#NAME:CD Might Sliver
#
#DESC: "The deck that a Might Sliver
#DESC: would (and could) assemble."
#DESC: (v1.0)
#DESC:
#DESC:The Hive reaches your doorstep ...
#
#

Winged Sliver (TMP) *2
# gives Flying

Horned Sliver (TMP) *3
# gives Trample, also 2/2 isn't bad for a 3-drop creature that
# will be pumped by others

Muscle Sliver (TMP) *4
# cheap, and the +1/+1 bonus is cumulative and can't be misused
# by the AI

Heart Sliver (TMP) *3
# gives Haste

Talon Sliver (TMP) *3
# gives First Strike

Watcher Sliver (TSP) *2
# nice cumulative +0/+2 bonus, but too expensive to have more of
# them, and we only have 3 plains in the deck

Shadow Sliver (TSP) *1
# might be great or bad - thrown in as an element of surprise

Bonesplitter Sliver (TSP) *4
# nice cumulative +2/+0 bonus

Fury Sliver (TSP) *2
# gives double strike, only 2 because it's a 6-drop creature

Might Sliver (TSP) *4
# nice cumulative +2/+2 bonus

Spinneret Sliver (TSP) *4
# 2/2 Sliver for only 2 mana, also gives Reach to all slivers,
# which is good because we only have 2 Winged Slivers in the deck,
# and those might not even be played because we have few Islands.

Gemhide Sliver (TSP) *4
# Additional mana source to get Might Slivers out faster

Forest (M10)   *12
# (most slivers in the deck are green)
Island (M10)   *3
# only 3 blue creatures in the deck
Mountain (M10) *6
Plains (M10)   *3
# only 5 white creatures in the deck

#
# Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal
   Sliver was taken out; also: AI not too smart with regeneration
# Sedge Sliver - no swamps in deck (since all black slivers were
#   taken out)
# Firewake Sliver - AI too eager to sacrifice
# Mnemonic Sliver - AI too eager to sacrifice
# Telekinetic Sliver - AI doesn't make smart tapping definitions
# Quilled Sliver - AI can't target ability in a smart way
# Armored Sliver - AI can't decide well when to use ability
# Barbed Sliver - AI can't decide well when to use ability
# Venser's Sliver - doesn't strengthen other slivers
# Sliversmith - doesn't profit from other slivers. Its tokens
#   do, but the AI isn't smart in deciding which cards to discard
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
#
# Cards removed from the deck:
# 20 dual lands - AI only uses the first "auto" rule for each
#   dual land. Therefore none of the chosen lands produced green
#   mana, the AI treated most dual lands as islands, and the deck
#   never got sliver production started.