#make sure this file always looks like mtg.txt, minus the initial shuffle and draw
hidden
[INIT]
mode=mtg
[PLAYERS]
life:20
auto=sethand:7
auto=@each my draw:draw:1
auto=maxPlay(land)1

#Lands Mana Rules
auto=lord(Plains|MyBattlefield) {T}:Add{W}
auto=lord(Island|MyBattlefield) {T}:Add{U}
auto=lord(Swamp|MyBattlefield) {T}:Add{B}
auto=lord(Mountains|MyBattlefield) {T}:Add{R}
auto=lord(Forest|MyBattlefield) {T}:Add{G}

#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
auto=@each draw:removeMana(*)
auto=@each firstmain:removeMana(*)
auto=@each combatbegins:removeMana(*)
auto=@each attackers:removeMana(*)
auto=@each blockers:removeMana(*)
auto=@each combatdamage:removeMana(*)
auto=@each combatEnds:removeMana(*)
auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)

#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage