) lifelink
text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=1
[/card]
[card]
name=Sejiri Refuge
auto=tap
auto=life:1 controller
auto={T}:add{W}
auto={T}:add{U}
text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Sejiri Steppe
auto=tap
auto=may protection from white target(creature) ueot
auto=may protection from blue target(creature) ueot
auto=may protection from black target(creature) ueot
auto=may protection from red target(creature) ueot
auto=may protection from green target(creature) ueot
auto={T}:Add {W}
text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool.
type=Land
[/card]
[card]
name=Sek'Kuar, Deathkeeper
auto=@movedto(myGraveyard) from(other creature|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black)
text=Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
mana={2}{B}{R}{G}
type=Legendary Creature
subtype=Orc Shaman
power=4
toughness=3
[/card]
[card]
name=Selenia, Dark Angel
abilities=flying
auto={0}:moveTo(ownerhand) && life:-2 controller
text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
mana={3}{W}{B}
type=Legendary Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Selesnya Evangel
auto={1}{T}:tap notatarget(creature[-tapped]|myBattlefield) && token(Saproling,creature saproling, 1/1, green)
text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}{W}
type=Creature
subtype=Elf Shaman
power=1
toughness=2
[/card]
[card]
name=Selesnya Guildmage
auto={3}{G}:token(saproling,creature saproling,1/1,green)
auto={3}{W}:lord(creature|myBattlefield) 1/1
text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn.
mana={GW}{GW}
type=Creature
subtype=Elf Wizard
power=2
toughness=2
[/card]
[card]
name=Selesnya Sanctuary
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {G}{W}
text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool.
type=Land
[/card]
[card]
name=Selesnya Signet
auto={1}{T}:Add {G}{W}
text={1}, {T}: Add {G}{W} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Sell-Sword Brute
auto=@movedto(this|graveyard) from(battlefield):damage:2 controller
text=When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you.
mana={1}{R}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Sengir Autocrat
auto=token(Serf,creature serf,0/1,black)*3
auto=@movedTo(this|graveyard,exile,library,hand):moveTo(exile) all(serf)
text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
mana={3}{B}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Sentinels of Glen Elendra
abilities=flash,flying
text=Flash -- Flying
mana={3}{U}
type=Creature
subtype=Faerie Soldier
power=2
toughness=3
[/card]
[card]
name=Serendib Efreet
abilities=flying
auto=@each my upkeep:damage:1 controller
text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
mana={2}{U}
type=Creature
subtype=Efreet
power=3
toughness=4
[/card]
[card]
name=Serene Heart
auto=destroy all(aura)
text=Destroy all Auras.
mana={1}{G}
type=Instant
[/card]
[card]
name=Serene Offering
target=enchantment
alias=1607
text=Destroy target enchantment. You gain life equal to its converted mana cost.
mana={1}{W}
type=Instant
[/card]
[card]
name=Serenity
auto=@each my upkeep:bury all(artifact,enchantment)
text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Serpent Assassin
auto=may destroy target(creature[-black])
text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
mana={3}{B}{B}
type=Creature
subtype=Snake Assassin
power=2
toughness=2
[/card]
[card]
name=Serpent Skin
abilities=flash
target=creature
auto=1/1
auto={G}:regenerate
text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Serpent Warrior
auto=life:-controller
text=When Serpent Warrior enters the battlefield, you lose 3 life.
mana={2}{B}
type=Creature
subtype=Snake Warrior
power=3
toughness=3
[/card]
[card]
name=Serpent of the Endless Sea
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
auto=foreach(island|myBattlefield) 1/1
text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island.
mana={4}{U}
type=Creature
subtype=Serpent
power=*
toughness=*
[/card]
[card]
name=Serpentine Kavu
auto={R}:haste
text={R}: Serpentine Kavu gains haste until end of turn.
mana={4}{G}
type=Creature
subtype=Kavu
power=4
toughness=4
[/card]
[card]
name=Serra Advocate
abilities=flying
auto={T}:2/2 target(creature[attacking;blocking])
text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn.
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Serra Angel
abilities=flying,vigilance
text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.)
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Serra Aviary
auto=lord(creature[flying]) 1/1
auto=@movedTo(enchantment[world]|battlefield):bury
text=Creatures with flying get +1/+1.
mana={3}{W}
type=World Enchantment
[/card]
[card]
name=Serra Sphinx
abilities=vigilance,flying
text=Flying, vigilance
mana={3}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=4
[/card]
[card]
name=Serra Zealot
abilities=first strike
text=First strike
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Serra's Blessing
auto=lord(creature|myBattlefield) vigilance
text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Serra's Embrace
target=creature
auto=2/2
auto=flying
auto=vigilance
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Serra's Sanctum
auto={T}:foreach(enchantment|myBattlefield)add:{W}
text={T}: Add {W} to your mana pool for each enchantment you control.
type=Legendary Land
[/card]
[card]
name=Serrated Arrows
auto=counter(0/0,3,Arrowhead)
auto=@each my upkeep:lord(serrated arrows[-counter{0/0.1.Arrowhead}])
auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature)
auto=@tapped(this):bury all(serrated arrows[-counter{0/0.1.Arrowhead}])
text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Serrated Biskelion
auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature)
text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Serum Tank
auto=counter(0/0,1,Charge)
auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge)
auto={3}{T}{C(0/0,-1,Charge)}:draw:1
text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Seshiro the Anointed
auto=lord(snake|myBattlefield) 2/2 other
auto=@damaged(player) from(snake|myBattlefield):may draw:1 controller
text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card.
mana={4}{G}{G}
type=Legendary Creature
subtype=Snake Monk
power=3
toughness=4
[/card]
[card]
name=Seton's Scout
abilities=reach
auto=aslongas(*|mygraveyard) 2/2 >6
text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
mana={1}{G}
type=Creature
subtype=Centaur Druid Scout Archer
power=2
toughness=1
[/card]
[card]
name=Seton, Krosan Protector
auto={0}:tap target(druid[-tapped]|myBattlefield) && add{G}
text=Tap an untapped Druid you control: Add {G} to your mana pool.
mana={G}{G}{G}
type=Legendary Creature
subtype=Centaur Druid
power=2
toughness=2
[/card]
[card]
name=Sever Soul
target=creature[-black]
auto=bury
auto=life:t controller
text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Severed Legion
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Sewer Rats
auto={B}:1/0 && life:-1 controller limit:3
text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Sewerdreg
abilities=swampwalk
auto={S}:moveTo(exile) target(*|graveyard)
text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard.
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Sewn-Eye Drake
abilities=flying,haste
text=Flying, haste
mana={2}{UR}{B}
type=Creature
subtype=Zombie Drake
power=3
toughness=1
[/card]
[card]
name=Shackles
target=creature
auto=doesnotuntap
auto={W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shadow Guildmage
auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield)
auto={R}{T}:damage:1 target(creature,player) && damage:1 controller
text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
mana={B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Shadow Lance
target=creature
auto={1}{B}:2/2
auto=first strike
text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shadow Rift
target=creature
auto=shadow
auto=draw:1 controller
text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Shadow Sliver
auto=lord(sliver) shadow
text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
mana={2}{U}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Shadowblood Egg
auto={2}{T}{S}:Add {B}{R} && draw:1
text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Shadowblood Ridge
auto={1}{T}:Add {B}{R}
text={1}, {T}: Add {B}{R} to your mana pool.
type=Land
[/card]
[card]
name=Shadowfeed
target=*|graveyard
auto=moveto(exile)
auto=life:3 controller
text=Exile target card from a graveyard. You gain 3 life.
mana={B}
type=Instant
[/card]
[card]
name=Shadowmage Infiltrator
abilities=fear
auto=@damaged(player) from(this):may draw:1 controller
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
mana={1}{U}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Shadowstorm
auto=damage:2 all(creature[shadow])
text=Shadowstorm deals 2 damage to each creature with shadow.
mana={R}
type=Sorcery
[/card]
[card]
name=Shambling Strider
auto={R}{G}:1/-1
text={R}{G}: Shambling Strider gets +1/-1 until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Yeti
power=5
toughness=5
[/card]
[card]
name=Shanodin Dryads
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Shaper Guildmage
auto={W}{T}:first strike target(creature)
auto={B}{T}:1/0 target(creature)
text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Shard Phoenix
abilities=flying
auto={S}:damage:2 all(creature[-flying])
autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
mana={4}{R}
type=Creature
subtype=Phoenix
power=2
toughness=2
[/card]
[card]
name=Sharuum the Hegemon
abilities=flying
auto=may moveTo(myBattlefield) target(artifact|mygraveyard)
text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
mana={3}{W}{U}{B}
type=Legendary Artifact Creature
subtype=Sphinx
power=5
toughness=5
[/card]
[card]
name=Shatter
target=artifact
auto=destroy
text=Destroy target artifact.
mana={1}{R}
type=Instant
[/card]
[card]
name=Shatterskull Giant
mana={2}{R}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=3
[/card]
[card]
name=Shatterstorm
auto=bury all(artifact)
text=Destroy all artifacts. They can't be regenerated.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Shauku's Minion
auto=damage:2 target(creature[white])
text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
mana={1}{B}{R}
type=Creature
subtype=Human Minion
power=2
toughness=2
[/card]
[card]
name=Shauku, Endbringer
abilities=flying
auto=@each my upkeep:life:-3 controller
auto=aslongas(other creature|battlefield) cantattack
auto={T}:counter(1/1) all(this) && moveTo(exile) target(creature)
text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku.
mana={5}{B}{B}
type=Legendary Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Shell Skulkin
auto={3}:shroud target(creature[blue])
text={3}: Target blue creature gains shroud until end of turn.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=2
[/card]
[card]
name=Sheltering Prayers
auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4
auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4
text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
mana={W}
type=Enchantment
[/card]
[card]
name=Shepherd of Rot
auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller
text={T}: Each player loses 1 life for each Zombie on the battlefield.
mana={1}{B}
type=Creature
subtype=Zombie Cleric
power=1
toughness=1
[/card]
[card]
name=Shepherd of the Lost
abilities=flying,first strike,vigilance
text=Flying, first strike, vigilance
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Shield Mate
auto={S}:0/4 target(creature)
text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Shield Sphere
abilities=defender
auto=@each combatdamage:counter(0/-1) all(shield sphere[blocking]|myBattlefield) && counter(0/1) all(other shield sphere[blocking]|myBattlefield)
text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it.
mana={0}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Shield Wall
auto=lord(creature|myBattlefield) 0/2
text=Creatures you control get +0/+2 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Shield of Duty and Reason
target=creature
auto=protection from blue
auto=protection from green
text=Enchant creature -- Enchanted creature has protection from green and from blue.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shield of Kaldra
auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible
auto=indestructible
auto={4}:equip
text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4}
mana={4}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Shielding Plax
target=creature
auto=opponentshroud
auto=draw:1 controller
text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control.
mana={2}{GU}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shifting Sliver
auto=lord(sliver) cantbeblockedby(creature[-sliver])
text=Slivers can't be blocked except by Slivers.
mana={3}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Shifting Wall
abilities=defender
auto=counter(1/1,X)
text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it.
mana={X}
type=Artifact Creature
subtype=Wall
power=0
toughness=0
[/card]
[card]
name=Shimmering Barrier
auto=defender,first strike
autohand={2}:cycling
text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]
[card]
name=Shimmering Grotto
auto={T}:Add {1}
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Shimmering Wings
target=creature
auto=flying
auto={U}:moveTo(ownerhand)
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shinen of Fear's Chill
abilities=cantblock
autohand={1}{B}{S}:cantblock target(creature)
text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
mana={4}{B}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Shinen of Flight's Wings
abilities=flying
autohand={U}{S}:flying target(creature)
text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Shinen of Fury's Fire
abilities=haste
autohand={R}{S}:haste target(creature)
text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Shinen of Stars' Light
abilities=first strike
autohand={1}{W}{S}:first strike target(creature)
text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Shinewend
abilities=flying
auto=counter(1/1,1)
auto={1}{W}{C(1/1,-1)}:destroy target(enchantment)
text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Shinka, the Bloodsoaked Keep
auto={T}:Add {R}
auto={R}{T}:first strike target(creature[legendary])
text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn.
type=Legendary Land
[/card]
[card]
name=Shiv's Embrace
target=creature
auto=2/2
auto=flying
auto={R}:1/0
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shivan Dragon
abilities=flying
auto={R}:1/0
text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Shivan Emissary
kicker={1}{B}
auto=kicker bury target(creature[-black])
text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Shivan Gorge
auto={T}:Add {1}
auto={2}{R}{T}:damage:1 opponent
text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
type=Legendary Land
[/card]
[card]
name=Shivan Harvest
auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic])
text={1}{R}, Sacrifice a creature: Destroy target nonbasic land.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Shivan Hellkite
abilities=flying
auto={1}{R}:Damage:1 target(creature,player)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Shivan Oasis
auto=tap
auto={T}:Add {R}
auto={T}:Add {G}
text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Shivan Phoenix
abilities=flying
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
text=Flying -- When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan Phoenix to its owner's hand.
mana={4}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=4
[/card]
[card]
name=Shivan Raptor
abilities=first strike,haste
auto=upcost[{2}{R},next upkeep] moveTo(graveyard)
text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{R}
type=Creature
subtype=Lizard
power=3
toughness=1
[/card]
[card]
name=Shivan Reef
auto={T}:Add {1}
auto={T}:Add {U} && Damage:1 controller
auto={T}:Add {R} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
type=Land
[/card]
[card]
name=Shivan Wurm
abilities=trample
auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield)
text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
mana={3}{R}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Shivan Zombie
abilities=protection from white
text=Protection from white
mana={B}{R}
type=Creature
subtype=Barbarian Zombie
power=2
toughness=2
[/card]
[card]
name=Shizo, Death's Storehouse
auto={T}:Add {B}
auto={B}{T}:fear target(creature[legendary])
text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
type=Legendary Land
[/card]
[card]
name=Shoal Serpent
abilities=defender
auto=@movedTo(land|myBattlefield):-defender ueot
text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
mana={5}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Shock
target=creature,player
auto=Damage:2
text=Shock deals 2 damage to target creature or player.
mana={R}
type=Instant
[/card]
[card]
name=Shock Troops
auto={S}:Damage:2 target(creature,player)
text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shore Snapper
auto={U}:islandwalk
text={U}: Shore Snapper gains islandwalk until end of turn.
mana={2}{B}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Shoreline Raider
auto=protection from(kavu)
text=Protection from Kavu
mana={2}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Shoreline Ranger
abilities=flying
autohand={2}{S}:moveTo(myhand) target(plains|mylibrary)
text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{U}
type=Creature
subtype=Bird Soldier
power=3
toughness=4
[/card]
[card]
name=Shoreline Salvager
auto=@damaged(player) from(this):aslongas(island|myBattlefield) draw:1 controller
text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
mana={3}{B}
type=Creature
subtype=Surrakar
power=3
toughness=3
[/card]
[card]
name=Shoving Match
auto=lord(creature) {T}:tap target(creature)
text=Until end of turn, all creatures gain "{T}: Tap target creature."
mana={2}{U}
type=Instant
[/card]
[card]
name=Shriek of Dread
target=creature
auto=fear
text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}
type=Instant
[/card]
[card]
name=Shrieking Drake
abilities=flying
auto=moveTo(ownerhand) notatarget(creature|myBattlefield)
text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
mana={U}
type=Creature
subtype=Drake
power=1
toughness=1
[/card]
[card]
name=Shrieking Mogg
abilities=haste
auto=tap all(creature) other
text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Shrieking Specter
abilities=flying
auto=@each combatblockers: foreach(shrieking specter[attacking]) discard:1 opponent
text=Flying -- Whenever Shrieking Specter attacks, defending player discards a card.
mana={5}{B}
type=Creature
subtype=Specter
power=2
toughness=2
[/card]
[card]
name=Shrink
target=creature
auto=-5/0
text=Target creature gets -5/-0 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Shrivel
auto=-1/-1 all(creature)
text=All creatures get -1/-1 until end of turn.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Shu Cavalry
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Defender
auto=lord(shu defender[blocking]|mybattlefield) 0/2
auto=lord(other shu defender[blocking]|mybattlefield) 0/-2
text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Elite Companions
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Shu Elite Infantry
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Shu Farmer
auto={T}:life:1 myTurnOnly
text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Shu Foot Soldiers
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Shu General
abilities=horsemanship,vigilance
text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Grain Caravan
auto=life:2
text=When Shu Grain Caravan enters the battlefield, you gain 2 life.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Soldier-Farmers
auto=life:4
text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Shuko
auto={0}:equip
auto=1/0
text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sicken
target=creature
auto=-1/-1
autohand={2}:cycling
text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sickle Ripper
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={1}{B}
type=Creature
subtype=Elemental Warrior
power=2
toughness=1
[/card]
[card]
name=Siege Mastodon
mana={4}{W}
type=Creature
subtype=Elephant
power=3
toughness=5
[/card]
[card]
name=Siege-Gang Commander
auto=token(Goblin,creature goblin, 1/1,red)*3
auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player)
text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Sighted-Caste Sorcerer
abilities=exalted
auto={U}:shroud
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={1}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sigil Blessing
target=creature|myBattlefield
auto=2/2
auto=lord(creature|myBattlefield) 1/1
text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
mana={G}{W}
type=Instant
[/card]
[card]
name=Sigil Captain
auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2)
text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
mana={1}{G}{W}{W}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Sigil of the Empty Throne
auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying)
text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Sigil of the Nayan Gods
target=creature
auto=foreach(creature|mybattlefield) 1/1
autohand={GW}:cycling
text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
mana={1}{G}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sigiled Behemoth
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={4}{G}{W}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Sigiled Paladin
abilities=first strike,exalted
text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Sign in Blood
target=player
auto=draw:2
auto=life:-2
text=Target player draws two cards and loses 2 life.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Silent Arbiter
auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack
auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock
text=No more than one creature can attack each combat. -- No more than one creature can block each combat.
mana={4}
type=Artifact Creature
subtype=Construct
power=1
toughness=5
[/card]
[card]
name=Silent Attendant
auto={T}:life:1
text={T}: You gain 1 life.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=0
toughness=2
[/card]
[card]
name=Silhana Ledgewalker
abilities=opponentshroud
auto=cantbeblockedby(creature[-flying])
text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
mana={1}{G}
type=Creature
subtype=Elf Rogue
power=1
toughness=1
[/card]
[card]
name=Silk Net
target=creature
auto=1/1
auto=reach
text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
mana={G}
type=Instant
[/card]
[card]
name=Silklash Spider
abilities=reach
auto={X}{G}{G}:thisforeach(X) damage:1 all(creature[flying])
text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
mana={3}{G}{G}
type=Creature
subtype=Spider
power=2
toughness=7
[/card]
[card]
name=Silkwing Scout
abilities=flying
auto={G}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={2}{U}
type=Creature
subtype=Faerie Scout
power=2
toughness=1
[/card]
[card]
name=Silt Crawler
auto=tap all(land|myBattlefield)
text=When Silt Crawler enters the battlefield, tap all lands you control.
mana={2}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Silver Drake
abilities=flying
auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield)
text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
mana={1}{W}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Silver Erne
abilities=flying,trample
text=Flying, trample
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Silver Knight
abilities=first strike,protection from red
text=First strike, protection from red
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Silver Myr
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Silver Seraph
abilities=flying
auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6
text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
mana={5}{W}{W}{W}
type=Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Silverback Ape
mana={3}{G}{G}
type=Creature
subtype=Ape
power=5
toughness=5
[/card]
[card]
name=Silvercoat Lion
mana={1}{W}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Silvergill Douser
auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature)
text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Silverglade Elemental
auto=may moveTo(myBattlefield) target(forest|myLibrary)
text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
mana={4}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Silverglade Pathfinder
auto={1}{G}{T}{S(*|myHand)}:moveTo(myBattlefield) target(basic|myLibrary) && tap
text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Creature
subtype=Dryad Spellshaper
power=1
toughness=1
[/card]
[card]
name=Silverstorm Samurai
abilities=flash
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(silverstorm samurai[blocking]|mybattlefield) 1/1
auto=lord(other silverstorm samurai[blocking]|mybattlefield) -1/-1
text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={4}{W}{W}
type=Creature
subtype=Fox Samurai
power=3
toughness=3
[/card]
[card]
name=Silvos, Rogue Elemental
abilities=trample
auto={G}:regenerate
text=Trample -- {G}: Regenerate Silvos, Rogue Elemental.
mana={3}{G}{G}{G}
type=Legendary Creature
subtype=Elemental
power=8
toughness=5
[/card]
[card]
name=Sima Yi, Wei Field Marshal
auto=foreach(swamp|myBattlefield) 1/0
text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
mana={5}{B}
type=Legendary Creature
subtype=Human Soldier
power=*
toughness=4
[/card]
[card]
name=Simian Brawler
auto={S(land|myHand)}:1/1
text=Discard a land card: Simian Brawler gets +1/+1 until end of turn.
mana={3}{G}
type=Creature
subtype=Ape Warrior
power=3
toughness=3
[/card]
[card]
name=Simian Grunts
abilities=flash
auto=upcost[{2}{G},next upkeep] moveTo(graveyard)
text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{G}
type=Creature
subtype=Ape
power=3
toughness=4
[/card]
[card]
name=Simian Spirit Guide
autohand={0}:moveTo(exile) && add{R}
text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
mana={2}{R}
type=Creature
subtype=Ape Spirit
power=2
toughness=2
[/card]
[card]
name=Simic Growth Chamber
auto=tap
auto=moveTo(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add{G}{U}
text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool.
type=Land
[/card]
[card]
name=Simic Initiate
text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
auto=counter(1/1)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
mana={G}
type=Creature
subtype=Human Mutant
power=0
toughness=0
[/card]
[card]
name=Simic Ragworm
auto={U}:untap
text={U}: Untap Simic Ragworm.
mana={3}{G}
type=Creature
subtype=Worm
power=3
toughness=3
[/card]
[card]
name=Simic Signet
auto={1}{T}:Add{G}{U}
text={1}, {T}: Add {G}{U} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Simic Sky Swallower
abilities=flying,trample,shroud
text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.)
mana={5}{G}{U}
type=Creature
subtype=Leviathan
power=6
toughness=6
[/card]
[card]
name=Simoon
auto=damage:1 all(creature|opponentBattlefield)
text=Simoon deals 1 damage to each creature target opponent controls.
mana={R}{G}
type=Instant
[/card]
[card]
name=Simulacrum
target=creature|myBattlefield
text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Sinew Sliver
auto=lord(sliver) 1/1
text=All Sliver creatures get +1/+1.
mana={1}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Sinkhole
target=land
auto=destroy
text=Destroy target land.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Sir Shandlar of Eberyn
mana={4}{G}{W}
type=Legendary Creature
subtype=Human Knight
power=4
toughness=7
[/card]
[card]
name=Sire of the Storm
abilities=flying
auto=@movedTo(arcane,spirit|mystack):may draw:1
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card.
mana={4}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Sisay's Ring
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Sisters of the Flame
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Sivitri Scarzam
mana={5}{U}{B}
type=Legendary Creature
subtype=Human
power=6
toughness=4
[/card]
[card]
name=Sizzle
auto=damage:3 opponent
text=Sizzle deals 3 damage to each opponent.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Skarrg, the Rage Pits
auto={T}:Add {1}
auto={R}{G}{T}:1/1 && trample target(creature)
text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
type=Land
[/card]
[card]
name=Skeletal Crocodile
mana={3}{B}
type=Creature
subtype=Crocodile Skeleton
power=5
toughness=1
[/card]
[card]
name=Skeletal Kathari
abilities=flying
auto={B}{S(creature|myBattlefield)}:regenerate
text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari.
mana={4}{B}
type=Creature
subtype=Bird Skeleton
power=3
toughness=2
[/card]
[card]
name=Skeletal Snake
mana={1}{B}
type=Creature
subtype=Snake Skeleton
power=2
toughness=1
[/card]
[card]
name=Skeletal Vampire
abilities=flying
auto=token(Bat,creature bat, 1/1,flying black)*2
auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black)
auto={S(bat|myBattlefield)}:regenerate
text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire.
mana={4}{B}{B}
type=Creature
subtype=Vampire Skeleton
power=3
toughness=3
[/card]
[card]
name=Skeletal Wurm
auto={B}:regenerate
text={B}: Regenerate Skeletal Wurm.
mana={7}{B}
type=Creature
subtype=Skeleton Wurm
power=7
toughness=6
[/card]
[card]
name=Skeleton Shard
auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard)
auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard)
text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
mana={3}
type=Artifact
[/card]
[card]
name=Skirge Familiar
abilities=flying
auto={S(*|myhand)}:Add{B}
text=Flying -- Discard a card: Add {B} to your mana pool.
mana={4}{B}
type=Creature
subtype=Imp
power=3
toughness=2
[/card]
[card]
name=Skirk Outrider
auto=aslongas(beast|myBattlefield) 2/2
auto=aslongas(beast|myBattlefield) trample
text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
mana={3}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Skirk Prospector
auto={S(goblin|myBattlefield)}:Add {R}
text=Sacrifice a Goblin: Add {R} to your mana pool.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Skirk Shaman
abilities=intimidate
text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
mana={1}{R}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Skittering Horror
auto=@movedTo(creature|mystack):bury
text=When you cast a creature spell, sacrifice Skittering Horror.
mana={2}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Skittering Invasion
auto=Token(-193507)*5
text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={7}
type=Tribal Sorcery
subtype=Eldrazi
[/card]
[card]
name=Skittering Monstrosity
auto=@movedTo(creature|mystack):bury
text=When you cast a creature spell, sacrifice Skittering Monstrosity.
mana={3}{B}{B}
type=Creature
subtype=Horror
power=5
toughness=5
[/card]
[card]
name=Skittering Skirge
abilities=flying
auto=@movedTo(creature|mystack):bury
text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge.
mana={B}{B}
type=Creature
subtype=Imp
power=3
toughness=2
[/card]
[card]
name=Skittish Kavu
auto=aslongas(creature[blue;white]|opponentBattlefield) -1/-1
text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
mana={1}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
# P/T modified to make auto rule possible
[/card]
[card]
name=Skred
target=creature
auto=foreach(snow|myBattlefield) damage:1
text=Skred deals damage to target creature equal to the number of snow permanents you control.
mana={R}
type=Instant
[/card]
[card]
name=Skull Catapult
auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player)
text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
mana={4}
type=Artifact
[/card]
[card]
name=Skull Collector
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield)
auto={1}{B}:regenerate
text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector.
mana={1}{B}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Skull of Orm
auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard)
text={5}, {T}: Return target enchantment card from your graveyard to your hand.
mana={3}
type=Artifact
[/card]
[card]
name=Skull of Ramos
auto={T}:Add {B}
auto={S}:Add {B}
text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Skullcage
auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent >4
auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent <3
text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
mana={4}
type=Artifact
[/card]
[card]
name=Skullclamp
auto=1/-1
auto=@movedto(mytgt|graveyard):draw:2 controller
auto={1}:equip
text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Skullmead Cauldron
auto={T}:life:1
auto={T}{S(*|myhand)}:life:3
text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life.
mana={4}
type=Artifact
[/card]
[card]
name=Skulltap
target=creature|myBattlefield
auto=bury
auto=draw:2 controller
text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Sky Diamond
auto=tap
auto={T}:Add {U}
text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Sky Ruin Drake
abilities=flying
text=Flying
mana={4}{U}
type=Creature
subtype=Drake
power=2
toughness=5
[/card]
[card]
name=Sky Spirit
abilities=flying,first strike
text=Flying, first strike
mana={1}{W}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Sky Swallower
abilities=flying
auto=moveTo(opponentBattlefield) all(* other|myBattlefield)
text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
mana={3}{U}{U}
type=Creature
subtype=Leviathan
power=8
toughness=8
[/card]
[card]
name=Sky Weaver
auto={2}:flying target(creature[white;black])
text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={1}{U}
type=Creature
subtype=Metathran Wizard
power=2
toughness=1
[/card]
[card]
name=Skycloud Egg
auto={2}{T}{S}:Add {W}{U} && draw:1
text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Skycloud Expanse
auto={1}{T}:Add {W}{U}
text={1}, {T}: Add {W}{U} to your mana pool.
type=Land
[/card]
[card]
name=Skyhunter Patrol
abilities=flying,first strike
text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
mana={2}{W}{W}
type=Creature
subtype=Cat Knight
power=2
toughness=3
[/card]
[card]
name=Skyhunter Prowler
abilities=flying,vigilance
text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
mana={2}{W}
type=Creature
subtype=Cat Knight
power=1
toughness=3
[/card]
[card]
name=Skyhunter Skirmisher
abilities=flying,double strike
text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
mana={1}{W}{W}
type=Creature
subtype=Cat Knight
power=1
toughness=1
[/card]
[card]
name=Skyknight Legionnaire
abilities=flying,haste
text=Flying, haste
mana={1}{R}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Skyscribing
auto=Draw:X controller
auto=Draw:X opponent
autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly
text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Skyshaper
auto={S}:lord(creature|mybattlefield) flying
text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Skyshooter
abilities=reach
auto={T}{S}:destroy target(creature[flying;attacking;blocking])
text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
mana={1}{G}
type=Creature
subtype=Centaur Archer
power=1
toughness=2
[/card]
[card]
name=Skyshroud Archer
auto={T}:-1/-1 target(creature[flying])
text={T}: Target creature with flying gets -1/-1 until end of turn.
mana={G}
type=Creature
subtype=Elf Archer
power=1
toughness=1
[/card]
[card]
name=Skyshroud Behemoth
auto=tap
auto=counter(0/0,2,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(skyshroud behemoth[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]
[card]
name=Skyshroud Blessing
auto=lord(land) shroud
auto=draw:1 controller
text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Skyshroud Elf
auto={T}:Add {G}
auto={1}:Add {W}
auto={1}:Add {R}
text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Skyshroud Elite
auto=aslongas(land[-basic]|opponentBattlefield) 1/2
text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Skyshroud Falcon
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Skyshroud Forest
auto=tap
auto={T}:Add {1}
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you.
type=Land
[/card]
[card]
name=Skyshroud Poacher
auto={3}{T}:moveTo(myBattlefield) target(elf[-sorcery;-instant]|mylibrary)
text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}{G}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Skyshroud Ranger
auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery
text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Skyshroud Ridgeback
auto=counter(0/0,2,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(skyshroud ridgeback[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={G}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Skyshroud Troll
auto={1}{G}:regenerate
text={1}{G}: Regenerate Skyshroud Troll.
mana={2}{G}{G}
type=Creature
subtype=Troll Giant
power=3
toughness=3
[/card]
[card]
name=Skyshroud Troopers
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={3}{G}
type=Creature
subtype=Elf Druid Warrior
power=3
toughness=3
[/card]
[card]
name=Skyshroud Vampire
abilities=flying
auto={S(creature|myhand)}:2/2
text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Skyshroud War Beast
abilities=trample
auto=foreach(land[-basic]|opponentBattlefield) 1/1
text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
mana={1}{G}
type=Creature
subtype=Beast
power=*
toughness=*
[/card]
[card]
name=Skywatcher Adept
auto={3}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) flying
auto=this(counter{0/0.1.Level Up}) 1/1
auto=this(counter{0/0.3.Level Up}) 2/0
text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2)
mana={1}{U}
type=Creature
subtype=LevelUp Merfolk Soldier
power=1
toughness=1
[/card]
[card]
name=Skywing Aven
abilities=flying
auto={S(*|myHand)}:moveto(ownerhand)
text=Flying -- Discard a card: Return Skywing Aven to its owner's hand.
mana={2}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=1
[/card]
[card]
name=Slagwurm Armor
auto={3}:equip
auto=0/6
text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Slashing Tiger
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Slate of Ancestry
auto={4}{T}:moveTo(mygraveyard) all(*|myhand) && foreach(creature|myBattlefield) draw:1
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
mana={4}
type=Artifact
[/card]
[card]
name=Slaughter Cry
target=creature
auto=3/0
auto=first strike
text=Target creature gets +3/+0 and gains first strike until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Slave of Bolas
target=creature
auto=moveTo(myBattlefield)
auto=@next end:bury
auto=untap
auto=haste
text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
mana={3}{UR}{B}
type=Sorcery
[/card]
[card]
name=Slay
target=creature[green]
auto=bury
auto=draw:1 controller
text=Destroy target green creature. It can't be regenerated. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Sleeper Agent
auto=moveto(opponentBattlefield)
auto=@each my upkeep:damage:2 Controller
text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
mana={B}
type=Creature
subtype=Minion
power=3
toughness=3
[/card]
[card]
name=Sleeper's Guile
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=fear
text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sleeper's Robe
target=creature
auto=fear
auto=@damaged(player) from(mytgt):may draw:1 controller
text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
mana={U}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Slice and Dice
auto=damage:4 all(creature)
autohand={2}{R}:cycling
autohand={2}{R}:damage:1 all(creature) && cycling
text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Slingshot Goblin
auto={R}{T}:Damage:2 target(creature[blue])
text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Slinking Giant
abilities=wither
auto=rampage(-3/0,0)
auto=rampage(3/0,1)
auto=lord(slinking giant[blocking]|mybattlefield) -3/0
auto=lord(other slinking giant[blocking]|mybattlefield) 3/0
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Giant Rogue
power=4
toughness=4
[/card]
[card]
name=Slinking Serpent
abilities=forestwalk
text=Forestwalk
mana={2}{U}{B}
type=Creature
subtype=Serpent
power=2
toughness=3
[/card]
[card]
name=Slinking Skirge
abilities=flying
auto={2}{S}:draw:1
text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=1
[/card]
[card]
name=Slippery Bogle
abilities=opponentshroud
text=Slippery Bogle can't be the target of spells or abilities your opponents control.
mana={GU}
type=Creature
subtype=Beast
power=1
toughness=1
[/card]
[card]
name=Slippery Karst
auto=tap
auto={T}:Add {G}
autohand={2}:cycling
text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Slipstream Eel
abilities=cantattack
auto=aslongas(island|opponentbattlefield) -cantattack
autohand={1}{U}:cycling
text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
mana={5}{U}{U}
type=Creature
subtype=Fish Beast
power=6
toughness=6
[/card]
[card]
name=Sliptide Serpent
auto={3}{U}:moveTo(ownerhand)
text={3}{U}: Return Sliptide Serpent to its owner's hand.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=4
toughness=4
[/card]
[card]
name=Slith Ascendant
abilities=flying
auto=@damaged(player) from(this):counter(1/1,1)
text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{W}{W}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slith Bloodletter
auto=@damaged(player) from(this):counter(1/1,1)
auto={1}{B}:regenerate
text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter.
mana={B}{B}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slith Firewalker
abilities=haste
auto=@damaged(player) from(this):counter(1/1,1)
text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
mana={R}{R}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slith Predator
abilities=trample
auto=@damaged(player) from(this):counter(1/1,1)
text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
mana={G}{G}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slithering Shade
auto={B}:1/1
auto=aslongas(*|myHand) defender
text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
mana={B}
type=Creature
subtype=Shade
power=0
toughness=1
[/card]
[card]
name=Sliver Overlord
auto={3}:moveto(hand) target(sliver|myLibrary)
auto={3}:moveto(myBattlefield) target(sliver|battlefield)
text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver Mutant
power=7
toughness=7
[/card]
[card]
name=Sliver Queen
auto={2}:token(Sliver,creature sliver, 1/1)
text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver
power=7
toughness=7
[/card]
[card]
name=Sliversmith
auto={1}{T}{S(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1)
text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.
mana={2}
type=Artifact Creature
subtype=Spellshaper
power=1
toughness=1
[/card]
[card]
name=Slobad, Goblin Tinkerer
auto={S(artifact|myBattlefield)}:indestructible target(artifact)
text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
mana={1}{R}
type=Legendary Creature
subtype=Goblin Artificer
power=1
toughness=2
[/card]
[card]
name=Sluggishness
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=cantblock
text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Smash
target=artifact
auto=destroy
auto=draw:1 controller
text=Destroy target artifact. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Smash to Smithereens
target=Artifact
auto=damage:3 targetController
auto=destroy
text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
mana={1}{R}
type=Instant
[/card]
[card]
name=Smokespew Invoker
auto={7}{B}:-3/-3 target(creature)
text={7}{B}: Target creature gets -3/-3 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie Mutant
power=3
toughness=1
[/card]
[card]
name=Smoldering Butcher
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={3}{B}
type=Creature
subtype=Elemental Warrior
power=4
toughness=2
[/card]
[card]
name=Smoldering Crater
auto=tap
auto={T}:Add {R}
autohand={2}:cycling
text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Smoldering Spires
auto=tap
auto=cantblock target(creature) ueot
auto={T}:Add {R}
text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool.
type=Land
[/card]
[card]
name=Smoldering Tar
auto=@each my upkeep:life:-1 opponent
auto={S}:damage:4 target(creature) asSorcery
text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
mana={2}{B}{R}
type=Enchantment
[/card]
[card]
name=Smother
target=creature[manacost<=3]
auto=bury
text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
mana={1}{B}
type=Instant
[/card]
[card]
name=Snake Basket
auto={X}{S}:thisforeach(X):token(Snake,creature token snake,1/1,green) asSorcery
text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.
mana={4}
type=Artifact
[/card]
[card]
name=Snake Pit
auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green)
text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Snapping Creeper
abilities=reach
auto=@movedTo(land|myBattlefield):vigilance ueot
text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
mana={2}{G}
type=Creature
subtype=Plant
power=2
toughness=3
[/card]
[card]
name=Snapping Drake
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Drake
power=3
toughness=2
[/card]
[card]
name=Snaproot
abilities=trample
auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this)
text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Sneaky Homunculus
auto=cantbeblockedby(creature[power>=2])
text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
mana={1}{U}
type=Creature
subtype=Homunculus Illusion
power=1
toughness=1
[/card]
[card]
name=Snorting Gahr
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Rhino Beast
power=3
toughness=3
[/card]
[card]
name=Snow Fortress
abilities=defender
auto={1}:1/0
auto={1}:0/1
auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield)
text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
mana={5}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Snow Hound
auto={T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield)
text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
mana={2}{W}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Snow-Covered Forest
auto={T}:Add {G}
text=G
type=Basic Snow Land
subtype=Forest
[/card]
[card]
name=Snow-Covered Island
auto={T}:Add {U}
text=U
type=Basic Snow Land
subtype=Island
[/card]
[card]
name=Snow-Covered Mountain
auto={T}:Add {R}
text=R
type=Basic Snow Land
subtype=Mountain
[/card]
[card]
name=Snow-Covered Plains
auto={T}:Add {W}
text=W
type=Basic Snow Land
subtype=Plains
[/card]
[card]
name=Snow-Covered Swamp
auto={T}:Add {B}
text=B
type=Basic Snow Land
subtype=Swamp
[/card]
[card]
name=Soaring Hope
target=creature
auto=life:3 controller
auto=flying
auto={W}:moveTo(ownerlibrary)
text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library.
mana={4}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soaring Seacliff
auto=tap
auto=flying target(creature) ueot
auto={T}:Add {U}
text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool.
type=Land
[/card]
[card]
name=Soilshaper
auto=@movedTo(spirit,arcane|mystack):target(land) becomes(Creature,3/3) ueot
text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
mana={1}{G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Sokenzan Bruiser
abilities=mountainwalk
text=Mountainwalk
mana={4}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Sokenzan Spellblade
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(sokenzan spellblade[blocking]|mybattlefield) 1/1
auto=lord(other sokenzan spellblade[blocking]|mybattlefield) -1/-1
auto={1}{R}:foreach(*|myhand) 1/0
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
mana={4}{R}
type=Creature
subtype=Ogre Samurai Shaman
power=2
toughness=3
[/card]
[card]
name=Sol Ring
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Sol'kanar the Swamp King
abilities=swampwalk
auto=@movedTo(*[black]|stack):life:1
text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life.
mana={2}{U}{B}{R}
type=Legendary Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Solar Blast
target=creature,player
auto=damage:3
autohand={1}{R}{R}:cycling
autohand={1}{R}{R}:damage:1 target(creature,player) && cycling
text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
mana={3}{R}
type=Instant
[/card]
[card]
name=Soldevi Golem
auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1
auto=doesnotuntap
text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
mana={4}
type=Artifact Creature
subtype=Golem
power=5
toughness=3
[/card]
[card]
name=Soldevi Steam Beast
auto={2}:regenerate
auto=@tapped(this):life:2 opponent
text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast.
mana={5}
type=Artifact Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Soldier Replica
auto={1}{W}{S}:Damage:3 target(creature[attacking;blocking])
text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
mana={3}
type=Artifact Creature
subtype=Soldier
power=1
toughness=3
[/card]
[card]
name=Solemn Offering
target=artifact,enchantment
auto=destroy
auto=life:4 controller
text=Destroy target artifact or enchantment. You gain 4 life.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Solemn Simulacrum
auto=may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap
auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller
text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card.
mana={4}
type=Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Solidarity
auto=lord(creature|myBattlefield) 0/5
text=Creatures you control get +0/+5 until end of turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Soltari Crusader
abilities=shadow
auto={1}{W}:1/0
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn.
mana={2}{W}
type=Creature
subtype=Soltari Knight
power=2
toughness=1
[/card]
[card]
name=Soltari Emissary
auto={W}:shadow
text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
mana={1}{W}
type=Creature
subtype=Soltari Soldier
power=2
toughness=1
[/card]
[card]
name=Soltari Foot Soldier
abilities=shadow
text=Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={W}
type=Creature
subtype=Soltari Soldier
power=1
toughness=1
[/card]
[card]
name=Soltari Lancer
abilities=shadow
auto=lord(soltari lancer[attacking]|myBattlefield) first strike
####This has been successfully tested because first strike is not cumulative.
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking.
mana={2}{W}
type=Creature
subtype=Soltari Knight
power=2
toughness=2
[/card]
[card]
name=Soltari Monk
abilities=shadow,protection from black
text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={W}{W}
type=Creature
subtype=Soltari Monk Cleric
power=2
toughness=1
[/card]
[card]
name=Soltari Priest
abilities=shadow,protection from red
text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={W}{W}
type=Creature
subtype=Soltari Cleric
power=2
toughness=1
[/card]
[card]
name=Soltari Trooper
abilities=shadow
auto=lord(soltari trooper[attacking]|mybattlefield) 1/1
auto=lord(other soltari trooper[attacking]|mybattlefield) -1/-1
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Soltari Soldier
power=1
toughness=1
[/card]
[card]
name=Soltari Visionary
abilities=shadow
auto=@damaged(player) from(this):destroy target(enchantment|opponentBattlefield)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
mana={1}{W}{W}
type=Creature
subtype=Soltari Cleric
power=2
toughness=2
[/card]
[card]
name=Somnomancer
auto=may tap target(creature)
text=When Somnomancer enters the battlefield, you may tap target creature.
mana={1}{WU}
type=Creature
subtype=Kithkin Wizard
power=2
toughness=1
[/card]
[card]
name=Songs of the Damned
auto=foreach(creature|mygraveyard) add:{B}
text=Add {B} to your mana pool for each creature card in your graveyard.
mana={B}
type=Instant
[/card]
[card]
name=Soot Imp
abilities=flying
auto=@movedTo(*[-black]|mystack):life:-1 controller
auto=@movedTo(*[-black]|opponentstack):life:-1 opponent
text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life.
mana={1}{B}{B}
type=Creature
subtype=Imp
power=1
toughness=2
[/card]
[card]
name=Soothing Balm
target=player
auto=life:5
text=Target player gains 5 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Sootstoke Kindler
abilities=haste
auto={T}:haste target(creature[black;red])
text=Haste -- {T}: Target black or red creature gains haste until end of turn.
mana={1}{BR}
type=Creature
subtype=Elemental Shaman
power=1
toughness=1
[/card]
[card]
name=Sootwalkers
auto=cantbeblockedby(creature[white])
text=Sootwalkers can't be blocked by white creatures.
mana={2}{BR}{BR}
type=Creature
subtype=Elemental Rogue
power=3
toughness=3
[/card]
[card]
name=Sophic Centaur
auto={2}{G}{G}{T}{S(*|myhand)}:foreach(*|myhand) life:2 controller
text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
mana={3}{G}
type=Creature
subtype=Centaur Spellshaper
power=1
toughness=1
[/card]
[card]
name=Soramaro, First to Dream
abilities=flying
auto=foreach(*|myhand) 1/1
auto={4}:moveto(ownerhand) target(land|myBattlefield) && draw:1 controller
text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card.
mana={4}{U}{U}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Sosuke, Son of Seshiro
auto=lord(other snake|myBattlefield) 1/0
auto=lord(warrior[attacking]|myBattlefield) deathtouch
text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
mana={2}{G}{G}
type=Legendary Creature
subtype=Snake Warrior
power=3
toughness=4
[/card]
[card]
name=Soul Bleed
target=creature
auto=@each targetcontroller upkeep:life:-1 targetController
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soul Feast
target=player
auto=life:-4
auto=life:4 controller
text=Target player loses 4 life and you gain 4 life.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Soul Kiss
target=creature
auto={B}:2/2 && life:-1 controller limit:3
text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soul Shepherd
auto={W}:Exile target(creature|mygraveyard) && life:1 controller
text={W}, Exile a creature card from your graveyard: You gain 1 life.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Soul Shred
target=creature[-black]
auto=destroy
auto=life:3 controller
text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Soul Snuffers
auto=all(creature) counter(-1/-1)
text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
mana={2}{B}{B}
type=Creature
subtype=Elemental Shaman
power=3
toughness=3
[/card]
[card]
name=Soul Warden
auto=@movedTo(creature|battlefield):life:1
text=Whenever another creature enters the battlefield, you gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Soul of Magma
auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature)
text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
mana={3}{R}{R}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Soul's Attendant
auto=@movedTo(other creature|battlefield):life:1
text=Whenever another creature enters the battlefield, you gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Soul's Grace
target=creature
auto=life:p controller
text=You gain life equal to target creature's power.
mana={1}{W}
type=Instant
[/card]
[card]
name=Soul's Majesty
target=creature|myBattlefield
auto=draw:p controller
text=Draw cards equal to the power of target creature you control.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Soul's Might
target=creature
auto=counter(1/1,p)
text=Put X +1/+1 counters on target creature, where X is that creature's power.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Soulblast
target=creature,player
alias=130369
text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
mana={3}{R}{R}{R}
type=Instant
[/card]
[card]
name=Soulbound Guardian
abilities=defender,flying
text=Defender, Flying
mana={4}{W}
type=Creature
subtype=Kor Spirit
power=4
toughness=5
[/card]
[card]
name=Soulcatcher
abilities=flying
auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1)
text=Flying -- Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher.
mana={1}{W}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Soulcatchers' Aerie
auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather)
auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1
text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Souldrinker
auto={0}:counter(1/1) && life:-3 controller
text=Pay 3 life: Put a +1/+1 counter on Souldrinker.
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Soulless One
auto=foreach(zombie|graveyard) 1/1
auto=foreach(zombie) 1/1
text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
mana={3}{B}
type=Creature
subtype=Zombie Avatar
power=*
toughness=*
[/card]
[card]
name=Soulquake
auto=moveto(ownerhand) all(creature|battlefield)
auto=moveto(ownerhand) all(creature|graveyard)
text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
mana={3}{U}{U}{B}{B}
type=Sorcery
[/card]
[card]
name=Soulscour
auto=destroy all(*[-artifact])
text=Destroy all nonartifact permanents.
mana={7}{W}{W}{W}
type=Sorcery
[/card]
[card]
name=Soulsurge Elemental
abilities=first strike
auto=foreach(creature|myBattlefield) 1/0
text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control.
mana={3}{R}
type=Creature
subtype=Elemental
power=*
toughness=1
[/card]
[card]
name=Soulsworn Jury
abilities=defender
auto={1}{U}{S}:fizzle target(creature|stack)
text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
mana={2}{W}
type=Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=Soultether Golem
auto=counter(0/0,1,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time)
auto=lord(soultether golem[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
mana={2}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Sound the Call
auto=token(-121156)
text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Southern Elephant
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=4
[/card]
[card]
name=Southern Paladin
auto={W}{W}{T}:destroy target(*[red])
text={W}{W}, {T}: Destroy target red permanent.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Spark Elemental
abilities=trample,haste
auto=@next endofturn:bury
text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental.
mana={R}
type=Creature
subtype=Elemental
power=3
toughness=1
[/card]
[card]
name=Spark Elemental (Sparkspitter)
type=Creature
subtype=Elemental
abilities=trample,haste
auto=@next endofturn:bury
text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental.
type=Creature
subtype=Elemental
power=3
toughness=1
colour=red
[/card]
[card]
name=Spark Mage
auto=@damaged(player) from(this):may damage:1 target(creature|opponentBattlefield)
text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
mana={R}
type=Creature
subtype=Dwarf Wizard
power=1
toughness=1
[/card]
[card]
name=Spark Spray
target=creature,player
auto=damage:1
autohand={R}:cycling
text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.)
mana={R}
type=Instant
[/card]
[card]
name=Sparkcaster
auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield)
auto=damage:1 opponent
text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player.
mana={2}{R}{G}
type=Creature
subtype=Kavu
power=5
toughness=3
[/card]
[card]
name=Sparkmage Apprentice
auto=damage:1 target(creature,player)
text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
mana={1}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sparksmith
auto={T}:foreach(goblin|battlefield) damage:1 target(creature) && foreach(goblin|battlefield) damage:1 controller
text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Sparkspitter
auto={R}{T}{S(*|myhand)}:token(-130341)
text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
mana={2}{R}
type=Creature
subtype=Elemental Spellshaper
power=1
toughness=3
[/card]
[card]
name=Sparring Collar
auto=first strike
auto={R}{R}:attach
auto={1}:equip
text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sparring Golem
auto=rampage(1/1,0)
text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={3}
type=Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Spawning Breath
target=creature,player
auto=damage:1
auto=Token(-193507)
text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield.
mana={1}{R}
type=Instant
[/card]
[card]
name=Spawning Pit
auto={S(creature|myBattlefield):counter(0/0,1,Charge)
auto={1}{T}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2)
text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
mana={2}
type=Artifact
[/card]
[card]
name=Spawning Pool
auto=tap
auto={T}:Add{B}
auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield))
text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
type=Land
[/card]
[card]
name=Spearbreaker Behemoth
abilities=indestructible
auto={1}:indestructible target(creature[power>=5])
text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Specter's Wail
target=player
auto=discard:1
text=Target player discards a card at random.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Spectral Guardian
auto=aslongas(spectral guardian[-tapped]|myBattlefield) lord(artifact[-creature]) shroud
text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)
mana={2}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Spectral Lynx
abilities=protection from green
auto={B}:regenerate
text=Protection from green -- {B}: Regenerate Spectral Lynx.
mana={1}{W}
type=Creature
subtype=Cat Spirit
power=2
toughness=1
[/card]
[card]
name=Spectral Procession
auto=token(Spirit,creature spirit, 1/1,flying white)*3
text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={2W}{2W}{2W}
type=Sorcery
[/card]
[card]
name=Spectral Sliver
auto=lord(sliver) {2}:1/1
text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
mana={2}{B}
type=Creature
subtype=Sliver Spirit
power=2
toughness=2
[/card]
[card]
name=Spell Blast
alias=1224
text=Counter target spell with converted mana cost X.
mana={X}{U}
type=Instant
[/card]
[card]
name=Spell Snare
target=*[manacost=2]|stack
auto=fizzle
text=Counter target spell with converted mana cost 2.
mana={U}
type=Instant
[/card]
[card]
name=Spellgorger Barbarian
auto=discard:1 controller
auto=@movedTo(this|graveyard,exile,library,hand) from(battlefield):draw:1 controller
text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card.
mana={3}{R}
type=Creature
subtype=Human Nightmare Barbarian
power=3
toughness=1
[/card]
[card]
name=Spellshock
auto=@movedTo(*|mystack):damage:2 controller
auto=@movedTo(*|opponentstack):damage:2 opponent
text=Whenever a player casts a spell, Spellshock deals 2 damage to that player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Sphinx-Bone Wand
auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player)
text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
mana={7}
type=Artifact
[/card]
[card]
name=Sphinx Sovereign
abilities=flying
auto=@each my endofturn:aslongas(sphinx sovereign[-tapped]|myBattlefield) life:3 controller
auto=@each my endofturn:aslongas(sphinx sovereign[tapped]|myBattlefield) life:-3 opponent
text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
mana={4}{W}{U}{U}{B}
type=Artifact Creature
subtype=Sphinx
power=6
toughness=6
[/card]
[card]
name=Sphinx Summoner
abilities=flying
auto=may moveTo(myHand) target(creature[artifact]|myLibrary)
text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={3}{U}{B}
type=Artifact Creature
subtype=Sphinx
power=3
toughness=3
[/card]
[card]
name=Sphinx of Magosi
abilities=flying
auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller
text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi.
mana={3}{U}{U}{U}
type=Creature
subtype=Sphinx
power=6
toughness=6
[/card]
[card]
name=Sphinx of the Steel Wind
abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green
text=Flying, first strike, vigilance, lifelink, protection from red and from green
mana={5}{W}{U}{B}
type=Artifact Creature
subtype=Sphinx
power=6
toughness=6
[/card]
[card]
name=Spidersilk Armor
auto=lord(creature|myBattlefield) 0/1
auto=lord(creature|myBattlefield) reach
text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Spidersilk Net
auto={2}:equip
auto=reach
auto=0/2
text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Spiderwig Boggart
auto=fear target(creature) ueot
text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Spike Breeder
text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
mana={3}{G}
type=Creature
subtype=Spike
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green)
power=0
toughness=0
[/card]
[card]
name=Spike Colony
text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
mana={4}{G}
type=Creature
subtype=Spike Colony
auto=counter(1/1,4)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spike Drone
text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Spike Drone
auto=counter(1/1,1)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spike Feeder
text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
mana={1}{G}{G}
type=Creature
subtype=Spike
auto=counter(1/1,2)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={C(1/1,-1)}:life:2
power=0
toughness=0
[/card]
[card]
name=Spike Hatcher
text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
mana={6}{G}
type=Creature
subtype=Spike
auto=counter(1/1,6)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={1}{C(1/1,-1)}:regenerate
power=0
toughness=0
[/card]
[card]
name=Spike Soldier
text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Spike Soldier
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={C(1/1,-1)}:2/2
power=0
toughness=0
[/card]
[card]
name=Spike Tiller
text=Spike Tiller enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
mana={3}{G}{G}
type=Creature
subtype=Spike
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={2}{C(1/1,-1)}:target(land) becomes(Creature,2/2,green) && counter(1/1)
power=0
toughness=0
[/card]
[card]
name=Spike Worker
text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
mana={2}{G}
type=Creature
subtype=Spike
auto=counter(1/1,2)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spikeshot Goblin
auto={R}{T}:thisforeach(power>=1) damage:1 target(creature)
text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=2
[/card]
[card]
name=Spinal Villain
auto={T}:destroy target(creature[blue])
text={T}: Destroy target blue creature.
mana={2}{R}
type=Creature
subtype=Beast
power=1
toughness=2
[/card]
[card]
name=Spindrift Drake
abilities=flying
auto=upcost[{U}] moveTo(graveyard)
text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
mana={U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Spined Fluke
auto=bury notatarget(creature|myBattlefield)
auto={B}:regenerate
text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke.
mana={2}{B}
type=Creature
subtype=Worm Horror
power=5
toughness=1
[/card]
[card]
name=Spined Sliver
auto=lord(sliver) rampage(1/1,0)
text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
mana={R}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Spined Wurm
mana={4}{G}
type=Creature
subtype=Wurm
power=5
toughness=4
[/card]
[card]
name=Spineless Thug
abilities=cantblock
text=Spineless Thug can't block.
mana={1}{B}
type=Creature
subtype=Zombie Mercenary
power=2
toughness=2
[/card]
[card]
name=Spinneret Sliver
auto=lord(sliver) reach
text=All Sliver creatures have reach. (They can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Spiraling Embers
target=creature,player)
auto=foreach(*|myhand) damage:1
text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
mana={3}{R}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Spire Barrage
target=creature,player
auto=foreach(mountain|myBattlefield) damage:1
text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Spirit Link
target=creature
auto=lifelink
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Loop
target=creature|myBattlefield
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=lifelink
text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Shackle
target=creature
auto=@tapped(mytgt):counter(0/-2)
text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Weaver
auto={2}:0/1 target(creature[green;blue])
text={2}: Target green or blue creature gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Spirit of the Night
abilities=flying,trample,haste,protection from black
auto=lord(spirit of the night[attacking]|myBattlefield) first strike
text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking.
mana={6}{B}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=6
toughness=5
[/card]
[card]
name=Spiritual Guardian
auto=life:4
text=When Spiritual Guardian enters the battlefield, you gain 4 life.
mana={3}{W}{W}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Spiritual Sanctuary
auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller
auto=@each opponent upkeep:aslongas(plains|opponentBattlefield) life:1 opponent
text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Spiritualize
target=creature
auto=lifelink
auto=draw:1 controller
text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Spiteflame Witch
auto={B}{R}:life:-1 opponent && life:-1 player
text={B}{R}: Each player loses 1 life.
mana={1}{BR}
type=Creature
subtype=Elemental Shaman
power=2
toughness=1
[/card]
[card]
name=Spiteful Bully
auto=@each my upkeep:damage:3 target(creature|myBattlefield)
text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
mana={1}{B}
type=Creature
subtype=Zombie Mercenary
power=3
toughness=3
[/card]
[card]
name=Spiteful Visions
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
auto=@movedTo(*|myhand) from(mylibrary):damage:1 controller
auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
mana={2}{BR}{BR}
type=Enchantment
[/card]
[card]
name=Spitting Drake
abilities=flying
auto={R}:1/0 limit:1
text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={3}{R}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Spitting Earth
target=creature
auto=foreach(mountain|myBattlefield)damage:1
text=Spitting Earth deals damage equal to the number of Mountains you control to target creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Spitting Hydra
auto=counter(1/1,4)
auto={1}{R}{C(1/1,-1)}:damage:1 target(creature)
text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
mana={3}{R}{R}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Spitting Sliver
auto=lord(sliver) first strike
text=All Sliver creatures have first strike.
mana={4}{B}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Spitting Spider
auto={S(land|myBattlefield)}:damage:1 all(creature[flying])
text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
mana={3}{G}{G}
type=Creature
subtype=Spider
power=3
toughness=5
[/card]
[card]
name=Spoils of Evil
auto=foreach(artifact,creature|opponentgraveyard) add:{1} controller
auto=foreach(artifact,creature|opponentgraveyard) life:1 controller
text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Spoils of Victory
target=plains,island,swamp,mountain,forest|mylibrary
auto=moveTo|myBattlefield
text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Spontaneous Generation
auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green)
text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Spore Burst
auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Spore Frog
auto={S}:preventAllcombatDamage ueot
text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
mana={G}
type=Creature
subtype=Frog
power=1
toughness=1
[/card]
[card]
name=Sporeback Troll
auto=counter(1/1,2)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
auto={1}{G}:regenerate target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it.
mana={G}
type=Creature
subtype=Human Mutant
power=0
toughness=0
[/card]
[card]
name=Sporecap Spider
abilities=reach
text=Reach
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=5
[/card]
[card]
name=Sporesower Thallid
text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
mana={2}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield)
auto={C(0/0,-3,Spore)}:Token(-1924)
power=4
toughness=4
[/card]
[card]
name=Sporesower Ancient
text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
mana={3}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto=lord(fungus|myBattlefield) {C(0/0,-2,Spore)}:Token(-1924)
power=4
toughness=4
[/card]
[card]
name=Spotted Griffin
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Spreading Algae
target=swamp
auto=@tapped(mytgt):destroy
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spring of Eternal Peace
auto=life:8
text=You gain 8 life.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Springing Tiger
auto=aslongas(*|mygraveyard) 2/2 >6
text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Springleaf Drum
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{B}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{U}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{G}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{R}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{W}
text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Sprite Noble
abilities=flying
auto=lord(creature[flying]|myBattlefield) 0/1 other
auto={T}:lord(creature[flying]|myBattlefield) 1/0 other
text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Faerie
power=2
toughness=2
[/card]
[card]
name=Sprout
auto=token(Saproling,Creature Saproling,1/1,green)
text=Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}
type=Instant
[/card]
[card]
name=Sprouting Phytohydra
abilities=defender
auto=@damaged(this):may token(-111220)
text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.
mana={4}{G}
type=Creature
subtype=Plant Hydra
power=0
toughness=2
[/card]
[card]
name=Sprouting Phytohydra (Sprouting Phytohydra)
type=Creature
subtype=Plant Hydra
abilities=defender
auto=@damaged(this):may token(-111220)
power=0
toughness=2
color=green
[/card]
[card]
name=Sprouting Thrinax
auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3
text=When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
mana={B}{R}{G}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Spur Grappler
auto=aslongas(land[-tapped]|myBattlefield) -2/-1
text=Spur Grappler gets +2/+1 as long as you control no untapped lands.
mana={2}{R}
type=Creature
subtype=Beast
power=4
toughness=2
# P/T modified to make auto rule possible
[/card]
[card]
name=Squall
auto=damage:2 all(creature[flying])
text=Squall deals 2 damage to each creature with flying.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Squall Drifter
abilities=flying
auto={T}:Add {W}
text=Flying -- {W}, {T}: Tap target creature.
mana={1}{W}
type=Snow Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Squall Line
auto=damage:X all(creature[flying])
auto=damage:X all(player)
text=Squall Line deals X damage to each creature with flying and each player.
mana={X}{G}{G}
type=Instant
[/card]
[card]
name=Squee, Goblin Nabob
autograveyard={0}:moveTo(myhand) myUpkeepOnly
text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
mana={2}{R}
type=Legendary Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Squire
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Squirming Mass
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Squirrel Mob
auto=foreach(squirrel|battlefield)1/1 other
text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
mana={1}{G}{G}
type=Creature
subtype=Squirrel
power=2
toughness=2
[/card]
[card]
name=Squirrel Wrangler
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:lord(squirrel) 1/1 ueot
text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Staff of Domination
auto={1}:untap
auto={2}{T}:life:1 controller
auto={3}{T}:untap target(creature)
auto={4}{T}:tap target(creature)
auto={5}{T}:draw:1 controller
text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Staff of Zegon
auto={3}{T}:-2/0 target(creature)
text={3}, {T}: Target creature gets -2/-0 until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Stag Beetle
auto=foreach(other creature|battlefield) counter(1/1,1)
text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
name=Stalker Hag
abilities=swampwalk,forestwalk
text=Swampwalk, forestwalk
mana={BG}{BG}{BG}
type=Creature
subtype=Hag
power=3
toughness=2
[/card]
[card]
name=Stalking Assassin
auto={3}{U}{T}:tap target(creature)
auto={3}{B}{T}:destroy target(creature[tapped])
text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature.
mana={1}{U}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Stalking Bloodsucker
abilities=flying
auto={1}{B}{S(*|myhand)}:2/2
text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
[card]
name=Stalking Stones
auto={T}:Add{1}
auto={6}:becomes(Artifact Creature Elemental,3/3)
text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
type=Land
[/card]
[card]
name=Stalking Tiger
abilities=oneblocker
text=Stalking Tiger can't be blocked by more than one creature.
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Stalwart Shield-Bearers
abilities=defender
auto=lord(creature[defender]|myBattlefield) 0/2 other
text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=0
toughness=3
[/card]
[card]
name=Stampede
auto=lord(creature|attacking) 1/0
auto=lord(creature|attacking) trample
text=Attacking creatures get +1/+0 and gain trample until end of turn.
mana={1}{G}{G}
type=Instant
[/card]
[card]
name=Stampede Driver
auto={1}{G}{T}{S(*|myhand)}:lord(creature|myBattlefield) 1/1 && lord(creature|mybattlefield) trample
text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
mana={G}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Stampeding Rhino
abilities=trample
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={4}{G}
type=Creature
subtype=Rhino
power=4
toughness=4
[/card]
[card]
name=Stampeding Serow
abilities=trample
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield)
text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand.
mana={2}{G}{G}
type=Creature
subtype=Antelope Beast
power=5
toughness=4
[/card]
[card]
name=Stampeding Wildebeests
abilities=trample
auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield)
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand.
mana={2}{G}{G}
type=Creature
subtype=Antelope Beast
power=5
toughness=4
[/card]
[card]
name=Standing Stones
auto={T}:Add {W} && life:-1 controller
auto={T}:Add {U} && life:-1 controller
auto={T}:Add {B} && life:-1 controller
auto={T}:Add {R} && life:-1 controller
auto={T}:Add {G} && life:-1 controller
text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Standing Troops
abilities=vigilance
text=Vigilance
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=4
[/card]
[card]
name=Stangg
auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green)
auto=@movedTo(this|exile,graveyard,library,hand) from(battlefield):moveTo(exile) all(stangg twin)
auto=@movedTo(stangg twin|exile,graveyard,library,hand) from(battlefield):bury all(this)
text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
mana={4}{R}{G}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=4
[/card]
[card]
name=Star Compass
auto=tap
auto=aslongas(plains|myBattlefield) {T}:Add {W}
auto=aslongas(island|myBattlefield) {T}:Add {U}
auto=aslongas(swamp|myBattlefield) {T}:Add {B}
auto=aslongas(mountain|myBattlefield) {T}:Add {R}
auto=aslongas(forest|myBattlefield) {T}:Add {G}
text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce.
mana={2}
type=Artifact
[/card]
[card]
name=Starlight
auto=foreach(creature[black]|opponentBattlefield)life:3
text=You gain 3 life for each black creature target opponent controls.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Starlight Invoker
auto={7}{W}:life:5 controller
text={7}{W}: You gain 5 life.
mana={1}{W}
type=Creature
subtype=Human Cleric Mutant
power=1
toughness=3
[/card]
[card]
name=Starlit Angel
abilities=flying
text=Flying
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Starstorm
auto=damage:X all(creature)
autohand={3}:cycling
text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Starved Rusalka
auto={G}{S(creature|myBattlefield)}:life:1
text={G}, Sacrifice a creature: You gain 1 life.
mana={G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Stasis
alias=1225
text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Staunch Defenders
auto=life:4
text=When Staunch Defenders enters the battlefield, you gain 4 life.
mana={3}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Steadfast Guard
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={W}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Steadfastness
auto=lord(creature|myBattlefield) 0/3
text=Creatures you control get +0/+3 until end of turn.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Steal Artifact
target=artifact
alias=1194
text=Enchant artifact -- You control enchanted artifact.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Steal Enchantment
target=enchantment
alias=1194
text=Enchant enchantment -- You control enchanted enchantment.
mana={U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Steam Blast
auto=damage:2 all(creature,player)
text=Steam Blast deals 2 damage to each creature and each player.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Steam Catapult
auto={T}:destroy target(creature[tapped]) myTurnOnly
text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
mana={3}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Steam Frigate
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Steam Frigate can't attack unless defending player controls an Island.
mana={2}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=3
[/card]
[card]
name=Steam Spitter
abilities=reach
auto={R}:1/0
text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn.
mana={4}{G}
type=Creature
subtype=Spider
power=1
toughness=5
[/card]
[card]
name=Steam Vents
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {U}
auto={T}:Add {R}
text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
type=Land
subtype=Island Mountain
[/card]
[card]
name=Steamclaw
auto={3}{T}:moveTo(exile) target(*|graveyard)
auto={1}{S}:moveTo(exile) target(*|graveyard)
text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard.
mana={2}
type=Artifact
[/card]
[card]
name=Steel Leaf Paladin
abilities=first strike
auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield)
text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
mana={4}{G}{W}
type=Creature
subtype=Elf Knight
power=4
toughness=4
[/card]
[card]
name=Steel Wall
abilities=defender
text=Defender (This creature can't attack.)
mana={1}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Steelclad Serpent
abilities=cantattack
auto=aslongas(artifact|myBattlefield) other -cantattack
text=Steelclad Serpent can't attack unless you control another artifact.
mana={5}{U}
type=Artifact Creature
subtype=Serpent
power=4
toughness=5
[/card]
[card]
name=Steelshaper Apprentice
auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(myhand) target(equipment|mylibrary)
text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Steelshaper's Gift
auto=moveTo(myhand) target(equipment|mylibrary)
text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
mana={W}
type=Sorcery
[/card]
[card]
name=Stench of Decay
auto=lord(creature[-artifact]) -1/-1
text=Nonartifact creatures get -1/-1 until end of turn.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Steppe Lynx
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
mana={W}
type=Creature
subtype=Cat
power=0
toughness=1
[/card]
[card]
name=Stern Judge
auto={T}:foreach(swamp|mybattlefield) damage:1 controller && foreach(swamp|opponentBattlefield) damage:1 opponent
text={T}: Each player loses 1 life for each Swamp he or she controls.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Stern Marshal
auto={T}:2/2 target(creature) myTurnOnly
text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Stern Proctor
auto=moveTo(ownerhand) target(enchantment,artifact)
text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
mana={U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Steward of Valeron
abilities=vigilance
auto={T}:Add {G}
text=Vigilance -- {T}: Add {G} to your mana pool.
mana={G}{W}
type=Creature
subtype=Human Druid Knight
power=2
toughness=2
[/card]
[card]
name=Still Life
auto={G}{G}:becomes(Creature Centaur,4/3) ueot
text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Stillmoon Cavalier
abilities=protection from black,protection from white
auto={WB}:flying
auto={WB}:first strike
auto={WB}{WB}:+1/+0
text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
mana={1}{WB}{WB}
type=Creature
subtype=Zombie Knight
power=2
toughness=1
[/card]
[card]
name=Stinging Barrier
abilities=defender
auto={U}{T}:Damage:1 target(creature,player)
text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
mana={2}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Stingmoggie
auto=counter(1/1,2)
auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land)
text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
mana={3}{R}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Stingscourger
auto=moveTo(ownerhand) target(creature|opponentbattlefield)
auto=upcost[{3}{R},next upkeep] moveTo(graveyard)
text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Stirring Wildwood
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
auto={1}{G}{W}:becomes(Elemental Creature,3/4,reach,green,white) ueot
text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
type=Land
[/card]
[card]
name=Stoic Ephemera
abilities=flying,defender
auto=@each combatends:moveTo(ownergraveyard) all(stoic ephemera[attacking;blocking]|myBattlefield)
text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat.
mana={2}{W}
type=Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Stolen Grain
auto=damage:5 opponent
auto=life:5 controller
text=Stolen Grain deals 5 damage to target opponent. You gain 5 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Stomper Cub
abilities=trample
text=Trample
mana={3}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Stomping Ground
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {R}
auto={T}:Add {G}
text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
type=Land
subtype=Mountain Forest
[/card]
[card]
name=Stone Catapult
auto={T}:destroy target(creature[black;tapped]) myTurnOnly
text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
mana={4}{B}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Stone Kavu
auto={R}:1/0
auto={W}:0/1
text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn.
mana={4}{G}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Stone Rain
target=land
auto=destroy
text=Destroy target land.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Stone Spirit
auto=cantbeblockedby(creature[flying])
text=Stone Spirit can't be blocked by creatures with flying.
mana={4}{R}
type=Creature
subtype=Elemental Spirit
power=4
toughness=3
[/card]
[card]
name=Stone-Seeder Hierophant
auto=@movedto(land|myBattlefield):untap
auto={T}:untap target(land)
text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land.
mana={2}{G}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Stone-Throwing Devils
abilities=first strike
text=First strike
mana={B}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Stonebrow, Krosan Hero
abilities=trample
auto=lord(creature[attacking;trample]|myBattlefield) 2/2
text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
mana={3}{R}{G}
type=Legendary Creature
subtype=Centaur Warrior
power=4
toughness=4
[/card]
[card]
name=Stoneforge Mystic
auto=may moveTo(myhand) target(equipment|mylibrary)
auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand)
text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
mana={1}{W}
type=Creature
subtype=Kor Artificer
power=1
toughness=2
[/card]
[card]
name=Stonehands
target=creature
auto=0/2
auto={R}:1/0
text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Stonewood Invoker
auto={7}{G}:5/5
text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Mutant
power=2
toughness=2
[/card]
[card]
name=Stonework Puma
mana={3}
type=Artifact Creature
subtype=Cat Ally
power=2
toughness=2
[/card]
[card]
name=Stonybrook Angler
auto={1}{U}{T}:tap target(creature)
auto={1}{U}{T}:untap target(creature)
text={1}{U}, {T}: You may tap or untap target creature.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=2
[/card]
[card]
name=Stonybrook Schoolmaster
auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue)
text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.
mana={2}{W}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=2
[/card]
[card]
name=Storm Crow
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Storm Front
auto={G}{G}:tap target(creature[flying])
text={G}{G}: Tap target creature with flying.
mana={G}
type=Enchantment
[/card]
[card]
name=Storm Seeker
target=player
alias=129750
text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
mana={3}{G}
type=Instant
[/card]
[card]
name=Storm Shaman
auto={R}:1/0
text={R}: Storm Shaman gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Human Cleric Shaman
power=0
toughness=4
[/card]
[card]
name=Storm Spirit
abilities=flying
auto={T}:damage:2 target(creature)
text=Flying -- {T}: Storm Spirit deals 2 damage to target creature.
mana={3}{G}{W}{U}
type=Creature
subtype=Elemental Spirit
power=3
toughness=3
[/card]
[card]
name=Stormcloud Djinn
abilities=flying,cloud
auto={R}{R}:2/0 && damage:1 controller
text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
mana={4}{U}
type=Creature
subtype=Djinn
power=3
toughness=3
[/card]
[card]
name=Stormfront Pegasus
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
[/card]
[card]
name=Stormscape Apprentice
auto={W}{T}:Tap target(creature)
auto={B}{T}:life:-1 target(player)
text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Stormscape Master
auto={W}{W}{T}:protection from white target(creature)
auto={W}{W}{T}:protection from blue target(creature)
auto={W}{W}{T}:protection from black target(creature)
auto={W}{W}{T}:protection from red target(creature)
auto={W}{W}{T}:protection from green target(creature)
auto={B}{B}{T}:life:-2 target(player) && life:2 controller
text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Stormwatch Eagle
abilities=flying
auto={S(land|myBattlefield)}:moveTo(ownerhand)
text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Strafe
target=creature[-red]
auto=Damage:3
text=Strafe deals 3 damage to target nonred creature.
mana={R}
type=Sorcery
[/card]
[card]
name=Strands of Night
auto={B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) && life:-2 controller
text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Strangling Soot
auto=destroy target(creature[toughness<=3])
autograveyard={5}{R}:copy(this) && moveTo(mystack) asSorcery
text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{B}
type=Instant
[/card]
[card]
name=Stratozeppelid
abilities=flying,cloud
text=Flying -- Stratozeppelid can block only creatures with flying.
mana={4}{U}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Straw Golem
auto=@movedto(creature|opponentstack):bury
text=When an opponent casts a creature spell, sacrifice Straw Golem.
mana={1}
type=Artifact Creature
subtype=Golem
power=2
toughness=3
[/card]
[card]
name=Straw Soldiers
mana={1}{U}
type=Creature
subtype=Scarecrow Soldier
power=1
toughness=3
[/card]
[card]
name=Stream Hopper
auto={UR}:flying
text={(u/r)}: Stream Hopper gains flying until end of turn.
mana={UR}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Stream of Acid
auto=may destroy target(land)
auto=may destroy target(creature[-black])
text=Destroy target land or nonblack creature.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Stream of Life
target=player
auto=life:X
text=Target player gains X life.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Stream of Unconsciousness
target=creature
auto=-4/0
auto=aslongas(wizard|myBattlefield) draw:1 controller
text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
mana={U}
type=Tribal Instant
subtype=Wizard
[/card]
[card]
name=Street Wraith
abilities=swampwalk
autohand={S}:life:-2 && draw:1
text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
mana={3}{B}{B}
type=Creature
subtype=Wraith
power=3
toughness=4
[/card]
[card]
name=Streetbreaker Wurm
mana={3}{R}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Strength in Numbers
target=creature
auto=foreach(creature[attacking]) 1/1
auto=trample
text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
mana={1}{G}
type=Instant
[/card]
[card]
name=Strength of Cedars
target=creature
auto=foreach(land|myBattlefield) 1/1
text=Target creature gets +X/+X until end of turn, where X is the number of lands you control.
mana={4}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Strength of Night
kicker={B}
auto=kicker lord(creature|myBattlefield) 1/1
auto=lord(creature[zombie]|myBattlefield) 2/2
text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Strength of Unity
target=creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Strip Mine
auto={T}:Add {1}
auto={T}{S}:destroy target(land)
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land.
type=Land
[/card]
[card]
name=Striped Bears
auto=draw:1
text=When Striped Bears enters the battlefield, draw a card.
mana={3}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Stroke of Genius
target=player
auto=draw:X
text=Target player draws X cards.
mana={X}{2}{U}
type=Instant
[/card]
[card]
name=Stromgald Cabal
auto={T}:fizzle target(*[white]|stack) && life:-1 controller
text={T}, Pay 1 life: Counter target white spell.
mana={1}{B}{B}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Stromgald Crusader
abilities=protection from white
auto={B}:flying
auto={B}{B}:1/0
text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=1
[/card]
[card]
name=Strongarm Thug
auto=may moveto(myhand) target(mercenary|mygraveyard)
text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
mana={2}{B}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Stronghold Assassin
auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black])
text={T}, Sacrifice a creature: Destroy target nonblack creature.
mana={1}{B}{B}
type=Creature
subtype=Zombie Assassin
power=2
toughness=1
[/card]
[card]
name=Stronghold Biologist
auto={U}{U}{T}{S(*|myhand)}:fizzle target(creature|stack)
text={U}{U}, {T}, Discard a card: Counter target creature spell.
mana={2}{U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Stronghold Discipline
auto=foreach(creature|opponentBattlefield) life:-1 opponent
auto=foreach(creature|myBattlefield) life:-1 controller
text=Each player loses 1 life for each creature he or she controls.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Stronghold Machinist
auto={U}{U}{T}{S(*|myhand)}:fizzle target(*[-creature]|stack)
text={U}{U}, {T}, Discard a card: Counter target noncreature spell.
mana={2}{U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Stronghold Overseer
abilities=flying,shadow
auto={B}{B}:lord(creature[shadow]) 1/0 && lord(creature[-shadow]) -1/0
text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
mana={3}{B}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Stronghold Taskmaster
auto=lord(creature[black]) -1/-1 other
text=Other black creatures get -1/-1.
mana={2}{B}{B}
type=Creature
subtype=Giant Minion
power=4
toughness=3
[/card]
[card]
name=Stronghold Zeppelin
abilities=flying,cloud
text=Flying -- Stronghold Zeppelin can block only creatures with flying.
mana={2}{U}{U}
type=Creature
subtype=Human
power=3
toughness=3
[/card]
[card]
name=Student of Warfare
auto={1}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0,2,Level Up}) first strike 
auto=this(counter{0/0,2,Level Up}) 2/2
auto=this(counter{0/0,7,Level Up}) double strike
auto=this(counter{0/0,7,Level Up}) 1/1
text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4)
mana={W}
type=Creature
subtype=LevelUp Human Knight
power=1
toughness=1
[/card]
[card]
name=Stun
target=creature
auto=cantblock
auto=draw:1 controller
text=Target creature can't block this turn. -- Draw a card.
mana={1}{R}
type=Instant
[/card]
[card]
name=Stun Sniper
auto={1}{T}:damage:1 target(creature) && tap
text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
mana={R}{W}
type=Creature
subtype=Human Archer
power=1
toughness=1
[/card]
[card]
name=Sturdy Hatchling
auto={GU}:shroud
auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
mana={3}{GU}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Su-Chi
auto=@movedTo(this|graveyard):add {4}
text=When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Subterranean Shambler
auto=damage:1 all(creature[-flying]) && damage:1 all(player)
auto=@movedTo(this|exile,graveyard,hand,library) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player)
auto=upcost[{3}{R},next upkeep] moveTo(graveyard)
text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Subterranean Spirit
abilities=protection from red
auto={T}:damage:1 all(creature[-flying])
text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying.
mana={3}{R}{R}
type=Creature
subtype=Elemental Spirit
power=3
toughness=3
[/card]
[card]
name=Subversion
auto=@each my upkeep:life:1 controller
auto=@each my upkeep:life:-1 opponent
text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Sudden Impact
target=player
alias=129750
text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
mana={3}{R}
type=Instant
[/card]
[card]
name=Sudden Strength
target=creature
auto=3/3
auto=draw:1 controller
text=Target creature gets +3/+3 until end of turn. -- Draw a card.
mana={3}{G}
type=Instant
[/card]
[card]
name=Suicidal Charge
auto={S}:lord(creature|opponentBattlefield) -1/-1  && lord(creature|opponentBattlefield) mustattack
text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
mana={3}{B}{R}
type=Enchantment
[/card]
[card]
name=Suleiman's Legacy
auto=lord(djinn) -99/-99
auto=lord(efreet) -99/-99
text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
mana={R}{W}
type=Enchantment
[/card]
[card]
name=Sulfur Vent
auto=tap
auto={T}:Add {B}
auto={T}{S}:Add {U}{R}
text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
type=Land
[/card]
[card]
name=Sulfurous Springs
auto={T}:Add {1}
auto={T}:Add {B} && Damage:1 controller
auto={T}:Add {R} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
type=Land
[/card]
[card]
name=Summoner's Bane
target=creature|stack
auto=fizzle
auto=token(Illusion,Creature Illusion,2/2,blue) controller
text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Summoning Station
auto=@movedTo(artifact|graveyard) from(battlefield):may untap
auto={T}:token(Pincher,creature artifact pincher,2/2,artifact)
text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
mana={7}
type=Artifact
[/card]
[card]
name=Sun Ce, Young Conquerer
abilities=horsemanship
auto=may moveto(ownerhand) target(creature|battlefield)
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Sun Quan, Lord of Wu
auto=lord(creature|mybattlefield) horsemanship
text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
mana={4}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Sunastian Falconer
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
mana={3}{R}{G}
type=Legendary Creature
subtype=Human Shaman
power=4
toughness=4
[/card]
[card]
name=Sunbeam Spellbomb
auto={W}{S}:life:5 controller
auto={1}{S}:draw:1 controller
text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Sunder
auto=moveTo(ownerhand) all(land)
text=Return all lands to their owners' hands.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Sunder from Within
target=artifact,land
auto=destroy
text=Destroy target artifact or land.
mana={2}{R}{R}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Sunflare Shaman
auto={1}{R}{T}:foreach(elemental|mygraveyard) damage:1 target(creature,player) && foreach(elemental|mygraveyard) damage:1 all(this)
text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
mana={1}{R}
type=Creature
subtype=Elemental Shaman
power=2
toughness=1
[/card]
[card]
name=Sunglasses of Urza
auto={W}:Add {R}
text=You may spend white mana as though it were red mana.
mana={3}
type=Artifact
[/card]
[card]
name=Sungrass Egg
auto={2}{T}{S}:Add{G}{W} && draw:1
text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Sungrass Prairie
auto={1}{T}:Add {G}{W}
text={1}, {T}: Add {G}{W} to your mana pool.
type=Land
[/card]
[card]
name=Sunhome, Fortress of the Legion
auto={T}:Add {1}
auto={2}{R}{W}{T}:double strike target(creature)
text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
type=Land
[/card]
[card]
name=Sunken City
auto=upcost[{U}{U}] moveTo(graveyard)
auto=lord(creature[blue]) 1/1
text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Sunken Ruins
auto={T}:Add {1}
auto={UB}{T}:Add {U}{U}
auto={UB}{T}:Add {U}{B}
auto={UB}{T}:Add {B}{B}
text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
type=Land
[/card]
[card]
name=Sunlance
target=creature[-white]
auto=Damage:3
text=Sunlance deals 3 damage to target nonwhite creature.
mana={W}
type=Sorcery
[/card]
[card]
name=Sunpetal Grove
auto=tap
auto=aslongas(forest,plains|myBattlefield) untap
auto={T}:Add {G}
auto={T}:Add {W}
text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Sunrise Sovereign
auto=lord(giant|myBattlefield) 2/2 other
auto=lord(giant|myBattlefield) trample other
text=Other Giant creatures you control get +2/+2 and have trample.
mana={5}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=5
[/card]
[card]
name=Sunscape Apprentice
auto={G}{T}:1/1 target(creature)
auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield)
text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library.
mana={W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sunscape Master
auto={G}{G}{T}:lord(creature|myBattlefield) 2/2
auto={U}{U}{T}:moveTo(ownerhand) target(creature)
text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand.
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Sunseed Nurturer
auto=@each my end:aslongas(creature[power>=5]|myBattlefield) may life:2 controller
auto={T}:Add{1}
text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool.
mana={2}{W}
type=Creature
subtype=Human Druid Wizard
power=1
toughness=1
[/card]
[card]
name=Sunspring Expedition
auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:life:8
text=Landfall  Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
mana={W}
type=Enchantment
[/card]
[card]
name=Sunstone
auto={2}{S(land[snow])}:preventAllcombatDamage ueot
text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Sunstrike Legionnaire
abilities=doesnotuntap
auto=@movedTo(creature|battlefield):untap
auto={T}:tap target(creature[manacost<=3])
text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Suntail Hawk
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Sunweb
abilities=defender
auto=lord(creature[power<=2]) cantbeblockedby(sunweb)
text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less.
mana={3}{W}
type=Creature
subtype=Wall
power=5
toughness=6
[/card]
[card]
name=Surge of Thoughtweft
auto=lord(creature|myBattlefield) 1/1
auto=aslongas(kithkin|myBattlefield) draw:1 controller
text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
mana={1}{W}
type=Tribal Instant
subtype=Kithkin
[/card]
[card]
name=Surrakar Banisher
auto=may moveTo(ownerhand) target(creature[tapped])
text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
mana={4}{U}
type=Creature
subtype=Surrakar
power=3
toughness=3
[/card]
[card]
name=Surrakar Marauder
auto=@movedTo(land|myBattlefield):intimidate ueot
text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
mana={1}{B}
type=Creature
subtype=Surrakar
power=2
toughness=1
[/card]
[card]
name=Surrakar Spellblade
auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge)
auto=@damaged(player) from(this):thisforeach(counter{0/0,1,Charge}) draw:1 controller
text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it.
mana={1}{U}{U}
type=Creature
subtype=Surrakar
power=2
toughness=1
[/card]
[card]
name=Surveilling Sprite
abilities=flying
auto=@movedto(this|graveyard) from(battlefield):may draw:1
text=Flying -- When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card.
mana={1}{U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]
[card]
name=Survival of the Fittest
auto={G}{S(creature|myhand)}:moveTo(myhand) target(creature|myLibrary)
text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Sustainer of the Realm
abilities=flying
auto=lord(sustainer of the realm[blocking]|mybattlefield) 0/2
auto=lord(other sustainer of the realm[blocking]|mybattlefield) 0/-2
text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=3
[/card]
[card]
name=Sustenance
auto={1}{S(land|myBattlefield)}:1/1 target(creature)
text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Suture Spirit
abilities=flying
auto={WB}{WB}{WB}:Regenerate target(creature)
text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Svogthos, the Restless Tomb
auto={T}:Add{1}
auto={3}{B}{G}:becomes(Plant Zombie Creature,0/0,black green) ueot && foreach(creature|mygraveyard) 1/1 ueot
text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
type=Land
[/card]
[card]
name=Svyelunite Priest
auto={U}{U}{T}:shroud target(creature) myUpkeepOnly
text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)
mana={1}{U}
type=Creature
subtype=Merfolk Cleric
power=1
toughness=1
[/card]
[card]
name=Svyelunite Temple
auto=tap
auto={T}:Add {U}
auto={T}{S}:Add {U}{U}
text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
type=Land
[/card]
[card]
name=Swallowing Plague
target=creature
auto=damage:X
auto=life:X controller
text=Swallowing Plague deals X damage to target creature and you gain X life.
mana={X}{B}{B}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Swamp
auto={T}: Add {B}
text=B
type=Basic Land
subtype=Swamp
[/card]
[card]
name=Swarm of Rats
auto=foreach(rat|myBattlefield) 1/0
text=Swarm of Rats's power is equal to the number of Rats you control.
mana={1}{B}
type=Creature
subtype=Rat
power=*
toughness=1
[/card]
[card]
name=Swarmyard
auto={T}:Add {1}
auto={T}:regenerate target(insect)
auto={T}:regenerate target(rat)
auto={T}:regenerate target(spider)
auto={T}:regenerate target(squirrel)
text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel.
type=Land
[/card]
[card]
name=Swat
target=creature[power<=2]
auto=destroy
autohand={2}:cycling
text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Swell of Courage
auto=lord(creature|myBattlefield) 2/2
autohand={X}{W}{W}{S}:thisfroeach(X) counter(1/1,1) target(creature)
text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
mana={3}{W}{W}
type=Instant
[/card]
[card]
name=Swift Silence
auto=foreach(other *|stack) draw:1
auto=fizzle all(other *|stack)
text=Counter all other spells. Draw a card for each spell countered this way.
mana={2}{W}{U}{U}
type=Instant
[/card]
[card]
name=Swirling Sandstorm
auto=aslongas(*|mygraveyard) damage:5 all(creature[-flying]) >6
text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Sword Dancer
auto={W}{W}:-1/0 target(creature[attacking])
text={W}{W}: Target attacking creature gets -1/-0 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=2
[/card]
[card]
name=Sword of Fire and Ice
auto={2}:equip
auto=protection from red
auto=protection from blue
auto=2/2
auto=@damaged(player) from(mytgt):draw:1 controller
auto=@damaged(player) from(mytgt):damage:2 target(creature,player)
text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of Light and Shadow
auto={2}:equip
auto=protection from white
auto=protection from black
auto=2/2
auto=@damaged(player) from(mytgt):life:3
auto=@damaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard)
text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of the Chosen
auto={T}:2/2 target(creature[legendary])
text={T}: Target legendary creature gets +2/+2 until end of turn.
mana={2}
type=Legendary Artifact
[/card]
[card]
name=Swords to Plowshares
target=creature
auto=moveto(exile)
auto=life:p targetController
text=Exile target creature. Its controller gains life equal to its power.
mana={W}
type=Instant
[/card]
[card]
name=Sygg, River Guide
abilities=islandwalk
auto={1}{W}:protection from black target(merfolk|myBattlefield)
auto={1}{W}:protection from blue target(merfolk|myBattlefield)
auto={1}{W}:protection from green target(merfolk|myBattlefield)
auto={1}{W}:protection from red target(merfolk|myBattlefield)
auto={1}{W}:protection from white target(merfolk|myBattlefield)
text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
mana={W}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Sylvan Basilisk
alias=135215
text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
mana={3}{G}{G}
type=Creature
subtype=Basilisk
power=2
toughness=4
[/card]
[card]
name=Sylvan Bounty
target=player
auto=life:8
autohand={1}{G}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{G}
type=Instant
[/card]
[card]
name=Sylvan Hierophant
auto=@movedto(this|graveyard) from(battlefield):moveto(myhand) target(other creature|myGraveyard)
autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile)
text=When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
mana={1}{G}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Sylvan Safekeeper
auto={S(land|myBattlefield)}:shroud target(creature)
text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sylvan Scrying
target=land|mylibrary
auto=moveTo(myHand)
text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Sylvan Yeti
auto=foreach(*|myhand) 1/0
text=Sylvan Yeti's power is equal to the number of cards in your hand.
mana={2}{G}{G}
type=Creature
subtype=Yeti
power=*
toughness=4
[/card]
[card]
name=Symbiotic Beast
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4
text=When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
mana={4}{G}{G}
type=Creature
subtype=Insect Beast
power=4
toughness=4
[/card]
[card]
name=Symbiotic Elf
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2
text=When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield.
mana={3}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Symbiotic Wurm
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7
text=When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield.
mana={5}{G}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Symbol of Unsummoning
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Synapse Sliver
auto=@damaged(player) from(sliver|myBattlefield):may draw:1 controller
auto=@damaged(player) from(sliver|opponentBattlefield):draw:1 opponent
text=Whenever a Sliver deals combat damage to a player, its controller may draw a card.
mana={4}{U}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Synchronous Sliver
auto=lord(sliver) vigilance
text=All Sliver creatures have vigilance.
mana={4}{U}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Syphon Life
target=player
auto=life:-2 && life:2 controller
autograveyard={1}{B}{B}{S(land|myhand)}:life:-2 && life:2 controller asSorcery
text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Syphon Soul
auto=damage:2 opponent
auto=life:2 controller
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Szadek, Lord of Secrets
abilities=flying
auto=@damaged(player) from(this):thisforeach(power>=1) deplete:1 opponent && thisforeach(power>=1) life:1 opponent && thisforeach(power>=1) counter(1/1,1)
text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
mana={3}{U}{U}{B}{B}
type=Legendary Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Taiga
auto={T}:Add {R}
auto={T}:Add {G}
type=Land
subtype=Mountain Forest
[/card]
[card]
name=Tainted Field
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{W}
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tainted Isle
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{U}
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tainted Peak
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{R}
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tainted Wood
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{G}
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tajuru Archer
auto=may foreach(ally|mybattlefield) damage:1 target(creature[flying])
auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature[flying])
text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
mana={2}{G}
type=Creature
subtype=Elf Archer Ally
power=1
toughness=2
[/card]
[card]
name=Takeno's Cavalry
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
auto=lord(takeno's cavalry[blocking]|mybattlefield) 1/1
auto=lord(other takeno's cavalry[blocking]|mybattlefield) -1/-1
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
mana={3}{W}
type=Creature
subtype=Human Samurai Archer
power=1
toughness=1
[/card]
[card]
name=Talas Air Ship
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=2
[/card]
[card]
name=Talas Merchant
mana={1}{U}
type=Creature
subtype=Human Pirate
power=1
toughness=3
[/card]
[card]
name=Talas Researcher
auto={T}:Draw:1 myTurnOnly
text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
mana={4}{U}
type=Creature
subtype=Human Pirate Wizard
power=1
toughness=1
[/card]
[card]
name=Talas Scout
abilities=flying
text=Flying
mana={1}{U}
type=Creature
subtype=Human Pirate Scout
power=1
toughness=2
[/card]
[card]
name=Talas Warrior
auto=unblockable
text=Talas Warrior is unblockable.
mana={1}{U}{U}
type=Creature
subtype=Human Pirate Warrior
power=2
toughness=2
[/card]
[card]
name=Talisman of Dominance
auto={T}:Add {1}
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {B} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Impulse
auto={T}:Add {1}
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Indulgence
auto={T}:Add {1}
auto={T}:Add {B} && damage:1 controller
auto={T}:Add {R} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Progress
auto={T}:Add {1}
auto={T}:Add {W} && damage:1 controller
auto={T}:Add {U} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Unity
auto={T}:Add {1}
auto={T}:Add {G} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Tallowisp
auto=@movedto(spirit,arcane|mystack):may moveto(myhand) target(aura|myLibrary)
text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Talon Sliver
auto=lord(sliver) first strike
text=All Sliver creatures have first strike.
mana={1}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Talon Trooper
abilities=flying
text=Flying
mana={1}{W}{U}
type=Creature
subtype=Bird Scout
power=2
toughness=3
[/card]
[card]
name=Talonrend
abilities=flying
auto={UR}:1/-1
text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn.
mana={4}{U}
type=Creature
subtype=Elemental
power=0
toughness=5
[/card]
[card]
name=Talruum Minotaur
abilities=haste
text=Haste
mana={2}{R}{R}
type=Creature
subtype=Minotaur Berserker
power=3
toughness=3
[/card]
[card]
name=Talus Paladin
auto=may counter(1/1) all(this) && lord(ally|myBattlefield) lifelink ueot
auto=@movedTo(other ally|myBattlefield):may counter(1/1) all(this) && lord(ally|myBattlefield) lifelink ueot
text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
mana={3}{W}
type=Creature
subtype=Human Knight Ally
power=2
toughness=3
[/card]
[card]
name=Tangle Asp
alias=1238
# Note: The alias isn't entirely correct since the Cockatrice's
# ability doesn't affect walls, but Tangle Asp's should.
text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
mana={1}{G}
type=Creature
subtype=Snake
power=1
toughness=2
[/card]
[card]
name=Tangle Spider
abilities=flash,reach
text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.)
mana={4}{G}{G}
type=Creature
subtype=Spider
power=3
toughness=4
[/card]
[card]
name=Tanglebloom
auto={1}{T}:life:1
text={1}, {T}: You gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Tanglesap
auto=preventAllCombatDamage from(creature[-trample]) ueot
text=Prevent all combat damage that would be dealt this turn by creatures without trample.
mana={1}{G}
type=Instant
[/card]
[card]
name=Tangleroot
auto=@movedto(creature|mystack):add{G}
auto=@movedto(creature|opponentstack):add{G} opponent
text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Tanglewalker
auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable
text=Each creature you control is unblockable as long as defending player controls an artifact land.
mana={2}{G}
type=Creature
subtype=Dryad
power=2
toughness=2
[/card]
[card]
name=Taoist Hermit
abilities=opponentshroud
text=Taoist Hermit can't be the target of spells or abilities your opponents control.
mana={2}{G}
type=Creature
subtype=Human Mystic
power=2
toughness=2
[/card]
[card]
name=Taoist Mystic
auto=cantbeblockedby(creature[horsemanship])
text=Taoist Mystic can't be blocked by creatures with horsemanship.
mana={2}{G}
type=Creature
subtype=Human Mystic
power=2
toughness=2
[/card]
[card]
name=Tar Pitcher
auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player)
text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Tarfire
target=creature,player
auto=damage:2
text=Tarfire deals 2 damage to target creature or player.
mana={R}
type=Tribal Instant
subtype=Goblin
[/card]
[card]
name=Tarmogoyf
auto=aslongas(artifact|graveyard) 1/1
auto=aslongas(creature|graveyard) 1/1
auto=aslongas(enchantment|graveyard) 1/1
auto=aslongas(instant|graveyard) 1/1
auto=aslongas(land|graveyard) 1/1
auto=aslongas(sorcery|graveyard) 1/1
auto=aslongas(tribal|graveyard) 1/1
text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
mana={1}{G}
type=Creature
subtype=Lhurgoyf
power=*
toughness=1+*
[/card]
[card]
name=Tarnished Citadel
auto={T}:Add {1}
auto={T}:Add {B} && Damage:3 controller
auto={T}:Add {G} && Damage:3 controller
auto={T}:Add {R} && Damage:3 controller
auto={T}:Add {U} && Damage:3 controller
auto={T}:Add {W} && Damage:3 controller
text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
type=Land
[/card]
[card]
name=Tarpan
auto=@movedTo(this|graveyard) from(battlefield):life:1 controller
text=When Tarpan is put into a graveyard from the battlefield, you gain 1 life.
mana={G}
type=Creature
subtype=Horse
power=1
toughness=1
[/card]
[card]
name=Taste for Mayhem
target=creature
auto=4/0
auto=aslongas(*|myhand)-2/0
text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tattered Drake
abilities=flying
auto={B}:regenerate
text=Flying -- {B}: Regenerate Tattered Drake.
mana={4}{U}
type=Creature
subtype=Zombie Drake
power=2
toughness=2
[/card]
[card]
name=Tattermunge Duo
auto=@movedTo(*[red]|mystack):1/1 ueot
auto=@movedTo(*[green]|mystack):forestwalk ueot
text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
mana={2}{RG}
type=Creature
subtype=Goblin Warrior Shaman
power=2
toughness=3
[/card]
[card]
name=Tattermunge Maniac
abilities=mustattack
text=Tattermunge Maniac attacks each turn if able.
mana={RG}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Tattermunge Witch
auto={R}{G}:lord(creature[blocked]) 1/0  && lord(creature[blocked]) trample
text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
mana={1}{RG}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Tattoo Ward
target=creature
auto=1/1
auto=protection from(enchantment)
auto={S}:destroy target(enchantment)
text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tawnos's Wand
auto={T}:unblockable target(creature[power<=2])
text={2}, {T}: Target creature with power 2 or less is unblockable this turn.
mana={4}
type=Artifact
[/card]
[card]
name=Teardrop Kami
auto={S}:tap target(creature)
auto={S}:untap target(creature)
text=Sacrifice Teardrop Kami: You may tap or untap target creature.
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Tectonic Edge
auto={T}:Add{1}
auto=aslongas(land|opponentBattlefield) {1}{T}:destroy target(land[-basic] >3
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
type=Land
[/card]
[card]
name=Tectonic Fiend
abilities=mustattack
auto=upcost[{4}{R}{R},next upkeep] moveTo(graveyard)
text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able.
mana={4}{R}{R}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Tectonic Instability
auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield)
auto=@movedTo(land|myBattlefield):tap all(land|myBattlefield)
text=Whenever a land enters the battlefield, tap all lands its controller controls.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Teeka's Dragon
abilities=flying,trample
auto=rampage(4/4,1)
text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
mana={9}
type=Artifact Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Teetering Peaks
auto=tap
auto=2/0 target(creature) ueot
auto={T}:Add {R}
text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool.
type=Land
[/card]
[card]
name=Teferi's Care
auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment)
auto={3}{U}{U}:fizzle target(enchantment|stack)
text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Tek
auto=aslongas(forest|myBattlefield) trample
auto=aslongas(island|myBattlefield) flying
auto=aslongas(plains|myBattlefield) 0/2
auto=aslongas(mountain|myBattlefield) first strike
auto=aslongas(swamp|myBattlefield) 2/0
text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
mana={5}
type=Artifact Creature
subtype=Dragon
power=2
toughness=2
[/card]
[card]
name=Tel-Jilad Archers
abilities=reach
auto=protection from(artifact)
text=Protection from artifacts; reach (This creature can block creatures with flying.)
mana={4}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=4
[/card]
[card]
name=Tel-Jilad Chosen
auto=protection from(artifact)
text=Protection from artifacts
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=1
[/card]
[card]
name=Tel-Jilad Exile
auto={1}{G}:regenerate
text={1}{G}: Regenerate Tel-Jilad Exile.
mana={3}{G}
type=Creature
subtype=Troll Warrior
power=2
toughness=3
[/card]
[card]
name=Tel-Jilad Lifebreather
auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature)
text={G}, {T}, Sacrifice a Forest: Regenerate target creature.
mana={4}{G}
type=Creature
subtype=Troll Shaman
power=3
toughness=2
[/card]
[card]
name=Tel-Jilad Outrider
auto=protection from(artifact)
text=Protection from artifacts
mana={3}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=1
[/card]
[card]
name=Telekinetic Sliver
auto=lord(sliver) {T}:tap target(*)
text=All Slivers have "{T}: Tap target permanent."
mana={2}{U}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Teleport
target=creature
auto=unblockable
text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn.
mana={U}{U}{U}
type=Instant
[/card]
[card]
name=Telim'Tor's Darts
auto={2}{T}:damage:1 target(player)
text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
mana={2}
type=Artifact
[/card]
[card]
name=Telim'Tor's Edict
target=*|myBattlefield
auto=moveTo(myexile)
auto=@next upkeep:draw:1 controller
text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep.
mana={R}
type=Instant
[/card]
[card]
name=Teller of Tales
abilities=flying
auto=@movedTo(arcane,spirit|mystack):may tap target(creature)
auto=@movedTo(arcane,spirit|mystack):may untap target(creature)
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
mana={3}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Tempest Drake
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Tempest of Light
auto=destroy all(enchantment)
text=Destroy all enchantments.
mana={2}{W}
type=Instant
[/card]
[card]
name=Temple Acolyte
auto=life:3
text=When Temple Acolyte enters the battlefield, you gain 3 life.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Temple Elder
auto={T}:life:1 myTurnOnly
text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Temple Garden
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {G}
auto={T}:Add {W}
text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
type=Land
subtype=Forest Plains
[/card]
[card]
name=Temple of the False God
auto=aslongas(land|myBattlefield){T}:add{2} >5
text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
type=Land
[/card]
[card]
name=Temporal Adept
auto={U}{U}{U}{T}:moveTo(ownerhand) target(*)
text={U}{U}{U}, {T}: Return target permanent to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Temporal Eddy
target=creature,land
auto=moveTo(ownerlibrary)
text=Put target creature or land on top of its owner's library.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Temporal Spring
target=creature
auto=moveTo(ownerLibrary)
text=Put target permanent on top of its owner's library.
mana={1}{G}{U}
type=Sorcery
[/card]
[card]
name=Tendo Ice Bridge
auto=counter(0/0,1,Charge)
auto={T}:add{1}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Tendrils of Corruption
target=creature
auto=foreach(swamp|myBattlefield) damage:1
auto=foreach(swamp|myBattlefield) life:1 controller
text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
mana={3}{B}
type=Instant
[/card]
[card]
name=Teneb the Harvester
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PLC/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=flying
auto=aslongas(teneb the harvester[attacking]|mybattlefield) lord(teneb the harvester[attacking;-cloud]) {2}{B}:moveTo(myBattlefield) target(creature|graveyard)
auto=@damaged(player) from(this):cloud
text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control.
mana={3}{B}{G}{W}
type=Legendary Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Terashi's Grasp
target=artifact,enchantment
auto=destroy
auto=life:manacost controller
text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
mana={2}{W}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Terashi's Verdict
target=creature[power<=3;attacking]
auto=destroy
text=Destroy target attacking creature with power 3 or less.
mana={1}{W}
type=Instant
subtype=Arcane
[/card]
[card]
name=Terminal Moraine
auto={T}:Add{1}
auto={2}{T}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Terminate
target=creature
auto=bury
text=Destroy target creature. It can't be regenerated.
mana={B}{R}
type=Instant
[/card]
[card]
name=Teroh's Faithful
auto=life:4 controller
text=When Teroh's Faithful enters the battlefield, you gain 4 life.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=4
[/card]
[card]
name=Terra Eternal
auto=lord(land) indestructible
text=All lands are indestructible.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Terra Stomper
abilities=nofizzle,trample
text=Terra Stomper can't be countered. -- Trample
mana={3}{G}{G}{G}
type=Creature
subtype=Beast
power=8
toughness=8
[/card]
[card]
name=Terrain Generator
auto={T}:Add {1}
auto={2}{T}:moveTo(myBattlefield) target(land[basic]|myhand) &&tap
text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
type=Land
[/card]
[card]
name=Terramorphic Expanse
auto={T}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Terrarion
auto=tap
auto={2}{T}{S}:Add {G}{G}
auto={2}{T}{S}:Add {G}{R}
auto={2}{T}{S}:Add {G}{U}
auto={2}{T}{S}:Add {G}{B}
auto={2}{T}{S}:Add {G}{W}
auto={2}{T}{S}:Add {R}{R}
auto={2}{T}{S}:Add {R}{U}
auto={2}{T}{S}:Add {R}{B}
auto={2}{T}{S}:Add {R}{W}
auto={2}{T}{S}:Add {U}{U}
auto={2}{T}{S}:Add {U}{B}
auto={2}{T}{S}:Add {U}{W}
auto={2}{T}{S}:Add {B}{B}
auto={2}{T}{S}:Add {B}{W}
auto={2}{T}{S}:Add {W}{W}
auto=@movedTo(this|graveyard) from(battlefield):draw:1
text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into a graveyard from the battlefield, draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Terravore
abilities=trample
auto=foreach(land|graveyard) 1/1
text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards.
mana={1}{G}{G}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Territorial Baloth
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Terror
target=creature[-black;-artifact]
auto=bury
text=Destroy target nonartifact, nonblack creature. It can't be regenerated.
mana={1}{B}
type=Instant
[/card]
[card]
name=Testament of Faith
auto={X}:becomes(Creature Wall,*/*,defender) ueot && thisforeach(X) all(this) 1/1
text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
mana={W}
type=Enchantment
[/card]
[card]
name=Tethered Griffin
abilities=flying
auto=aslongas(enchantment|myBattlefield) 92/93
text=Flying -- When you control no enchantments, sacrifice Tethered Griffin.
mana={W}
type=Creature
subtype=Griffin
power=-90
toughness=-90
# P/T modified to make auto rule possible
[/card]
[card]
name=Thalakos Drifters
auto={S(*|myhand)}:shadow
text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
mana={2}{U}{U}
type=Creature
subtype=Thalakos
power=3
toughness=3
[/card]
[card]
name=Thalakos Mistfolk
abilities=shadow
auto={U}:moveTo(ownerLibrary)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library.
mana={2}{U}
type=Creature
subtype=Thalakos Illusion
power=2
toughness=1
[/card]
[card]
name=Thalakos Scout
abilities=shadow
auto={S(*|myhand)}:moveTo(myhand)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand.
mana={2}{U}
type=Creature
subtype=Thalakos Soldier Scout
power=2
toughness=1
[/card]
[card]
name=Thalakos Seer
abilities=shadow
auto=@movedTo(this|graveyard,exile,library,hand):draw:1
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card.
mana={U}{U}
type=Creature
subtype=Thalakos Wizard
power=1
toughness=1
[/card]
[card]
name=Thalakos Sentry
abilities=shadow
text=Shadow (This creature can block or be blocked by only creatures with shadow)
mana={1}{U}
type=Creature
subtype=Thalakos Soldier
power=1
toughness=2
[/card]
[card]
name=Thallid
text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
power=1
toughness=1
[/card]
[card]
name=Thallid Devourer
text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={1}{S(saproling|myBattlefield)}:1/2
power=2
toughness=2
[/card]
[card]
name=Thallid Germinator
text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={1}{S(saproling|myBattlefield)}:1/1 target(creature)
power=2
toughness=2
[/card]
[card]
name=Thallid Shell-Dweller
abilities=defender
text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
power=0
toughness=5
[/card]
[card]
name=That Which Was Taken
auto={4}{T}:counter(0/0,1,Divinity) target(*)
auto=lord(*[counter{0/0.1.Divinity}]) indestructible
text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible.
mana={4}
type=Legendary Artifact
[/card]
[card]
name=Thaumatog
auto={S(land|myBattlefield)}:1/1
auto={S(enchantment|myBattlefield)}:1/1
text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
mana={1}{G}{W}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=The Brute
target=creature
auto=1/0
auto={R}{R}{R}:regenerate
text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=The Hive
auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact)
#auto={5},{T}:token(-1138)
#Todo: find a good way to reconcile the new token syntax with the new primitives/reprints structure
text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
mana={5}
type=Artifact
[/card]
[card]
name=The Lady of the Mountain
mana={4}{R}{G}
type=Legendary Creature
subtype=Giant
power=5
toughness=5
[/card]
[card]
name=The Rack
alias=1139
text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
mana={1}
type=Artifact
[/card]
[card]
name=The Unspeakable
abilities=flying,trample
auto=@damaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard)
text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
mana={6}{U}{U}{U}
type=Legendary Creature
subtype=Spirit
power=6
toughness=7
[/card]
[card]
name=Theft of Dreams
auto=foreach(creature[tapped]|opponentBattlefield) draw:1
text=Draw a card for each tapped creature target opponent controls.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Thelon of Havenwood
auto={B}{G}:moveTo(exile) target(fungus|mygraveyard) && counter(0/0,1,Spore) all(fungus)
auto=lord(fungus) thisforeach(counter{0/0,1,Spore}) 1/1
text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
mana={G}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Thelonite Druid
auto={1}{G}{T}{S(creature|myBattlefield)}:lord(forest|myBattlefield) becomes(Creature,2/3) ueot
text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
mana={2}{G}
type=Creature
subtype=Human Cleric Druid
power=1
toughness=1
[/card]
[card]
name=Thermal Blast
target=creature
auto=damage:3
auto=aslongas(*|mygraveyard) damage:2 >6
text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
mana={4}{R}
type=Instant
[/card]
[card]
name=Thermal Glider
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=1
[/card]
[card]
name=Thermal Navigator
auto={S(artifact|myBattlefield)}:flying
text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Thicket Basilisk
alias=1267
text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={3}{G}{G}
type=Creature
subtype=Basilisk
power=2
toughness=4
[/card]
[card]
name=Thief of Hope
auto=@movedTo(arcane,spirit|mystack):life:-1 opponent && life:1 controller
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=2]|mygraveyard)
text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
mana={2}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Thieving Magpie
abilities=flying
auto=@damaged(player) from(this):draw:1 controller
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card.
mana={2}{U}{U}
type=Creature
subtype=Bird
power=1
toughness=3
[/card]
[card]
name=Think Twice
auto=draw:1
autograveyard={2}{U}:copy(this) && moveTo(mystack)
text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Thistledown Duo
auto=@movedTo(*[white]|mystack):1/1 ueot
auto=@movedTo(*[blue]|mystack):flying ueot
text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
mana={2}{WU}
type=Creature
subtype=Kithkin Soldier Wizard
power=2
toughness=2
[/card]
[card]
name=Thistledown Liege
abilities=flash
auto=lord(creature[white]|myBattlefield) 1/1 other
auto=lord(creature[blue]|myBattlefield) 1/1 other
text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1.
mana={1}{WU}{WU}{WU}
type=Creature
subtype=Kithkin Knight
power=1
toughness=3
[/card]
[card]
name=Thopter Squadron
abilities=flying
auto=counter(1/1,3)
auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery
auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery
text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
mana={5}
type=Artifact Creature
subtype=Thopter
power=0
toughness=0
[/card]
[card]
name=Thorn Thallid
text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
mana={1}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:damage:1 target(creature,player)
power=2
toughness=2
[/card]
[card]
name=Thornling
auto={G}:haste
auto={G}:trample
auto={G}:indestructible
auto={1}:+1/-1
auto={1}:-1/+1
text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Elemental Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Thornscape Apprentice
auto={W}{T}:tap target(creature)
auto={R}{T}:first strike target(creature)
text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Thornscape Master
auto={R}{R}{T}:Damage:2 target(creature)
auto={W}{W}{T}:protection from white target(creature)
auto={W}{W}{T}:protection from blue target(creature)
auto={W}{W}{T}:protection from black target(creature)
auto={W}{W}{T}:protection from red target(creature)
auto={W}{W}{T}:protection from green target(creature)
text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Thorntooth Witch
auto=@movedTo(treefolk|mystack):may 3/-3 target(creature)
text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
mana={5}{B}
type=Creature
subtype=Treefolk Shaman
power=3
toughness=4
[/card]
[card]
name=Thornwatch Scarecrow
auto=aslongas(creature[green]|myBattlefield) wither
auto=aslongas(creature[white]|myBattlefield) vigilance
text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature.
mana={6}
type=Artifact Creature
subtype=Scarecrow
power=4
toughness=4
[/card]
[card]
name=Thornweald Archer
abilities=reach,deathtouch
text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={1}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=1
[/card]
[card]
name=Thornwind Faeries
abilities=flying
auto={T}:damage:1 target(creature,player)
text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player.
mana={1}{U}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Thought Gorger
abilities=trample
auto=foreach(*|myhand) counter(1/1,1) && moveTo(mygraveyard) all(*|myhand)
auto=@movedTo(this|exile,graveyard,hand,library) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller
text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
mana={2}{B}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Thoughtbind
target=*[manacost<=4]|stack
auto=fizzle
text=Counter target spell with converted mana cost 4 or less.
mana={2}{U}
type=Instant
[/card]
[card]
name=Thoughtlace
alias=1227
text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
mana={U}
type=Instant
[/card]
[card]
name=Thoughtleech
auto=@tapped(island|opponentBattlefield):may life:1 controller
text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
mana={G}{G}
type=Enchantment
[/card]
[card]
name=Thoughtweft Gambit
auto=tap all(creature|opponentBattlefield)
auto=untap all(creature|myBattlefield)
text=Tap all creatures your opponents control and untap all creatures you control.
mana={4}{WU}{WU}
type=Instant
[/card]
[card]
name=Thousand-legged Kami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard)
text=Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
mana={6}{G}{G}
type=Creature
subtype=Spirit
power=6
toughness=6
[/card]
[card]
name=Thran Dynamo
auto={T}:Add {3}
text={T}: Add {3} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Thran war Machine
abilities=mustattack
auto=upcost[{4},next upkeep] moveTo(graveyard)
text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=5
[/card]
[card]
name=Thrashing Wumpus
auto={B}:damage:1 all(creature,player)
text={B}: Thrashing Wumpus deals 1 damage to each creature and each player.
mana={3}{B}{B}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Threads of Disloyalty
target=creature[manacost<=2]
alias=1194
text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Threaten
target=creature
auto=haste
auto=untap
alias=129767
text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Three Visits
target=forest|mylibrary
auto=moveTo|myBattlefield
text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Thrill of the Hunt
auto=1/2 target(creature)
autograveyard={W}:copy(this) && moveTo(mystack)
text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G}
type=Instant
[/card]
[card]
name=Thriss, Nantuko Primus
auto={G}{T}:5/5 target(creature)
text={G}, {T}: Target creature gets +5/+5 until end of turn.
mana={5}{G}{G}
type=Legendary Creature
subtype=Insect Druid
power=5
toughness=5
[/card]
[card]
name=Throne of Bone
alias=1140
text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Thrull Retainer
target=creature
auto=1/1
auto={S}:regenerate
text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Thunder Dragon
abilities=flying
auto=damage:3 all(creature[-flying])
text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Thunder Spirit
abilities=flying,first strike
text=Flying, first strike
mana={1}{W}{W}
type=Creature
subtype=Elemental Spirit
power=2
toughness=2
[/card]
[card]
name=Thunder Totem
auto={T}:Add{W}
auto={1}{W}{W}:becomes(Artifact Creature Spirit,2/2,flying,first strike,white) ueot
text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Thunder Wall
abilities=defender,flying
auto={U}:1/1
text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=2
[/card]
[card]
name=Thunder of Hooves
auto=foreach(beast) damage:1 all(player,creature[-flying])
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Thunderblust
abilities=haste,persist
auto=lord(thunderblust[counter{-1/-1.1}]) trample
text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{R}{R}{R}
type=Creature
subtype=Elemental
power=7
toughness=2
[/card]
[card]
name=Thunderbolt
auto=may damage:3 target(player)
auto=may damage:4 target(creature[flying])
text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
mana={1}{R}
type=Instant
[/card]
[card]
name=Thundercloud Elemental
abilities=flying
auto={3}{U}:tap all(creature[toughness<=2])
auto={3}{U}:lord(other creature) -flying ueot
text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn.
mana={5}{U}{U}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]
[card]
name=Thundercloud Shaman
auto=foreach(giant|myBattlefield) damage:1 all(creature[-giant])
text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
mana={3}{R}{R}
type=Creature
subtype=Giant Shaman
power=4
toughness=4
[/card]
[card]
name=Thundering Giant
abilities=haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
mana={3}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]
[card]
name=Thundering Wurm
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(land|myhand)
text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
mana={2}{G}
type=Creature
subtype=Wurm
power=4
toughness=4
[/card]
[card]
name=Thundermare
abilities=haste
auto=tap all(other creature)
text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures.
mana={5}{R}
type=Creature
subtype=Elemental Horse
power=5
toughness=5
[/card]
[card]
name=Thunderscape Apprentice
auto={B}{T}:life:-1 target(player)
auto={G}{T}:1/1 target(creature)
text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Thunderscape Master
auto={B}{B}{T}:life:-2 target(player) && life:2 controller
auto={G}{G}{T}:lord(creature|myBattlefield) 2/2
text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Thundersong Trumpeter
auto={T}:cantattack && cantblock target(creature)
text={T}: Target creature can't attack or block this turn.
mana={R}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Tibor and Lumia
auto=@movedTo(*[blue]|mystack):flying target(creature) ueot
auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying])
text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
mana={2}{U}{R}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Ticking Gnomes
auto={S}:damage:1 target(creature,player)
auto=upcost[{3}] moveTo(graveyard)
text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
mana={3}
type=Artifact Creature
subtype=Gnome
power=3
toughness=3
[/card]
[card]
name=Tidal Kraken
abilities=unblockable
text=Tidal Kraken is unblockable.
mana={5}{U}{U}{U}
type=Creature
subtype=Kraken
power=6
toughness=6
[/card]
[card]
name=Tidal Wave
auto=token(-3371)
text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.
mana={2}{U}
type=Instant
[/card]
[card]
name=Tideforce Elemental
auto={U}{T}:tap target(other creature)
auto={U}{T}:untap target(other creature)
auto=@movedTo(land|myBattlefield):may untap
text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
mana={2}{U}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=Tidehollow Strix
abilities=flying,deathtouch
text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={U}{B}
type=Artifact Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Tidespout Tyrant
abilities=flying
auto=@movedTo(*|mystack):moveTo(ownerhand) target(*)
text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand.
mana={5}{U}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=5
[/card]
[card]
name=Tidewalker
auto=foreach(island|myBattlefield) counter(0/0,1,Time)
auto=thisforeach(counter{0/0.1.Time) 1/1
auto=@each my upkeep:counter(0/0,-1,Time)
auto=lord(tidewalker[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it.
mana={2}{U}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Tidewater Minion
abilities=defender
auto={4}:-defender
auto={T}:untap target(*)
text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent.
mana={3}{U}{U}
type=Creature
subtype=Elemental Minion
power=4
toughness=4
[/card]
[card]
name=Tidings
auto=draw:4
text=Draw four cards.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Tiger Claws
abilities=flash
target=creature
auto=1/1
auto=trample
text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample.
mana=mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tigereye Cameo
auto={T}:Add {G}
auto={T}:Add {W}
text={T}: Add {G} or {W} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Timber Protector
auto=lord(treefolk|myBattlefield) 1/1 other
auto=lord(treefolk,forest|myBattlefield) indestructible other
text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible.
mana={4}{G}
type=Creature
subtype=Treefolk Warrior
power=4
toughness=6
[/card]
[card]
name=Timberland Ruins
auto=tap
auto={T}:Add {G}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Timberline Ridge
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{R}
auto={T}:counter(0/0,1,Depletion) && Add{G}
auto=lord(timberline ridge[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(timberline ridge[-counter{0/0.1.Depletion}])
text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
type=Land
[/card]
[card]
name=Timbermare
abilities=haste
auto=tap all(other creature)
auto=upcost[{5}{G},next upkeep] moveTo(graveyard)
text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures.
mana={3}{G}
type=Creature
subtype=Elemental Horse
power=5
toughness=5
[/card]
[card]
name=Timberwatch Elf
auto={T}:foreach(elf) 1/1 target(creature)
text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=2
[/card]
[card]
name=Time Bomb
auto=@each my upkeep:may counter(0/0,1,Time)
auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player)
text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.
mana={4}
type=Artifact
[/card]
[card]
name=Time Ebb
target=creature
auto=moveTo(ownerLibrary)
text=Put target creature on top of its owner's library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Time of Heroes
auto=lord(creature[counter{0/0.1.Level Up}]|myBattlefield) 2/2
text=Each creature you control with a level counter on it gets +2/+2.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Time of Need
target=creature[legendary]|mylibrary
auto=moveTo(myHand)
text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Timetwister
auto=moveto(opponentgraveyard) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mygraveyard) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Timid Drake
abilities=flying
auto=@movedto(other creature|battlefield):moveto(ownerhand)
text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand.
mana={2}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Tinder Farm
auto=tap
auto={T}:Add {G}
auto={T}{S}:Add {R}{W}
text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
type=Land
[/card]
[card]
name=Tireless Tribe
auto={S(*|myhand)}:0/4
text=Discard a card: Tireless Tribe gets +0/+4 until end of turn.
mana={W}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Titania's Boon
auto=lord(creature|mybattlefield) counter(1/1)
text=Put a +1/+1 counter on each creature you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Titania's Chosen
auto=@movedTo(*[green]|opponentStack):counter(1/1)
auto=@movedTo(*[green]|myStack):counter(1/1)
text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
mana={2}{G}
type=Creature
subtype=Elf Archer
power=1
toughness=1
[/card]
[card]
name=Titanic Ultimatum
auto=lord(creature|myBattlefield) 5/5
auto=lord(creature|myBattlefield) lifelink
auto=lord(creature|myBattlefield) first strike
auto=lord(creature|myBattlefield) trample
text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
mana={R}{R}{G}{G}{G}{W}{W}
type=Sorcery
[/card]
[card]
name=Titanium Golem
auto={1}{W}:first strike
text={1}{W}: Titanium Golem gains first strike until end of turn.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Tivadar of Thorn
abilities=first strike,protection from red
auto=destroy target(goblin)
text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Tivadar's Crusade
auto=destroy all(goblin)
text=Destroy all Goblins.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=To Arms!
auto=lord(creature|myBattlefield) untap
auto=draw:1
text=Untap all creatures you control. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Tobias Andrion
mana={3}{W}{U}
type=Legendary Creature
subtype=Human Advisor
power=4
toughness=4
[/card]
[card]
name=Toil to Renown
auto=foreach(creature[tapped]|myBattlefield) life:1
auto=foreach(artifact[tapped]|myBattlefield) life:1
auto=foreach(land[tapped]|myBattlefield) life:1
text=You gain 1 life for each tapped artifact, creature, and land you control.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Tolaria West
auto=tap
auto={T}:Add{U}
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=0;land]|mylibrary) asSorcery
text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
type=Land
[/card]
[card]
name=Tolarian Academy
auto={T}:foreach(artifact|myBattlefield)add:{U}
text={T}: Add {U} to your mana pool for each artifact you control.
type=Legendary Land
[/card]
[card]
name=Tolarian Emissary
abilities=flying
kicker={1}{W}
auto=kicker destroy target(enchantment)
text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Tolarian Sentinel
abilities=flying
auto={U}{T}{S(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield)
text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
mana={3}{U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=3
[/card]
[card]
name=Tolarian Serpent
auto=@each my upkeep:deplete:7 controller
text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
mana={5}{U}{U}
type=Creature
subtype=Serpent
power=7
toughness=7
[/card]
[card]
name=Tolsimir Wolfblood
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto={T}:token(Voja,creature wolf, 2/2,green white legendary)
text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.
mana={4}{G}{W}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=4
[/card]
[card]
name=Tome Scour
target=player
auto=deplete:5
text=Target player puts the top five cards of his or her library into his or her graveyard.
mana={U}
type=Sorcery
[/card]
[card]
name=Tonic Peddler
auto={W}{T}{S(*|myhand)}:life:3
text={W}, {T}, Discard a card: Target player gains 3 life.
mana={1}{W}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Tooth of Ramos
auto={T}:Add {W}
auto={S}:Add {W}
text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Tor Giant
mana={3}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Tor Wauki
auto={T}:damage:2 target(creature[attacking;blocking])
text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
mana={2}{B}{B}{R}
type=Legendary Creature
subtype=Human Archer
power=3
toughness=3
[/card]
[card]
name=Torch Drake
abilities=flying
auto={1}{R}:1/0
text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn.
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Torch Song 
auto=@each my upkeep:may counter(0/0,1,Verse)
auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(creature,player)
text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Torii Watchward
abilities=vigilance
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{W}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Torment
target=creature
auto=-3/0
text=Enchant creature -- Enchanted creature gets -3/-0.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tormented Angel
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Angel
power=1
toughness=5
[/card]
[card]
name=Tormod's Crypt
auto={T}{S}:moveTo(exile) all(*|opponentgraveyard)
auto={T}{S}:moveTo(exile) all(*|mygraveyard)
text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
mana={0}
type=Artifact
[/card]
[card]
name=Torpor Dust
abilities=flash
target=creature
auto=-3/0
text=Flash -- Enchant creature -- Enchanted creature gets -3/-0.
mana={2}{UB}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Torsten Von Ursus
mana={3}{G}{G}{W}
type=Legendary Creature
subtype=Human Soldier
power=5
toughness=5
[/card]
[card]
name=Tortoise Formation
auto=lord(creature|myBattlefield) shroud
text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
mana={3}{U}
type=Instant
[/card]
[card]
name=Torture
target=creature
auto={1}{B}:counter(-1/-1)
text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tortured Existence
auto={S(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard)
text={B}, Discard a creature card: Return target creature card from your graveyard to your hand.
mana={B}
type=Enchantment
[/card]
[card]
name=Totem-Guard Hartbeest
auto=moveTo(myhand) target(aura|myLibrary)
text=When Totem-Guard Hartbeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library.
mana={4}{W}
type=Creature
subtype=Antelope
power=2
toughness=5
[/card]
[card]
name=Totem Speaker
auto=@movedTo(beast|battlefield):may life:3 controller
text=Whenever a Beast enters the battlefield, you may gain 3 life.
mana={4}{G}
type=Creature
subtype=Elf Druid
power=3
toughness=3
[/card]
[card]
name=Touch of Brilliance
auto=Draw:2
text=Draw two cards.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Touch of Death
target=player
auto=damage:1
auto=@next upkeep:draw:1 controller
auto=life:1 controller
text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Touch of Invisibility
target=Creature
auto=unblockable
auto=draw:1 controller
text=Target creature is unblockable this turn. -- Draw a card.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Touch of Vitae
target=creature
auto=@next upkeep:draw:1
alias=1252
text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{G}
type=Instant
[/card]
[card]
name=Touchstone
auto={T}:tap target(artifact|opponentBattlefield)
text={T}: Tap target artifact you don't control.
mana={2}
type=Artifact
[/card]
[card]
name=Tower Drake
abilities=flying
auto={W}:0/1
text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn.
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Tower Gargoyle
abilities=flying
text=Flying
mana={1}{W}{U}{B}
type=Artifact Creature
subtype=Gargoyle
power=4
toughness=4
[/card]
[card]
name=Tower of Champions
auto={8}{T}:6/6 target(creature)
text={8}, {T}: Target creature gets +6/+6 until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Tower of Eons
auto={8}{T}:life:10
text={8}, {T}: You gain 10 life.
mana={4}
type=Artifact
[/card]
[card]
name=Tower of Fortunes
auto={8}{T}:Draw:4
text={8}, {T}: Draw four cards.
mana={4}
type=Artifact
[/card]
[card]
name=Tower of Murmurs
auto={8}{T}:deplete:8 target(player)
text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
mana={4}
type=Artifact
[/card]
[card]
name=Town Sentry
auto=lord(town sentry[blocking]|mybattlefield) 0/2
auto=lord(other town sentry[blocking]|mybattlefield) 0/-2
text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Toxic Iguanar
auto=aslongas(*[green]|myBattlefield) deathtouch
text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
mana={R}
type=Creature
subtype=Lizard
power=1
toughness=1
[/card]
[card]
name=Toxic Stench
target=creature
auto=-1/-1
auto=aslongas(*|mygraveyard) bury >6
text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
mana={1}{B}
type=Instant
[/card]
[card]
name=Toxin Sliver
auto=lord(sliver[attacking;blocking]) deathtouch
text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
mana={3}{B}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Trade Caravan
auto=@each my upkeep:counter(0/0,1,Currency)
auto={C(0/0,-2,Currency)}:untap target(land[basic]) myUpkeepOnly
text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
mana={W}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Trade Routes
auto={1}:moveTo(ownerhand) target(land|myBattlefield)
auto={1}{S(land|myhand)}:draw:1
text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Tragic Poet
auto={T}{S}:moveTo(myhand) target(enchantment|mygraveyard)
text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
mana={W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Trailblazer
target=creature
auto=unblockable
text=Target creature is unblockable this turn.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Trailblazer's Boots
auto={2}:equip
auto=aslongas(land[-basic]|opponentBattlefield) unblockable
text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Trained Armodon
mana={1}{G}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Trained Cheetah
auto=rampage(1/1,0)
auto=rampage(-1/-1,1)
text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Trained Jackal
mana={G}
type=Creature
subtype=Hound
power=1
toughness=2
[/card]
[card]
name=Trained Orgg
mana={6}{R}
type=Creature
subtype=Orgg
power=6
toughness=6
[/card]
[card]
name=Traitorous Instinct
target=creature
auto=untap
auto=haste
auto=2/0
alias=129767
text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Tranquil Domain
auto=destroy all(enchantment[-aura])
text=Destroy all non-Aura enchantments.
mana={1}{G}
type=Instant
[/card]
[card]
name=Tranquil Grove
auto={1}{G}{G}:Destroy all(other enchantment)
text={1}{G}{G}: Destroy all other enchantments.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Tranquil Path
auto=destroy all(enchantment)
auto=draw:1
text=Destroy all enchantments. -- Draw a card.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Tranquil Thicket
auto=tap
auto={T}:Add {G}
autohand={G}:cycling
text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Tranquility
auto=Destroy all(enchantment)
text=Destroy all enchantments.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Transcendent Master
auto={1}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0,6,Level Up}) lifelink 
auto=this(counter{0/0,6,Level Up}) 3/3
auto=this(counter{0/0,12,Level Up}) indestructible
auto=this(counter{0/0,12,Level Up}) 3/3
text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink  Transcendent Master is indestructible. (9/9)
mana={1}{W}{W}
type=Creature
subtype=LevelUp Human Cleric Avatar
power=3
toughness=3
[/card]
[card]
name=Transluminant
auto={W}{S}:token(Spirit,creature spirit, 1/1,flying white)
text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.
mana={1}{G}
type=Creature
subtype=Dryad Shaman
power=2
toughness=2
[/card]
[card]
name=Trapjaw Kelpie
abilities=flash,persist
text=Flash -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{GU}{GU}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Trapmaker's Snare
target=trap|mylibrary
auto=moveTo(myhand)
text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{U}
type=Instant
[/card]
[card]
name=Traproot Kami
abilities=defender,reach
auto=foreach(forest|Battlefield) 0/1
text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield.
mana={G}
type=Creature
subtype=Spirit
power=0
toughness=*
[/card]
[card]
name=Traumatic Visions
target=*|stack
auto=fizzle
autohand={1}{U}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Traumatize
target=player
alias=129774
text=Target player puts the top half of his or her library, rounded down, into his or her graveyard.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Treasure Hunter
auto=may moveTo(myhand) target(artifact|mygraveyard)
text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Treasure Trove
auto={2}{U}{U}:draw:1
text={2}{U}{U}: Draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Tree Monkey
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={G}
type=Creature
subtype=Ape
power=1
toughness=1
[/card]
[card]
name=Tree of Tales
auto={T}:Add{G}
text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Treefolk Seedlings
auto=foreach(forest|myBattlefield) 0/1
text=Treefolk Seedlings's toughness is equal to the number of Forests you control.
mana={2}{G}
type=Creature
subtype=Treefolk
power=2
toughness=*
[/card]
[card]
name=Treetop Bracers
target=creature
auto=1/1
auto=cantbeblockedby(creature[-flying])
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Treetop Rangers
auto=cantbeblockedby(creature[-flying])
text=Treetop Rangers can't be blocked except by creatures with flying.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Treetop Scout
auto=cantbeblockedby(creature[-flying])
text=Treetop Scout can't be blocked except by creatures with flying.
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Treetop Sentinel
abilities=flying,protection from green
text=Flying, protection from green
mana={2}{U}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Treetop Village
auto=tap
auto={T}:Add{G}
auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
type=Land
[/card]
[card]
name=Tremor
auto=damage:1 all(creature[-flying])
text=Tremor deals 1 damage to each creature without flying.
mana={R}
type=Sorcery
[/card]
[card]
name=Trench Wurm
auto={2}{R}{T}:destroy target(land[-basic])
text={2}{R}, {T}: Destroy target nonbasic land.
mana={3}{B}
type=Creature
subtype=Wurm
power=3
toughness=3
[/card]
[card]
name=Trenching Steed
auto={S(land|myBattlefield)}:0/3
text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
mana={3}{W}
type=Creature
subtype=Horse Rebel
power=2
toughness=3
[/card]
[card]
name=Trespasser il-Vec
auto={S(*|myhand)}:shadow
text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=1
[/card]
[card]
name=Tresserhorn Sinks
auto=tap
auto={T}:Add {B}
auto={T}:Add {R}
text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Snow Land
[/card]
[card]
name=Treva's Attendant
auto={1}{S}:Add {G}{W}{U}
text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Treva's Ruins
auto=aslongas(land[-lair]|myBattlefield) moveTo(ownerhand) notatarget(land[-lair]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(land[-lair]|myhand) from(myBattlefield):lord(treva's ruins) {T}:Add{G} && lord(treva's ruins) {T}:Add{W} && lord(treva's ruins) {T}:Add{U}
text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Triassic Egg
auto={3}{T}:counter(0/0,1,Hatchling)
auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(creature|myhand,mygraveyard)
text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Tribal Flames
target=creature,player
auto=aslongas(forest|myBattlefield) damage:1
auto=aslongas(mountain|myBattlefield) damage:1
auto=aslongas(plains|myBattlefield) damage:1
auto=aslongas(island|myBattlefield) damage:1
auto=aslongas(swamp|myBattlefield) damage:1
text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Tribal Golem
auto=aslongas(beast|myBattlefield) trample
auto=aslongas(goblin|myBattlefield) haste
auto=aslongas(soldier|myBattlefield) first strike
auto=aslongas(wizard|myBattlefield) flying
auto=aslongas(zombie|myBattlefield) {B}:regenerate
text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Trickster Mage
auto={U}{T}{S(*|myhand)}:tap target(artifact,creature,land)
auto={U}{T}{S(*|myhand)}:untap target(artifact,creature,land)
text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
mana={U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Triclopean Sight
abilities=flash
target=creature
auto=untap
auto=1/1
auto=vigilance
text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Trinket Mage
auto=may moveTo(myhand) target(artifact[manacost<=1]|mylibrary)
text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Trip Noose
auto={2}{T}:tap target(creature)
text={2}, {T}: Tap target creature.
mana={2}
type=Artifact
[/card]
[card]
name=Trip Wire
target=creature[horsemanship]
auto=destroy
text=Destroy target creature with horsemanship.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Triskelavus
abilities=flying
auto=counter(1/1,3)
auto={1}{C(1/1,-1)}:token(Triskelavite,Artifact Creature Triskelavite,1/1,flying)
auto=lord(triskelavite) {S}:damage:1 target(creature,player)
auto=@movedTo(this|exile,gravyard,library,hand) from(battlefield):lord(triskelavite) {S}:damage:1 target(creature,player)
text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
mana={7}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Triskelion
auto=counter(1/1,3)
auto={C(1/1,-1)}:damage:1 target(creature,player)
text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
mana={6}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Trokin High Guard
mana={3}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Troll Ascetic
abilities=opponentshroud
auto={1}{G}:regenerate
text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G}{G}
type=Creature
subtype=Troll Shaman
power=3
toughness=2
[/card]
[card]
name=Troll-Horn Cameo
auto={T}:Add {R}
auto={T}:Add {G}
text={T}: Add {R} or {G} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Trolls of Tel-Jilad
auto={1}{G}:regenerate target(creature[green])
text={1}{G}: Regenerate target green creature.
mana={5}{G}{G}
type=Creature
subtype=Troll Shaman
power=5
toughness=6
[/card]
[card]
name=Tromp the Domains
auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) 1/1
auto=lord(creature|myBattlefield) trample
text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
mana={5}{G}
type=Sorcery
[/card]
[card]
name=Tropical Island
auto={T}:Add {U}
auto={T}:Add {G}
type=Land
subtype=Forest Island
[/card]
[card]
name=Tropical Storm
auto=damage:X all(creature[flying])
auto=damage:1 all(creature[blue])
text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Troublesome Spirit
abilities=flying
auto=@each my end:tap all(land|myBattlefield)
text=Flying -- At the beginning of your end step, tap all lands you control.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Trumpet Blast
auto=lord(creature[attacking]) 2/0
text=Attacking creatures get +2/+0 until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Trusty Machete
auto={2}:equip
auto=2/1
text=Equipped creature gets +2/+1. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Trygon Predator
abilities=flying
auto=@damaged(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield)
text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
mana={1}{G}{U}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Tsabo Tavoc
abilities=first strike
auto=protection from(creature[legendary])
auto={B}{B}:bury target(creature[legendary])
text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
mana={5}{B}{R}
type=Legendary Creature
subtype=Horror
power=7
toughness=4
[/card]
[card]
name=Tsunami
auto=destroy all(island)
text=Destroy all Islands.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Tukatongue Thallid
auto=@movedTo(this|graveyard) from(battlefield):token(Saproling,creature Saproling,1/1,green)
text=When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
mana={G}
type=Creature
subtype=Fungus
power=1
toughness=1
[/card]
[card]
name=Tuknir Deathlock
abilities=flying
auto={R}{G}{T}:2/2 target(creature)
text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn.
mana={R}{R}{G}{G}
type=Legendary Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Tuktuk Grunts
abilities=haste
auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):counter(1/1)
text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
mana={4}{R}
type=Creature
subtype=Goblin Warrior Ally
power=2
toughness=2
[/card]
[card]
name=Tuktuk the Explorer
abilities=haste
auto=@movedTo(this|graveyard) from(battlefield):token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5)
text=Haste -- When Tuttuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
mana={2}{R}
type=Legendary Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Tundra
auto={T}:Add {U}
auto={T}:Add {W}
type=Land
subtype=Plains Island
[/card]
[card]
name=Tundra Wolves
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={W}
type=Creature
subtype=Wolf
power=1
toughness=1
[/card]
[card]
name=Tunnel
target=wall
auto=bury
text=Destroy target Wall. It can't be regenerated.
mana={R}
type=Instant
[/card]
[card]
name=Tunneler Wurm
auto={S(*|myhand)}:regenerate
text=Discard a card: Regenerate Tunneler Wurm.
mana={6}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Turn to Dust
target=equipment
auto=destroy
auto=add:{G}
text=Destroy target Equipment. Add {G} to your mana pool.
mana={G}
type=Instant
[/card]
[card]
name=Turntimber Grove
auto=tap
auto=1/1 target(creature) ueot
auto={T}:Add {G}
text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool.
type=Land
[/card]
[card]
name=Turntimber Ranger
auto=counter(1/1)
auto=may token(Wolf,Creature Wolf,2/2,green)
auto=@movedTo(ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1)
text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
mana={3}{G}{G}
type=Creature
subtype=Elf Scout Ally
power=2
toughness=2
[/card]
[card]
name=Twiddle
auto=may tap target(artifact,creature,land)
auto=may untap target(artifact,creature,land)
text=You may tap or untap target artifact, creature, or land.
mana={U}
type=Instant
[/card]
[card]
name=Twilight Drover
auto=@movedTo(creature[token]|exile,hand,library,graveyard) from(battlefield):counter(1/1,1)
auto={2}{W}{C(1/1,-2)}:token(Spirit,Creature Spirit,1/1,white,flying)*2
text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Twilight Mire
auto={T}:Add {1}
auto={BG}{T}:Add {B}{B}
auto={BG}{T}:Add {B}{G}
auto={BG}{T}:Add {G}{G}
text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
type=Land
[/card]
[card]
name=Twinblade Slasher
abilities=wither
auto={1}{G}:2/2 limit:1
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Twisted Abomination
auto={B}:regenerate
autohand={2}{S}:moveTo(myhand) target(swamp|mylibrary)
text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{B}
type=Creature
subtype=Zombie Mutant
power=5
toughness=3
[/card]
[card]
name=Twisted Experiment
target=creature
auto=3/-1
text=Enchant creature -- Enchanted creature gets +3/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Twitch
auto=may tap target(artifact,creature,land)
auto=may untap target(artifact,creature,land)
auto=draw:1 controller
text=You may tap or untap target artifact, creature, or land. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Typhoon
auto=foreach(island|opponentBattlefield) damage:1 opponent
text=Typhoon deals damage to each opponent equal to the number of Islands that player controls.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Tyrranax
auto={1}{G}:-1/1
text={1}{G}: Tyrranax gets -1/+1 until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Uktabi Drake
abilities=flying,haste
auto=upcost[{1}{G}{G},next upkeep] moveTo(graveyard)
text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={G}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Uktabi Faerie
abilities=flying
auto={3}{G}{S}:destroy target(artifact)
text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Uktabi Orangutan
auto=destroy target(artifact)
text=When Uktabi Orangutan enters the battlefield, destroy target artifact.
mana={2}{G}
type=Creature
subtype=Ape
power=2
toughness=2
[/card]
[card]
name=Uktabi Wildcats
auto=foreach(forest|myBattlefield) 1/1
auto={G}{S(forest|myBattlefield)}:regenerate
text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
mana={4}{G}
type=Creature
subtype=Cat
power=*
toughness=*
[/card]
[card]
name=Ulasht, the Hate Seed
auto=foreach(other creature[red]|myBattlefield) counter(1/1,1)
auto=foreach(other creature[green]|myBattlefield) counter(1/1,1)
auto={1}{C(1/1,-1)}:damage:1 target(creature)
auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green)
text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one  Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
mana={2}{R}{G}
type=Legendary Creature
subtype=Hellion Hydra
power=*
toughness=*
[/card]
[card]
name=Umara Raptor
abilities=flying
auto=may counter(1/1)
auto=@movedTo(other ally|myBattlefield):counter(1/1,1) all(this)
text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
mana={2}{U}
type=Creature
subtype=Bird Ally
power=1
toughness=1
[/card]
[card]
name=Umezawa's Jitte
auto={2}:equip
auto=@damaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this)
auto={C(0/0,-1,Charge)}:2/2
auto={C(0/0,-1,Charge)}:-1/-1 target(creature)
auto={C(0/0,-1,Charge)}:life:2 controller
text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one  Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2}
mana={2}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Unbender Tine
auto={T}:Untap target(other *)
text={T}: Untap another target permanent.
mana={2}{W}{U}
type=Artifact
[/card]
[card]
name=Uncontrollable Anger
abilities=flash
target=creature
auto=2/2
auto=mustattack
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able.
mana={2}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Uncontrolled Infestation
target=land[-basic]
auto=@tapped(mytgt):destroy
text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Undead Gladiator
autohand={1}{B}:cycling
autograveyard={1}{B}{S(*|myhand):moveTo(myBattlefield) myUpkeepOnly
text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
mana={1}{B}{B}
type=Creature
subtype=Zombie Barbarian
power=3
toughness=1
[/card]
[card]
name=Undead Slayer
auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie)
text={W}, {T}: Exile target Skeleton, Vampire, or Zombie.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Undercity Shade
abilities=fear
auto={B}:1/1
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn.
mana={4}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Underground River
auto={T}:Add {1}
auto={T}:Add {U} && Damage:1 controller
auto={T}:Add {B} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
type=Land
[/card]
[card]
name=Underground Sea
auto={T}:Add {B}
auto={T}:Add {U}
type=Land
subtype=Island Swamp
[/card]
[card]
name=Undermine
target=*|stack
auto=fizzle
auto=life:-3 opponent
text=Counter target spell. Its controller loses 3 life.
mana={U}{U}{B}
type=Instant
[/card]
[card]
name=Undertaker
auto={B}{T}{S(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard)
text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
mana={1}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Undertow
auto=lord(creature) -islandwalk
text=Creatures with islandwalk can be blocked as though they didn't have islandwalk.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Underworld Dreams
auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent
text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Undying Beast
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(mylibrary)
text=When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library.
mana={3}{B}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Undying Rage
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=2/2
auto=cantblock
text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unearth
target=creature[manacost<=3]|mygraveyard
auto=moveTo(myBattlefield)
autohand={2}:cycling
text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={B}
type=Sorcery
[/card]
[card]
name=Unholy Grotto
auto={T}:Add {1}
auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard)
text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library.
type=Land
[/card]
[card]
name=Unholy Strength
target=creature
auto=2/1
text=Enchant creature -- Enchanted creature gets +2/+1.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unlikely Alliance
auto={1}{W}:0/2 target(creature[-attacking;-blocking])
text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Unmake
target=creature
auto=moveTo(exile)
text=Exile target creature.
mana={WB}{WB}{WB}
type=Instant
[/card]
[card]
name=Unnatural Speed
target=creature
auto=haste
text=Target creature gains haste until end of turn.
mana={R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Unquestioned Authority
target=creature
auto=draw:1 controller
auto=protection from(creature)
text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unseen Walker
abilities=forestwalk
auto={1}{G}{G}:forestwalk target(creature)
text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn.
mana={1}{G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Unspeakable Symbol
auto={0}:counter(1/1,1) target(creature) && life:-3 controller
text=Pay 3 life: Put a +1/+1 counter on target creature.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Unstable Mutation
target=creature
auto=3/3
auto=@each targetcontroller upkeep:counter(-1/-1)
text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unsummon
target=creature
auto=moveTo(ownerHand)
text=Return target creature to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Untamed Wilds
target=basic|myLibrary
auto=moveTo(myBattlefield)
text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Unwilling Recruit
target=creature
auto=haste
auto=untap
auto=X/0
alias=129767
text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
mana={X}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Unworthy Dead
auto={B}:regenerate
text={B}: Regenerate Unworthy Dead.
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Unyaro Bee Sting
target=creature,player
auto=damage:2
text=Unyaro Bee Sting deals 2 damage to target creature or player.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Unyaro Bees
abilities=flying
auto={G}:1/1
auto={3}{G}{S}:Damage:2 target(creature,player)
text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
mana={G}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Unyaro Griffin
abilities=flying
auto={S}:fizzle target(instant[red],sorcery[red]|stack)
text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Updraft
target=creature
auto=flying
auto=@next upkeep:draw:1 controller
text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{U}
type=Instant
[/card]
[card]
name=Upheaval
auto=moveTo(ownerhand) all(*|battlefield)
text=Return all permanents to their owners' hands.
mana={4}{U}{U}
type=Sorcery
[/card]
[card]
name=Uphill Battle
auto=@movedTo(creature|opponentBattlefield):all(trigger) tap
text=Creatures your opponents play enter the battlefield tapped.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Uproot
target=land
auto=moveto(ownerlibrary)
text=Put target land on top of its owner's library.
mana={3}{G}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Ur-Drago
abilities=first strike
auto=lord(creature) -swampwalk
text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk.
mana={3}{U}{U}{B}{B}
type=Legendary Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Ur-Golem's Eye
auto={T}:add{2}
text={T}: Add {2} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Urborg
auto={T}:Add {B}
auto={T}:-swampwalk target(creature)
auto={T}:-first strike target(creature)
text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn.
type=Legendary Land
[/card]
[card]
name=Urborg Drake
abilities=flying,mustattack
text=Flying -- Urborg Drake attacks each turn if able.
mana={1}{U}{B}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Urborg Elf
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {G}
text={T}: Add {G}, {U}, or {B} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Urborg Emissary
kicker={1}{U}
auto=kicker moveTo(ownerhand) target(*|battlefield))
text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=3
toughness=1
[/card]
[card]
name=Urborg Mindsucker
auto={B}{S}:discard:1 opponent asSorcery
text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Urborg Shambler
auto=lord(creature[black]) -1/-1 other
text=Other black creatures get -1/-1.
mana={2}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Urborg Skeleton
kicker={3}
auto=kicker counter(1/1,1)
auto={B}:regenerate
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={B}
type=Creature
subtype=Skeleton
power=0
toughness=1
[/card]
[card]
name=Urborg Stalker
auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller
auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
mana={3}{B}
type=Creature
subtype=Horror
power=2
toughness=4
[/card]
[card]
name=Urborg Syphon-Mage
auto={2}{B}{T}{S(*|myhand)}:life:-2 opponent && life:2 controller
text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
mana={2}{B}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Urborg Volcano
auto=tap
auto={T}:Add {B}
auto={T}:Add {R}
text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Ursapine
auto={G}:1/1 target(creature)
text={G}: Target creature gets +1/+1 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Urza's Blueprints
auto={T}:draw:1
auto=upcost[{6},next upkeep] moveTo(graveyard)
text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card.
mana={6}
type=Artifact
[/card]
[card]
name=Urza's Factory
auto={T}:Add {1}
auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact)
text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
type=Land
subtype=Urza's
[/card]
[card]
name=Urza's Mine
auto={T}:add {1} && aslongas(Urza's Power Plant|myinplay)aslongas(Urza's Tower|myinplay) add{1}
text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
type=Land
subtype=Urza's Mine
[/card]
[card]
name=Urza's Power Plant
auto={T}:add {1} && aslongas(Urza's Mine|myinplay)aslongas(Urza's Tower|myinplay) add{1}
text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
type=Land
subtype=Urza's Power-Plant
[/card]
[card]
name=Urza's Tower
auto={T}:add {1} && aslongas(Urza's Power Plant|myinplay)aslongas(Urza's Mine|myinplay) add{2}
text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
type=Land
subtype=Urza's Tower
[/card]
[card]
name=Uthden Troll
auto={R}:Regenerate
text={R}: Regenerate Uthden Troll.
mana={2}{R}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Utopia Mycon
text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={S(saproling|myBattlefield)}:add{W}
auto={S(saproling|myBattlefield)}:add{U}
auto={S(saproling|myBattlefield)}:add{B}
auto={S(saproling|myBattlefield)}:add{R}
auto={S(saproling|myBattlefield)}:add{G}
power=0
toughness=2
[/card]
[card]
name=Utopia Tree
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text={T}: Add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Plant
power=0
toughness=2
[/card]
[card]
name=Utopia Vow
target=creature
auto=cantattack
auto=cantblock
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool."
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Utvara Scalper
abilities=flying,mustattack
text=Flying -- Utvara Scalper attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Goblin Scout
power=1
toughness=2
[/card]
[card]
name=Vaevictis Asmadi
abilities=flying
auto=upcost[{B}{R}{G}] moveTo(graveyard)
auto={B}:1/0
auto={R}:1/0
auto={G}:1/0
text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn.
mana={2}{B}{B}{R}{R}{G}{G}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Vagrant Plowbeasts
auto={1}:regenerate target(creature[power>=5])
text={1}: Regenerate target creature with power 5 or greater.
mana={5}{G}{W}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Valeron Outlander
abilities=protection from black
text=Protection from black
mana={G}{W}
type=Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Valiant Guard
mana={W}
type=Creature
subtype=Human Soldier
power=0
toughness=3
[/card]
[card]
name=Valley Rannet
autohand={2}{S}:moveTo(myhand) target(mountain,forest|mylibrary)
text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{R}{G}
type=Creature
subtype=Beast
power=6
toughness=3
[/card]
[card]
name=Valleymaker
auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature)
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G}
text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
mana={5}{RG}
type=Creature
subtype=Giant Shaman
power=5
toughness=5
[/card]
[card]
name=Valorous Charge
auto=lord(creature[white]) 2/0
text=White creatures get +2/+0 until end of turn.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Vampire Aristocrat
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Rogue
power=2
toughness=2
[/card]
[card]
name=Vampire Bats
abilities=flying
auto={B}:1/0 limit:2
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={B}
type=Creature
subtype=Bat
power=0
toughness=1
[/card]
[card]
name=Vampire Hounds
auto={S(creature|myhand)}:2/2
text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Hound
power=2
toughness=2
[/card]
[card]
name=Vampire Nighthawk
abilities=flying,deathtouch,lifelink
text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=3
[/card]
[card]
name=Vampire's Bite
target=creature
kicker={2}{B}
auto=3/0
auto=kicker lifelink
text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={B}
type=Instant
[/card]
[card]
name=Vampiric Feast
target=creature,player
auto=damage:4
auto=life:4 controller
text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Vampiric Link
target=creature
auto=lifelink
text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vampiric Spirit
abilities=flying
auto=life:-4
text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=3
[/card]
[card]
name=Vampiric Touch
auto=damage:2 opponent
auto=life:2 controller
text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Vampirism
target=creature
auto=foreach(other creature|myBattlefield) 1/1
auto=lord(other creature|myBattlefield) -1/-1
auto=@next upkeep:draw:1 controller
text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vanquish
target=creature[blocking]
auto=destroy
text=Destroy target blocking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Vastwood Gorger
mana={5}{G}
type=Creature
subtype=Wurm
power=5
toughness=6
[/card]
[card]
name=Vault of Whispers
auto={T}:Add{B}
text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Vebulid
auto=counter(1/1)
auto=@each my upkeep:may counter(1/1)
auto=@each combatends:destroy all(vebuild[attacking;blocking]|myBattlefield)
text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat.
mana={B}
type=Creature
subtype=Horror
power=0
toughness=0
[/card]
[card]
name=Vectis Agents
auto={U}{B}:-2/0 && unblockable
text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
mana={3}{U}{B}
type=Artifact Creature
subtype=Human Rogue
power=4
toughness=3
[/card]
[card]
name=Vectis Silencers
auto={2}{B}:deathtouch
text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
mana={2}{U}
type=Artifact Creature
subtype=Human Rogue
power=1
toughness=2
[/card]
[card]
name=Vedalken AEthermage
abilities=flash
auto=moveto(ownerhand) target(sliver)
autohand={3}{S}:moveTo(myhand) target(wizard|mylibrary)
text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
mana={1}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=2
[/card]
[card]
name=Vedalken Archmage
auto=@movedTo(artifact|mystack):draw:1 controller
text=Whenever you cast an artifact spell, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Vedalken Wizard
power=0
toughness=2
[/card]
[card]
name=Vedalken Dismisser
auto=moveTo(ownerLibrary) target(creature)
text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
mana={5}{U}
type=Creature
subtype=Vedalken Wizard
power=2
toughness=2
[/card]
[card]
name=Vedalken Entrancer
auto={U}{T}:deplete:2 target(player)
text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
mana={3}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=4
[/card]
[card]
name=Vedalken Heretic
auto=@damaged(player) from(this):may draw:1 controller
text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
mana={G}{U}
type=Creature
subtype=Vedalken Rogue
power=1
toughness=1
[/card]
[card]
name=Vedalken Mastermind
auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield)
text={U}, {T}: Return target permanent you control to its owner's hand.
mana={U}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=2
[/card]
[card]
name=Vedalken Outlander
abilities=protection from red
text=Protection from red
mana={W}{U}
type=Artifact Creature
subtype=Vedalken Scout
power=2
toughness=2
[/card]
[card]
name=Veilstone Amulet
auto=@movedTo(*|mystack):lord(creature|myBattlefield) opponentshroud ueot
text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Veldrane of Sengir
auto={1}{B}{B}:-3/0 && forestwalk
text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
mana={5}{B}{B}
type=Legendary Creature
subtype=Human Rogue
power=5
toughness=5
[/card]
[card]
name=Veldt
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{G}
auto={T}:counter(0/0,1,Depletion) && Add{W}
auto=lord(veldt[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(veldt[-counter{0/0.1.Depletion}])
text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
type=Land
[/card]
[card]
name=Vendetta
target=creature[-black]
auto=bury
auto=damage:t controller
text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
mana={B}
type=Instant
[/card]
[card]
name=Venerable Kumo
abilities=reach
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{G}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Venerable Monk
auto=life:2 controller
text=When Venerable Monk enters the battlefield, you gain 2 life.
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
name=Venerated Teacher
auto=counter(0/0,2,Level Up) all(creature[levelup]|myBattlefield)
text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Vengeance
target=creature[tapped]
auto=destroy
text=Destroy target tapped creature.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Vengeful Dead
auto=@movedto(zombie other|graveyard) from(battlefield): life:-1 opponent
auto=@movedto(this|graveyard) from(battlefield): life:-1 opponent
text=Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Vengeful Firebrand
auto=aslongas(warrior|mygraveyard) haste
auto={R}:1/0
text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Elemental Warrior
power=5
toughness=2
[/card]
[card]
name=Venomous Dragonfly
abilities=flying
alias=1267
text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
mana={3}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Venomous Fangs
target=creature
auto=deathtouch
text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Venser's Diffusion
target=*[-land]
auto=moveTo(ownerhand)
text=Return target nonland permanent or suspended card to its owner's hand.
mana={2}{U}
type=Instant
[/card]
[card]
name=Venser's Sliver
mana={5}
type=Artifact Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Ventifact Bottle
auto={X}{1}{T}:thisforeach(X) all(this) counter(0/0,1,Charge) asSorcery
auto=@each my firstmain:tap all(ventifact bottle[counter{0/0.1.Charge}]|myBattlefield) && thisforeach(counter{0/0.1.Charge}) add{1} && thisforeach(counter{0/0.1.Charge}) counter(0/0,-1,Charge)
text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.
mana={3}
type=Artifact
[/card]
[card]
name=Vent Sentinel
abilities=defender
auto={1}{R}{T}:foreach(creature[defender]|myBattlefield) damage:1 target(player)
text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=4
[/card]
[card]
name=Verdant Catacombs
auto={T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Verdant Embrace
target=creature
auto=3/3
auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green)
text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."
mana={3}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Verdant Force
auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green)
text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
mana={5}{G}{G}{G}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Verdigris
target=artifact
auto=destroy
text=Destroy target artifact.
mana={2}{G}
type=Instant
[/card]
[card]
name=Verduran Emissary
kicker={1}{R}
auto=kicker bury target(artifact)
text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
mana={2}{G}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Verduran Enchantress
auto=@movedTo(enchantment|mystack):may draw:1
text=Whenever you cast an enchantment spell, you may draw a card.
mana={1}{G}{G}
type=Creature
subtype=Human Druid
power=0
toughness=2
[/card]
[card]
name=Vermiculos
auto=@movedTo(artifact|battlefield):4/4 ueot
text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
mana={4}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Vertigo
target=creature[flying]
auto=damage:2
auto=-flying
text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Vesper Ghoul
auto={T}:Add{G} && life:-1 controller
auto={T}:Add{W} && life:-1 controller
auto={T}:Add{R} && life:-1 controller
auto={T}:Add{B} && life:-1 controller
auto={T}:Add{U} && life:-1 controller
text={T}, Pay 1 life: Add one mana of any color to your mana pool.
mana={2}{B}
type=Creature
subtype=Zombie Druid
power=1
toughness=1
[/card]
[card]
name=Vesuva
auto=tap
auto=may copy notatarget(land)
text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
type=Land
[/card]
[card]
name=Veteran Armorer
auto=lord(creature|myBattlefield) 0/1 other
text=Other creatures you control get +0/+1.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Veteran Armorsmith
auto=lord(soldier|myBattlefield) 0/1 other
text=Other Soldier creatures you control get +0/+1.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Veteran Brawlers
auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
auto=aslongas(land[-tapped]|myBattlefield) cantblock
text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Veteran Cavalier
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Veteran Swordsmith
auto=lord(soldier|myBattlefield) 1/0 other
text=Other Soldier creatures you control get +1/+0.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Veteran of the Depths
auto=@tapped(this):may counter(1/1,1)
text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
mana={3}{W}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Veteran's Reflexes
target=creature
auto=untap
auto=1/1
text=Target creature gets +1/+1 until end of turn. Untap that creature.
mana={W}
type=Instant
[/card]
[card]
name=Vex
target=*|stack
auto=fizzle
auto=may draw:1 targetcontroller
text=Counter target spell. That spell's controller may draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Vexing Beetle
abilities=nofizzle
auto=aslongas(creature|opponentBattlefield) -3/-3
text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
mana={4}{G}
type=Creature
subtype=Insect
power=6
toughness=6
# P/T modified to make auto rule possible
[/card]
[card]
name=Viashino Bey
auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack
text=If Viashino Bey attacks, all creatures you control attack if able.
mana={2}{R}{R}
type=Creature
subtype=Viashino
power=4
toughness=3
[/card]
[card]
name=Viashino Bladescout
abilities=flash
auto=first strike target(creature) ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Viashino Scout
power=2
toughness=1
[/card]
[card]
name=Viashino Cutthroat
abilities=haste
auto=@each my end:moveTo(myhand)
text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
mana={2}{R}{R}
type=Creature
subtype=Viashino
power=5
toughness=3
[/card]
[card]
name=Viashino Fangtail
auto={T}:Damage:1 target(creature,player)
text={T}: Viashino Fangtail deals 1 damage to target creature or player.
mana={2}{R}{R}
type=Creature
subtype=Viashino Warrior
power=3
toughness=3
[/card]
[card]
name=Viashino Grappler
auto={G}:trample
text={G}: Viashino Grappler gains trample until end of turn.
mana={2}{R}
type=Creature
subtype=Viashino
power=3
toughness=1
[/card]
[card]
name=Viashino Outrider
auto=upcost[{2}{R},next upkeep] moveTo(graveyard)
text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{R}
type=Creature
subtype=Viashino
power=4
toughness=3
[/card]
[card]
name=Viashino Sandscout
abilities=haste
auto=@next end step:moveTo(hand)
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
mana={1}{R}
type=Creature
subtype=Viashino Scout
power=2
toughness=1
[/card]
[card]
name=Viashino Sandstalker
abilities=haste
auto=@each my end:moveTo(myhand)
text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
mana={1}{R}{R}
type=Creature
subtype=Viashino Warrior
power=4
toughness=2
[/card]
[card]
name=Viashino Skeleton
auto={1}{B}{S(*|myhand)}:regenerate
text={1}{B}, Discard a card: Regenerate Viashino Skeleton.
mana={3}{R}
type=Creature
subtype=Viashino Skeleton
power=2
toughness=1
[/card]
[card]
name=Viashino Slasher
auto={R}:1/-1
text={R}: Viashino Slasher gets +1/-1 until end of turn.
mana={1}{R}
type=Creature
subtype=Viashino Warrior
power=1
toughness=2
[/card]
[card]
name=Viashino Slaughtermaster
abilities=double strike
auto={B}{G}:1/1 limit:1
text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
mana={1}{R}
type=Creature
subtype=Viashino Warrior
power=1
toughness=1
[/card]
[card]
name=Viashino Spearhunter
auto=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={2}{R}
type=Creature
subtype=Viashino Warrior
power=2
toughness=1
[/card]
[card]
name=Viashino Warrior
mana={3}{R}
type=Creature
subtype=Viashino Warrior
power=4
toughness=2
[/card]
[card]
name=Viashino Weaponsmith
auto=rampage(2/2,0)
text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
mana={3}{R}
type=Creature
subtype=Viashino
power=2
toughness=2
[/card]
[card]
name=Viashivan Dragon
abilities=flying
auto={R}:1/0
auto={G}:0/1
text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn.
mana={2}{R}{R}{G}{G}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Vicious Hunger
target=creature
auto=damage:2
auto=life:2 controller
text=Vicious Hunger deals 2 damage to target creature and you gain 2 life.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Vicious Kavu
auto=lord(vicious kavu[attacking]|mybattlefield) 2/0
auto=lord(other vicious kavu[attacking]|mybattlefield) -2/0
text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
mana={1}{B}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Victual Sliver
auto=lord(sliver) {2}{S}:life:4
text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
mana={G}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Vigean Graftmage
auto=counter(1/1,2)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
auto={1}{U}:untap target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it.
mana={2}{U}
type=Creature
subtype=Vedalken Wizard Mutant
power=0
toughness=0
[/card]
[card]
name=Vigean Hydropon
abilities=cantattack,cantblock
auto=counter(1/1,5)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1})  counter(1/1,-1)
text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block.
mana={1}{G}{U}
type=Creature
subtype=Vedalken Wizard Mutant
power=0
toughness=0
[/card]
[card]
name=Vigilance
target=creature
auto=vigilance
text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vigilant Drake
abilities=flying
auto={2}{U}:untap
text=Flying -- {2}{U}: Untap Vigilant Drake.
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Vigilant Martyr
auto={S}:regenerate target(creature)
text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Vigilant Sentry
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6
text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
mana={1}{W}{W}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Village Elder
auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature)
text={G}, {T}, Sacrifice a Forest: Regenerate target creature.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Villainous Ogre
abilities=cantblock
auto=aslongas(demon|myBattlefield) {B}:regenerate
text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
mana={2}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=2
[/card]
[card]
name=Vindicate
target=*
auto=destroy
text=Destroy target permanent.
mana={1}{W}{B}
type=Sorcery
[/card]
[card]
name=Vindictive Mob
auto=moveTo(ownergraveyard) notatarget(creature)
auto=cantbeblockedby(saproling)
text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings.
mana={4}{B}{B}
type=Creature
subtype=Human Berserker
power=5
toughness=5
[/card]
[card]
name=Vine Trellis
abilities=defender
auto={T}:Add {G}
text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=4
[/card]
[card]
name=Vinelasher Kudzu
auto=@movedTo(land|myBattlefield):counter(1/1)
text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
mana={1}{G}
type=Creature
subtype=Plant
power=1
toughness=1
[/card]
[card]
name=Vines of Vastwood
target=creature
kicker={G}
auto=opponentshroud
auto=kicker 4/4
text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Vintara Snapper
abilities=shroud
auto=aslongas(land[-tapped]|myBattlefield) -shroud
text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
mana={G}{G}
type=Creature
subtype=Turtle
power=2
toughness=2
[/card]
[card]
name=Violet Pall
target=creature[-black]
auto=destroy
auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)
text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
mana={4}{B}
type=Tribal Instant
subtype=Faerie
[/card]
[card]
name=Viridian Acolyte
auto={1}{T}:add{G}
auto={1}{T}:add{W}
auto={1}{T}:add{B}
auto={1}{T}:add{U}
auto={1}{T}:add{R}
text={1}, {T}: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Viridian Joiner
auto={T}:thisforeach(power>=1) add{G}
text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Viridian Lorebearers
auto={3}{G}{T}:foreach(artifact|opponentBattlefield) 1/1 target(creature)
text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=3
toughness=3
[/card]
[card]
name=Viridian Scout
auto={2}{G}{S}:damage:2 target(creature[flying])
text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
mana={3}{G}
type=Creature
subtype=Elf Warrior Scout
power=1
toughness=2
[/card]
[card]
name=Viridian Shaman
auto=destroy target(artifact)
text=When Viridian Shaman enters the battlefield, destroy target artifact.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Viridian Zealot
auto={1}{G}{S}:destroy target(artifact,enchantment)
text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
mana={G}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=1
[/card]
[card]
name=Virtue's Ruin
auto=destroy all(creature[white])
text=Destroy all white creatures.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Virtuous Charge
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Visara the Dreadful
abilities=flying
auto={T}:bury target(creature)
text=Flying -- {T}: Destroy target creature. It can't be regenerated.
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Gorgon
power=5
toughness=5
[/card]
[card]
name=Viscerid Armor
target=creature
auto=1/1
auto={1}{U}:moveto(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Viscid Lemures
auto={0}:-1/-0 && swampwalk
text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
mana={4}{B}
type=Creature
subtype=Spirit
power=4
toughness=3
[/card]
[card]
name=Viseling
auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4
text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Vision Skeins
auto=draw:2 opponent
auto=draw:2 controller
text=Each player draws two cards.
mana={1}{U}
type=Instant
[/card]
[card]
name=Vitaspore Thallid
text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn.
mana={1}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(-1924)
auto={S(saproling|myBattlefield)}:haste target(creature)
power=1
toughness=1
[/card]
[card]
name=Vitality Charm
auto=may token(Insect,creature insect, 1/1,green)
auto=may 1/1 && trample target(creature)
auto=may regenerate target(beast)
text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
mana={G}
type=Instant
[/card]
[card]
name=Vitalize
auto=untap all(creature|myBattlefield)
text=Untap all creatures you control.
mana={G}
type=Instant
[/card]
[card]
name=Vitalizing Cascade
auto=life:3
auto=life:X
text=You gain X plus 3 life.
mana={X}{G}{W}
type=Instant
[/card]
[card]
name=Vitalizing Wind
auto=lord(creature|myBattlefield) 7/7 ueot
text=Creatures you control get +7/+7 until end of turn.
mana={8}{G}
type=Instant
[/card]
[card]
name=Vithian Renegades
auto=destroy target(artifact)
text=When Vithian Renegades enters the battlefield, destroy target artifact.
mana={1}{R}{G}
type=Creature
subtype=Human Shaman
power=3
toughness=2
[/card]
[card]
name=Vitu-Ghazi, the City-Tree
auto={T}:Add {1}
auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green)
text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
type=Land
[/card]
[card]
name=Vivid Crag
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Creek
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Grove
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{G}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Marsh
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Meadow
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivify
target=land
auto=becomes(Creature,3/3) ueot
auto=draw:1 controller
text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Vizzerdrix
mana={6}{U}
type=Creature
subtype=Rabbit Beast
power=6
toughness=6
[/card]
[card]
name=Vodalian Knights
abilities=islandhome,first strike
auto={U}:flying
text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
[/card]
[card]
name=Vodalian Merchant
auto=draw:1
auto=moveTo(mygraveyard) notatarget(*|myhand)
text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=2
[/card]
[card]
name=Vodalian Serpent
abilities=cantattack
kicker={2}
auto=kicker counter(1/1,4)
auto=aslongas(island|opponentBattlefield) -cantattack
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
mana={3}{U}
type=Creature
subtype=Serpent
power=2
toughness=2
[/card]
[card]
name=Vodalian Soldiers
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=1
toughness=2
[/card]
[card]
name=Vodalian Zombie
abilities=protection from green
text=Protection from green
mana={U}{B}
type=Creature
subtype=Merfolk Zombie
power=2
toughness=2
[/card]
[card]
name=Voice of Duty
abilities=flying,protection from green
text=Flying, protection from green
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Grace
abilities=flying,protection from black
text=Flying, protection from black
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Law
abilities=flying,protection from red
text=Flying, protection from red
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Reason
abilities=flying,protection from blue
text=Flying, protection from blue
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Truth
abilities=flying,protection from white
text=Flying, protection from white
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Volcanic Dragon
abilities=flying,haste
text=Flying, haste
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Volcanic Eruption
target=mountains
alias=1231
text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.
mana={X}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Volcanic Fallout
abilities=nofizzle
auto=damage:2 all(creature,player)
text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Volcanic Geyser
target=creature,player
auto=damage:X
text=Volcanic Geyser deals X damage to target creature or player.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Volcanic Hammer
target=creature,player
auto=damage:3
text=Volcanic Hammer deals 3 damage to target creature or player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Volcanic Island
auto={T}:Add {U}
auto={T}:Add {R}
type=Land
subtype=Island Mountain
[/card]
[card]
name=Volcanic Spray
auto=damage:1 all(creature[-flying])
auto=damage:1 all(player)
autograveyard={1}{R}:copy(this) && moveTo(mystack) asSorcery
text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Volcanic Submersion
target=artifact,land
auto=destroy
autohand={2}:cycling
text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Volcano Imp
abilities=flying
auto={1}{R}:first strike
text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Volrath's Gardens
auto={2}:tap notatarget(creature[-tapped]|myBattlefield) && life:2 controller asSorcery
text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Volrath's Stronghold
auto={T}:Add {1}
auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard)
text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
type=Legendary Land
[/card]
[card]
name=Voltaic Construct
auto={2}:untap target(creature[artifact])
text={2}: Untap target artifact creature.
mana={4}
type=Artifact Creature
subtype=Golem Construct
power=2
toughness=2
[/card]
[card]
name=Voltaic Key
auto={1}{T}:untap target(artifact)
text={1}, {T}: Untap target artifact.
mana={1}
type=Artifact
[/card]
[card]
name=Volunteer Militia
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Voracious Cobra
auto=lord(voracious cobra[attacking;blocking]) deathtouch
auto=first strike
text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
mana={2}{R}{G}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Voracious Hatchling
abilities=lifelink
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
mana={3}{WB}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Vorrac Battlehorns
auto={1}:equip
auto=trample
auto=oneblocker
text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Vorosh the Hunter
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PLC/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=flying
auto=aslongas(vorosh the hunter[attacking]|mybattlefield) lord(vorosh the hunter[attacking;-cloud]) {2}{G}:counter(1/1,6)
auto=@damaged(player) from(this):cloud
text=Flying -- Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
mana={3}{G}{U}{B}
type=Legendary Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Votary of the Conclave
auto={2}{G}:regenerate
text={2}{G}: Regenerate Votary of the Conclave.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Vug Lizard
abilities=mountainwalk
auto=upcost[{1}{R}{R},next upkeep] moveTo(graveyard)
text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{R}{R}
type=Creature
subtype=Lizard
power=3
toughness=4
[/card]
[card]
name=Vulshok Battlegear
auto={3}:equip
auto=3/3
text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Vulshok Berserker
abilities=haste
text=Haste
mana={3}{R}
type=Creature
subtype=Human Berserker
power=3
toughness=2
[/card]
[card]
name=Vulshok Gauntlets
auto={3}:equip
auto=4/2
auto=doesnotuntap
text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Vulshok Morningstar
auto={2}:equip
auto=2/2
text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Vulshok Sorcerer
abilities=haste
auto={T}:damage:1 target(creature,player)
text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Vulshok War Boar
auto=moveTo(ownergraveyard) target(artifact,vulshok war boar|myBattlefield)
text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
mana={2}{R}{R}
type=Creature
subtype=Boar Beast
power=5
toughness=5
[/card]
[card]
name=Vulturous Zombie
abilities=flying
auto=@movedTo(*|opponentgraveyard):counter(1/1)
text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
mana={3}{B}{G}
type=Creature
subtype=Plant Zombie
power=3
toughness=3
[/card]
[card]
name=Wake of Vultures
abilities=flying
auto={1}{B}{S(creature|myBattlefield)}:regenerate
text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
mana={3}{B}
type=Creature
subtype=Bird
power=3
toughness=1
[/card]
[card]
name=Wakestone Gargoyle
abilities=defender,flying
auto={1}{W}:lord(creature[defender]|myBattlefield) -defender
text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
mana={3}{W}
type=Creature
subtype=Gargoyle
power=3
toughness=4
[/card]
[card]
name=Walking Archive
abilities=defender
auto=counter(1/1,1)
auto=@each my upkeep:thisforeach(counter{1/1.1}) draw:1 controller
auto=@each opponent upkeep:thisforeach(counter{1/1.1}) draw:1 opponent
auto={2}{W}{U}:counter(1/1,1)
text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive.
mana={3}
type=Artifact Creature
subtype=Golem
power=1
toughness=1
[/card]
[card]
name=Walking Atlas
auto={T}:may moveTo(myBattlefield) target(land|myhand)
text={T}: You may put a land card from your hand onto the battlefield.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Walking Dead
auto={B}:regenerate
text={B}: Regenerate Walking Dead.
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Walking Dream
abilities=unblockable
auto=aslongas(creature|opponentBattlefield) doesnotuntap >1
text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
mana={3}{U}
type=Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Walking Sponge
auto={T}:-flying target(creature)
auto={T}:-first strike target(creature)
auto={T}:-trample target(creature)
text={T}: Target creature loses flying, first strike, or trample until end of turn.
mana={1}{U}
type=Creature
subtype=Sponge
power=1
toughness=1
[/card]
[card]
name=Walking Wall
abilities=defender
auto={3}:-defender && 3/-1 limit:1
text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Wall of Air
abilities=defender,flying
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
mana={1}{U}{U}
type=Creature
subtype=Wall
power=1
toughness=5
[/card]
[card]
name=Wall of Blossoms
abilities=defender
auto=draw:1 controller
text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card.
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Bone
abilities=defender
auto={B}:Regenerate
text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={2}{B}
type=Creature
subtype=Skeleton Wall
power=1
toughness=4
[/card]
[card]
name=Wall of Brambles
abilities=defender
auto={G}:regenerate
text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles.
mana={2}{G}
type=Creature
subtype=Plant Wall
power=2
toughness=3
[/card]
[card]
name=Wall of Denial
abilities=defender,flying,shroud
text=Defender, flying, shroud
mana={1}{W}{U}
type=Creature
subtype=Wall
power=0
toughness=8
[/card]
[card]
name=Wall of Diffusion
abilities=defender,reachshadow
text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow.
mana={1}{R}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Earth
abilities=defender
text=Defender (This creature can't attack.)
mana={1}{R}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Wall of Faith
abilities=defender
auto={W}:0/1
text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Fire
abilities=defender
auto={R}:1/0
text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Granite
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{R}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Heat
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{R}
type=Creature
subtype=Wall
power=2
toughness=6
[/card]
[card]
name=Wall of Ice
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{G}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Junk
abilities=defender
auto=@each combatends:moveTo(ownerhand) all(wall of junk[blocking])
text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={2}
type=Artifact Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Kelp
abilities=defender
auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue)
text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.
mana={U}{U}
type=Creature
subtype=Plant Wall
power=0
toughness=3
[/card]
[card]
name=Wall of Lava
abilities=defender
auto={R}:1/1
text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]
[card]
name=Wall of Light
abilities=defender,protection from black
text=Defender (This creature can't attack.) -- Protection from black
mana={2}{W}
type=Creature
subtype=Wall
power=1
toughness=5
[/card]
[card]
name=Wall of Mulch
abilities=defender
auto={G}{S(wall|myBattlefield)}:draw:1
text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card.
mana={1}{G}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Omens
abilities=defender
auto=draw:1 controller
text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card.
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Opposition
abilities=defender
auto={1}:1/0
text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Wall of Pine Needles
abilities=defender
auto={G}:regenerate
text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles.
mana={3}{G}
type=Creature
subtype=Plant Wall
power=3
toughness=3
[/card]
[card]
name=Wall of Razors
abilities=defender,first strike
text=Defender (This creature can't attack.) -- First strike
mana={1}{R}
type=Creature
subtype=Wall
power=4
toughness=1
[/card]
[card]
name=Wall of Roots
abilities=defender
auto={C(-0/-1,1)}:Add{G} limit:1
text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Spears
abilities=first strike,defender
text=Defender (This creature can't attack.) -- First strike
mana={3}
type=Artifact Creature
subtype=Wall
power=2
toughness=3
[/card]
[card]
name=Wall of Stone
abilities=defender
text=Defender (This creature can't attack.)
mana={1}{R}{R}
type=Creature
subtype=Wall
power=0
toughness=8
[/card]
[card]
name=Wall of Swords
abilities=defender,flying
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
mana={3}{W}
type=Creature
subtype=Wall
power=3
toughness=5
[/card]
[card]
name=Wall of Water
abilities=defender
auto={U}:1/0
text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Wonder
abilities=defender
auto={2}{U}{U}:4/-4 && -defender
text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
mana={2}{U}{U}
type=Creature
subtype=Wall
power=1
toughness=5
[/card]
[card]
name=Wall of Wood
abilities=defender
text=Defender (This creature can't attack.)
mana={G}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Wallop
target=creature[black;blue;flying]
auto=destroy
text=Destroy target blue or black creature with flying.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Wand of the Elements
auto={T}{S(island|myBattlefield)}:token(Elemental,Creature Elemental,2/2,flying blue)
auto={T}{S(mountain|myBattlefield)}:token(Elemental,Creature Elemental,3/3,red)
text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Wanderbrine Rootcutters
auto=cantbeblockedby(creature[green])
text=Wanderbrine Rootcutters can't be blocked by green creatures.
mana={2}{UB}{UB}
type=Creature
subtype=Merfolk Rogue
power=3
toughness=3
[/card]
[card]
name=Wanderer's Twig
auto={1}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Wandering Goblins
auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0
text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=3
[/card]
[card]
name=Wandering Ones
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Wandering Stream
auto=aslongas(forest|myBattlefield) life:2
auto=aslongas(mountain|myBattlefield) life:2
auto=aslongas(swamp|myBattlefield) life:2
auto=aslongas(island|myBattlefield) life:2
auto=aslongas(plains|myBattlefield) life:2
text=Domain - You gain 2 life for each basic land type among lands you control.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Wanderlust
target=creature
auto=@each targetcontroller upkeep:damage:1 targetController
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wanderwine Hub
auto=tap
auto=aslongas(merfolk|myHand) untap
auto={T}:Add {W}
auto={T}:Add {U}
text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Waning Wurm
auto=@each my upkeep:counter(0/0,-1,Time)
auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time)
auto=lord(waning wurm[-counter{0/0.1.Time}]|myBattlefield) -99/-99
text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
mana={3}{B}
type=Creature
subtype=Zombie Wurm
power=7
toughness=6
[/card]
[card]
name=War Dance
auto=@each my upkeep:may counter(0/0,1,Verse)
auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(creature)
text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
mana={G}
type=Enchantment
[/card]
[card]
name=War Chariot
auto={3}{T}:trample target(creature)
text={3}, {T}: Target creature gains trample until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=War Mammoth
abilities=trample
text=Trample
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=War-Torch Goblin
auto={R}{S}:Damage:2 target(creature[blocking])
text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Warmonger's Chariot
auto={3}:equip
auto=2/2
auto=-defender
text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Warmth
auto=@movedTo(*[red]|opponentstack):life:2
text=Whenever an opponent casts a red spell, you gain 2 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Warning
target=creature[attacking]
auto=preventAllCombatDamage from(mytgt) ueot
text=Prevent all combat damage that would be dealt by target attacking creature this turn.
mana={W}
type=Instant
[/card]
[card]
name=Warp Artifact
target=artifact
auto=@each targetController upkeep:damage:1 targetController
text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Warpath Ghoul
mana={2}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Warren Instigator
abilities=double strike
auto=@damaged(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand)
text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
mana={R}{R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
[/card]
[card]
name=Warren-Scourge Elf
auto=protection from(goblin)
text=Protection from Goblins
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Warrior Angel
abilities=flying,lifelink
text=Flying -- Whenever Warrior Angel deals damage, you gain that much life.
mana={4}{W}{W}
type=Creature
subtype=Angel Warrior
power=3
toughness=4
[/card]
[card]
name=Warrior's Charge
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Warrior's Honor
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Warthog
abilities=swampwalk
text=Swampwalk
mana={1}{G}{G}
type=Creature
subtype=Boar
power=3
toughness=2
[/card]
[card]
name=Wasp
abilities=flying
text=Flying
type=Artifact Creature
power=1
toughness=1
[/card]
[card]
name=Wasp Lancer
abilities=flying
text=Flying
mana={UB}{UB}{UB}
type=Creature
subtype=Faerie Soldier
power=3
toughness=2
[/card]
[card]
name=Wasteland
auto={T}:Add {1}
auto={T}{S}:destroy target(land[-basic])
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land.
type=Land
[/card]
[card]
name=Watcher Sliver
auto=lord(sliver) 0/2
text=All Sliver creatures get +0/+2.
mana={3}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Watchwing Scarecrow
auto=aslongas(creature[blue]|myBattlefield) flying
auto=aslongas(creature[white]|myBattlefield) vigilance
text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=4
[/card]
[card]
name=Watchwolf
mana={G}{W}
type=Creature
subtype=Wolf
power=3
toughness=3
[/card]
[card]
name=Water Elemental
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Water Wurm
auto=aslongas(island|opponentBattlefield) 0/1
text=Water Wurm gets +0/+1 as long as an opponent controls an Island.
mana={U}
type=Creature
subtype=Wurm
power=1
toughness=1
[/card]
[card]
name=Waterfront Bouncer
auto={U}{T}{S(*|myhand)}:moveTo(ownerhand) target(creature)
text={U}, {T}, Discard a card: Return target creature to its owner's hand.
mana={1}{U}
type=Creature
subtype=Merfolk Spellshaper
power=1
toughness=1
[/card]
[card]
name=Watery Grave
auto=tap
auto=may untap && life:-2 controller
auto={T}:Add {U}
auto={T}:Add {B}
text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
type=Land
subtype=Island Swamp
[/card]
[card]
name=Wave
power=5
toughness=5
abilities=defender
auto=@next end:moveTo(mygraveyard)
text=Defender
type=Creature
suntype=Wall
colour=blue
[/card]
[card]
name=Waveskimmer Aven
abilities=flying,exalted
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{G}{W}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=4
[/card]
[card]
name=Wayfarer's Bauble
auto={2}{T}{S}:moveTo(myBattlefield) target(land[basic]|mylibrary) && tap
text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Wayfaring Giant
auto=aslongas(forest|myBattlefield}) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
mana={5}{W}
type=Creature
subtype=Giant
power=1
toughness=3
[/card]
[card]
name=Waylay
auto=token(-5833)*3
text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.
mana={2}{W}
type=Instant
[/card]
[card]
name=Wayward Soul
abilities=flying
auto={U}:moveTo(ownerLibrary)
text=Flying -- {U}: Put Wayward Soul on top of its owner's library.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Weakness
target=creature
auto=-2/-1
text=Enchant creature -- Enchanted creature gets -2/-1.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Weakstone
auto=lord(creature[attacking]) -1/0
text=Attacking creatures get -1/-0.
mana={4}
type=Artifact
[/card]
[card]
name=Weatherseed Elf
auto={T}:forestwalk target(creature)
text={T}: Target creature gains forestwalk until end of turn.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Weatherseed Faeries
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{U}
type=Creature
subtype=Faerie
power=2
toughness=1
[/card]
[card]
name=Weatherseed Treefolk
abilities=trample
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
text=Trample -- When Weatherseed Treefolk is put into a graveyard from the battlefield, return Weatherseed Treefolk to its owner's hand.
mana={2}{G}{G}{G}
type=Creature
subtype=Treefolk
power=5
toughness=3
[/card]
[card]
name=Web
target=creature
auto=reach
auto=0/2
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wee Dragonauts
abilities=flying
auto=@movedTo(instant,sorcery|mystack):2/0 ueot
text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
mana={1}{U}{R}
type=Creature
subtype=Faerie Wizard
power=1
toughness=3
[/card]
[card]
name=Weed-Pruner Poplar
auto=@each my upkeep:-1/-1 target(other creature)
text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
mana={4}{B}
type=Creature
subtype=Treefolk Assassin
power=3
toughness=3
[/card]
[card]
name=Wei Ambush Force
auto=lord(wei ambush force[attacking]|mybattlefield) 2/0
auto=lord(other wei ambush force[attacking]|mybattlefield) -2/0
text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Wei Elite Companions
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{B}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Wei Infantry
mana={1}{B}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Wei Scout
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={1}{B}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Wei Strike Force
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={2}{B}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Weirding Shaman
auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2
text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
mana={1}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Welding Jar
auto={S}:regenerate target(artifact)
text=Sacrifice Welding Jar: Regenerate target artifact.
mana={0}
type=Artifact
[/card]
[card]
name=Welkin Guide
abilities=flying
auto=2/2 && flying target(creature) ueot
text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
mana={4}{W}
type=Creature
subtype=Bird Cleric
power=2
toughness=2
[/card]
[card]
name=Welkin Hawk
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myHand) target(welkin hawk|mylibrary)
text=Flying -- When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Welkin Tern
abilities=flying,cloud
text=Flying -- Welkin Tern can block only creatures with flying.
mana={1}{U}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Wellwisher
auto={T}:foreach(elf) life:1 controller
text={T}: You gain 1 life for each Elf on the battlefield.
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Werebear
auto={T}:Add {G}
auto=aslongas(*|mygraveyard) 3/3 >6
text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
mana={1}{G}
type=Creature
subtype=Human Bear Druid
power=1
toughness=1
[/card]
[card]
name=Western Paladin
auto={B}{B}{T}:destroy target(creature[white])
text={B}{B}, {T}: Destroy target white creature.
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=3
toughness=3
[/card]
[card]
name=Whalebone Glider
auto={2}{T}:flying target(creature[power<=3])
text={2}, {T}: Target creature with power 3 or less gains flying until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Wheel and Deal
auto=moveto(graveyard) all(*|opponenthand)
auto=draw:7 opponent
auto=draw:1 controller
text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card.
mana={3}{U}
type=Instant
[/card]
[card]
name=Wheel of Fortune
auto=moveto(opponentgraveyard) all(*|opponenthand)
auto=draw:7 opponent
auto=moveto(mygraveyard) all(*|myhand)
auto=draw:7 controller
text=Each player discards his or her hand and draws seven cards.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Where Ancients Tread
auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player)
text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
mana={4}{R}
type=Enchantment
[/card]
[card]
name=Whetstone
auto={3}:deplete:2 controller && deplete:2 opponent
text={3}: Each player puts the top two cards of his or her library into his or her graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Whimwader
abilities=cantattack
auto=aslongas(*[blue]|opponentBattlefield) -cantattack
text=Whimwader can't attack unless defending player controls a blue permanent.
mana={4}{U}
type=Creature
subtype=Elemental
power=6
toughness=4
[/card]
[card]
name=Whipstitched Zombie
auto=upcost[{B}] moveTo(graveyard)
text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Whip Sergeant
auto={R}:haste target(creature)
text={R}: Target creature gains haste until end of turn. (It can attack this turn.)
mana={2}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Whip Silk
target=creature
auto=reach
auto={G}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Whiptail Moloch
auto=damage:3 target(creature|myBattlefield)
text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
mana={4}{R}
type=Creature
subtype=Lizard
power=6
toughness=3
[/card]
[card]
name=Whiptail Wurm
mana={6}{G}
type=Creature
subtype=Wurm
power=8
toughness=5
[/card]
[card]
name=Whiptongue Frog
auto={U}:flying
text={U}: Whiptongue Frog gains flying until end of turn.
mana={2}{U}
type=Creature
subtype=Frog
power=1
toughness=3
[/card]
[card]
name=Whirlwind
auto=destroy all(creature[flying])
text=Destroy all creatures with flying.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Whispering Shade
abilities=swampwalk
auto={B}:1/1
text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Whispers of the Muse
auto=draw:1
auto=kicker moveTo(myhand)
text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card.
mana={U}
kicker={5}
type=Instant
[/card]
[card]
name=Whispersilk Cloak
auto={2}:equip
auto=unblockable
auto=shroud
text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=White Knight
abilities=first strike,protection from black
text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=White Scarab
target=creature
auto=cantbeblockedby(creature[white])
auto=aslongas(*[white]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=White Shield Crusader
abilities=protection from black
auto={W}:flying
auto={W}{W}:1/0
text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=White Ward
target=creature
auto=protection from white
text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Whitemane Lion
abilities=flash
auto=moveTo(ownerhand) notatarget(creature|myBattlefield)
text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
mana={1}{W}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Whiteout
auto=lord(creature) -flying
autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand)
text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
mana={1}{G}
type=Instant
[/card]
[card]
name=Wicker Warcrawler
auto=@each combatends:counter(-1/-1) all(wicker warcrawler[attacking;blocking]|myBattlefield) && counter(1/1) all(other wicker warcrawler[attacking;blocking]|myBattlefield)
text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
mana={5}
type=Artifact Creature
subtype=Scarecrow
power=6
toughness=6
[/card]
[card]
name=Wickerbough Elder
auto=counter(-1/-1,2)
auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment)
text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
mana={4}{G}
type=Creature
subtype=Treefolk Shaman
power=4
toughness=4
[/card]
[card]
name=Wielding the Green Dragon
target=creature
auto=4/4
text=Target creature gets +4/+4 until end of turn.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Wild Aesthir
abilities=flying,first strike
auto={W}{W}:2/0 limit:1
text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
mana={2}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Wild Cantor
auto={S}:Add {W}
auto={S}:Add {U}
auto={S}:Add {B}
auto={S}:Add {R}
auto={S}:Add {G}
text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
mana={RG}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Wild Colos
abilities=haste
text=Haste
mana={2}{R}
type=Creature
subtype=Goat Beast
power=2
toughness=2
[/card]
[card]
name=Wild Elephant
abilities=trample
text=Trample
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Wild Griffin
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={2}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Wild Jhovall
mana={3}{R}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Wild Leotau
auto=upcost[{G}] moveTo(graveyard)
text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
mana={2}{G}{G}
type=Creature
subtype=Cat
power=5
toughness=4
[/card]
[card]
name=Wild Nacatl
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains.
mana={G}
type=Creature
subtype=Cat Warrior
power=1
toughness=1
[/card]
[card]
name=Wild Ox
abilities=swampwalk
text=Swampwalk
mana={3}{G}
type=Creature
subtype=Ox
power=3
toughness=3
[/card]
[card]
name=Wild Research
auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1
auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1
text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Wilderness Elemental
abilities=trample
auto=foreach(land[-basic]|opponentBattlefield) 1/0
text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
mana={1}{R}{G}
type=Creature
subtype=Elemental
power=*
toughness=3
[/card]
[card]
name=Wilderness Hypnotist
auto={T}:-2/0 target(creature[red;green])
text={T}: Target red or green creature gets -2/-0 until end of turn.
mana={2}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=3
[/card]
[card]
name=Wildfire Emissary
abilities=protection from white
auto={1}{R}:1/0
text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Efreet
power=2
toughness=4
[/card]
[card]
name=Wildheart Invoker
auto={8}:5/5 && trample target(creature)
text={8}: Target creature gets +5/+5 and gains trample until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Elf Shaman
power=4
toughness=3
[/card]
[card]
name=Wildsize
target=creature
auto=2/2
auto=trample
auto=draw:1 controller
text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Wildslayer Elves
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={3}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Will-o'-the-Wisp
abilities=flying
auto={B}:regenerate
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={B}
type=Creature
subtype=Spirit
power=0
toughness=1
[/card]
[card]
name=Willow Dryad
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Willow Elf
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Willow Faerie
abilities=flying
text=Flying
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=2
[/card]
[card]
name=Willow Priestess
auto={T}:moveTo(myBattlefield) target(faerie|myhand)
auto={2}{G}:protection from black target(creature[green])
text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Faerie Druid
power=2
toughness=2
[/card]
[card]
name=Wilt-Leaf Cavaliers
abilities=vigilance
text=Vigilance
mana={GW}{GW}{GW}
type=Creature
subtype=Elf Knight
power=3
toughness=4
[/card]
[card]
name=Wind Dancer
abilities=flying
auto={T}:flying target(creature)
text=Flying -- {T}: Target creature gains flying until end of turn.
mana={1}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Wind Drake
abilities=flying
text=Flying
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Wind Shear
auto=lord(creature[attacking;flying]) -2/-2
auto=lord(creature[attacking;flying]) -flying
text=Attacking creatures with flying get -2/-2 and lose flying until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Windbrisk Raptor
abilities=flying
auto=lord(creature[attacking]|myBattlefield) lifelink
text=Flying -- Attacking creatures you control have lifelink.
mana={5}{W}{W}
type=Creature
subtype=Bird
power=5
toughness=7
[/card]
[card]
name=Winding Wurm
auto=upcost[{4}{G},next upkeep] moveTo(graveyard)
text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={4}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Windreaper Falcon
abilities=flying,protection from blue
text=Flying, protection from blue
mana={1}{R}{G}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Windreaver
abilities=flying
auto={W}:vigilance
auto={W}:0/1
auto={U}:thisforeach(power>=1) -1/1 && thisforeach(toughness>=1) 1/-1
auto={U}:moveTo(ownerhand)
text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand.
mana={3}{W}{U}
type=Creature
subtype=Elemental
power=1
toughness=3
[/card]
[card]
name=Windrider Eel
abilities=flying
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
mana={3}{U}
type=Creature
subtype=Fish
power=2
toughness=2
[/card]
[card]
name=Windscouter
abilities=flying
auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield)
text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={3}{U}
type=Creature
subtype=Human Scout
power=3
toughness=3
[/card]
[card]
name=Windseeker Centaur
abilities=vigilance
text=Vigilance
mana={1}{R}{R}
type=Creature
subtype=Centaur
power=2
toughness=2
[/card]
[card]
name=Windstorm
auto=damage:X all(creature[flying])
text=Windstorm deals X damage to each creature with flying.
mana={X}{G}
type=Instant
[/card]
[card]
name=Windswept Heath
auto={T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Windwright Mage
abilities=lifelink
auto=aslongas(artifact|mygraveyard) flying
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard.
mana={W}{U}{B}
type=Artifact Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Wing Snare
target=creature[flying]
auto=destroy
text=Destroy target creature with flying.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Wing Storm
auto=foreach(creature[flying]|myBattlefield) damage:2 controller
auto=foreach(creature[flying]|opponentBattlefield) damage:2 opponent
text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Winged Coatl
abilities=flash,flying,deathtouch
text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={1}{G}{U}
type=Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Winged Sliver
auto=lord(sliver) flying
text=All Sliver creatures have flying.
mana={1}{U}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Wingrattle Scarecrow
auto=aslongas(creature[blue]|myBattlefield) flying
auto=aslongas(creature[black]|myBattlefield) persist
text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Wings of Aesthir
target=creature
auto=flying
auto=first strike
auto=1/0
text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike.
mana={W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wings of Hope
target=creature
auto=1/3
auto=flying
text=Enchant creature -- Enchanted creature gets +1/+3 and has flying.
mana={W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Winter's Grasp
target=land
auto=destroy
text=Destroy target land.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Wipe Clean
target=enchantment
auto=moveto(exile)
autohand={3}:cycling
text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Wirecat
auto=aslongas(enchantment|battlefield) cantattack
auto=aslongas(enchantment|battlefield) cantblock
text=Wirecat can't attack or block if an enchantment is on the battlefield.
mana={4}
type=Artifact Creature
subtype=Cat
power=4
toughness=3
[/card]
[card]
name=Wirewood Channeler
auto={T}:foreach(elf|myBattlefield) add:{W}
auto={T}:foreach(elf|myBattlefield) add:{U}
auto={T}:foreach(elf|myBattlefield) add:{B}
auto={T}:foreach(elf|myBattlefield) add:{R}
auto={T}:foreach(elf|myBattlefield) add:{G}
text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.
mana={3}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Wirewood Elf
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Wirewood Guardian
autohand={2}{S}:moveTo(myhand) target(forest|mylibrary)
text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{G}{G}
type=Creature
subtype=Elf Mutant
power=6
toughness=6
[/card]
[card]
name=Wirewood Herald
auto=@movedto(this|graveyard) from(battlefield):may moveto(myhand) target(elf|mylibrary)
text=When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Wirewood Hivemaster
auto=@movedTo(elf[-token]|battlefield):may token(Insect,creature token insect, 1/1,green)
text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Wirewood Lodge
auto={T}:Add {1}
auto={G}{T}:untap target(elf)
text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf.
type=Land
[/card]
[card]
name=Wirewood Pride
target=creature
auto=foreach(elf) 1/1
text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
mana={G}
type=Instant
[/card]
[card]
name=Wirewood Savage
auto=@movedTo(beast|battlefield):may draw:1
text=Whenever a Beast enters the battlefield, you may draw a card.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Wistful Selkie
auto=draw:1
text=When Wistful Selkie enters the battlefield, draw a card.
mana={GU}{GU}{GU}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Witch Engine
abilities=swampwalk
auto={T}:Add{B}{B}{B}{B} && moveTo(opponentBattlefield)
text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)
mana={5}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Witch Hunter
auto={T}:damage:1 target(player)
auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield)
text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
mana={2}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Witch-Maw Nephilim
auto=@movedTo(*|mystack):may counter(1/1,2)
auto=lord(witch-maw nephilim[attacking;power>=10]) trample
text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
mana={G}{W}{U}{B}
type=Creature
subtype=Nephilim
power=1
toughness=1
[/card]
[card]
name=Withered Wretch
auto={1}:moveTo(exile) target(*|graveyard)
text={1}: Exile target card from a graveyard.
mana={B}{B}
type=Creature
subtype=Zombie Cleric
power=2
toughness=2
[/card]
[card]
name=Withering Boon
target=creature|stack
auto=fizzle
auto=life:-3 controller
text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell.
mana={1}{B}
type=Instant
[/card]
[card]
name=Wizard Mentor
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield)
text={T}: Return Wizard Mentor and target creature you control to their owner's hand.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Wizards' School
auto={T}:Add{1}
auto={1}{T}:Add{U}
auto={2}{T}:Add{W}
auto={2}{T}:Add{B}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Wizened Cenn
auto=lord(kithkin|myBattlefield) 1/1 other
text=Other Kithkin creatures you control get +1/+1.
mana={W}{W}
type=Creature
subtype=Kithkin Cleric
power=2
toughness=2
[/card]
[card]
name=Woebearer
abilities=fear
auto=@damaged(player) from(this):may moveto(myhand) target(creature|myGraveyard)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
mana={4}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Woeleecher
auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller
text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
mana={5}{W}
type=Creature
subtype=Elemental
power=3
toughness=5
[/card]
[card]
name=Wolf (Sound the Call)
type=Creature
subtype=Wolf
auto=foreach(sound the call|graveyard) 1/1
text=This creature gets +1/+1 for each card named Sound the Call in each graveyard.
power=1
toughness=1
colour=green
[/card]
[card]
name=Wolverine Pack
auto=rampage(2/2,1)
text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
mana={2}{G}{G}
type=Creature
subtype=Wolverine
power=2
toughness=4
[/card]
[card]
name=Wood Elves
auto=may moveTo(mybattlefield) target(forest|myLibrary)
#Wood Elves ability should stay optional ("may") because when you are searching for sth in your library, the official rules say that you don'T have to find anything even if there is a legal target!
text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Wooded Bastion
auto={T}:Add {1}
auto={GW}{T}:Add {G}{G}
auto={GW}{T}:Add {G}{W}
auto={GW}{T}:Add {W}{W}
text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
type=Land
[/card]
[card]
name=Wooded Foothills
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) && life:-1 controller
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Wooden Sphere
alias=1142
text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Woodfall Primus
abilities=persist,trample
auto=destroy target(*[-creature])
text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={5}{G}{G}{G}
type=Creature
subtype=Treefolk Shaman
power=6
toughness=6
[/card]
[card]
name=Woodland Druid
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=2
[/card]
[card]
name=Woodripper
auto=counter(0/0,3,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=auto={1}{C(0/0,-1,Fade)}:destroy target(artifact)
auto=@each my untap:moveTo(mygraveyard) all(woodripper[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=6
[/card]
[card]
name=Woodwraith Corrupter
auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green)
text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
mana={3}{B}{B}{G}
type=Creature
subtype=Elemental Horror
power=3
toughness=6
[/card]
[card]
name=Woolly Mammoths
auto=aslongas(land[snow]|myBattlefield) trample
text=Woolly Mammoths has trample as long as you control a snow land.
mana={1}{G}{G}
type=Creature
subtype=Elephant
power=3
toughness=2
[/card]
[card]
name=Woolly Thoctar
mana={R}{G}{W}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Word of Blasting
target=Wall
auto=bury
auto=damage:manacost targetcontroller
text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
mana={1}{R}
type=Instant
[/card]
[card]
name=Words of Wisdom
auto=draw:2 controller
auto=draw:1 opponent
text=You draw two cards, then each other player draws a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Workhorse
auto=counter(1/1,4)
auto={C(1/1,-1)}:add{1}
text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.
mana={6}
type=Artifact Creature
subtype=Horse
power=0
toughness=0
[/card]
[card]
name=Worldheart Phoenix
abilities=flying
autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2)
text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
mana={3}{R}
type=Creature
subtype=Phoenix
power=2
toughness=2
[/card]
[card]
name=Worm Harvest
auto=foreach(land|mygraveyard) token(Worm,creature worm, 1/1, black,green)
autograveyard={2}{BG}{BG}{BG}{S(land|myhand)}:foreach(land|mygraveyard) token(Worm,creature worm, 1/1, black,green) asSorcery
text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={2}{BG}{BG}{BG}
type=Sorcery
[/card]
[card]
name=Wormwood Dryad
auto={G}:forestwalk && damage:1 controller
auto={B}:swampwalk && damage:1 controller
text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
mana={2}{G}
type=Creature
subtype=Dryad
power=3
toughness=1
[/card]
[card]
name=Wormwood Treefolk
auto={G}{G}:forestwalk && damage:2 controller
auto={G}{G}:swampwalk && damage:2 controller
text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
mana={3}{G}{G}
type=Creature
subtype=Treefolk
power=4
toughness=4
[/card]
[card]
name=Worn Powerstone
auto=tap
auto={T}:Add {2}
text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Worry Beads
auto=@each my upkeep:deplete:1 controller
auto=@each opponent upkeep:deplete:1 opponent
text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Wort, Boggart Auntie
abilities=fear
auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
mana={2}{B}{R}
type=Legendary Creature
subtype=Goblin Shaman
power=3
toughness=3
[/card]
[card]
name=Wrath of God
auto=bury all(creature)
text=Destroy all creatures. They can't be regenerated.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Wrath of Marit Lage
auto=tap all(creature[red])
auto=lord(creature[red]) doesnotuntap
text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Wreak Havoc
abilities=nofizzle
target=artifact,land
auto=destroy
text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land.
mana={2}{R}{G}
type=Sorcery
[/card]
[card]
name=Wrecking Ball
target=creature,land
auto=destroy
text=Destroy target creature or land.
mana={2}{B}{R}
type=Instant
[/card]
[card]
name=Wretched Anurid
auto=@movedTo(other creature|battlefield):life:-1 controller
text=Whenever another creature enters the battlefield, you lose 1 life.
mana={1}{B}
type=Creature
subtype=Zombie Frog Beast
power=3
toughness=3
[/card]
[card]
name=Wu Admiral
auto=aslongas(island|opponentBattlefield) 1/1
text=Wu Admiral gets +1/+1 as long as an opponent controls an Island.
mana={4}{U}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Wu Elite Cavalry
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={3}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Wu Infantry
mana={1}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Wu Light Cavalry
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={1}{U}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Wu Longbowman
auto={T}:damage:1 target(creature,player) myTurnOnly
text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=1
[/card]
[card]
name=Wu Warship
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Wu Warship can't attack unless defending player controls an Island.
mana={2}{U}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Wurm's Tooth
auto=@movedTo(*[green]|stack): may life:1 controller
text=Whenever a player casts a green spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Wurmweaver Coil
target=creature[green]
auto=6/6
auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green)
text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.
mana={4}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wydwen, the Biting Gale
abilities=flying,flash
auto={U}{B}:moveTo(ownerhand) && life:-1 controller
text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
mana={2}{U}{B}
type=Legendary Creature
subtype=Faerie Wizard
power=3
toughness=3
[/card]
[card]
name=Wyluli Wolf
auto={T}:1/1 target(creature)
text={T}: Target creature gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Wolf
power=1
toughness=1
[/card]
[card]
name=Xanthic Statue
auto={5}:becomes(Artifact Creature Golem,8/8,trample) ueot
text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
mana={8}
type=Artifact
[/card]
[card]
name=Xiahou Dun, the One-Eyed
abilities=horsemanship
auto={S}:moveTo(ownerhand) target(*[black]|mygraveyard) myTurnOnly
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
mana={2}{B}{B}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Xira Arien
abilities=flying
auto={B}{R}{G}{T}:draw:1
text=Flying -- {B}{R}{G}, {T}: Target player draws a card.
mana={B}{R}{G}
type=Legendary Creature
subtype=Insect Wizard
power=1
toughness=2
[/card]
[card]
name=Xun Yu, Wei Advisor
auto={T}:2/0 target(creature|myBattlefield) myTurnOnly
text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={1}{B}{B}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Yavimaya Ancients
auto={G}:1/-2
text={G}: Yavimaya Ancients gets +1/-2 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Treefolk
power=2
toughness=7
[/card]
[card]
name=Yavimaya Barbarian
abilities=protection from blue
text=Protection from blue
mana={R}{G}
type=Creature
subtype=Elf Barbarian
power=2
toughness=2
[/card]
[card]
name=Yavimaya Coast
auto={T}:Add {1}
auto={T}:Add {G} && Damage:1 controller
auto={T}:Add {U} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
type=Land
[/card]
[card]
name=Yavimaya Dryad
abilities=forestwalk
auto=may moveTo(myBattlefield) target(forest|mylibrary) && tap
auto=may moveTo(opponentBattlefield) target(forest|mylibrary) && tap
text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
mana={1}{G}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Yavimaya Enchantress
auto=foreach(enchantment|battlefield) 1/1
text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
mana={2}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Yavimaya Gnats
abilities=flying
auto={G}:regenerate
text=Flying -- {G}: Regenerate Yavimaya Gnats.
mana={2}{G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Yavimaya Granger
auto=moveTo(myBattlefield) target(land[basic]|myLibrary) && tap
auto=upcost[{2}{G},next upkeep] moveTo(graveyard)
text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Yavimaya Hollow
auto={T}:Add {1}
auto={G}{T}:regenerate target(creature)
text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature.
type=Legendary Land
[/card]
[card]
name=Yavimaya Kavu
auto=foreach(creature[red]|battlefield) 1/0
auto=foreach(creature[green]|battlefield) 0/1
text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
mana={2}{R}{G}
type=Creature
subtype=Kavu
power=*
toughness=*
[/card]
[card]
name=Yavimaya Scion
auto=protection from(artifact)
text=Protection from artifacts
mana={4}{G}
type=Creature
subtype=Treefolk
power=4
toughness=4
[/card]
[card]
name=Yavimaya Wurm
abilities=trample
text=Trample
mana={4}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Yavimaya's Embrace
target=creature
auto=trample
auto=2/2
alias=1194
text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample.
mana={5}{G}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Yawgmoth's Edict
auto=@movedTo(*[white]|opponentStack):life:-1 opponent
auto=@movedTo(*[white]|opponentStack):life:1 controller
text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Yellow Scarves Cavalry
abilities=horsemanship,cantblock
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Yellow Scarves General
abilities=horsemanship,cantblock
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Yellow Scarves Troops
abilities=cantblock
text=Yellow Scarves Troops can't block.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Yoke of the Damned
target=creature
auto=@movedTo(graveyard) from(creature|battlefield):destroy
text=Enchant creature -- When a creature is put into a graveyard from the battlefield, destroy enchanted creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Yoked Plowbeast
autohand={2}:cycling
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={5}{W}{W}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Yotian Soldier
abilities=vigilance
text=Vigilance
mana={3}
type=Artifact Creature
subtype=Soldier
power=1
toughness=4
[/card]
[card]
name=Young Wei Recruits
abilities=cantblock
text=Young Wei Recruits can't block.
mana={1}{B}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Youthful Knight
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Yuan Shao, the Indecisive
auto=lord(creature|myBattlefield) oneblocker
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature.
mana={4}{R}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Yuan Shao's Infantry
abilities=unblockable
auto=aslongas(other creature[attacking]|myBattlefield) -unblockable
text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Yuki-Onna
auto=destroy target(artifact)
auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand)
text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
mana={3}{R}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Yukora, the Prisoner
auto=@movedto(this|mygraveyard):bury all(creature[-ogre]|myBattlefield)
text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
mana={2}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=5
toughness=5
[/card]
[card]
name=Zap
target=creature,player
auto=damage:1
auto=draw:1 controller
text=Zap deals 1 damage to target creature or player. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Zealous Guardian
abilities=flash
text=Flash
mana={WU}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Zealous Persecution
auto=lord(creature|myBattlefield) 1/1
auto=lord(creature|opponentBattlefield) -1/-1
text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
mana={W}{B}
type=Instant
[/card]
[card]
name=Zebra Unicorn
abilities=lifelink
text=Whenever Zebra Unicorn deals damage, you gain that much life.
mana={2}{G}{W}
type=Creature
subtype=Unicorn
power=2
toughness=2
[/card]
[card]
name=Zektar Shrine Expedition
auto=@movedTo(land|myBattlefield):counter(0/0,1,Quest)
auto={C(0,0,-3,Quest)}:token(-183403)
text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Zendikar Farguide
abilities=forestwalk
text=Forestwalk
mana={4}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Zephid
abilities=flying,shroud
text=Flying; shroud (This permanent can't be the target of spells or abilities.)
mana={4}{U}{U}
type=Creature
subtype=Illusion
power=3
toughness=4
[/card]
[card]
name=Zephid's Embrace
target=creature
auto=2/2
auto=flying
auto=shroud
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Zephyr Falcon
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Zephyr Net
target=creature
auto=flying
auto=defender
text=Enchant creature -- Enchanted creature has defender and flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Zephyr Sprite
abilities=flying
text=Flying
mana={U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Zhang Fei, Fierce Warrior
abilities=horsemanship,vigilance
text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{W}{W}
type=Legendary Creature
subtype=Human Soldier Warrior
power=4
toughness=4
[/card]
[card]
name=Zhang He Wei General
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PTK/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=horsemanship
auto=aslongas(zhang he wei general[attacking]|myBattlefield) lord(other creature|myBattlefield) 1/0
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
mana={3}{B}{B}
type=Legendary Creature
subtype=Human Soldier
power=4
toughness=2
[/card]
[card]
name=Zhao Zilong Tiger General
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PTK/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
auto=lord(zhao zilong tiger general[blocking]|myBattlefield) 1/1
auto=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Soldier Warrior
power=3
toughness=3
[/card]
[card]
name=Zhou Yu, Chief Commander
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
mana={5}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=8
toughness=8
[/card]
[card]
name=Zhuge Jin, Wu Strategist
auto={T}:unblockable target(creature) myTurnOnly
text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared.
mana={1}{U}{U}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Zo-Zu the Punisher
auto=@movedTo(land|myBattlefield):damage:2 controller
auto=@movedTo(land|opponentBattlefield):damage:2 opponent
text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
mana={1}{R}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Zodiac Dog
abilities=mountainwalk
text=Mountainwalk
mana={2}{R}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Zodiac Dragon
autograveyard=@movedTo(this|graveyard) from(battlefield):may moveTo(myhand)
text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
mana={7}{R}{R}
type=Creature
subtype=Dragon
power=8
toughness=8
[/card]
[card]
name=Zodiac Goat
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Goat
power=1
toughness=1
[/card]
[card]
name=Zodiac Horse
abilities=islandwalk
text=Islandwalk
mana={3}{G}
type=Creature
subtype=Horse
power=3
toughness=3
[/card]
[card]
name=Zodiac Monkey
abilities=forestwalk
text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
mana={1}{G}
type=Creature
subtype=Ape
power=2
toughness=1
[/card]
[card]
name=Zodiac Ox
abilities=swampwalk
text=Swampwalk
mana={3}{G}
type=Creature
subtype=Ox
power=3
toughness=3
[/card]
[card]
name=Zodiac Pig
abilities=swampwalk
text=Swampwalk
mana={3}{B}
type=Creature
subtype=Boar
power=3
toughness=3
[/card]
[card]
name=Zodiac Rabbit
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Rabbit
power=1
toughness=1
[/card]
[card]
name=Zodiac Rat
abilities=swampwalk
text=Swampwalk
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Zodiac Rooster
abilities=plainswalk
text=Plainswalk
mana={1}{G}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Zodiac Snake
abilities=swampwalk
text=Swampwalk
mana={2}{B}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Zodiac Tiger
abilities=forestwalk
text=Forestwalk
mana={2}{G}{G}
type=Creature
subtype=Cat
power=3
toughness=4
[/card]
[card]
name=Zof Enforcer
auto={2}{B}:2/2
text={2}{B}:Zof Shade gets +2/+2 until end of turn.
mana={3}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Zombie Cannibal
auto=@damaged(player) from(this):may moveto(exile) target(*|opponentgraveyard)
text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Zombie Goliath
mana={4}{B}
type=Creature
subtype=Zombie Giant
power=4
toughness=3
[/card]
[card]
name=Zombie Master
auto=lord(zombie) swampwalk other
auto=lord(zombie) {B}:regenerate other
text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent."
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Zombie Outlander
abilities=protection from green
text=Protection from green
mana={U}{B}
type=Creature
subtype=Zombie Scout
power=2
toughness=2
[/card]
[card]
name=Zombify
target=creature|mygraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Zuberi, Golden Feather
abilities=flying
auto=lord(griffin) 1/1 other
text=Flying -- Other Griffin creatures get +1/+1.
mana={4}{W}
type=Legendary Creature
subtype=Griffin
power=3
toughness=3
[/card]
[card]
name=Zulaport Enforcer
auto={4}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0.1.Level Up}) 2/2
auto=this(counter{0/0.3.Level Up}) cantbeblockedby(creature[-black])
auto=this(counter{0/0.3.Level Up}) 2/2
text=Level up {4}  ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5)
mana={B}
type=Creature
subtype=LevelUp Human Warrior
power=1
toughness=1
[/card]
[card]
name=Zuo Ci, the Mocking Sage
abilities=opponentshroud
auto=cantbeblockedby(creature[horsemanship])
text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control.
mana={1}{G}{G}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=2
[/card]
[card]
name=Zuran Orb
auto={S(land|myBattlefield)}:life:2
text=Sacrifice a land: You gain 2 life.
mana={0}
type=Artifact
[/card]
[card]
name=Zuran Spellcaster
auto={T}:damage:1 target(creature,player)
text={T}: Zuran Spellcaster deals 1 damage to target creature or player.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
###########